Mordhau
 Pred
Knight
  • Likes received 2497
  • Date joined 3 May '17
  • Last seen 1h

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Knight 906 2497
  • 24 Aug
 Pred

Title incorrectly implies shield balance ever existed.

Knight 906 2497
  • 19 Aug
 Pred

Yeah, when we were left for I think 7 (?) months with the atrocious kick-hunting patch in alpha I was like "why wouldn't they just reverse kick change so this game is at least half-playable for us?". Then I was like "OK, there's like 100 active players, they already paid for the game, so devs just don't need to give a shit about them and can keep silent for half a year with no repercussions" . I fully expected everyone to be at their best behavior when game releases though.

Well, no, it's the same as it's ever been and population already went down the drain. Give it 2 more weeks and player numbers will be at the levels of Chiv in early 2017.

Knight 906 2497
  • 1
  • 18 Aug
 Pred

@LoPan said:
TL:DR - skill cap is high and pushes impatient/mediocre players away.

-> 40 people trying to blindly hack at both enemies and teammates as many times as possible before an incoming catapult shot kills half of them, in a 10x10ft area while being on fire and getting trampled by a horse

-> Skill cap

Knight 906 2497
  • 17 Aug
 Pred

@Budd said:
and god do I wish the dev team was 15 people, 5 extra people to get shit done would be literally like 200% faster.

I doubt it would help much, because all these constistently terrible decisions are made by someone who is already on the team and it's not something a few new hires would be able to fix.

Knight 906 2497
  • 15 Aug
 Pred

@CocyxTheGaySkeleton said:

@ToLazy4Name said:

@CocyxTheGaySkeleton said:
i still really like the mechanics (mostly because i've never played a "competitive" first person slasher before) but yeah it's still a very very "indie" game and all the problems i had with it at the start turned out to be universally complained about by everyone else later instead of it going away with playtime (just kick shields lol!), which confirms my theory that the really really good beta players are just insanely stockholm syndromed.

the vast majority of alpha players thought shields were shit and have always been shit lmao what are you on about

what da fuck. why didn't they change it then. isn't that the point of an alpha. lol

Every big problem in this game you can think of now, was beaten to death in alpha - shields, animations, instas, frontline, horses, firepots, spawnblocking, you name it. They remained like that because of devs decisions to keep them in such state, not because nobody had noticed for year and a half in alpha.

Knight 906 2497
  • 15 Aug
 Pred

@das said:
Recently, an interest in a shield rework was expressed, then decided against because devs believe it would do more harm than good to the game's playerbase with shield crutchers being deprived of hold-RMB.

Wait, what?

So shields will remain unchaged?

Knight 906 2497
  • 28 Jul
 Pred

@ToLazy4Name said:

@Pred said:

@ToLazy4Name said:
through as in through as in completely through as in the whole way through as in through something that something being a riposte and through the riposte through it as in completely through it as in not someone intelligently spamming attacks and then reacting but someone just blindly spamming attacks through the riposte through the RIPOSTE THROUGH THE RIPOSTE THROUGH THE RIPOSTE THROUGH THE RIPOSTE

To which I replied that if he's spamming through riposte because he knows it's a good gamble to take and is not a retard with no parry bind, he can just FTP your accelerated riposte. Now, by the rules of Mordhau combat, he's allowed a riposte himself. With a super fast weapon (as the title suggests). While you are in a compromised position looking away from him because of the accel. Which makes it a meh counter at best and further proves that super fast weapons make for retarded fights.

oh my fucking god why did I bother responding

Yep, you are clearly out of your depth. Train more and then get back to me.

Knight 906 2497
  • 28 Jul
 Pred

@ToLazy4Name said:
through as in through as in completely through as in the whole way through as in through something that something being a riposte and through the riposte through it as in completely through it as in not someone intelligently spamming attacks and then reacting but someone just blindly spamming attacks through the riposte through the RIPOSTE THROUGH THE RIPOSTE THROUGH THE RIPOSTE THROUGH THE RIPOSTE

To which I replied that if he's spamming through riposte because he knows it's a good gamble to take and is not a retard with no parry bind, he can just FTP your accelerated riposte. Now, by the rules of Mordhau combat, he's allowed a riposte himself. With a super fast weapon (as the title suggests). While you are in a compromised position looking away from him because of the accel. Which makes it a meh counter at best and further proves that super fast weapons make for retarded fights.

Knight 906 2497
  • 1
  • 28 Jul
 Pred

@ToLazy4Name said:
I don't know what you don't understand about the word "through" but apparently this conversation is pointless

Player X ripostes
Player Y gambles into his riposte

Is that what you mean by spamming through?

Knight 906 2497
  • 28 Jul
 Pred

@ToLazy4Name said:

@Pred said:

@ToLazy4Name said:

@Pred said:

@ToLazy4Name said:
You need to get good enough to actually react to their attacks and parry them. If they're spamming through your riposte, then you should accel your riposte as hard as you can, you'll hit them first.

But if they parry your super hard accel, you will get fucked by their riposte.

500 ms should be minimal windup in this game, everything faster is just lazy design.

That's why I said "if they're spamming through your riposte"

They can still ftp and riposte you while you are looking into the ground or who knows where.

"spamming through your riposte"

Did we get a patch which makes it impossible to ftp when gambling against a riposte?

Knight 906 2497
  • 28 Jul
 Pred

@HalldeiMaul said:
I currently have exactly zero hope anymore for any fixes on any of the issues that have been now known for 8+ weeks

Most of these problems are known since at least mid-2018 tbh.

Knight 906 2497
  • 28 Jul
 Pred

@ToLazy4Name said:

@Pred said:

@ToLazy4Name said:
You need to get good enough to actually react to their attacks and parry them. If they're spamming through your riposte, then you should accel your riposte as hard as you can, you'll hit them first.

But if they parry your super hard accel, you will get fucked by their riposte.

500 ms should be minimal windup in this game, everything faster is just lazy design.

That's why I said "if they're spamming through your riposte"

They can still ftp and riposte you while you are looking into the ground or who knows where.

Fighting the good players in alpha when they used these weapons pretty much boiled down to only being able to do a regular or dragged riposte, absolutely shit gameplay. And this was before Cleaver and Dagger could 3-shot T3 torso lmao.

Knight 906 2497
  • 28 Jul
 Pred

Cleaver is an epitome of what is wrong with weapons in Mordhau:

  • retarded speed
  • draggable
  • 3 shots T3 torso
  • 4 shots heavy legs (longsword needs 6 hits on heavy legs!!!1)
  • for some reason costs 1 point

How did that even make past the proofreading stage?

Knight 906 2497
  • 28 Jul
 Pred

@ToLazy4Name said:
You need to get good enough to actually react to their attacks and parry them. If they're spamming through your riposte, then you should accel your riposte as hard as you can, you'll hit them first.

But if they parry your super hard accel, you will get fucked by their riposte.

500 ms should be minimal windup in this game, everything faster is just lazy design.

Knight 906 2497
  • 21 Jul
 Pred

@esturias said:
Come back in a few months and check the game again. Simples.

Tbh that's what I did and game is even worse state now XD.

Knight 906 2497
  • 2
  • 20 Jul
 Pred

These are just fugly.

Modern military ranks at Silver, random Russian eagle at Gold, cartoon sword + generic angry Spartan helmet at Platinum, 80s synthwave at Diamond and Generic Early 00s Rapper Cross Tattoo at Elite.

Make it at least somewhat medieval and less loud and edgy.

Platinum and Diamonds are also very non-medieval tbh. Purple was a royalty thing in middle ages, so at least one of these could be replaced with somethign more grounded in reality.

Knight 906 2497
  • 17 Jul
 Pred

@EruTheTeapot said:
I like how Chiv devs fucked over community so many times yet people still worship them

Literally everyone and their grandma has been shitting on TB for the past 4 years non-stop, what are you even talking about.

Knight 906 2497
  • 12 Jul
 Pred

I would say player numbers are still amazingly high considering how much of a terrible dumpster fire Frontline is lmao

For me it seems like devs really lacked any vision and planning past "recreate Chivalry without the most broken stuff" and maybe "give a ton of historical customization". The first point was only a partial success, as they sabotage their combat with a fuckton of unneccessary and annoying garbage like firebombs, cheese perks and every map being a highway to get trampled by horses. Oh, and shields, lol. Combat is okay, but so what if you can't enjoy it outside of duels?

Uninspired, slightly adjusted Chivalry balance - "eveyone dies in 2 or 3 shots from everything except Maul". Trying to squeeze in cheese that should've died with Chivalry like 3rd person, 1-shot everything Maul or Dodge. Point system feels like half-baked, semi-abandoned idea that practically only comes down to "can't play Halberd/Zwei/Spear/Longbow with 3/3/3". Communication is non existent, as it's always been. Game will keep losing players until hopefully something resembling TO comes.

Knight 906 2497
  • 28 Jun
 Pred

No.

I haven't played in close to a month, almost all team modes are ruined by fire/horses/shields/trolls and a bunch of other easily avoidable poor decisions, on top of not being very fun to begin with (mostly Frontline), so I have no interest in playing them in such state, as I'm not a masochist.

Duels were kinda alright, but they also have issues and I figured it's not enough for me to keep playing this game.

I'm going to wait and see what these new gamemodes bring to the table.

Knight 906 2497
  • 16 Jun
 Pred

@smellycathawk said:
The devs have no time to work on maps, mechanics, or game modes. They are busy adding in female characters.

They put a ton of man hours into making Cleaver and Dagger 3-shot T3 armor, give them a break.