Mordhau
 thecrc-cristian
Knight
  • Likes received 111
  • Date joined 3 May '17
  • Last seen 8 May

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Knight 39 111

@EvieEternal said:

@thecrc-cristian said:

@EvieEternal said:

@thecrc-cristian said:
JAJAJA.jpeg

Wow this is pretty naked transphobia. Like, damn I am really reconsidering buying this game in one thread if the community is going to be nakedly this randomly toxic.

JA.jpeg

Imagine being mad that a transgender woman won something. Just imagine.

JAJA.png

Knight 39 111

@EvieEternal said:

@thecrc-cristian said:
JAJAJA.jpeg

Wow this is pretty naked transphobia. Like, damn I am really reconsidering buying this game in one thread if the community is going to be nakedly this randomly toxic.

JA.jpeg

Knight 39 111
Knight 39 111

@Mittsies said:
I also get bad ping specifically in Mordhau.
but my pings definitely feel higher in Mordhau than any other game.

It happens to me too, since Chivalry (and now with Mordhau) where I had 20+ ping compared to other games like Battlefield series where I get around 36 ping with 64 players or Csgo 24-44 to mention a pair. Truly disgusting taking into account how important good connection is in this game.

Knight 39 111

@vanguard said:
You would be flinched all the time since the capzone is tiny and its 64 players contesting it at the same time imo. Easiest thing there is is to targetswitch into whoever is doing the animation and interrupt it. We need the visual cue to where the objective is because it is a arbitrary mark on the floor, we wouldn't need it if it was something more natural like the whole river, a building, a fort etc.

You would only be flinched by non-projectile attacks since after all projectiles do not currently flinch. A flag should only be attempted to be captured once the zone nearby is sufficiently clear in order to prevent a teamfight's riposte to simply land on the flagcapper. A flag pole with a substantially visible flag should be way more than enough for a visual cue. These flagpoles don't have to be in the middle of wherever the current capture volumes are, they could simply be slightly offset to where it makes more sense, but that's a case by case question.

Knight 39 111

@Duckalot said:
What about archers that are firing from an elevated position? Will they interupt the flag raising animation? Its really hard to defend a teammate against archers in general. Not to mention firepots. The flag would be under constant bombardment from all kinds of projectiles.

It would be as simple as making projectiles not to flinch while you are making that animation. The only solution to firepots I see without creating new alternatives (like a bucket of water) is that they could put an invisible, collision-less volume configured to prevent the firepot from spreading fire to the ground (in that specific area). Also you can always use barricades and shit to prevent the damage of arrows.

Knight 39 111

So I have been reading good suggestions about making batter frontline but I've not seen this idea yet which came up while Rag and I were speaking:

Since capturing a zone just standing in it in a melee game is boring shit, it would be a good addition to add an animation to rise the flag to be able to capture the zone. What would the zone be for then? Well, the more allies you have in the zone the faster the flag would rise. I would also suggest to add an option to remove the visual cue as to where the zone is, since it can be annoying/immersion breaking for some people.

As the defending team you would need to reach the flagbearer and interrupt him, and as the attackers, you'd need to defend him.

Knight 39 111

@MrGhostTheFlyingFlail said:
Short Spear with all the mods cost 4.5k with some armor pieces ranging from 800 to 6,000 . Assuming I do 35-0 and I receive 3.5k, it would be more than enough for one weapon with almost all the cosmetics.

And this is a problem, you don't want people to unlock everything with a few decent games. There should be cosmetics that take little time, cosmetics that take a mild amount of time and cosmetics that take a lot of time, being those that cost the most time and gold the most decorated and detailed.

Knight 39 111

Progression system is very badly implemented, there is an emblem that requires level 200 and the most expensive armor requires level 30, like why? the only reason I find to this is that they have more armors ready to be implemented between these levels because, if not, it makes no sense. Even though I would prefer a 50 level cap instead of a 200 cap, with each substantially harder to climb up. I think it is a better psychological way for new people in the game to have 50 levels instead of 200 because even if in practice they are just as hard to reach up, when you start seeing 50 levels its not the same as seeing 200 which can look less achievable. Also, I think it's necessary to have very decorated armors (skins) like the ones suggested in the thread "Mordhau armor suggestions" for high ranks, right now there are only armors that we always had during the alpha and thats very disappointing, at least for me. I have been looking to weapon skins too and its strange since some weapons have different skins and some others do not, it would be nice to have to every weapon at least 1 high level skin but I see that as less crucial than having more skins to armors (very decorated ones, for high ranked players).

Knight 39 111

@Maci said:

@Jax said:
It says training sword on it now.

FUCKING DEVS DUMBING SHIT DOWN AGAIN

Why would they be accurate calling things by their name when you can just generalize or put a false name on them? lmao

Knight 39 111

@Bodkin said:
Well I mean the Rapier in game has the hilt/grip of a rapier and the blade of a sidesword but I really don't think it's a big deal.

It's not like the blades were modeled after a sidesword. They are very obviously Rapier blades, just a bit shorter.

Would I like Rapier to be full length? Yeah would be a much better weapon and would look better too, just would require a big price boost to like 5 or 6 pts for that to happen.

Do I think it's as big of a deal where we start insulting people's intelligence over it? No not really, that's just being an arrogant cunt.

Its not about big deals, thats not a rapier, not a sidesword, the closest thing is the smallsword. The blade of a sidesword? no, one of the differences between the rapier and the sidesword is that sideswords where less thin (what it is in the game is quite thin dont you think). I don't even want a good made rapier if its too complicated to make, just rename what it is in the game to the closest name so its not wrong.
"They are very obviously Rapier blades, just a bit shorter." Having in count that rapiers blade could get about 1m to 1,20m in some cases its not just a bit shorter, its just another weapon with a different name.
Also I don't see any direct insult in my previous comment but anyway I knew someone would get offended by it, its pretty common to be offended nowdays.

Knight 39 111

@idiotgod said:

@Jax said:
We abstract weapons, and in some cases rename them to make it easier for a layman to understand what it is supposed to do.

what? nice PR spin...

Better rename Bardiche and Halberd, to Big Axe and Biggest Axe, respectively.

For the laymen.

He just didn't know what to say and jumped with that line of unjustified shit. Also, "it is pretty much a sidesword but nobody actually knows what a sidesword is so we named it rapier" sentence that has 0 sense "so its like x but I will call it y" 10/10, and yes, it is well known what a sidesword is or what its name represents today for the ones that like swords.
This is a comparison between a Rapier and a Sidesword:

ropera y sidesword.png

"We abstract weapons, and in some cases rename them to make it easier for a layman to understand what it is supposed to do." This sentence is so desperate I had to laugh at it, but I chose to answer with good manners and logic, no reply.
This comparison is between what could a Rapier, a Sidesword and a Smallsword be if there are still doubts:

smallsword.jpg

Knight 39 111

@Jax said:
We abstract weapons, and in some cases rename them to make it easier for a layman to understand what it is supposed to do.

I don't see any problem in naming it by its name, just by seeing it and the stats its enough to understand what its supposed to do (well there are stats for a reason)

Knight 39 111

@Jax said:
https://www.battlemerchant.com/images/product_images/popup_images/HN-SH2203b_hanwei_schwert_seitschwert.jpg

sidesword

Yea... this are its specifications (since it can be bought):
Details:

  • Overall length: approx. 95.9 cm

  • Blade length: approx. 76.2 cm

  • Handle length: approx. 14 cm

  • Weight: approx. 1134 g

  • Incl. leather-covered sheath

  • Manufacturer's product no.: SH2203

So it is not whats in the game.

Knight 39 111

@Jax said:
pretend it's a sidesword

it is pretty much a sidesword but nobody actually knows what a sidesword is so we named it rapier

The side-sword is a type of sword popular during the late 16th century, corresponding to the Spanish "Espada Ropera".
I suggest you to name it small-sword since its the closest thing.
"The small sword or smallsword is a light one-handed sword designed for thrusting which evolved out of the longer and heavier rapier of the late Renaissance."

Knight 39 111

@Bodkin said:

@Runagate said:
"The 2pt weapons are much heavier than the rapier"

lol rapiers aren't particularly light swords

but it has thin blade hurr so must be light

I didn't screenshot it but he later said it was just for balance because of how fast the rapier is after I said exactly what you just did to him. Rapier is also 3 pts next patch too. Unfortunately that was in this picture and made him look bad. I am only trying to make the cleaver shit look bad and give insight into why LS seems to be overtuned.

But yes you are right, a rapier weighs about the same as a Arming Sword, heavier if it is one of the "military-style" rapiers that could still cut decent enough and not a dedicated dueling weapon like most civilian rapiers.

Civilian rapiers were just stretched out normal 1h swords, so they weigh about the same. Military ones were likely heavier like 3-4lbs, almost longsword weight, but don't quote me on that. The ones in game have fairly broad blades for a rapier, so it can be assumed they are of the military type, though they are quite short for a rapier (also a balance decision supposedly)

Well, what its in the game isn't a rapier, its just some kind of "small-sword" (a lighter weapon that would follow in the 18th century and later).
The term rapier arises in the Renaissance in Spain to designate a certain type of sword with a long straight blade, held in one hand.
Also, the myth that it is light, spread by movies etc. is just a lie since like you said, they weighed in that range.
Of course It would be unbalanced if it were implemented like it was in reality but I would have preferred not to implement it than to implement it misguidedly, in my opinion. (Just rename it by its name and all solved lol)

Knight 39 111

Gold armors/very decorated armors should be unlockable high level items/skins of the progression system (I hope).
The rewards of the kickstarter were already clearly stated in the kickstarter page.

Knight 39 111

@vanguard said:

@thecrc-cristian said:
Even if we tell you the theory, you still need to practice, the more you play the more you will get used to animations so they will become more readable to you, there is no other way to get good. Even if you get raped all the time you will get there with time as you are going get used. Of course there are factors like insiders and failed parries etc but that happens to all of us and until its not fixed you cant do much. This isnt like "they tell me how to avoid drags so I can immediately apply it successfully", you must play.

Yeah I understand that, I wanted to know the theory so I can put it into practice. To know what I was doing wrong or right, if there is some technique that I'm missing, or some clue in the animation that I'm not paying attention to, and if there isn't any clue, to see if this is or not a problem. Imho it kinda is, but idk.

Like, Monsterii said my footwork and mouse movement are stuttery, I just asked what exactly he means by that and if he can point it in the video, so I can improve. These sort of things you see.

Your footwork is basically going always back, mix it up going sometimes to the right or left. Also you dont chamber enough, you are falling for these feints because you dont use that huge help called chambers. While you get used to animations I would recommend you chambering the first atack and if you notice that its a drag, just ftp, this way you will increase your survability in general.

Knight 39 111

Even if we tell you the theory, you still need to practice, the more you play the more you will get used to animations so they will become more readable to you, there is no other way to get good. Even if you get raped all the time you will get there with time as you are going get used. Of course there are factors like insiders and failed parries etc but that happens to all of us and until its not fixed you cant do much. This isnt like "they tell me how to avoid drags so I can immediately apply it successfully", you must play.

Knight 39 111

Since there were not common back then, the best solution to implement them would be to put them as unlockable high-level items in the supposed progression system. This way they will be rare, and they can represent that level of distiction, something similar to what the golden and purple helmets did in chivalry.