Mordhau
 Pred
Knight
  • Likes received 1124
  • Date joined 3 May '17
  • Last seen 2h

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Knight 480 1124
  • 18 Jun
 Pred

Also this + the animation makes hooks look like bitchslaps with a closed palm or something.

Knight 480 1124
  • 18 Jun
 Pred

True, looks a little silly.

Knight 480 1124
  • 1
  • 16 Jun
 Pred

@ÐMontyleGueux said:

@Pred said:

@Huggles said:
It is balanced. Third person fucking sucks. All good players use 1st.

Did you consider that almost everyone in alpha is a Chiv vet with 4-digit 1st person gameplay under his belt?

Also, unless we are able to determine that Pinkie being a 3rd person player is not a meme, your statement about all good players using 1st person cannot be confirmed. Actually, he might be the best player in the game at the moment, am I right bois?

I don't think pinkie is the best, but he's a damn pain in the ass to deal with, that's for sure. I wouldn't be surprised if he actually is playing in 3rd person...

He's fucking around and/or playing stupid loadouts pretty often, but he's definitely one of the best players, getting anything to work on him is always a success.

Knight 480 1124
  • 1
  • 16 Jun
 Pred

@Huggles said:
It is balanced. Third person fucking sucks. All good players use 1st.

Did you consider that almost everyone in alpha is a Chiv vet with 4-digit 1st person gameplay under his belt?

Also, unless we are able to determine that Pinkie being a 3rd person player is not a meme, your statement about all good players using 1st person cannot be confirmed. Actually, he might be the best player in the game at the moment, am I right bois?

Knight 480 1124
  • 15 Jun
 Pred

@SK.Edam said:
That doesn't make sense, they should make official servers with 3rd person and ones without why should official servers be first person only?

Because 1st person Mordhau and 3rd person Mordhau are two different games. Situation far from ideal in a game that's supposed to be about muh skill, which would require playing field to be as level as possible.

For example, how an all 3rd person team and all 1st person team are supposed to engage in a dick measuring game of Skirmish (first to 7 wins)? Is 1 win exaclty as hard to get for the 1st person team as for the 3rd person team? Maybe having the same sum of skill would give you 7 wins in 3rd person but only 5 wins in 1st person? Who knows.

Knight 480 1124
  • 14 Jun
 Pred

More important question - will there be horses on all Frontline maps?

Knight 480 1124
  • 1
  • 13 Jun
 Pred

It's only tiny tiny bit longer that Baxe, War Axe and Evenigstar on stabs. Rapier, 1H Bastard and Short Spear have more range than LS in addition to being much faster.

So in terms of range you will more often than not be one of the shorter bois on the battlefield.

Speed is not that good, far from the Bastard Sword and below territory, where weapon just gives you hits for free because people don't parry. Also "slow" weapons go supersonic as soon as they reach release, so not that much advantage over them either if you don't have the Rapier-tier flinch machine.

Can't even 2-shot T2 torso.

It's good for dueling other Longswords and maybe a GS, not much else.

Knight 480 1124
  • 13 Jun
 Pred

LS is a mediocre weapon at best, in team fights it's not very good because it's actually not long at all and doesn't have the ability to deal damage while staying in relative safety as the long weapons do, or the damage that lets you yolo into groups of people like bik slash ones. In duels it's good against other 3-shot weapons, but gets raped against the 2-shot ones.

GS is an upgrade in team fights for the price of 2 points, seems OK to me.

Pole Axe right now is a consensus cancer weapon with the eternal meme floats.

Knight 480 1124
  • 12 Jun
 Pred

@Goof said:
All combat is terrible when people are better than me tbh

Make sure you utilize your most important skill, which is picking one of the I'm Good weapons.

Knight 480 1124
  • 11 Jun
 Pred

I had a few but can't find them anymore, will try to record when I see him next time.

Knight 480 1124
  • 11 Jun
 Pred

2H swords being almost half is actually not a bad thing, as most of them are somewhat balanced. Imagine how an 8v8 would look like with only Poleaxes and Halberds.

Knight 480 1124
  • 10 Jun
 Pred

Is there any way that high mouse sensitivity would fuck up your movement animations?

There is this one guy, every time he's not turncapped by parry or attack animation, his player model has very robotic movements and is fucking TREMBLING like he's in 10 fps. He seems to do a ton of violent head and torso movements for panic parry purposes so I thought this has somethign to d owith the mouse.

Knight 480 1124
  • 9 Jun
 Pred

@yourcrippledson said:
I have no credibility though so I donno why i am typing this

Yeah, after reading your observations on stun kick on shields in Chivalry I'm starting to doubt if you ever played the game or even own a PC tbh.

Knight 480 1124
  • 9 Jun
 Pred

What if you could only feint a morph after a chamber, but not a regular morph? This would give chambers a utility and possibly reduce the sit 'n read tactics and turn taking. To keep morphs viable it would also require a buff to morph drags so you can't parry early and still cover the whole drag as you can now.

If a morph spammer comes at me right now, I am going to backpedal and try to read until I get a parry, because what else can I do? Odds of punishing a morph feint or double feint are not worth taking.

Knight 480 1124
 Pred

Please also remove:

  • Whatever it is that lets you pretend your parry is a riposte stab
  • Eveningstar close grip
  • Whatever makes slow weapons not slow at all
  • Ability to chamber on 1 point weapons

Thank you.

Knight 480 1124
  • 7 Jun
 Pred

I did some hiding behind rocks in 3rd person and pulling people off horses when they were riding by.

Also another thing, when you are fighting a guy and try to circle to his sides or make your attacks go outside his field of view, you are putting yourself at risk while at the same time this tactics are being counterproductive for you when he happens to be in 3rd person, as you are only making everything more readable to him because his model is not blocking the view.

It would be good to have an indicator if your enemy is using 1st or 3rd person, because your approach would be very different to fighting them.

Knight 480 1124
 Pred

@Stouty said:
flipside button will always be inferior to dedicated binds as 2 buttons for 1 attack is 1 button too many, clicking mouse wheel will also lead to scrolling input errors and gives the middle finger too many buttons to deal with. No my friend you need the SteelSeries Rival 500 - Optical Mouse - Matte Black

DO I?

razer_naga_hex_008.JPG

Funny thing tho, I went through 1600 hours of Chiv and Mordhau combined on a 8 euro mouse never having a problem of scroll getting caught in between clicks and doing attacks by itself, and this overpriced Razer piece of shit constantly stabs out of nowhere.

Knight 480 1124
 Pred

When I'm fighting multiple people, both parrying and attacking in different directions, walking to the left and looking at my right knee to parry a drag, then having to bring my head back immediately to target switch with a riposte, I need to be able to input specific attacks how I want them, which is sometimes hard and sometimes impossible with 240 system.

I'm here to fight people and using 240 feels like fighting the game.

Also, I'm not sure 240 is as much "key feature and pillar of the game" as you make it to be, crush said it was supposed to be casual mode for funsies.

Knight 480 1124
  • 5 Jun
 Pred

@LuxCandidus said:

@Pred said:
240 system is a failed experiment that only looked good on paper, if you want 100% level playing field for everyone controls-wise, then 240 should be removed and not binds, because they are objectively better for this type of game.

How do you propose to make binds equally unreliable, have a random output assinged to your bind once every 10 strikes or what?

There will be a 100% level playing field when only one input method exists rather than two, regardless of which method is removed.

It don't know, it MIGHT not be EXACTLY the MOST sound decision to get rid of a 100% consistent system and leave a clunky, counterintuitive one. I don't know much about game development, but I have a TINY HUNCH you should not do things like this.

@LuxCandidus said:
You might think binds are better, but I consider them to be static, dull, and mindless.

K.

Knight 480 1124
  • 5 Jun
 Pred

240 system is a failed experiment that only looked good on paper, if you want 100% level playing field for everyone controls-wise, then 240 should be removed and not binds, because they are objectively better for this type of game.

How do you propose to make binds equally unreliable, have a random output assinged to your bind once every 10 strikes or what?