Mordhau
 Flippy
  • Likes received 158
  • Date joined 1 May '17
  • Last seen 30 Nov '17

Private Message

67 158
  • 17 Oct '17
 Flippy

@REKTKWONDO said:
Keybind is harder, but better. You can't reach a lot of attack with 240. And it's harder to drag cause you need to moove your aim before.

This makes no sense. What attacks can you not use with 240? It was specifically designed to be used with a mouse.

67 158
  • 3 Oct '17
 Flippy

Chambering footdrags is just a nightmare and the devs are looking into it. They're also going to be changing chambers in one of the upcoming builds which may make them a bit easier to pull off.

As for regular attacks, it's just practice. The timing is much stricter than for parries, you gotta wait till the very last moment before you attempt your chamber. Using the 240 system may make it easier for you if you're trying to use binds. Moving your mouse and left-clicking wherever the enemy's attack is coming from is much more intuitive and, in my opinion, much easier than memorizing many different binds for all of the attack angles.

Some losers like Omega are masochistic and use binds anyway, so just do whatever floats your goat.

67 158
  • 1 Oct '17
 Flippy

I wouldn't mind a freelook button. Super low-priority, but it's just one of those, "why the hell not" features.

67 158
  • 27 Sep '17
 Flippy

@marox said:
Identified an issue with the early release part of the animation, i.e. transition from windup to release, it was way too jumpy and inconsistent. This is a rather big readability change that will make it into the next patch.

Players: "Hey Marox, some of the windups look kinda weird but we don't have any footage for you to look at."

God Marox: "Ok I'll take a look."

1 hour later

God Marox: "Ya I fixed it."

67 158
  • 26 Sep '17
 Flippy

@afiNity

And this very hard to do mechanic is the one that counters feints, a mechanic that is very easy to do. I think this bugs me most right now

Well, ya gotta remember you don't have to successfully chamber an attack to counter feints, you just need to try to chamber.

67 158
  • 26 Sep '17
 Flippy

Huggles I gave you a favorite so ya gotta back me up in my next argument ok?

67 158
  • 26 Sep '17
 Flippy

@marox said:

@Jax said:
2. Active parry inconsistency:
Totally agree here - active parry doesn't work like it should, and feels hit-or-miss when trying to fight with or against it. In theory, you could be in a 3v1 with all your enemies in front of you, and use a stab chamber morphed into a strike to block all three enemies' attacks and hit one of them. Doesn't really function reliably at the moment, but in time I think they'll polish it up.
Fix: rework the underlying systems of active parry attacks, and add better audiovisual queues.

I'm not really sure what would be considered wrong with it, I've looked at the code several times and everything seems to check out, haven't seen any videos that illustrate the issue, so it's hard to say.

Myself and other Tempest nerds also think it acts wonky at times, but it could very easily be just because we're bad. I'll try to get some footage when I get home later today.

67 158
  • 26 Sep '17
 Flippy

Oh my god Jax, they buffed matrixing. This is very exciting. We must train harder.

67 158
  • 1
  • 26 Sep '17
 Flippy

@DrEpochノಥ益ಥノ said:

@Flippy said:

@DrEpochノಥ益ಥノ said:
Face it this game is a game of rock, paper, scissor and then there's a random fucking shotgun called a drag that shows up some times

So you're just gonna willfully ignore a page of people telling you you're wrong, got it.

You're gonna ignore the post after post from other people saying its retarded. That "slow" weapons have 3 second damaging swings?

You're ignoring the people commenting in your own thread who disagree with you. Instead of countering their points and arguments, you're just continuing to repeat yourself. Take a step back and think for a second. If so many people disagree with you, maybe they have a point.

67 158
  • 26 Sep '17
 Flippy

@Jax said:

@Flippy said:
Jax it always makes me happy when you post. We need to do more matrix practice btw

Soon™
you on now?

Nah but I should be on tomorrow, at another family member's house atm.

67 158
  • 1
  • 26 Sep '17
 Flippy

Jax it always makes me happy when you post. We need to do more matrix practice btw

67 158
  • 1
  • 26 Sep '17
 Flippy

@DrEpochノಥ益ಥノ said:
Face it this game is a game of rock, paper, scissor and then there's a random fucking shotgun called a drag that shows up some times

So you're just gonna willfully ignore a page of people telling you you're wrong, got it.

67 158
  • 25 Sep '17
 Flippy

Parrying drags is easy, drags are fine. Just wait to parry until the release is about to hit you, it's really not hard.

67 158
  • 25 Sep '17
 Flippy

I agree with Huggles. The marketing aspect would be horrendous and really damage the game's image. When all of the top players on Youtube and Twitch use a retarded-looking fisheye FOV it looks very bad. 130 FOV is plenty while still looking normal.

I also don't want to be forced to play at a minor disadvantage because other people will be playing at 140+ FOV while I want my game to look normal.

67 158
  • 25 Sep '17
 Flippy

Are you saying that people who use binds have an advantage over people who use directional? That makes no sense at all.The attacks are all the same.

67 158
  • 24 Sep '17
 Flippy

Thank you for your input Havoc.

67 158
  • 24 Sep '17
 Flippy

The tournaments will ofc be rigged for Tempest, right?

67 158
  • 24 Sep '17
 Flippy

@TheShade said:

@Flippy said:

@TheShade said:
This is not a problem if you use binds.

What? It doesn't matter if you use a bind, you still can't chamber them unless you're literally crouching and looking all the way left and to the ground, which is completely ridiculous.

Yeah... no, you're wrong. Any attack is possible to chamber, even if aimed at the toes or do not crouch, if you use binds. There are no problems with chambering with binds, only if you use directional. The hard part is reading the animation when your opponent is looking down and that is why we need newer animations. I have 0 complaints about chambering in itself, I just want to be able to chamber a morph with another morph.

I don't understand what you're talking about, what I said is correct.

67 158
  • 23 Sep '17
 Flippy

@BEACHES said:

@Flippy said:

@BEACHES said:

@Flippy said:
Have you ever played any fighting games? Or an RTS? Mordhau is bare bones compared to the shit you have to know to play a game like Street Fighter or Starcraft at a decent level. If you think Mordhau isn't skill-based, there are plenty of very good players on the forums who'd be happy to destroy you for a few minutes.

Yeah, I played SC2 semi-competitively and this game is a cakewalk compared to the shit I had to do in SC2 to even touch masters league. When I finished an intense game of SC2 I felt drained mentally, I maybe get that feeling after 4 hours of this?

Mmmm I just downloaded SC2 last night but I won't be home to play it until tomorrow. I'm not looking to play competitively, but I do enjoy being decent at the games I play. Any tips?

  1. SCOUT SCOUT SCOUT often. Send a worker into your opponents base to see if he is rushing. That way you can develop a counter-strat.

  2. Learn the econ game and understand the macro mechanics. Never stop making workers and understand when to expand. If your opponent isn't rushing early, don't be afraid to throw down that second nexus/cmd center/hive early. You'll gain the economy advantage early and just be able to bulldoze him at the 10-12 min mark.

  3. Read the proper starting build order for your race of choice. If you have the start of the game mapped out to a T you'll beat most bronze/silver players since you'll just be more efficient early game and be able to tech/expand properly. You can use this to 1-base rush your way out of bronze/silver but I wouldn't really recommend that.

TL;DR, it's all about the econ game and scouting. If you have a good economy, and you know at all times what your opponent is planning, you'll always be able to adjust properly especially at lower level where the margin of error is huge.

Thanks for the tips. Wanna hop in Discord some time and hold my hand through a couple of games? I've watched a bunch of guides but most of them repeat the same basic aphorisms instead of actually showing you how to do what they're talking about.

67 158
  • 23 Sep '17
 Flippy

@TheShade said:
This is not a problem if you use binds.

What? It doesn't matter if you use a bind, you still can't chamber them unless you're literally crouching and looking all the way left and to the ground, which is completely ridiculous.