Mordhau
 Pred
Knight
  • Likes received 2569
  • Date joined 3 May '17
  • Last seen 7 Jun

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Knight 941 2569
  • 29 Oct '19
 Pred

@LuxCandidus said:
A few minutes before you made that post, a hotfix went up that temporarily removes the mortar until a better placement can be figured out.

Well, that's progress then, because the classic way to handle it would be:

  • Leave it like that for 2 months
  • Make a minor nerf
  • "At least it's not as cancer as before"
  • Game balanced
Knight 941 2569
  • 1
  • 29 Oct '19
 Pred

Found on Reddit. Score with mortar:

Capture.JPG

It's literally the alpha cata 2.0, these devs just refuse to learn from mistakes.

Knight 941 2569
  • 2
  • 28 Oct '19
 Pred

It's a beatiful, climatic, very well made map with gameplay that is either boring or unfun, depending on the side or map area you are on.

AoE mortar able to bomb right into the middle objective is just classic Triternion.

Knight 941 2569
  • 1
  • 28 Sep '19
 Pred

@elwebbaro said:

  • Riposte clashes will now overpower regular strikes

Does this mean when I riposte and clash with someone, my stike will continue and hit them? If yes, it doesn't work, I've seen it clash and then combo as always at least 3 times.

Knight 941 2569
  • 2 Sep '19
 Pred

@Humble Staff said:
That's a hotfix though

More like coldfix since it took 2 years to do anything about shields.

Knight 941 2569
  • 16 Jun '19
 Pred

@smellycathawk said:
The devs have no time to work on maps, mechanics, or game modes. They are busy adding in female characters.

They put a ton of man hours into making Cleaver and Dagger 3-shot T3 armor, give them a break.

Knight 941 2569
  • 1
  • 22 May '19
 Pred

Be me
Wait for this game since 2015
Donate to kickstarter
Play alpha through all the broken patches
Wait through all the radio silence and over 1 year delay
Never cheat
Get banned 3 weeks after release for no reason
LMAO

Knight 941 2569
  • 29 Apr '19
 Pred

No double KO = not fun.

Knight 941 2569
  • 19 Apr '19
 Pred

No lookdown morph feints in the trailer?

giphy.gif

Knight 941 2569
  • 31 Mar '19
 Pred

When building fortifications you sometimes get lifted off the ground when the new layer appers. It also impacts other people, as I was fighting someone and trying to parry and when a dude on the other side hit the fortification with hammer, I got lifted and parried at the sky while getting my legs cut off.

Overall the mode is extremely annoying and seems like another instance when you went for detrimental "IT LOOKS EPIC" features like with firepots. Players constantly dropping dead or getting ragdolled and then killed are actual people who want to play the game, not single player NPCs.

Knight 941 2569
  • 30 Mar '19
 Pred

Yeah, sorry but your main game mode at the moment is some fighting sprinkled on top of excessive walking, constant interruptions, getting shot and RNG deaths while the cata guy and the horse guy go for 40-5 each.

Knight 941 2569
  • 2
  • 30 Mar '19
 Pred

Again it's unplayable for me, just a slideshow when people are nearby. One time I had 3 ghost swings on 3 strikes in a row.

I have i5 4590s and GTX 1050, everything at low.

Also, here I first got stuck and after a moment of trying to get unstuck I got ragdolled:

1.JPG

Knight 941 2569
  • 28 Mar '19
 Pred

Model-accurate shield hitboxes year ago only made the current problems apply exclusively to Kite instead of all 3 shields, while Targe felt like it wasn't even there, it really solves nothing.

Knight 941 2569
  • 21 Mar '19
 Pred

@Tim_Fragmagnet said:

@Pred said:
Here shield icon is not entirely faded yet (you can see the outline on the Poleaxe on his back), it only disappears when your parry starts to go down:

No

You're missing the entire way the shield icon works.

When you parry, the shield icon has an inner outline that expands to fill the shield, once it reaches the edges, your parry is done.
The shield fading out is cosmetic.

Source on this?

Because shield fading entirely seems synchronized with parry starting to go down, which is what you'll usually see on slow mo when you got hit with a suspicious attack. Here it's an attack going through almost entirety of parry peak, then parry going down uninterrupted for a while, then attack finally landing around my waist.

I would guess that from opponents perpective he was dragging an OH along my side.

Knight 941 2569
  • 21 Mar '19
 Pred

@Lionheart Chevalier said:
Not sure what the clip shows besides an early parry and then pause. What's supposedly wrong with the clip, and why are we even talking about shield icon? Is that the issue?

It shows an attack going straight through parry, it's pretty obvious.

Knight 941 2569
  • 1
  • 20 Mar '19
 Pred

Here shield icon is not entirely faded yet (you can see the outline on the Poleaxe on his back), it only disappears when your parry starts to go down:

dddd.JPG

Knight 941 2569
  • 20 Mar '19
 Pred

@Stouty said:
well frise you got your wish

very enjoyable!

Something is borked somewhere else.

https://streamable.com/yva35

Knight 941 2569
  • 18 Mar '19
 Pred

TFW you are waiting for devs to fix running away and 180 gambles but now even bots do that.

Knight 941 2569
  • 17 Mar '19
 Pred

Nerd.