Mordhau
 machinegod
  • Likes received 41
  • Date joined 3 May '17
  • Last seen 17 Jun

Private Message

25 41
  • 7 Feb
 machinegod

I get that binds are better but as long as 240 exists some people will use it and therefore we should try to make it more consistent.

25 41
  • 6 Feb
 machinegod

@Bodkin said:
Tbh I think most of it is people just wanting to use swords because people have some kind of fetish for them so they go out of their way to make them competitive. When the game first dropped, LS was 4htk on slash to T3 along with most sword-style weapons being weak vs heavy unless they were on the bigger side.

Now there's really not much difference between a "heavy" weapon and quicker swords, unless the weapon in question is one of the "really heavy" ones like ES/Maul

Like I don't mean to bitch but this is undeniable. Like against medium armour, these heavier weapons like big polearms (bardiche/halberd/etc) have a substantial advantage for sure, but you don't see much medium torso, or non-heavy torso in general, and its honestly weird for something like LS to be 3htk medium AND heavy on slash. Like its weird there's no htk jump.

I know that for the most part the damage values are balanced though, my only gripe is with LS's long drags and maneuverability combination. Its a barely slower than 1h-speed weapon with 3htk on slash and stab, with the floatiest drags in the game. It's just a bit bonkers.

And for anyone thinking that there must be some logic behind a lot of the balance decisions, let me show this:

wut.png

wut2.PNG

A lot of the decisions seem to be made on this arbitrary idea of what something is "supposed" to do rather than what it "should" do based on its price and the weapons it competes with in that price range. I am not trying be an asshole to crush but some of this shit makes 0 logical sense. Cleaver is the best 1h 1pt weapon hands down, apparently because it is "supposed" to be. Lmao why? Seriously Why? It's the same size as the dagger without any hand protection, which the dagger does have, but is somehow better at parrying? Lmao is this also why the 2pt Axe can't 1htk naked head but the Cleaver can? lol

Things like this are why Messer and LS are floaty as fuck at 5pts with good speed

Should we move back to having 4htk weapons on T3 armor? Obviously T3 would have to be nerfed in other ways if this happened, but it might make it more common to bring anti armor weapons and would help differentiate weapons more instead of half the weapons doing 3htk.

25 41
  • 6 Feb
 machinegod

I've been playing with 240, and I noticed that the attack direction is very sensitive. So its very easy to accidentally strike in a totally wrong direction. Would it be possible to add some sort of deadzone or sensitivity for 240 so that its easier to aim strikes using this system? So that you don't twitch a little bit and strike in a totally different direction.

25 41
  • 4 Feb
 machinegod

@Jax said:
next patch will add some more locational play into the game. won't be anything revolutionary, but vertical mixups should be more viable

That sounds great, could you elaborate a little on this? I'm curious on what changes will exactly entail this.

25 41
  • 2 Feb
 machinegod

Is there any reason why we can't make parry boxes smaller and slightly buffing parry time? I think adding more directional play would go well with the 240 system and help with the problem OP is describing, and make 240 more useful.