Mordhau
 Pred
Knight
  • Likes received 2545
  • Date joined 3 May '17
  • Last seen 7 Jan

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Knight 928 2545
  • 16 May '19
 Pred

I just played a map won by blue with 940 points left, as the Red team was unable to exit their spawns because of their two engineers blocking it.

Knight 928 2545
  • 16 May '19
 Pred

@Botas said:

@Pred said:
Imagine how hopelessly bad you must've been if such a microscopic, irrelevant change gives you a big problem.

Yeah... it is irrelevant that now shields behave like a 2 handed parry, it is "irrelevant" that they are now made entirely pointless just by 1 change, you people are complete retard or you are just pretending you dont understand´because yo main 2 handed weapons, i don't even know if your stupidity is honest or not.

Go away Peacerer.

Knight 928 2545
  • 16 May '19
 Pred

Imagine how hopelessly bad you must've been if such a microscopic, irrelevant change gives you a big problem.

Knight 928 2545
  • 16 May '19
 Pred

Taiga is just so bad it's actually funny.

It's a cakewalk for Red, while Blue have to go to objective getting split on chokepoints that are constantly shot at and firebombed...

BUT

...if Blue get a hold of camp, it's actually much better for them to defend themselves there forever rather than push to the next objective, because getting overrun on the next objective (which is right at Red spawn) means they will also lose Camp.

I was on Blue yesterday and pretty much the only reason we won was that two retards on Red kept firepotting the camp entrances, which ended up blocking Red from establishing any foothold in Camp, while also preventing Blue from overextending and getting rolled over outside. So Blue just spent 20 minutes in camp finishing off a random Red dude, who survived going through the entrance and won lmao.

Knight 928 2545
  • 15 May '19
 Pred

Shield players with more than 5 brain cells or 5 hours in the game won't even notice anything changed lmao

Knight 928 2545
  • 15 May '19
 Pred

What a total non-fix, Jesus Christ.

Shields have been broken for:

609 days.

Knight 928 2545
  • 15 May '19
 Pred

Going over 16 should not allow you to sprint.

Knight 928 2545
  • 14 May '19
 Pred

Not to brag or anything, but Rapier is playing out exactly as I said it would, noobs are flockign to it because other noobs can't defend against it for shit because of retarded speed. And we're talking simply parrying without any feints, hides and other tricks noobs haven't discovered yet.

Fastest weapons are simply too fast. If you fix Rapier, Bastard Sword (actually a better weapon) is next in line as a zero-effort king of noob-on-noob violence. Then (F)Arming Sword.

Maybe it would be better if 1h procedural animations weren't so bad, but oh well.

Knight 928 2545
  • 14 May '19
 Pred

@GAYFISH said:

@takemura said:
Also following your point maybe an arrow to the legs should slow down opponents etc, but if they can be bothered to fix the speed then how can we believe they can add deep mechanics to the arrows?

But I agree, depending on where you hit having either more damage or added effects would be nice.

You're complaining about archery being difficult in a deeply skill based game. Archery is already objectively easier to learn than melee by a landslide and you're still asking the devs to make the game easier for you.

Someone even pointed out that projectile speed was very close to IRL and that they knew someone who top frags as archer. But still your only rebuttal was "nAh aRcHeR nEEds buFF".

Archery doesn't need to be buffed, you just need to gitgud.

This is true, but right now only on paper tbh, so most new players may not realize it. Existence of melee (shield) setups, which hold your hand while doing job on offense AND defense for you, is breaking this whole design. You can be absolutely terrible and still get scores like 25-15 with Rapier/SS + Shield, but then you try archer and you don't get spoon fed with hits AND the moment someone gets close to you, they end your existence with one combo, because you have no idea how to defend yourself.

I'm pretty sure every current problem can be traced back to shields XD

Knight 928 2545
  • 14 May '19
 Pred

Don't know the stats on Targe, but Buckler saves you 3 stamina on parry, combine that with stam on hit from 1h weapons and you can now outstam Poleaxe or Greatsword.

Targe also lets you hide your attacks.

In comparison to big shields it may be not that much, but Kite and Heater are pretty much game-breaking bugs in this state and shouldn't be taken into account of overall balance.

Knight 928 2545
  • 1
  • 14 May '19
 Pred

@Deadmode said:
but you can see it really easy if you just watch a stream of a skilled player or even long-time alpha player who can work around shields easily.

I am a long-time alpha player and the only reason people you are watching can easily go around shields is:

  • They are very good

And:

  • Shield users who they are fighting are unbelievably bad

When the overall skill of general population catches up, it will be back to how it was in alpha - you will have to play perfect defense and stay alive against a shield long enough to even give yourself a chance of winning through stamina warfare.

Knight 928 2545
  • 14 May '19
 Pred

@Deadmode said:
Please watch this video and then prove to me that a shield user cannot be attacked with his shield up. This is a more accurate test than an ingame clip of a failed attack because my friend is not attempting to fight back, so any or desync or lag issues are not present as he is dead still all the time. As you can see, I am right that the game does not stop you attacking a shield user with their shield up.

Dude, do you even hear yourself? You are saying going around the shield is fine, because it's possible when a guy is standing still and not fighting back.

THEN YOU POST A PROOF VIDEO, WHERE YOU NEED 5 TRIES TO STAB AROUND TO HIS WEAPON SIDE, BECAUSE TWO TIMES YOU MISS AND TWO OTHER TIMES YOU GET BLOCKED BY INVISIBLE FORCE FIELD OF SHIELD, EVEN THOUGH YOU ARE POINTING TO HIS SHOULDER

I'm puzzled why shields tend to attract so many delusional people.

Knight 928 2545
  • 13 May '19
 Pred

Capture.JPG

Surfer Bro

Knight 928 2545
  • 13 May '19
 Pred

@RyMarq said:

@Pred said:

@Gormsson said:

@SWSeriousMike said:

@Gormsson said:
Not sure if it's been suggested.
Make shields drain more stamina, continuously holding the shield up should drain stamina on it's own.

It has been suggested over and over again. And it's not a helpful idea.

why is it not a helpful idea?

Because just holding a shield for prolonged time is what only the noobiest of noobs do. It doesn't solve anything for people who have more than like 5 hours in the game.

I disagree here actually. A major problem with shields is that they can keep holding forever until they are safe.
One way this might be dealt with is to force the shield player to create windows of vulnerability. If shields being up costs 1 stamina / second + 0.5 more every second. holding the shield up for 3 seconds is going to cost 4.5 stamina, and then 4 will cost 7, and around this time there begins quickly growing a window where they really want to put there arm down. Currently the window is 'when you let me step away safely, or after you already hit my shield', but that could easily change to create an interesting timing game on this one aspect alone.

Normal parries dont cost any stamina at all if the enemy feints, a cost like this begins to create real and somewhat interesting choices for the shield user.

It's one of the problems, but a minor one compared to having a forcefield + skipping all combat mechanics.

Knight 928 2545
  • 13 May '19
 Pred

@Gormsson said:

@SWSeriousMike said:

@Gormsson said:
Not sure if it's been suggested.
Make shields drain more stamina, continuously holding the shield up should drain stamina on it's own.

It has been suggested over and over again. And it's not a helpful idea.

why is it not a helpful idea?

Because just holding a shield for prolonged time is what only the noobiest of noobs do. It doesn't solve anything for people who have more than like 5 hours in the game.

Knight 928 2545
  • 12 May '19
 Pred

@Lionheart Chevalier said:

@Pred said:

@Lionheart Chevalier said:
I would like to see blades do less damage to armor and blunts do more. Nothing crazy but it bothers me that I get to swing long sword like a mad man in FL and 3htk literally anything. LS is basically Messer from Chivalry, just spam away if you've got armor.

LS is literally shit lmao, for FL it's the worst two hander except Quarterstaff and maybe Billhook.

It's a niche weapon that is OK for duels, that's it pretty much it.

I disagree, my friend and I absolutely tear shit up with LS and there's many who've argued LS is too good during alpha. It feels like I'm messer spamming like it was Chivalry. Just keep throwing horizontals with some drag or accel and I'll win even if I'm getting traded.

Yeah, but you can do the same, only easier and get more kills, with literally any other 2 elitist weapon.

Knight 928 2545
  • 1
  • 12 May '19
 Pred

@Lionheart Chevalier said:
I would like to see blades do less damage to armor and blunts do more. Nothing crazy but it bothers me that I get to swing long sword like a mad man in FL and 3htk literally anything. LS is basically Messer from Chivalry, just spam away if you've got armor.

LS is literally shit lmao, for FL it's the worst two hander except Quarterstaff and maybe Billhook.

It's a niche weapon that is OK for duels, that's it pretty much it.

Knight 928 2545
  • 12 May '19
 Pred

@Deadmode said:
For people saying that you cannot hit around shields - you absolutely can.

https://streamable.com/9d0ze

@Deadmode said:
You can time overhead attacks with a jump to hit right over their shield and clout their heads/shoulers.

https://streamable.com/wsnke

Knight 928 2545
  • 3
  • 12 May '19
 Pred

I agree to an extent tbh.

Mordhau has everything better except having Team Objective. And without Team Objective the only mode enjoyable for me is duels, and in rather small amounts, so I often feel like I would like to play Mordhau, but end up quitting after 20-30 minutes out of boredom.

FFA obviously sucked in both Chiv and Mordhau.

TDM is practically FFA with extra steps. Scores are meaningless.

Frontline is practically TDM with extra steps. Objectives are totally meaningless, maps are unbalanced and boring, game is often decided long before it's actually over. And it's a mindless spamfest with an additional dose of cata, firebombs, horses and throwables with their random unavoidable deaths. I know 60k people are playing and I can understand they can find it enjoyable for a time because "bik epic battle with swords lmao" and it's something new for them, but it does nothing for me. TO carried Chivalry, Frontline is just plain bad.

Skirmish is slow and people often want to duel the last alive guy, which makes it even slower,

BR is kind of OK, I sometimes run it for 2-3 rounds.

Knight 928 2545
  • 1
  • 11 May '19
 Pred

Reasons to not use Zwei in Frontline:

  1. Being super bad and needing to crutch on Rapier/Shield and the like for free hits

  2. It's too expensive for Bloodlust cheese builds

  3. ?

Yeah, that's it.