Mordhau
 Pred
Knight
  • Likes received 395
  • Date joined 3 May
  • Last seen 35m

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Knight 160 395
 Pred

Chamber idea number 467:

Increase chamber window significantly
Make chambers cost more stamina than parry

Advantages to parrying:

  • A little easier
  • Costs less stamina

Advantages to chambering:

  • Punishes feints (supposedly)
  • Allows you to feint or morph

I think the idea of chambers as this next level mechanic that is much better than parry when pulled off successfully should be put to bed as this premise seems to always lead to a situation where chamber is either too good or too risky.

Knight 160 395
Knight 160 395
  • 11 Dec
 Pred

@Jax said:
nah more control is better imo

More control? This is me using 240 system:

20vtub.jpg

Knight 160 395
  • 11 Dec
 Pred

@Huggles said:
note it's not that I think chambering should be easy. It shouldn't be.

If you remove the system entirely and force people to use binds, chambering will actually be a little harder. Which isnt a bad thing.

Not a fan of 240 system and mouse flicking at all tbh. Sounds better than it works.

Knight 160 395
  • 8 Dec
 Pred

If there was a single type of stab you could possibly morph or combo in all directions - now you can only go left stab-right strike and other way around, which by the way makes it hard not to kill teammates when comboing in group fights. With a more centered stab you could do more precise combos without creating a killzone on both sides.

They also don't look very good. Alternate stab with 1h weapon would not have much force behind it as it is now and looks super awkward.

Alternate stab with polearms and half-sworded two-handers should not be possible at all since the shaft/hilt wouldn't phase through your torso in real life.

Knight 160 395
  • 8 Dec
 Pred

It should be Hounskull, right? Says Houndskull in game.

Knight 160 395
  • 7 Dec
 Pred

Updates and communication, these are the worst.

Knight 160 395
  • 3 Dec
 Pred

@Monsteri said:

@Pred said:
Whoa, are you guys masochists or something?

Why, what are your hours? There's plenty of problems with the game but if you enjoy getting good it's breddy gud/10.

I have 68 hours, haven't played in over a month. It's not bad overall but I don't really feel like spending many more hours until there comes a build with some actual changes. 400 hours seems just unreal, especially in such short amount of time and with only the rather boring game modes available.

Knight 160 395
  • 3 Dec
 Pred

Whoa, are you guys masochists or something?

Knight 160 395
  • 11 Nov
 Pred

@intTobey said:
Anyone remember the year of chiv where combo parry was a thing? The most dunce noob could prolong his life for 3-4 misses, parrying your punish easily every time. They just mashed RMB after every clumsy whiff. Range play was dead.

Having to perform a slightly complicated input to recover from a mistake is important. I mean Mordhau even gives you an auto-ftp option, so it's even easier.

No combo parry! Or if there is one, it should come at an increased stam cost, and/or not allow riposte.

Huh? Combo parry is still in Chivalry.

Knight 160 395
  • 9 Nov
 Pred

@Huggles said:
When you fight you aren't standing still. You're constantly moving and your sides are practically visible at all times. The only way to genuinely sneak up on someone who has half decent situational awareness is to come up behind then.

Target switching is not about seeing people sneaking up. You have to parry and attack and your attacks are turncapped, the amount of time you spend without seeign one of your opponents when outnumbered is much greater in 1st person. A whole attack can happen in your blind spots, which you would otherwise see clearly in 3rd (see dummy on screenshots).

Go into a 1v3 in third person and tell me how ez and no skill it is. Ridic tbh.

Easy and not hard enough is not the same.

Knight 160 395
  • 9 Nov
 Pred

@Huggles said:

@Pred said:

@Huggles said:
You just contradicted yourself. Seeing behind yourself IS seeing people who thought you couldn't see them.

RIIIIIIIGHT

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@Huggles said:
Target switiching and 1vx is equally as hard in third person. 1vx isn;t hard because you can't see what your opponents are doing. It is hard because of the reaction time, positioning, and anticipation required to come out on top. None of that gets easier with third person.

RIIIIIIIIGHT

20171109174012_1.jpg20171109174015_1.jpg

Knight 160 395
  • 9 Nov
 Pred

@Huggles said:
It's really just preference with no real advantage.

Target switching and ability to 1vX is a major skill which gets thrown out of window in 3rd person.

Seeing behind yourself wasn't even the biggest crutch in Chiv, it was the fact you could see people who thought you can't see them. With active parry and current movement and footwork the room for cheese is enormous.

Knight 160 395
  • 9 Nov
 Pred

@Jax said:
draws in tons of interest from M&B and other melee game players, and won't be available for ranked modes. T

Has this been confirmed? I don't think it has.

@Jax said:
It is nowhere near being meta,

That's because we have almost exclusively 1st person players from Chiv, it might change as soon as one of the people who farmed 10 different smurfs to level 50+ starts playing and turn out it looks and plays just as retarded as Chivalry's 3rd person.

@LuxCandidus said:
It is jading how many people agree there is an imbalanced feature in the game yet insist on keeping it so that the game may sell more copies.

And bafflingly selective too. You would never agree to have Asian equipment in the game despite there being actual proof for its demand -- and despite it not affecting gameplay -- yet you would allow a competitive game to be played from two different perspectives. Moreover, you would do it to please a supposed audience I have yet to hear a peep from.

And the reasoning is so fallacious. No one is going to abstain from purchasing a game they are interested in just because it is not played in the perspective they would like.

That's a good point (even though I would hate to see any asian stuff myself). There's a violent opposition against it, even though it would undoubtedly bring in many new people to the game but breaking the balance is fine because we need to think about an occasional person being like "oh, it looks super fun to murder people with an axe, it's such a shame I won't play it because no 3rd person allowed"?

Knight 160 395
  • 7 Nov
 Pred

Yeah, it's currently not a problem because probably almost everyone in the game now plays 1st person but it's gonna get ugly if 3rd makes it into the final game.

One thing is the groundsniffer, animation-hiding meta which is perfect for 3rd person. Another is that now, compared to Chiv, you are at least somewhat vulnerable when attempting either insta accels or last-frame drags, as you lose the sight of your opponent with strikes startign and ending outside your view, which is obviously not a problem in 3rd person. And there is of course the issue of taking away from game awareness and the art of target switching.

Knight 160 395
 Pred

@Raegarth said:

@Jax said:

@ThunderDuck said:
Kicking someone away while having a ranged weapon equipped should provide enough time to switch to a melee weapon.

but that encourages last second shots instead of knowing when someone's too close and you need to switch. instead you could just wait and kick, which lowers the skill ceiling

Oh dude I love that feel ! When you were close to be half cut and you did a 1 meter shot in the head. That was SKILL

Was it? You would have to try very hard to actually miss a guy in melee range.

Knight 160 395
  • 4 Nov
 Pred

@kEsa1996 said:

@Pred said:

@Vin¢ said:
Peacerer, you're the biggest elitist on these forums. Next time try making an actual argument instead of bitching about the playerbase.

Peacerer once went through two full Chiv maps spamming the chat with stories how he's wrecking and "dominating" everyone in Mirage and how "Chiv pros" were just helpless noobs against him.

True story.

Considering Mirage has no players it's not that hard to do though.

Yeah, so why brag about it while at the same time hating on some unnamed pros and elitists.

Knight 160 395
  • 4 Nov
 Pred

@Vin¢ said:
Peacerer, you're the biggest elitist on these forums. Next time try making an actual argument instead of bitching about the playerbase.

Peacerer once went through two full Chiv maps spamming the chat with stories how he's wrecking and "dominating" everyone in Mirage and how "Chiv pros" were just helpless noobs against him.

True story.

Knight 160 395
  • 3 Nov
 Pred

@REKTKWONDO said:
Pred stop saying bullshit element, shield was the worst thing in chiv, in teamfight or in duel, every two hander beat shield by stamina in chiv.

I specifically said I'm not talking about comp. Majority of players won't survive Norse feint spam or Warhammer trades long enough to stam drain shield enough times.

Knight 160 395
  • 3 Nov
 Pred

@MexicanBatman said:
but completly nerfing them to shit so they become shit like chiveraly

I don't get why so many people keep repeating it was shit in Chivalry lately. This may be true for comp play where you are fucked without ability to 1vX but in vanilla it was super fucking strong in 1v1 against everyone who was not a 100% dedicated no-lifer. You got people who otherwise couldn't drag, parry or read feints for shit, let alone target switch or 1vX and they could farm 99% of people in pub duels servers with Norse or Warhammer + shield.