Mordhau
 Pred
Knight
  • Likes received 2521
  • Date joined 3 May '17
  • Last seen 5h

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Knight 917 2521
  • 14 May
 Pred

@Deadmode said:
Please watch this video and then prove to me that a shield user cannot be attacked with his shield up. This is a more accurate test than an ingame clip of a failed attack because my friend is not attempting to fight back, so any or desync or lag issues are not present as he is dead still all the time. As you can see, I am right that the game does not stop you attacking a shield user with their shield up.

Dude, do you even hear yourself? You are saying going around the shield is fine, because it's possible when a guy is standing still and not fighting back.

THEN YOU POST A PROOF VIDEO, WHERE YOU NEED 5 TRIES TO STAB AROUND TO HIS WEAPON SIDE, BECAUSE TWO TIMES YOU MISS AND TWO OTHER TIMES YOU GET BLOCKED BY INVISIBLE FORCE FIELD OF SHIELD, EVEN THOUGH YOU ARE POINTING TO HIS SHOULDER

I'm puzzled why shields tend to attract so many delusional people.

Knight 917 2521
  • 13 May
 Pred

Capture.JPG

Surfer Bro

Knight 917 2521
  • 13 May
 Pred

@RyMarq said:

@Pred said:

@Gormsson said:

@SWSeriousMike said:

@Gormsson said:
Not sure if it's been suggested.
Make shields drain more stamina, continuously holding the shield up should drain stamina on it's own.

It has been suggested over and over again. And it's not a helpful idea.

why is it not a helpful idea?

Because just holding a shield for prolonged time is what only the noobiest of noobs do. It doesn't solve anything for people who have more than like 5 hours in the game.

I disagree here actually. A major problem with shields is that they can keep holding forever until they are safe.
One way this might be dealt with is to force the shield player to create windows of vulnerability. If shields being up costs 1 stamina / second + 0.5 more every second. holding the shield up for 3 seconds is going to cost 4.5 stamina, and then 4 will cost 7, and around this time there begins quickly growing a window where they really want to put there arm down. Currently the window is 'when you let me step away safely, or after you already hit my shield', but that could easily change to create an interesting timing game on this one aspect alone.

Normal parries dont cost any stamina at all if the enemy feints, a cost like this begins to create real and somewhat interesting choices for the shield user.

It's one of the problems, but a minor one compared to having a forcefield + skipping all combat mechanics.

Knight 917 2521
  • 13 May
 Pred

@Gormsson said:

@SWSeriousMike said:

@Gormsson said:
Not sure if it's been suggested.
Make shields drain more stamina, continuously holding the shield up should drain stamina on it's own.

It has been suggested over and over again. And it's not a helpful idea.

why is it not a helpful idea?

Because just holding a shield for prolonged time is what only the noobiest of noobs do. It doesn't solve anything for people who have more than like 5 hours in the game.

Knight 917 2521
  • 12 May
 Pred

@Lionheart Chevalier said:

@Pred said:

@Lionheart Chevalier said:
I would like to see blades do less damage to armor and blunts do more. Nothing crazy but it bothers me that I get to swing long sword like a mad man in FL and 3htk literally anything. LS is basically Messer from Chivalry, just spam away if you've got armor.

LS is literally shit lmao, for FL it's the worst two hander except Quarterstaff and maybe Billhook.

It's a niche weapon that is OK for duels, that's it pretty much it.

I disagree, my friend and I absolutely tear shit up with LS and there's many who've argued LS is too good during alpha. It feels like I'm messer spamming like it was Chivalry. Just keep throwing horizontals with some drag or accel and I'll win even if I'm getting traded.

Yeah, but you can do the same, only easier and get more kills, with literally any other 2 elitist weapon.

Knight 917 2521
  • 1
  • 12 May
 Pred

@Lionheart Chevalier said:
I would like to see blades do less damage to armor and blunts do more. Nothing crazy but it bothers me that I get to swing long sword like a mad man in FL and 3htk literally anything. LS is basically Messer from Chivalry, just spam away if you've got armor.

LS is literally shit lmao, for FL it's the worst two hander except Quarterstaff and maybe Billhook.

It's a niche weapon that is OK for duels, that's it pretty much it.

Knight 917 2521
  • 12 May
 Pred

@Deadmode said:
For people saying that you cannot hit around shields - you absolutely can.

https://streamable.com/9d0ze

@Deadmode said:
You can time overhead attacks with a jump to hit right over their shield and clout their heads/shoulers.

https://streamable.com/wsnke

Knight 917 2521
  • 3
  • 12 May
 Pred

I agree to an extent tbh.

Mordhau has everything better except having Team Objective. And without Team Objective the only mode enjoyable for me is duels, and in rather small amounts, so I often feel like I would like to play Mordhau, but end up quitting after 20-30 minutes out of boredom.

FFA obviously sucked in both Chiv and Mordhau.

TDM is practically FFA with extra steps. Scores are meaningless.

Frontline is practically TDM with extra steps. Objectives are totally meaningless, maps are unbalanced and boring, game is often decided long before it's actually over. And it's a mindless spamfest with an additional dose of cata, firebombs, horses and throwables with their random unavoidable deaths. I know 60k people are playing and I can understand they can find it enjoyable for a time because "bik epic battle with swords lmao" and it's something new for them, but it does nothing for me. TO carried Chivalry, Frontline is just plain bad.

Skirmish is slow and people often want to duel the last alive guy, which makes it even slower,

BR is kind of OK, I sometimes run it for 2-3 rounds.

Knight 917 2521
  • 1
  • 11 May
 Pred

Reasons to not use Zwei in Frontline:

  1. Being super bad and needing to crutch on Rapier/Shield and the like for free hits

  2. It's too expensive for Bloodlust cheese builds

  3. ?

Yeah, that's it.

Knight 917 2521
  • 1
  • 10 May
 Pred

@Huggles said:
FOV issue with the camera not being directly on your eyeballs. The stab is not broken and on his screen he very clearly hit you.

The animation is horrible on lower stabs though. The first guy who had figured it out a few months into alpha made a career on that.

That's why I wish we had it on bind stab, it's a big disadvantage as it only has mid stab lmao.

Knight 917 2521
Knight 917 2521
  • 10 May
 Pred

@Pariah said:
Sorry but if you're all banging on the front of a shield instead of flanking a shield user in a 1vX situation to get a quick kill, you've got a way to go on the git gud scale.

https://streamable.com/9d0ze

Knight 917 2521
  • 9 May
 Pred

You must be doing something wrong because I fucking helicopter with Zwei everywhere and maybe once or twice a teammate stopped my attack where it wasn't actually my fault.

Knight 917 2521
 Pred

Frontline IS very different, it doesn't do any justice to the combat.

There are following available playstyles in Frontline:

  • Close range shankfest, where noboby parries and everyone mashes fast attacks until they hit something.
  • The same shankfest, but with shield
  • Long range stabfest
  • Archer

There is also One Zwei Army Riposte Hunter Noob Destroyer 3000 mode, which will be going obsolete when overall skill rises and matchmaking starts working. Bloodlust cheeser falls under this category as well.

5-8 pt weapons, the ones where Mordhau combat feels the best and the most combat-y instead of a cheesefest, are not that good for Frontline, they don't offer noobs the most valuable advantage superfast or superlong ones have - free hits and not having to parry as much.

Knight 917 2521
  • 9 May
 Pred

Recycling my idea, as it didn't get much traction when I posted it some time ago. I'm the new Analgrinder.

Instead of just going first to 100, split a 16v16 or 12v12 TDM into a contest of first-to-30s (or 20s or 25s, whatever). Red wins the first part 30-25, they now lead 1-0, kill counter is reset, but fighting continues uninterrupted. Now Blue wins 30-28, so the score is 1-1. We can play a best-of-3 or best-of-5. This brings some comeback potential and back-and-forth excitement that most other modes lack.

Then disable horses, toolboxes and other non-fighting shit in TDM so people who want to fight can have a mode where you fight. Can even have a rotation of melee-only, archer-only and mixed.

Proposing this, because if you want to play Mordhau for technical combat, duels are the only good option now and it's not enough.

Knight 917 2521
  • 9 May
 Pred

People who say shield is fine in 1v1 are low key admitting they only play against 20 hour noobs who never heard about half of the mechanics of the game.

Knight 917 2521
  • 9 May
 Pred

@AngelEyes said:
You can turn chat box off in options.

I’m not going to just say sticks and stones, but there really is no way to stop this. If these guys implemented a report function there would be 30k+ reports within the first week and half of them probably troll reports.

Come on, there is a 100 griefer/troll tools that everyone knew about and the game was shipped with absolutely nothing to remediate this. Team Damage is not shown and votekick is initiated from command line. And the box is barely visible.

Knight 917 2521
  • 9 May
 Pred

@urm said:

@Pred said:
@nohbdy

I put together two scripts in Python where you can check how much difference there is in reaction time when you have to make a decision:

One here - https://pastebin.com/usLZb1t1. Just press enter when it says "ATTACK" and it will print out reaction time.

Another one here - https://pastebin.com/9Ru6sAAQ. It says "ATTACK" or "FEINT", only press enter when it says "ATTACK". If you pressed enter after it said "FEINT", restart the script as I was too lazy to put in a check for mistakes, and it will give wrong results from now on. Actually no, I wasn't lazy, this is an intended feature as punishment for falling for a feint.

On the basic one I'm getting ~280 when I don't screw up. On the other one getting under 400 is very hard and you will end up pressing enter when there was a feint. This will also often screw up your time in the next attack try, because you will take more time to decide.

Weird, most people have around 200ms on the basic reaction time test. 280ms is pretty damn slow (like, slowest 15% on the planet slow)

https://www.humanbenchmark.com/tests/reactiontime/statistics

*Since this site was created, it's recorded over 81 million reaction time clicks.

The median reaction time is 273 milliseconds.

The average reaction time is 284 milliseconds.*

Knight 917 2521
  • 9 May
 Pred

@nohbdy

I put together two scripts in Python where you can check how much difference there is in reaction time when you have to make a decision:

One here - https://pastebin.com/usLZb1t1. Just press enter when it says "ATTACK" and it will print out reaction time.

Another one here - https://pastebin.com/9Ru6sAAQ. It says "ATTACK" or "FEINT", only press enter when it says "ATTACK". If you pressed enter after it said "FEINT", restart the script as I was too lazy to put in a check for mistakes, and it will give wrong results from now on. Actually no, I wasn't lazy, this is an intended feature as punishment for falling for a feint.

On the basic one I'm getting ~280 when I don't screw up. On the other one getting under 400 is very hard and you will end up pressing enter when there was a feint. This will also often screw up your time in the next attack try, because you will take more time to decide.

Knight 917 2521
 Pred

Yeah, reading all the terrible takes on how shields are counterable is the most fun I've ever had here! And I saw both Peacerer and rise and fall of Analgrinder, so that's saying something.

Actually I take it back, nothing comes close to Peacerer, but you guys keep doing your thibg.