Mordhau
 UnderPepeGrillosControlΦ
Knight
  • Likes received 51
  • Date joined 1 May '17
  • Last seen 17 Jun

Private Message

Knight 39 51

When you hit with any weapon (included ranged weapons) a horseman charging against you or randomly moving, the damage he received is the same as if he was stopped. Should not you add speed variables to the damage? Like in mount and blade.

Knight 39 51

Do not complain about the shield, because a shield warrior should (but actually can not):

  • Attack with a shield hit.
  • Force fall back an enemy or allies (shield push)
  • Attack with the primary weapon having the shield up.
  • Use fists when carrying a shield.
  • Do not drop shields like KiteShield when stamina is low (see image, htf can anyone drop it like a pop corn?)
  • Shield breaking instead of shield dropping.

The shields have been used by many formations throughout history. They were super effective against long weapons and projectiles, especially the shield and spear. Many kingdoms, empires, clans ... (not to say almost all) have used that combination.

So, those who can not defeat a shield have two options:

  1. Go in formation with other warriors and make combat tactics.
  2. Practice and break the defense. It's easy to kill a novice shield man in less than 10 seconds.

2019-05-14 11_18_52-More on medieval 'Norman' kite shields - YouTube - Opera.png

Knight 39 51

3rd person release camera sucks!

Knight 39 51

@vanguard said:

@UnderPepeGrillosControlΦ said:
Well a lot of people said it.

A lot of people do not like Chivalry.

A lot of people expected somehitng better than Chivalry, not a remastered edition with better movements, adding morphs and some new weapons.

What about all the features that are to come like horses and shit? Isn't it a bit to early for you to say this?

This game was made for Chivalry competitive players and a lot of people did not know only watching kickstarter webpage.

At this moment I understand that it appeals more to chiv veterans indeed. But see my previous point.

A lot of people said it at forums and all the competitive players (most active at forum) just insult them, and devs only says that they are not going to change anything from the base (combat system, morphs, feints, etc).

Why would they change the base of the system in the first place?

People are blunt on the internet tbh don't be so sensitive. If you are clueless on the game Mechanics and why things are the way they are, and still you make suggestions about changing the whole combat, people will throw shit at your face, it's nothing but the expected.

Go to Arma 3 forums, ask for call of duty mechanics and see the results lmao.

There are plenty of good suggestions though, and people do recognize them tbh you gotta be fair as well man, it's not all hate.

And, like me, a lot of people is done playing Mordhau.

Maybe you shouldn't play the alpha or beta, but I do believe that the final product is going to please you more imho.

===================================

Do not compare Arma3 (I am still playing Arma) with CallOfDuty.

Arma3 is a simulator and CallOfDuty no. Arma3 is the best strategic simulator shoting game that offers more than 50 (including mods) gamemodes with 180 players per server in a 270km2 open world terrain.

In the medieval context I can compare Arma3 with KingdomCome, and Mordhau and Chivalry (even with horses) will be like CallOfDuty.
Comparing Chivalry and Mordhau is like compare Fifa14 vs Fifa17: Better graphics, new movements, and some improvements but the game base is the same.

And as you said: "At this moment I understand that it appeals more to chiv veterans indeed". Maybe when it does not look like chivalry I will play. I will check the updates but it has to change a lot.

And I think I'm not the only one who thinks like that, but maybe the people is tired of saying it and not even enter the forum, like me, almost a month without login.

What you do not understand is that is that we (at least me and my more than 30 friends who bought the game) thought that Mordhau would not be what it is.

Copied from Kickstarter Mordhau website:

  • BELIEVABLE FIGHTS. A game where fights look believable, Mordhau strikes a balance between gameplay and realism. Ballerinas and circus performers are replaced by carefully designed combat mechanics. We are confident that our system solves most of the common problems of this genre, and is also heaps of fun.
    --> Drags are realist? Timing block is realist? Blocking a maul with a dagger is realist?
  • Mordhau is being developed by Triternion. We're a young, 10-person international team driven by our passion for melee games and the medieval era. We've accumulated thousands of hours of playtime in awesome titles such as Chivalry, Mount & Blade, War of the Roses, the Jedi Knight series, and many others, too. Having been part of the community as players as well as content creators, we feel we’re in a unique position to use this experience to refine and further evolve the melee genre.
    --> What have Mordhau from Mount&Blade, WarOfTheRoses and many others... ¿Horses? But the combat system is Chivalry.

Like I said, my +30 friends playing Mordhau are done. And I think we are not the only one who think like this.

Knight 39 51

Well a lot of people said it.

A lot of people do not like Chivalry.

A lot of people expected somehitng better than Chivalry, not a remastered edition with better movements, adding morphs and some new weapons.

This game was made for Chivalry competitive players and a lot of people did not know only watching kickstarter webpage.

A lot of people said it at forums and all the competitive players (most active at forum) just insult them, and devs only says that they are not going to change anything from the base (combat system, morphs, feints, etc).

And, like me, a lot of people is done playing Mordhau.

Knight 39 51

All your arguments are keep Chivalry alive. But the arguments are to make competitive players better.

I am not able to read feints and drags, so I use a shield. In Chivalry works but not here. I need to wat 2 seconds between shield blocks, so worse than Chivalry.
I can not see the moment to see the archers in action... Usually in Chivalry that kind of players empty the server.

Knight 39 51

@Ƭheodore said:

@UnderPepeGrillosControlΦ said:
Let me explain to you that not everyone has perfect English and we are not English speakers. We depend on an online translator. So we can not be searching in the forum and translating post by post.

We have the same right to post what we want that anybody, like the rest you have the right to refute it and to say that we make a search, or just post the link to the duplicated post.

There are people who only seek conflict and are rude. If I'm honest those things do not usually affect people like me.
I am only disappointed that you are not able to be more understanding and kind.

It's just that it's been suggested well over 20 times probably on these forums. Everybody is kind of tired of hearing about it at this point.

To respond to your idea, it won't make drags look better and it won't make drags go away. People will still drag to avoid your parries even if they do less damage, because doing 5 damage to somebody's foot is better than handing over initiative in a duel.

Then, for the next time, they should tell that it is possible duplicated and link the post instead of complaining.

Knight 39 51

Let me explain to you that not everyone has perfect English and we are not English speakers. We depend on an online translator. So we can not be searching in the forum and translating post by post.

We have the same right to post what we want that anybody, like the rest you have the right to refute it and to say that we make a search, or just post the link to the duplicated post.

There are people who only seek conflict and are rude. If I'm honest those things do not usually affect people like me.
I am only disappointed that you are not able to be more understanding and kind.

Knight 39 51

@Sir Zombie said:
I repeat my statement. "Realistic" damage isn't new at all.

Not everyone understands what's going on in someone's head, that's why we use words, so would you be kind enough to invest more time in your comment please?

Knight 39 51

@UnderPepeGrillosControlΦ said:
[...]
SUGGESTION: Add the speed variable of the weapon (and body maybe) to the damage done. So if someone makes a drag that goes to 0.1 meters / second it can not do the same damage as with another at 20 meters / second.

@Sir Zombie said:
You aren't even suggesting anything new. The drag in the first vid is as obvious as it can be and it even fails in the second vid.

Could you read before write please? Thank you.

PD: And I can not see it obvious. I can not see obvious how a knight is fighting in slowmotion and I am an idiot who needs time between block and another block. And... Oh, that hit in slowmotion hurts a lot!

Knight 39 51

Just read a post (do not remember wich one) with those videos
1 - https://clips.twitch.tv/PrettiestGorgeousHerbsPartyTime
2 - https://clips.twitch.tv/ShortBrainyGoblinPupper

They are not easy to read (only can retired grandparents of Chivalry, so more Chiv2.0) and are super ugly. So, as much as it hurts to read it, I want to re-suggest a feature of Mount & Blade.

Video 1: The enemy's drag is unreal and slow. It seems like he's doing a medieval art show, or teaching his students self-defense or something like that, so it's NOT REAL and UGLY.

SUGGESTION: Add the speed variable of the weapon (and body maybe) to the damage done. So if someone makes a drag that goes to 0.1 meters / second it can not do the same damage as with another at 20 meters / second.

Knight 39 51

@UnderPepeGrillosControlΦ said:

@D.Sofren said:
I've been looking over a few topics about feints and how they add a dynamic to combat, or how they're overpowered, or how they make the game anti-climactic. Some of it is opinion, some of it is true. What I've learned through my testing so far is that feints aren't actually the problem, and they're not the thing we should be complaining about. It's the...

Agree. This is a good idea to test.

I will suggest dropping stamina when you block a bigger weapon. And like in mount and blade, some weapons can not block other weapons. So with a dagger you can not block a maul, but yes another dagger.

@Kingindian said:
CAN PEOPLE START USING SOME SHIT GAMES AS EXAMPLES?
Show me the argument instead... Showing me that this game had this, and this game had that means nothing.

Show me context, reason for it isntead of "this game had it" and then being done with the argument.. FFS

Because it is unrealistic that you can block a maul with a dagger. I explained it.
And the post creator argumented it too.
So read before please, and try not use bad language or upper case, please and thank you.

Knight 39 51

@D.Sofren said:
I've been looking over a few topics about feints and how they add a dynamic to combat, or how they're overpowered, or how they make the game anti-climactic. Some of it is opinion, some of it is true. What I've learned through my testing so far is that feints aren't actually the problem, and they're not the thing we should be complaining about. It's the...

Agree. This is a good idea to test.

I will suggest dropping stamina when you block a bigger weapon. And like in mount and blade, some weapons can not block other weapons. So with a dagger you can not block a maul, but yes another dagger.

Knight 39 51

@cheesehead said:
response/opinion piece/rant
Although I agree there are a lot of aspects similar to Chivalry, it is at the same time very difficult to make a similar title in the melee genre with the same first-person melee theme without them looking similar. I honestly find the combat to feel like a good breaking point ...

Thank you. This is the kind of discussion I was waitting.
I agree with you on almost everything, and you have encouraged me to continue testing it.

See you on the battlefield, soldier :)

Knight 39 51

@LιиgLιиg said:
Not sure if somebody else said this already, but have you tried playing using a shield? It will allow you to have the hold-able directional blocking you want, and may help mitigate the effectiveness of feints and morphs against you. I've seen some players successfully using it in combination with the warhammer or bastard sword so far.

I know, but it is easy to beat a shield :)

Knight 39 51

@BEACHES said:

@UnderPepeGrillosControlΦ said:

@UnderPepeGrillosControlΦ said:

The game is supposed to be a "fixed" version of Chivalry. I'm not sure it will be that yet, but it's in a very good place for an Alpha.

Sorry but I can not find this at the kickstarter web where I bought it.

Where did you read this, please?

Before this, the developers worked on a chiv mod that fixed alot of the imbalances that Torn Banner refused to fix. The entire comp scene used this mod. Since TB is refusing to make Chiv 2, or fix anything about Chiv, I'm pretty sure that's what spurred on this project.

The majority of people supporting this are former chiv players, who also think they can do what TB did, just better.

So this is what you think about Mordhau. Not me, I did not have any notice about this because I did not know the existence of the mod you are talking about.

So this is not a "fixed version of Chivalry" because of it is not explained at Kickstarter web page. They talked about they have played whole of medieval games. It made me think a mix of ALL medieval games. :)

Knight 39 51

@UnderPepeGrillosControlΦ said:

The game is supposed to be a "fixed" version of Chivalry. I'm not sure it will be that yet, but it's in a very good place for an Alpha.

Sorry but I can not find this at the kickstarter web where I bought it.

Where did you read this, please?

Knight 39 51

@afiNity said:
The 240 system is also not very intuitive to me. I hope they will add the alternative system based on wasd keys at some point as promised. I keep pressing movement keys when I want to swing the sword in a certain direction. That's 10 years of Jedi Knight in my blood, dunno if I will ever get rid of that habit.

Yes, they should add the option :)

Knight 39 51

The game is supposed to be a "fixed" version of Chivalry. I'm not sure it will be that yet, but it's in a very good place for an Alpha.

Sorry but I can not find this at the kickstarter web where I bought it.

Knight 39 51

@Astonop said:

@UnderPepeGrillosControlΦ said:

@Runagate said:
I apologize for calling you names. My point still stands though: Mordhau is in an early alpha version. It hasn't even been out for a month. It's an incredibly well made alpha by today's standards for sure, but still not nearly a finished game. As such very few things are set in stone.

I am agree with you.
I really like the game, but it's what I said before: Every time I duel everyone makes feints and morphs, so much as there is the wonderful characteristic of the sword clash is very unlikely to see it, and it is a shame because it is beautiful.

The developers have made it pretty clear over posts and I even believe on the title screen of the game that the Alpha is on no way meant to be used to show the full potential of the game nor for balancing it. There is an EXTREMELY solid chance that during the Beta all the qualms that people have with the combat that are widespread among the community will be resolved, such as the certain lack of clashes. Many people, mostly in the games chat itself, have shown the desire for clash rate to rise along with fixing of parry windows and slightly easier morphs.

Think of the Alpha as a tech demo that is being constantly changed with experimental features. Since Alpha release we have already had some pretty major changes, off the top of my head being the change from the old direction-then-click style to the more M&B focused combat style, a flat health recovery upon killing an enemy and constant changes of how damage works with certain armours and parts of the body.

All I can really say is wait. If you really don't like it right now and somehow these small gripes are putting you off enjoying the game, then play the games you enjoy and come back in the Beta to see what's what.

I know what an Alpha is. I like to support alpha games and developers because they always bring something new and different like Hellion, ProjectZomboid, SpaceEngineers, Blackwake, Chivalry, DayZ, Rust, StrandedDeep, TheForest, GangBeasts, Squad and a very long etc.
I know there will be perks and the combat will be balanced.

Well I can not discuss you what you said. Maybe what I do not like is that people are so competitive that they do not want to enjoy the game or look for errors, but to be the first in the table.
The same thing I said before: Duel = feint + morph spam. Maybe I will wait for the beta.