Mordhau
 UnderPepeGrillosControlΦ
Knight
  • Likes received 51
  • Date joined 1 May '17
  • Last seen 17 Jun '19

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Knight 39 51

@cheesehead said:
response/opinion piece/rant
Although I agree there are a lot of aspects similar to Chivalry, it is at the same time very difficult to make a similar title in the melee genre with the same first-person melee theme without them looking similar. I honestly find the combat to feel like a good breaking point ...

Thank you. This is the kind of discussion I was waitting.
I agree with you on almost everything, and you have encouraged me to continue testing it.

See you on the battlefield, soldier :)

Knight 39 51

@LιиgLιиg said:
Not sure if somebody else said this already, but have you tried playing using a shield? It will allow you to have the hold-able directional blocking you want, and may help mitigate the effectiveness of feints and morphs against you. I've seen some players successfully using it in combination with the warhammer or bastard sword so far.

I know, but it is easy to beat a shield :)

Knight 39 51

@BEACHES said:

@UnderPepeGrillosControlΦ said:

@UnderPepeGrillosControlΦ said:

The game is supposed to be a "fixed" version of Chivalry. I'm not sure it will be that yet, but it's in a very good place for an Alpha.

Sorry but I can not find this at the kickstarter web where I bought it.

Where did you read this, please?

Before this, the developers worked on a chiv mod that fixed alot of the imbalances that Torn Banner refused to fix. The entire comp scene used this mod. Since TB is refusing to make Chiv 2, or fix anything about Chiv, I'm pretty sure that's what spurred on this project.

The majority of people supporting this are former chiv players, who also think they can do what TB did, just better.

So this is what you think about Mordhau. Not me, I did not have any notice about this because I did not know the existence of the mod you are talking about.

So this is not a "fixed version of Chivalry" because of it is not explained at Kickstarter web page. They talked about they have played whole of medieval games. It made me think a mix of ALL medieval games. :)

Knight 39 51

@UnderPepeGrillosControlΦ said:

The game is supposed to be a "fixed" version of Chivalry. I'm not sure it will be that yet, but it's in a very good place for an Alpha.

Sorry but I can not find this at the kickstarter web where I bought it.

Where did you read this, please?

Knight 39 51

@afiNity said:
The 240 system is also not very intuitive to me. I hope they will add the alternative system based on wasd keys at some point as promised. I keep pressing movement keys when I want to swing the sword in a certain direction. That's 10 years of Jedi Knight in my blood, dunno if I will ever get rid of that habit.

Yes, they should add the option :)

Knight 39 51

The game is supposed to be a "fixed" version of Chivalry. I'm not sure it will be that yet, but it's in a very good place for an Alpha.

Sorry but I can not find this at the kickstarter web where I bought it.

Knight 39 51

@Astonop said:

@UnderPepeGrillosControlΦ said:

@Runagate said:
I apologize for calling you names. My point still stands though: Mordhau is in an early alpha version. It hasn't even been out for a month. It's an incredibly well made alpha by today's standards for sure, but still not nearly a finished game. As such very few things are set in stone.

I am agree with you.
I really like the game, but it's what I said before: Every time I duel everyone makes feints and morphs, so much as there is the wonderful characteristic of the sword clash is very unlikely to see it, and it is a shame because it is beautiful.

The developers have made it pretty clear over posts and I even believe on the title screen of the game that the Alpha is on no way meant to be used to show the full potential of the game nor for balancing it. There is an EXTREMELY solid chance that during the Beta all the qualms that people have with the combat that are widespread among the community will be resolved, such as the certain lack of clashes. Many people, mostly in the games chat itself, have shown the desire for clash rate to rise along with fixing of parry windows and slightly easier morphs.

Think of the Alpha as a tech demo that is being constantly changed with experimental features. Since Alpha release we have already had some pretty major changes, off the top of my head being the change from the old direction-then-click style to the more M&B focused combat style, a flat health recovery upon killing an enemy and constant changes of how damage works with certain armours and parts of the body.

All I can really say is wait. If you really don't like it right now and somehow these small gripes are putting you off enjoying the game, then play the games you enjoy and come back in the Beta to see what's what.

I know what an Alpha is. I like to support alpha games and developers because they always bring something new and different like Hellion, ProjectZomboid, SpaceEngineers, Blackwake, Chivalry, DayZ, Rust, StrandedDeep, TheForest, GangBeasts, Squad and a very long etc.
I know there will be perks and the combat will be balanced.

Well I can not discuss you what you said. Maybe what I do not like is that people are so competitive that they do not want to enjoy the game or look for errors, but to be the first in the table.
The same thing I said before: Duel = feint + morph spam. Maybe I will wait for the beta.

Knight 39 51

@Runagate said:
I apologize for calling you names. My point still stands though: Mordhau is in an early alpha version. It hasn't even been out for a month. It's an incredibly well made alpha by today's standards for sure, but still not nearly a finished game. As such very few things are set in stone.

I am agree with you.
I really like the game, but it's what I said before: Every time I duel everyone makes feints and morphs, so much as there is the wonderful characteristic of the sword clash is very unlikely to see it, and it is a shame because it is beautiful.

Knight 39 51

@Runagate said:
Mordhau now is also an unfinished alpha you mong. It also has none of the bullshit exploits of Chivalry.

Also chambering is a thing.

I have not insulted anyone, I have only given my opinion.
You have lost your reason for insulting.

Please and thank you.

Knight 39 51

@λdambomb said:
Mordhau has never promised to be anything more than chivalry on steroids. That's what the chivalry veterans wanted and that's what the devs are. Timed blocks are more fun (and more realistic to be honest because they are parries not blocks) and more skillful. Mount and Blade\kingdom come\chivalry were never meant to be competitive on the level mordhau is aspiring to be. The combat needs to be solid and skillful. Easy to learn, hard to master. No gimmicky shit like breaking shields and held swings.

I understand and respect your opinion :)

Knight 39 51
  • Keep your attack ready from wherever you want, directional atack (Mount&Blade, KingdomCome, OfKingsAndMen).

Directional is in and better than ever. Holding your attack is weird and would ruin combat.

Yes and no. Both are good.

  • Block from wherever you want when you want with no recovery time (Mount&Blade, KingdomCome, OfKingsAndMen).

You don't want mistakes to be punishable?

Belive me, you can make a LOT of mistakes because is a DIRECTIONAL block.

  • Breacking shields (Mount&Blade, KingdomCome, OfKingsAndMen).

You can lose your shield already.

Lose, not break. I saw people running to get the shield back.


I know Mordhau has the other features and I love them. But what I am trying to say is that I see the same Chivalry combat, and I do not see the same combat in the other 3 games.

Mordhau now is a feint and morph simulator.

Knight 39 51

So this is just an opinion:

I have bought the game because of the kickstarter video, just because of the words that a creator says in the kickstarter video:

"...international team, driven by a pasionate for melee games in the medieval era. We acumulated thousands of hours of playtime in similar titles, and we are using this experience..."

I have played those titles:

  • Mount & Blade +- 2600
  • Chivlary +-1950
  • Kingdom Come +- 140
  • Of Kings and Men +-200

So in my opinion, Mordhau is just Chivalry with 2 new features: Morphs and clashing swords. Not new at all, the other 3 games methioned before have it.
First days of my experience was good. Nowadays people only use feints and morphs. There is no fun and beauty in a fight anymore.
I like feints, I really like, but if there are feints I need to be able to respond, like in Mount and Blade, Kingdom Come and Of Kings and Men with directional blocking.
I like tons of features of those 3 games, like:

  • Keep your attack ready from wherever you want, directional atack (Mount&Blade, KingdomCome, OfKingsAndMen).
  • Block from wherever you want when you want with no recovery time (Mount&Blade, KingdomCome, OfKingsAndMen).
  • Weapon clashing (Mount&Blade, KingdomCome, OfKingsAndMen).
  • Breacking shields (Mount&Blade, KingdomCome, OfKingsAndMen).
  • Horse fight (Mount&Blade, KingdomCome, OfKingsAndMen-Development).
  • If they hit you at high speed you fall off the horse (Mount&Blade).
  • Ship fight (Mount&Blade).

So Chivalry allways had the simplest fight, and Mordhau is following the same way.

"...international team, driven by a pasionate for melee games in the medieval era. We acumulated thousands of hours of playtime in similar titles, and we are using this experience...", so I thought this game will be different. Disappointed :(