Mordhau
 Pred
Knight
  • Likes received 2545
  • Date joined 3 May '17
  • Last seen 7 Jan

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Knight 928 2545
  • 31 May '19
 Pred

@Eyedrops said:
People are salty about shields because they don't approach them properly. Shields aren't OP, they can be dealt with. Kick them.

I have a keyboard with a working S button, how are you going to kick me?

Knight 928 2545
  • 31 May '19
 Pred

@TombstoneJack said:

@Pred said:

@Lionheart Chevalier said:
Why is Estar so long, yet so fast?

It's on the shorter side of weaponry really.

It's also not "fast" timings-wise, but something is really wrong with 2H Axe/Estar stabs. Like with Baxe stab, which is not as super fast as 1H weapons, you just press a button, point straight at someone and even good players often just don't parry and eat hits. No idea why, maybe something to do with animations.

I can explain eating hits weve just mentally prepared our self's to go for a chamber only to see its not the angle we expected and freeze up....or we think were out the weapons range

Wat.

Knight 928 2545
  • 31 May '19
 Pred

@Lionheart Chevalier said:
Why is Estar so long, yet so fast?

It's on the shorter side of weaponry really.

It's also not "fast" timings-wise, but something is really wrong with 2H Axe/Estar stabs. Like with Baxe stab, which is not as super fast as 1H weapons, you just press a button, point straight at someone and even good players often just don't parry and eat hits. No idea why, maybe something to do with animations.

Knight 928 2545
  • 2
  • 30 May '19
 Pred

@Lord Petyr Baelish said:
I love RNG fests where whoever gets the lucky roll gets to do damage too, let's have more of that

Also clashes' biggest role right now seems to be screwing the 1 in 1vX.

Oh, I finally managed to get an attack off, let's just clash with this Arming Sword dude who is attacking out of range with a 4th missed combo in a row and get fucked.

Knight 928 2545
  • 30 May '19
 Pred

Capture.JPG

Guy who is always broke but buys the new iPhone.

Knight 928 2545
  • 1
  • 30 May '19
 Pred

@smellycathawk said:

@Goatie said:
Yeah I never saw 7v1s off to the side in TO. but in this it's the norm.

Yesh and in Chiv, if you win a 7v1, you've just done your team a lot of good, that is hero shit in TO. You might take an objective, or save one single-handed. But in Mordhau it's normally totally meaningless no matter how many u kill since there are 2 points, and so many players. So Frontline isn't only a bad team gametype, but its not like you can possibly achieve much with solo skill either.....

Yeah, this is terrible.

Mowing down waves of enemies is just something to do for personal fun in Mordhau (and it gets boring fast), it barely makes any difference for your team. You can have more impact throwing firebombs behind enemies approaching your point.

Knight 928 2545
  • 2
  • 29 May '19
 Pred

@Kuro1n said:
kcUL3cN.png

Mostly dueling, teaching and trying out mechanics.

Where do you people get all this XP, I have like +6000 kills, +3000 assists more than you and I'm only like 2 levels higher.

Knight 928 2545
  • 29 May '19
 Pred

@smellycathawk said:
Frontline is basically king of the hill already lol.

And the hill is always on fire.

Knight 928 2545
  • 29 May '19
 Pred

This gives me hope.

Knight 928 2545
  • 28 May '19
 Pred

@RapidPotato said:
3.) Will I ALWAYS have enough timing to complete the morphed chamber? Meaning, if I morph my stab chamber into an overhead, will that attack always hit (faster speed wise) as long as the enemy doesn't block/chamber my morph?

No. In laboratory environment, when you are both standing still and you accel hard your morph, you will (though going for big accels has its' risks). In reality, if you morph to the right strike and they step to your left, they can hit you with a fast weapon (if you are using a slow one). Same if there is considerable distance between you.

Knight 928 2545
  • 28 May '19
 Pred

Because it fucking wrecks shit.

When duel mode gets implemented, there will be 300 threads asking for ES nerf.

Knight 928 2545
  • 28 May '19
 Pred

@smug said:
Remove the ballista too.

It's a great mystery why there are so many ballistas pointing STRAIGHT INTO THE FUCKING SPAWNS.

Knight 928 2545
  • 27 May '19
 Pred

You should try to not care about winning or losing on Frontline. This mode is most of the time decided by the map side you are on, cata, horses, firebombs and if your engineers are helping your team or the enemy team (this can be either willingly or not, because sometimes they think they are helping but instead end up burying their team's chances). Bards are not even 1% of the problem.

Knight 928 2545
  • 24 May '19
 Pred

@GAYFISH said:

@Pred said:

@GAYFISH said:
You were slightly to the left of the guy's head in the first clip.

No, I went with release tracer from one side of his head to the other. And then back again, confused what is going on. It would've been 100% a hit.

https://streamable.com/ppsms

@GAYFISH said:
You're acting as if dodge is even as half as OP as it was in Chiv, it's not even close to that.

Never said that. Just that it's cheese and unnecessarily clutters combat.

@GAYFISH said:
Plus I never said dodge range should be changed, just given the ability to go forward.

Never said that either.

Dodge doesn't prevent you from being hit, if your release tracer actually made contact with his hitbox it would've damaged him.

Wut.

It didn't make contact because he dodge out of range, otherwise it would have.

If you want to tell me that I missed because he dodged - well, this is exactly the point here.

@GAYFISH said:
And you phrasing dodge as "moonwalking across the map" or a "teleport" and constantly calling it "cheese" makes it really seem like > you believe it to be incredibly OP.

No, I just believe it to be cheese.

And what is the guy in Mountain Peak clip doing if not moonwalking across the map? He dodges 7 or 8 times there, how does it look like to you?

Knight 928 2545
  • 24 May '19
 Pred

@GAYFISH said:
You were slightly to the left of the guy's head in the first clip.

No, I went with release tracer from one side of his head to the other. And then back again, confused what is going on. It would've been 100% a hit.

https://streamable.com/ppsms

@GAYFISH said:
You're acting as if dodge is even as half as OP as it was in Chiv, it's not even close to that.

Never said that. Just that it's cheese and unnecessarily clutters combat.

@GAYFISH said:
Plus I never said dodge range should be changed, just given the ability to go forward.

Never said that either.

Knight 928 2545
  • 24 May '19
 Pred

@GAYFISH said:

@Pred said:
Check this though:

https://streamable.com/4aozh

Or this:

https://streamable.com/by9d8

Why do we need to clutter the game with such cheese mechanics? Really.

In Chiv AT LEAST you immediately knew who can dodge and who can't.

The first one was a close miss and the second one was a blatant miss.

You're right about it being annoying about not knowing who is and isn't using dodge, but the same can be said about perks like bloodlust, rush, and flesh wound.
That's why set classes aren't necessarily a bad idea, at least in regards to identifying opponents.

First one is not a miss, I'm pointing in the middle of his forehead when grunt is playing. I mean, it is a miss, but only because he teleported back.

Second one is not about a miss but a guy moonwalking through half of the map.

Knight 928 2545
  • 24 May '19
 Pred

Lightning fast combo
Eternal drags
2 HTK on T3 head or T2 torso
Pretty good stamina
Tornado 1H mode with shield

Knight 928 2545
  • 24 May '19
 Pred

@Peacerer said:
I know it must hurt to put such an effort trying to discredit someone on the internet. I however chose my time wisely.

No you don't, you waste time saying the same bullshit over and over, looking for new audiences who don't know you, so they might take you seriously for the first 10 minutes LMAO

Grow up.

Knight 928 2545
  • 24 May '19
 Pred

Check this though:

https://streamable.com/4aozh

Or this:

https://streamable.com/by9d8

Why do we need to clutter the game with such cheese mechanics? Really.

In Chiv AT LEAST you immediately knew who can dodge and who can't.