Mordhau
 Pred
Knight
  • Likes received 648
  • Date joined 3 May '17
  • Last seen 3h

Private Message

Knight 270 648
  • 22 Feb
 Pred

@Havoc said:
So please tell me, in what situations would you use the default "long"/main mode, and the mordhau grip mode?

Maybe the same as with LS mordhau grip? Ie. when you want people to not parry your attacks.

Knight 270 648
  • 21 Feb
 Pred

@ANALGRINDER said:
All they need to do at least is to make servers or dedicated servers with double KO option so everybody will be satisfied with this.

Does anyone sometimes wonder if maybe he's actually serious?

Knight 270 648
  • 14 Feb
 Pred

How is this going to work in 240 system though? OH and slash are technically both just "strikes" and you would have to be able to combo right slash to right slash or right OH to right OH.

Knight 270 648
  • 13 Feb
 Pred

@Peacerer said:

@Pred said:

@Sverth said:

@Pred said:

@Sverth said:
Pick one

  • Shields are OP
  • 90% of the players use two handed

Did it cross your mind that maybe most people don't find it fun to farm other players just because the've picked a broken loadout which is set for a huge nerf?

Even when shields were virtually unkickable, had 30% more stamina than 2h, you could keep a spare one on your back in case someone lived long enough to disarm you and some shield players were going 30 wins and 2-4 losses every round of duels, most of people had enough of decency and competitive spirit to not use it. If everyone fiollowed your logic and used the most OP, broken setup available, we would already have 5 months of shield-only alpha under our belts.

I also think shields should be completely changed

But in every multiplayer game the majority will always use the broken OP stuff
why do you think mordhau is an exception?

Because Mordhau is in alpha and there is a difference in using the strongest, most optimal weapon (Messer or SOW in Chiv) and an absurdly broken loadout which has been confirmed by devs to be scheduled for a major nerf.

Confirmed by devs? Which devs, those to whom you elitists constantly cry about everything YOU don't like and make false idiotic statements such as "the most OP, broken setup available".

Grator: "shields are absolute shit to fight against"
Crush: "shields are a huge crutch"

It's funny when you say we make idiotic statements while the two ideas you are constantly trying to push (buff archers in Chiv, buff shields in Mordhau) are just beyond laughable. Also your balance suggestions on shields "give them larger defensive hitbox, higher dmg, more reach, more stamina" are also TOTALLY not idiotic dude, you could've just said "make them better at everything", lol. Smart input.

Your accusations of everyone being elitists are also pretty ironic, as you are one of the biggest elitists and most toxic people in this game. Whenever I see you on a server, both in Chiv and Mordhau, EVERY TIME you start stirring up shit, EVERY TIME crying about archers and shields not being strong enough, insulting people and community and won't shut up how everyone is elitist and toxic while at the same time boasting how you rekt everyone in Mirage and Chiv pros were helpless noobs against your superior skills.

Get a grip.

Knight 270 648
  • 12 Feb
 Pred

@ℒℛAHTIKUURA said:
-Too fast hits

Too fast hits: Let's take the rapier chamberspeed as an extreme example: If you find yourself in a stabchamber exchange with the rapier, its almost impossible to counterchamber it. The speed of the stab is too fast to be able to input a counterswing. Nuff said.

I think rapier chamber takes 0.1 sec to deal damage, lol

I'm not even sure if it's possible to parry it after beign chambered - that's what I tend to do pretty often and usually ends badly.

Knight 270 648
  • 12 Feb
 Pred

How about Privileged White Males vs Feminist SJW LGBTQQIP2SAA+ Vegan forces.

Knight 270 648
  • 11 Feb
 Pred

@ANALGRINDER said:
They just need uto add this chance of double KO to melee weapons and i will masturbate again.

Arming Sword and Rapier are melee weapons tho.

Checkmate.

Knight 270 648
  • 11 Feb
 Pred

@JasonBourne said:
I think its the same problem as the "early hit" bug. As u see, the attacker does a stabdrag and on his viewpoint the sword as dragged at you, while your viewpoint the sword is still looking upwards.

I think so too, but it seems more common and even wierder looking or more pronounced in sky stabs.

Knight 270 648
  • 11 Feb
 Pred

@Sverth said:

@Pred said:

@Sverth said:
Pick one

  • Shields are OP
  • 90% of the players use two handed

Did it cross your mind that maybe most people don't find it fun to farm other players just because the've picked a broken loadout which is set for a huge nerf?

Even when shields were virtually unkickable, had 30% more stamina than 2h, you could keep a spare one on your back in case someone lived long enough to disarm you and some shield players were going 30 wins and 2-4 losses every round of duels, most of people had enough of decency and competitive spirit to not use it. If everyone fiollowed your logic and used the most OP, broken setup available, we would already have 5 months of shield-only alpha under our belts.

I also think shields should be completely changed

But in every multiplayer game the majority will always use the broken OP stuff
why do you think mordhau is an exception?

Because Mordhau is in alpha and there is a difference in using the strongest, most optimal weapon (Messer or SOW in Chiv) and an absurdly broken loadout which has been confirmed by devs to be scheduled for a major nerf.

Knight 270 648
  • 11 Feb
 Pred

@Sverth said:
Pick one

  • Shields are OP
  • 90% of the players use two handed

Did it cross your mind that maybe most people don't find it fun to farm other players just because the've picked a broken loadout which is set for a huge nerf?

Even when shields were virtually unkickable, had 30% more stamina than 2h, you could keep a spare one on your back in case someone lived long enough to disarm you and some shield players were going 30 wins and 2-4 losses every round of duels, most of people had enough of decency and competitive spirit to not use it. If everyone fiollowed your logic and used the most OP, broken setup available, we would already have 5 months of shield-only alpha under our belts.

Knight 270 648
  • 11 Feb
 Pred

@rob_owner said:
its probably because i think the head hitbox is maybe ahead of where you placed your camera so it looks like it hits something before actually hitting you maybe

7979fd14371e1c48cb71fc3d1db32311.png

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@VampireDuck said:

@rob_owner said:
its probably because i think the head hitbox is maybe ahead of where you placed your camera so it looks like it hits something before actually hitting you maybe

It could very well be this. Try putting your camera distance to 0.

It is at 0.

Knight 270 648
  • 10 Feb
 Pred

Jumpstabs or skystab drags, it oftem seems like they hit some invisible extansion of my body.

I thought it might be a FOV issue (maxed out at 130), but if it's the case something sould be done about it too, as it's probably going to be the one most widely used.

Below a few examples of the last frame alive and the first frame dead:

1.PNG

2.PNG

3.PNG

4.PNG

5.PNG

6.PNG

7.PNG

8.PNG

9.PNG

10.PNG

Video:

https://streamable.com/v2kzm

Knight 270 648
  • 9 Feb
 Pred

@Jax said:
But the devs said they're op
And so do all the experienced players

Literally everyone who is not a shield "main" to be specific.

Knight 270 648
  • 9 Feb
 Pred

Game is finally fun...
Boring when only one person always wins...

https://streamable.com/xnj1k

Knight 270 648
  • 9 Feb
 Pred

Cool, good to finally have this information, just hope you didn't waste too much time before a (hopefully) major change which is (hopefully) going to further differentiate damage between loadouts in (hopefully) the next few days.

Knight 270 648
  • 9 Feb
 Pred

Wait a minute, isn't the next patch supposed to change damage on many weapons?

Knight 270 648
  • 8 Feb
 Pred

@LuxCandidus said:
People who are against readable animations are only taking that position because they do not properly understand what others are suggesting, and instead think everyone is in favour of making attacks so slow and telegraphed that even players with two hours of playtime can react to them consistently. This is not what is being proposed.

CvZahgv.png

Knight 270 648
  • 8 Feb
 Pred

@Jax said:
Gr8 b8 lol

Might be hard to believe at first, but he is 100% serious.

Knight 270 648
 Pred

@Prince Oberyn Martell said:

@Havoc said:

  • Unlike Chiv you can grossly drag and accel every weapon

Well that's just objectively false.

Is it though? In Chiv majority of attacks were actually not possible to delay mid-strike while with shorter and smaller parry in Mordhau every one-hander behaves like Dane Axe.

Knight 270 648
 Pred

@Stouty said:
Using both is the optimal loadout, binds for overheads and directional for everything else

It's the best solution right now and it speaks how much of a mess this control system is tbh, new players will have enough problems with how complicated and confusing the mechanics are. Imagine being new, looking around for info and learning that the best out of three ways to configure your controls is some kind of 70/30 mixture.