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@afiNity
Well, ya gotta remember you don't have to successfully chamber an attack to counter feints, you just need to try to chamber.
Myself and other Tempest nerds also think it acts wonky at times, but it could very easily be just because we're bad. I'll try to get some footage when I get home later today.
Oh my god Jax, they buffed matrixing. This is very exciting. We must train harder.
You're ignoring the people commenting in your own thread who disagree with you. Instead of countering their points and arguments, you're just continuing to repeat yourself. Take a step back and think for a second. If so many people disagree with you, maybe they have a point.
So you're just gonna willfully ignore a page of people telling you you're wrong, got it.
Parrying drags is easy, drags are fine. Just wait to parry until the release is about to hit you, it's really not hard.
Are you saying that people who use binds have an advantage over people who use directional? That makes no sense at all.The attacks are all the same.
Thank you for your input Havoc.
I don't understand what you're talking about, what I said is correct.
What? It doesn't matter if you use a bind, you still can't chamber them unless you're literally crouching and looking all the way left and to the ground, which is completely ridiculous.
Cool, glad to see this brought up. It's definitely an issue that needs to be resolved. If I get home later today I'll make a video that showcases the problem.
I was gonna reply but Crushed pretty much summed up everything I had on my mind. GG
Same, I really enjoy it. The only times I've ever had a "huh?" moment were in frantic teamfights and I was swinging my mouse all over the screen. In those cases I probably just moved my mouse in the wrong direction.
Havoc, literally everything you wrote can be shut down with "It's an alpha," and "Git gud."
That's not even me saying git gud to be sarcastic or insulting, it's just the truth. Even the best Chivalry players aren't very great at the game yet, it has been out for less than a week ffs. The only two things you said I can somewhat agree with are parries maybe being too easy and some of the windup animations looking really wonky and being hard to read. The second one is absolutely true and I'm sure the devs are gonna work on the animations and improve them.
The rest of your post consists of "Wah this is too hard I've played the game for 20 hours and I can't deal with it pls nerf."
As someone who played Slasher, Mordhau is just a flat improvement. I don't see how you could possibly convince yourself that Slasher was better in any way.
If you think drags are a problem you may as well uninstall the game, they're not going anywhere.
How often does this happen to you? Because I've seen it literally only once in 30-ish hours. Reverses are a non-issue.
Realism != good gameplay. No one wants to have to judge where and when they hit an enemy with every weapon in the game. It would just be boring and frustrating. It's fine how it is.
Gotta agree with this. It's the same for just about every weapon; riposte upswings are disgusting. Not sure what to do about it though.
We've been playing with him for long we don't even notice when we say silly stuff like this.