Mordhau
 edwyn1
Mercenary
  • Likes received 65
  • Date joined 23 Feb '16
  • Last seen 26 Jul '20

Private Message

Mercenary 59 65
  • 2 Apr '20
 edwyn1

@esturias said:

@edwyn1 said:
"Movement now slightly more weighty/grounded and less jumpy" was there actually an issue with this?

Did you never notice how players glitched and bumped around in a fight? They all moved around like superhuman ninjas, even in full armor, which was/is just ridiculous.
That was especially annoying when playing archer and caused lots of teamdamage.
It got tuned down a bit, but you can still notice it.

I did not notice this, I think light armor should be fast from the first step and heavy not so much. IN MY OPINION

or is it just people not happy after their super draggy accelly playstyle gets countered?

Countered by what? Glitchy/broken movement? I'd prefer another way of balancing things.

ill break it down for you, they over drag/accel you run past or away from the tracer. this is still possible but my god is it hard with the current movement.
Never noticed this "glitchy/broken movement".

I'm not asking for a refund but I really dislike the movement changes and heavy weapon debuff (especially halberd.)

But why exactly? I still think that weapons in general still do way too much damage in general, but especially those heavy weapons were/are way too powerful.

IN MY OPINION, halberd needs the movement speed, due to the tight locked down tracers.
I do not notice any glitchy movement and i never thought weapons did too much damage.
Do you play on a 20hz monitor?

Mercenary 59 65
  • 2
  • 28 Mar '20
 edwyn1

@Snow82a30c05909f4583 said:

  • Added heavy weight debuff - this is a new weapon attribute that will slow down the player by 20 units when holding a weapon in hand that has this debuff. Right now applies to Zweihander, Spear and Halberd and Polehammer in the future. This slowdown only affects walk and partial sprint speed (combat movement speed) and not maximum sprint speed for map traversal.

(THIS WAS THE BIGGEST THING THAT I FOUND WRONG^, THIS IS TERRIBLE. ZWEI, SPEAR, HALBERD, AND POLEAXE ARE NOW COMPLETELY UNUSABLE. I FEEL LIKE IM PLAYING IN SLOW MOTION AND THE META IS CHANGING TO SMALL WEAPONS. THEY COMPLETELY OUTCLASS THESE EXPENSIVE WEAPONS NOW.)

Spend hundreds of hours learning when to duck and weave run past over dragged drags or accels and this happens, this drives me nuts,
"Movement now slightly more weighty/grounded and less jumpy" was there actually an issue with this? or is it just people not happy after their super draggy accelly playstyle gets countered?

I spent all my hours playing 1/2/1 or 1/1/1 to be fast because I thought the game was too slow in general.
I'm not asking for a refund but I really dislike the movement changes and heavy weapon debuff (especially halberd.)

Mercenary 59 65
  • 3 Nov '17
 edwyn1

quadripple kick range versing shields and make it kick them from the lobby.

Mercenary 59 65
  • 1
  • 1 Nov '17
 edwyn1

@TNCWfagsterstaff said:
motion blur can't be disabled, even if the options menu says it is

edit: setting post-process quality to low removes motion blur (no other quality level removes it)

Mine is on low and i still see motion blur 150 fps 144hz
i also have motion blur off*

Mercenary 59 65
  • 11 Sep '17
 edwyn1

17156127_1393674284025105_3288879926190579506_n.jpg

...deleted my last img

Mercenary 59 65
  • 24 Aug '17
 edwyn1

giveth a day or two heads up on the release of alpha pls - everyone