Mordhau
 ExecuDoge
Knight
  • Likes received 21
  • Date joined 2 May '17
  • Last seen 30 Nov

Private Message

Knight 26 21
  • 7 May
 ExecuDoge

This was mentioned by someone else in another thread but I like the idea of team colours being indicated by cloth arm bands on one or both arms. That way you can still be as creative as you want with your individual colours and we don't have to add in annoying HUD over everyone. I think you'd still be able to tell who your team mates are pretty quickly if it was done right.
Also it seems like practical strategy a real merc company would use on a battle field.

Knight 26 21
  • 7 May
 ExecuDoge

@ScaryGuy said:

@ResolutionBlaze said:

@LemonTroutsky said:
I was telling you guys... It's gonna be a runaway success. I told you, you already destroyed chivalry like a year ago. I love when I'm proven right.

To be honest, I do miss Chiv, simply because I enjoy the amount of character that went into every level.

One criticism I have of Mordhau when comparing to Chiv is that Chiv feels like it has a lot more character and personality to it. Weren't afraid of absurdity, and their missions and objective modes fleshed out the world and gave it context.

I wish I could see some of that in Mordhau.

I too loved Chiv for the same reasons. Selling 500,000 copies of Mordhau should fund a ton of development, maps, weapons, mods etc. With user created maps and new official maps I think Mordhau could potentially have more personality than Chiv ever did. This is just the start.

I agree, but firstly I want to give the Dev's a huge congratulations! Been awesome to be apart of this for so long and see it grow, you deserve this!

In relation to the quote, the thing that sticks out to me the most (in terms of character) is the sound design. Chiv had great thematic ambient battle noise (distant weapon clashing, yelling, town bell, animal noises etc.) and officers yelling out new orders/directives when taking an objective (also very handy for helping new people know what to do), it really helped to bring the world to life and sell the idea that there was a larger battle happening around you. I think Mordhau could benefit a lot by adding more to the soundscape.
I also think some of the current sound fx in game are rather lacking, such as the catapult and arrow/bolt impact sounds.

Might also be cool to add more prolonged death sounds from players that have just been killed? (gurgling, crying, moaning etc.)

Knight 26 21
  • 4 May
 ExecuDoge

Same issue too, servers don't seem to reserve slots for people connecting?

Knight 26 21
  • 4 May
 ExecuDoge

My comp isn't exactly the fastest but I don't load into a game 90% of the time, usually get 'server full' or 'failed to join' or 'host cut connection' (even after most recent matchmaking/server patch).
I assume the problem is the server not reserving slots for those connecting so a bunch of people can connect at the same time and whoever connects first gets in? thus leaving the slower people stuck in a constant cycle of 'loading in -> failed/full -> repeat' which makes for an extremely frustrating experience.
Even worse when I'm in a party of friends and we all start joining at the same time only for me to be constantly excluded due to this issue.
(Also HUD markers for party members would be nice)

Knight 26 21
  • 4 May
 ExecuDoge

I experience this too

Knight 26 21
  • 1 May
 ExecuDoge

Aussie as well, I had the same problem last night, probably spent about 1.5 hours trying to get into any server (matchmaking and browser). Using the server browser failed every time and whenever matchmaking would finally find a game i'd start loading in only to get a server is full message.

Not sure about the 'failed to join' but I also think we need more AU servers?