Mordhau
 Pred
Knight
  • Likes received 2545
  • Date joined 3 May '17
  • Last seen 29 Nov

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Knight 928 2545
  • 29 Oct
 Pred

@LuxCandidus said:
A few minutes before you made that post, a hotfix went up that temporarily removes the mortar until a better placement can be figured out.

Well, that's progress then, because the classic way to handle it would be:

  • Leave it like that for 2 months
  • Make a minor nerf
  • "At least it's not as cancer as before"
  • Game balanced
Knight 928 2545
  • 1
  • 29 Oct
 Pred

Found on Reddit. Score with mortar:

Capture.JPG

It's literally the alpha cata 2.0, these devs just refuse to learn from mistakes.

Knight 928 2545
  • 2
  • 28 Oct
 Pred

It's a beatiful, climatic, very well made map with gameplay that is either boring or unfun, depending on the side or map area you are on.

AoE mortar able to bomb right into the middle objective is just classic Triternion.

Knight 928 2545
  • 10 Oct
 Pred

@ozemandea said:
Why is punching so slow?

Wut?

@ozemandea said:
Why are daggers slower than polearms?

Wut?

@ozemandea said:
Why does light armor not let you run faster?

Wut?

Knight 928 2545
  • 5 Oct
 Pred

@esturias said:
The idea of smokebombs killing fire is just silly to begin with and the firebomb itself started with the same dumb balancing like most other things in the game: "Just give it high damage, the rest is irrelevant."

What's funny is they were MUCH stronger in alpha, single retard with firebombs could shut down the only populated server whenever he pleased. Damage was higher and ammo crates had no cooldown.

Overall they are fucking awful, mostly used by trolls and idiots who throw them exactly where their team is supposed to go, thinking they are helping. They bring nothing positive to the game and are a staple of terrible decision making devs have been employing around gameplay since forever. But, wait, you can counter them with smoke so it's fine, BECAUSE FIGHTING 100% BLIND IS AWESOME. Pinnacle game design.

Knight 928 2545
  • 1
  • 28 Sep
 Pred

@elwebbaro said:

  • Riposte clashes will now overpower regular strikes

Does this mean when I riposte and clash with someone, my stike will continue and hit them? If yes, it doesn't work, I've seen it clash and then combo as always at least 3 times.

Knight 928 2545
  • 25 Sep
 Pred

Topic beaten to death for the past 2 years, devs won't do it despite everyone telling them they should. Don't waste your breath.

Everyone should switch to 3p so it becomes blatant how retarded it plays and game starts losing even more players, maybe that would make them reconsider.

Knight 928 2545
  • 1
  • 24 Sep
 Pred

@Xanith said:
and make them 24man so individual skill matters more and it's not just 30 orangutans swinging zweis around on both teams

Yeah, but ape warfare meta is a balance problem, not gamemode problem. Even in 16p TDM, when Mauls/Execs/Waraxes/Zweis reach critical mass there is nothing else you can do but go OOOGA BOOOGA LETS SWING AND HOPE IT CATCHES SOMETHING like everyone else.

Knight 928 2545
  • 23 Sep
 Pred

@Shitscrubber64 said:
I don't know why you're so quick to discard TDM/Skirmish. From your description of what a more "focused" gamemode should revolve around those two modes sound like what you're looking for.

I'm looking for a mode that would stop the player bleed and extend this game's lifespan, SKM and TDM have been dead almost from the start and just lack potential for that.

Knight 928 2545
  • 22 Sep
 Pred

Duels are all about animation rape and mechanical cheese, so they will never attract a wide audience and can't be a main cog for this game.

Frontline is an oversized spamfest, packed with every kind of annoying shit known to man.

Invasion is the same as Frontline, in some map areas maybe even spammier, shittier and more annoying.

Battle Royale was a gimmick and died a well deserved death. TDM/FFA/SKM are niche modes that most people don't find very interesting.

Before Invasion was available, Marox said devs are looking into a more "focused" mode, so I thought that means a mode that will be more about smaller-scale melee and less about RNG deaths, breathing projectile-filled air and being bombarded, trampled and set on fire at every step while fighting off 25 opponents on Bloodlust, but it turned out it only meant progressive objectives? Can't we just have a 16v16 chillout mode for fighting?

Knight 928 2545
  • 20 Sep
 Pred

It seems like from all feedback about Frontline, devs missed everything except that people want progressive objectives. So now we have a new mode which is somehow even more of a brainless, spammy, messy, annoying, troll paradise clusterfuck than Frontline, but we can actually advance, so it's different! But still the same.

It's a step in the right direction, but a very tiny one. This game needs an uncluttered, enojayble mode, and Invasion, while on paper better than FL, suffers from exactly the same shit.

Knight 928 2545
  • 17 Sep
 Pred

@Runagate said:
that's like asking why pistols and submachine guns are worse than assault rifles in counter strike

Jesus Christ, imagine a shooter balanced by Crush.

Knight 928 2545
  • 1
  • 16 Sep
 Pred

@LuxCandidus said:
Just pointing this out, the biggest playtest the developers could do is a 5v5, assuming all of them are present and available. They have no way of knowing what it will be like for a full 32v32 server.

Tbh things like "how having movable cata on defense is going to be utilised" or "should we put in RNG Treb volleys" require zero playtesting. Just very basic common sense.

Knight 928 2545
  • 1
  • 14 Sep
 Pred

@Shitscrubber64 said:
Yeah this is why I'm not on board either:

  • FW costs 3 points, points you could've otherwise spent on better armor or weapons.

This would be true if lower cost meant worse weapon, which is not the case, especially in duels.

If you want to play BS you have one of the best weapons and you can easily afford Flesh Wound on top of it. 1/2/1 Mace (8 pts) htk-wise is superior to 3/3/3 LS (14pts).

Knight 928 2545
  • 12 Sep
 Pred

It's common knowledge that advance of medieval troops was historically best countered by a strong line of dudes magically spawning self-building wood constructions right in front of the enemy.

Knight 928 2545
 Pred

Frontline is mostly unsalvageable, so it's best devs don't waste any resources working on it and make sure the new game mode is good.

Knight 928 2545
  • 3 Sep
 Pred

Let's not clutter the kick process with extra votes that are just going to annoy players.

If someone manages to kill 5 people by accident, it will be a good lesson for him to not swing like an idiot.

Knight 928 2545
  • 2 Sep
 Pred

Dear devs, I just went to South America and was told by the locals that they don't give shit about ranked servers and the last guy who wanted to give them one was beaten to death with crowbars by some favela thugs in broad daylight. I got the feeling they would be interested in BR and Horde servers though, as these modes are widely popular there.

Knight 928 2545
  • 2 Sep
 Pred

@Humble Staff said:
That's a hotfix though

More like coldfix since it took 2 years to do anything about shields.

Knight 928 2545
 Pred

@IllOmens said:

@Pred said:
People will come back when there is a good main gamemode to play. Duels are fine, but rather niche, the rest of changes were definitely improvements, but overall a drop in a bucket tbh.

Invasion will be do or die.

I'd argue that the balance changes were absolute garbage, especially the kick and accel buffs, which, funnily enough, is why they will be reverted in a hotfix soon. The thing I am looking forward to is shields getting banned in ranked until shield nerfs come.

I meant more like long overdue game quality improvements to make FL slightly less terrible (changes to horses, fire, TD % in votekick, etc). Balance is still a circus, you can argue if removing the bearded lady from the show is a change for better or worse, but does it really matter?