Mordhau
 Pred
Knight
  • Likes received 2440
  • Date joined 3 May '17
  • Last seen 42m

Private Message

Knight 887 2440
  • 16 Jun
 Pred

@smellycathawk said:
The devs have no time to work on maps, mechanics, or game modes. They are busy adding in female characters.

They put a ton of man hours into making Cleaver and Dagger 3-shot T3 armor, give them a break.

Knight 887 2440
  • 13 Jun
 Pred

@smellycathawk said:

@Pred said:
This much of Chivalry lore was enough tbh:

There is a kingdom
One side is loyal to the king of that kingdom
The other party wants to topple the old system. Malric is in this one.

There was a lot more subtlety to it than that. Through the context of their actions, the armor they wear, their voices and lines, the home maps of each faction. They all built on the lore

Masons were clearly more blue collar. Rough around the edges. More brutal in nature as they are likely more used to a brutal way of life, having lived on the lower rungs of feudal society until the rebellion. Their maps are industrial, darker, usually more makeshift or run-down.

Yes, teams had identity, but I spent good 4 seconds wondering if this part should count as lore, and decided it's not entirely that. But maybe it is.

Anyway, having two distinct teams was good for years of memery on reddit, though it would be hard to transfer to Mordhau because customization and voices are all available for both teams.

1111.png

Knight 887 2440
  • 12 Jun
 Pred

@bobbydigital said:
It seems to be, who ever gets to the central point and sets up base wins.

Welcome to Frontline.

Knight 887 2440
  • 12 Jun
 Pred

This much of Chivalry lore was enough tbh:

There is a kingdom
One side is loyal to the king of that kingdom
The other party wants to topple the old system. Malric is in this one.

It was Team Objective which gave fighting in Chiv a structure. You were fighting to accomplish things, they were kinda-sorta sometimes related to lore, but nobody really cared, because accomplishing these things was fun in itself. You needed to do a thing and to do it you had to beat motherfuckers up along the way. If you weren't beating motherfuckers up hard enough, you lost. Simple. Fun.

You can't even call Frontline a TDM because racking up kills means absolutely nothing if you don't control more points. The mode is just waiting for one of two countdowns to run down and you are free to run around and kill some enemies in huge clusterfucks in the meantime.

Knight 887 2440
  • 11 Jun
 Pred

Cleaver also does 34/30 damage to T2/T3 legs (Longsword 27 to T2 and 19 to T3).

Welp.

Knight 887 2440
  • 11 Jun
 Pred

Mordhau has solid combat. Fighting is fun. Fighting is a nice burger with fries.

While I don't find the concept of Frontline fun at all, it wouldn't be as bad as it is if the fighting part wasn't absolutely drowned in side shit. You place this nice burger and fries on our tables and pour industrial-sized drums of cheapest mayo and ketchup on it and say "enjoy".

This "Push" gamemode has promise. It would be too bad if someone made it into an overcrowded 64 player spamfest of ganks and team damage, where every chokepoint means slaloming under fire from mini ballistas built directly fo face it, every place you need to be is constantly on fire from both sides and every round you get 5-10 mandatory "YOU JUST DIED" moments because cata dude is shooting more or less where he expects many people to be and the horse guy is having a blast running in a circle 50 times and cashing in free kills.

You packed more than enough of le random epic gamer moment features into FL. Please, let us enjoy the combat outside of duels.

Knight 887 2440
  • 11 Jun
 Pred

@ToLazy4Name said:
Wait dagger 3 shots t3 torso? Wtf are you sure

It does. Cleaver too.

Weapon balance is out of control lol.

Knight 887 2440
  • 10 Jun
 Pred

@ŁĐFlamarys said:

@Velociraptorius said:
It's like a mini-poleaxe.

It does more damage than the polaxe. In both of the grip versions.

LOL

Knight 887 2440
  • 10 Jun
 Pred

@Soulcatcher said:

  1. Punish misses

  2. Footwork/matrix out of range into a stab or something

Which doesn't even work because shield has held FTP (if they realize they are going to whiff) and CFTP (if they already whiffed) or can just continue combo because there is barely any window to get a hit in between 1h attacks.

So you are only punishing their miss by stamina.

Which takes you back to stamina warfare.

Knight 887 2440
  • 10 Jun
 Pred

@SerJaGGsaW said:

@Jax said:

@SerJaGGsaW said:

who said i was conservative though... that's literally just an assumption on your behalf.
can you name any black mercenary army that set foot in europe though?... trading =/= warfare

271b85527bc6111eae680d5fc3e22a0e

look up the Moors

the moors were muslim, aka arab.

Or Berbers aka white.

Knight 887 2440
 Pred

Abandon hope dude. I spent 2 years of alpha thinking shields surely were just temporarily broken and the magical fix promised by devs was just around the corner. After I saw the latest patch notes I knew it's not coming and I'm a proud shield main now.

It's the best choice - why would you willingly force yourself to read morph feints, fake accels and all this animation rape mumbo jumbo if you don't have to?

Equip Messer and Heater and be a helicopter. Enjoy life.

Knight 887 2440
  • 6 Jun
 Pred

It's not maps, it's the gamemode. Even if you make maps perfectly balanced, the gamemode would still be a crowded spamfest in a cricle, into which everyone throws fire and shoots arrows and cata.

Frontline is weak from the very foundation, it's not salvageable by tinkering with map design.

Knight 887 2440
  • 5 Jun
 Pred

I thought this was going to be about Bardiche stab.

Knight 887 2440
 Pred

Devs have a huge boner for stuff detrimental to the game bruh. Firebombs are very important to them.

Knight 887 2440
 Pred

@recurf said:

@Pred said:
It surely will be separated into 1st/3rd only, so the 1st person players don't have to be at disadvantage competing against superior 3rd person perspective, right?

first person is by far superior to third person

No, not really. Extreme accels/drags are less risky, footwork is far superior and enemy attacks are more readable in 3rd.

Knight 887 2440
 Pred

It surely will be separated into 1st/3rd only, so the 1st person players don't have to be at disadvantage competing against superior 3rd person perspective, right?

Knight 887 2440
 Pred

@Mojique said:
Let them keep missing and then rush in and start getting into a attack->get parried->parry their attack loop. You'll win because they already chunked so much of their stamina swinging wildly that they'll be scared to parry or attack and now you can be aggressive.

Yeah, or they do a lightspeed torso bender camera shaker combo accel/ combo drag/ /combo fake accel/ combo fake drag/ combo feint, which comes from god knows which angle and they hit you for 60 damage and 10 stamina.

Knight 887 2440
  • 3 Jun
 Pred

@ToLazy4Name said:
They get punished with a massive stamina loss.

Tbh comboing misses is fucked both in Frontline and duels.

In Frontline AS/BS/Rapier/SS people in group fights keep stabbing until they hit something (which is actully a smart thing to do, stamina means nothing). You try to parry him and he misses, you are fucked. You don't parry him and he misses you are still frozen until you can parry him or someone else. Meanwhile you get hit from 6 sides.

In a duel forcing a miss and having to read a Baxe/Waraxe/Messer tornado is a terrible position to be in.

Knight 887 2440
  • 3 Jun
 Pred

Buy a keyboard with an S button to solve your problem.

Knight 887 2440
  • 31 May
 Pred

@Eyedrops said:
People are salty about shields because they don't approach them properly. Shields aren't OP, they can be dealt with. Kick them.

I have a keyboard with a working S button, how are you going to kick me?