Mordhau
 machinegod
  • Likes received 41
  • Date joined 3 May '17
  • Last seen 17 Jun '19

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25 41
  • 29 Apr '19
 machinegod

@Monsteri said:
Yep, on low post processing settings the AO takes fewer samples and you end up with this checkerboard pattern.

Looks like thats the case, however it is still noticeable on high postprocess settings. Ultra is considerably better than high, but you can still notice some aliasing.

25 41
  • 28 Apr '19
 machinegod

@Ruby Rhoderick said:
Try turning off Ambient Occlusion at the bottom of the settings under the Video tab. I was also noticing that same artifacting until I messed around with each individual setting. Ambient Occlusion seems to have a huge impact on performance anyway, so probably best you turn it off.

That was it. The shader used in their ambient occlusion algorithm is probably doing some incorrect sampling.

25 41
  • 28 Apr '19
 machinegod

20190427173124_1.jpg

There seems to be some weird aliasing going on with metal armor for me. Does anyone else see this? It is not a smooth surface, but instead has this pattern or something.