Mordhau
 Spook — UI
UI
  • Likes received 685
  • Date joined 25 Oct '15
  • Last seen 1 May

Private Message

105 685
  • 1 Jun '19
 Spook — UI

The main menu can take a while to load at first (especially if the game's on a HDD), give it a few minutes and the menu should appear.

105 685
  • 27 Nov '18
 Spook — UI

@Jax said:

@Humble Staff said:
UI
The new thingy that shows info about your enemy when you get killed has the HP and Stamina values switched. Like, i was fighting someone and dealt 95 damage before dying and this window said he had 5 stamina left and 45 HP. Happened several times with different values so i'm pretty sure it's a bug.

health on kill?

The values were switched but it's fixed already internally.

105 685
  • 30 Aug '18
 Spook — UI

Only the armory SAVE button greys out when clicked, would like to apply this functionality to the settings APPLY buttons as well in the future. As for the video options not applying, I'm not sure what the issue is there.

105 685
  • 27 Aug '18
 Spook — UI

Flesh Wound + Brawler is a hilarious combo. Get your hands chopped off and DROP people with your powerful, meaty stumps.

105 685
  • 1 May '18
 Spook — UI

@Stouty said:

Fixed two team scoreboard being off center by a few pixels

thank GOD

Game is finally playable

105 685
  • 23 Mar '18
 Spook — UI

@LuxCandidus said:
User Interface

  • While on the second and third pages of the emote menu, it still says "page 1".
    Even if it were to update properly, nothing really tells you there is more than one page when you are on page 1. My suggestion would be to make it say "page 1 2 3" and have the current page number be white while the others are greyed out.

Good catch, not sure what's up, seems to work fine in the editor but is definitely bugged in the live build. I'll change the text to include the max number of pages.

105 685
  • 10 Jan '18
 Spook — UI

Here's the patch notes: https://mordhau.com/forum/topic/10158/changelog-thread/

What do you guys think of the changes? Discuss them here!

105 685
  • 19 Dec '17
 Spook — UI

@Lincs said:
Explain how hitting a teammate cancels the attack, and why that's beneficial to gameplay. Or am I misunderstanding the wording?

I'm not sure of the implications of this for teamplay.

This is so you can't hit through teammates to hit an enemy, you have to be a bit more careful around allies now.

105 685
  • 7 Dec '17
 Spook — UI

Here's the patch notes: https://mordhau.com/forum/topic/10158/changelog-thread/

What do you guys think of the changes? Discuss them here!

105 685
  • 19 Oct '17
 Spook — UI

Not sure what's going on in those cases, marox might be able to clarify. There isn't anything intentionally making the values update on a delay.

105 685
  • 19 Oct '17
 Spook — UI

@Pred said:
I'm pretty sure the recordings are not out of sync.

As far as I'm able to tell, damage on health bar is not supposed to happen simultaneously with the first frame of hit being registered, but it's delayed a little. I definitely had some examples for that, but these were rather rare and I wrote them off as a random obvious desync or maybe ping issue while this "damage sound playing halfway to my face" seem to be much more subtle but happening very often.

The healtth/stamina values update instantly. There's also two bars, one brighter that you see most often that lowers instantly and a darker one underneath that slowly lowers to the new value

105 685
  • 30 Sep '17
 Spook — UI

@TheMusclesFromBrussels said:
UI

Unsure if this has been posted before, but the UI, both in the kill feed and on the scoreboard, cuts off parts of the players username if it is longer than a given limit. My full name on steam is The Muscles From Brussels, but it gets cut off as The Muscles From Bru in game. It's a minor annoyance that I'd like to mention, I know some other games do the same thing so it appears to be a steam issue.

I've had a couple reports of this, it's really bizarre. All places where usernames show up are scaled to handle up to 32 char names (same length limit as steam names) so nothing should be getting cut off anywhere. I can't seem to reproduce it in editor either which makes me think it could be a strange build bug. Let me know of any other names that it happens to, and if it still occurs after changing names a few times.

105 685
  • 26 Sep '17
 Spook — UI

Don't worry, your Kickstarter stuff is safe. Sounds like you got Crushed's dev editor loadouts, think that's a bug with the builds.

105 685
  • 25 Sep '17
 Spook — UI

Here's the patch notes: https://mordhau.com/forum/topic/10158/changelog-thread/

What do you guys think of the changes? Discuss them here!

105 685
  • 18 Sep '17
 Spook — UI

Here's the patch notes: https://mordhau.com/forum/topic/10158/changelog-thread/

What do you guys think of the changes? Discuss them here!

105 685
  • 1
  • 16 Sep '17
 Spook — UI

An idea I had to help remedy this (won't completely fix it) is to add "Enemy"/"Friendly" above someone's name at the bottom of the screen when you look at them, like this:

enemy.png

In the future we'll probably have small icons that hover over friendlies in close proximity, as well as changing the crosshair color when looking at enemies/friendlies.

105 685
  • 15 Sep '17
 Spook — UI

Here's the patch notes: https://mordhau.com/forum/topic/10158/changelog-thread/

What do you guys think of the changes? Discuss them here!

105 685
  • 15 Sep '17
 Spook — UI

Change log: https://mordhau.com/forum/topic/10158/changelog-thread

What do you guys think of the changes? Talk about it here!

105 685
  • 14 Sep '17
 Spook — UI

Best way to have Chivalry binds while also being directional is to bind Right Strike to LMB, Right Upper Strike to Scroll Wheel Down, and Right Lower Strike to something else (mouse thumb button, scroll wheel click, etc). Then in the sidebar of the controls menu tick 'Flips Attack Side' under 'Mouse X Axis' - that'll make it so depending on if you're looking left/right the bound strikes will come from left/right, but will always be the angle you bound. So even if Right Strike is bound, looking to the left and clicking LMB with start a Left Strike, and vice versa for looking Right.

Hope this helps!

105 685
  • 2
  • 10 Sep '17
 Spook — UI

Found an issue? Post it below and we'll take a look at it!

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Formatting your post will make it much easier for us to look through and read the parts meant for specific roles, here's an example of how it should look:

Combat

  • Pommels kill people