Mordhau
 ExecuDoge
Knight
  • Likes received 21
  • Date joined 2 May '17
  • Last seen 30 Nov '19

Private Message

Knight 26 21
  • 1 Sep '19
 ExecuDoge

Came back to Mordhau for the patch after a month of not playing because of this issue, very sad to see it's still not been fixed. Very game ruining and frustration inducing bug.

Is there any update on this being fixed?

Knight 26 21
  • 10 May '19
 ExecuDoge

Oh cool, :)
only through matchmaking so far

Knight 26 21
  • 10 May '19
 ExecuDoge

Game doesn't seem to reserve a slot on the server i'm joining if i'm in a party with someone or when changing between maps.

Knight 26 21
  • 7 May '19
 ExecuDoge

@ScaryGuy said:

@ResolutionBlaze said:

@LemonTroutsky said:
I was telling you guys... It's gonna be a runaway success. I told you, you already destroyed chivalry like a year ago. I love when I'm proven right.

To be honest, I do miss Chiv, simply because I enjoy the amount of character that went into every level.

One criticism I have of Mordhau when comparing to Chiv is that Chiv feels like it has a lot more character and personality to it. Weren't afraid of absurdity, and their missions and objective modes fleshed out the world and gave it context.

I wish I could see some of that in Mordhau.

I too loved Chiv for the same reasons. Selling 500,000 copies of Mordhau should fund a ton of development, maps, weapons, mods etc. With user created maps and new official maps I think Mordhau could potentially have more personality than Chiv ever did. This is just the start.

I agree, but firstly I want to give the Dev's a huge congratulations! Been awesome to be apart of this for so long and see it grow, you deserve this!

In relation to the quote, the thing that sticks out to me the most (in terms of character) is the sound design. Chiv had great thematic ambient battle noise (distant weapon clashing, yelling, town bell, animal noises etc.) and officers yelling out new orders/directives when taking an objective (also very handy for helping new people know what to do), it really helped to bring the world to life and sell the idea that there was a larger battle happening around you. I think Mordhau could benefit a lot by adding more to the soundscape.
I also think some of the current sound fx in game are rather lacking, such as the catapult and arrow/bolt impact sounds.

Might also be cool to add more prolonged death sounds from players that have just been killed? (gurgling, crying, moaning etc.)