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Well, that's progress then, because the classic way to handle it would be:
Found on Reddit. Score with mortar:
It's literally the alpha cata 2.0, these devs just refuse to learn from mistakes.
It's a beatiful, climatic, very well made map with gameplay that is either boring or unfun, depending on the side or map area you are on.
AoE mortar able to bomb right into the middle objective is just classic Triternion.
Does this mean when I riposte and clash with someone, my stike will continue and hit them? If yes, it doesn't work, I've seen it clash and then combo as always at least 3 times.
More like coldfix since it took 2 years to do anything about shields.
They put a ton of man hours into making Cleaver and Dagger 3-shot T3 armor, give them a break.
Vid: https://streamable.com/zwkjd
Profile: https://steamcommunity.com/id/mrjohnny4989
Be me
Wait for this game since 2015
Donate to kickstarter
Play alpha through all the broken patches
Wait through all the radio silence and over 1 year delay
Never cheat
Get banned 3 weeks after release for no reason
LMAO
No double KO = not fun.
No lookdown morph feints in the trailer?
When building fortifications you sometimes get lifted off the ground when the new layer appers. It also impacts other people, as I was fighting someone and trying to parry and when a dude on the other side hit the fortification with hammer, I got lifted and parried at the sky while getting my legs cut off.
Overall the mode is extremely annoying and seems like another instance when you went for detrimental "IT LOOKS EPIC" features like with firepots. Players constantly dropping dead or getting ragdolled and then killed are actual people who want to play the game, not single player NPCs.
Yeah, sorry but your main game mode at the moment is some fighting sprinkled on top of excessive walking, constant interruptions, getting shot and RNG deaths while the cata guy and the horse guy go for 40-5 each.
Again it's unplayable for me, just a slideshow when people are nearby. One time I had 3 ghost swings on 3 strikes in a row.
I have i5 4590s and GTX 1050, everything at low.
Also, here I first got stuck and after a moment of trying to get unstuck I got ragdolled:
Model-accurate shield hitboxes year ago only made the current problems apply exclusively to Kite instead of all 3 shields, while Targe felt like it wasn't even there, it really solves nothing.
Source on this?
Because shield fading entirely seems synchronized with parry starting to go down, which is what you'll usually see on slow mo when you got hit with a suspicious attack. Here it's an attack going through almost entirety of parry peak, then parry going down uninterrupted for a while, then attack finally landing around my waist.
I would guess that from opponents perpective he was dragging an OH along my side.
It shows an attack going straight through parry, it's pretty obvious.
Here shield icon is not entirely faded yet (you can see the outline on the Poleaxe on his back), it only disappears when your parry starts to go down:
Something is borked somewhere else.
https://streamable.com/yva35
TFW you are waiting for devs to fix running away and 180 gambles but now even bots do that.
Nerd.