Mordhau
 Tim_Fragmagnet
Knight
  • Likes received 3152
  • Date joined 15 Feb '16
  • Last seen 14 Sep

Private Message

Knight 1382 3152

if anything, the voice and emote options should be in 4 option lists

it's a simple process to go from standard wasd position to having your thumb on X or C and your 4 fingers on 1234

5 option lists works well however, as you just move your pointer over to hit 5.

Knight 1382 3152
Knight 1382 3152

Virgin everything vs Chad P U G I L I S T

pugilist.png

If more boxing perks get added, I'll fucking do it.

I'll main fists.

Knight 1382 3152

I improved the dolph lundgren loadout

dl.png

Knight 1382 3152

thomp.png

I swear, every time I fucking post this shit, it gets bigger.
Knight 1382 3152

Carving knife never flinches.

My guess is that they messed with the duration of the window during a riposte during which you can't be flinched.

Knight 1382 3152

why is there so much more hit trading than before, what did you chaaaaaaaaaaaaaaaaaaaaange

Knight 1382 3152

The only real loadout

dl.png

Knight 1382 3152

The truest god player is one that gets 40 kills during a match with no armor, only using fists, with the brawler and dodge perk.

Maximum mobility, the inability to parry. Dodge or die.

I only got 38 doing this tho so I'm fucking trash. The 1v4 was nice however. As was the kill against charging cavalry.

Knight 1382 3152
Knight 1382 3152

surcoat where rEeEeEeEeEeEeEe

Knight 1382 3152

needing bloodlust to get 80 kills

Knight 1382 3152

Imagine calling yourself a clan in 2019.

I will verify though, they have been around for a while.

And while even the chivalry veterans are still smooshing all that mordhau mechanic mumbo jumbo into their brains, if you are actually looking for people to teach you and you're up for a bit of guided learning, they should do fine.

Much better than the "T H I S IS THE TOP TIER META OF 2019 MORDHAU in TEN MINUTES AND TWELVE SECONDS GUYS" youtube videos by people who have played mordhau for 3 hours and chivalry never.

Still tho, K.I.L.A., Kids I Laugh At, BOOM GOTEEEEEm

Knight 1382 3152

@✵ Legate Lanius ✵ said:

@Tim_Fragmagnet said:
Also gold SHOULD to be calculated as (score/10)+25 bonus for each objective under your team's control at the end of the game +25 for each contextual objective you participate in at least 25% of, like breaking things, or freeing peasants + 100 gold if you win.

I don't know, sometimes even with top score I don't get the same reward as if I was less on the frontline and using more of a support character (XP wise at least). It just feels random imo.

I was saying that it SHOULD be calculated that way, not that it IS. I have no idea how it's calculated right now.

Knight 1382 3152

52/9

Try 79/3

Also gold SHOULD to be calculated as (score/10)+25 bonus for each objective under your team's control at the end of the game +25 for each contextual objective you participate in at least 25% of, like breaking things, or freeing peasants + 100 gold if you win.

Knight 1382 3152

small scale frontline

absolutely garbage

Knight 1382 3152

I'll clarify

I'm not saying that there aren't things to change and balance, because there absolutely are.

I'm saying that following the trend of the masses going "nerf this" "nerf that" is how you get bland uninteresting garbage.

Mordhau is already really really close to having an extremely uninteresting stalemate of a combat system in the first place, we don't need specific weapons to be dicked into the ground simply because "my 3 hours of gameplay is enough to say that this is unfair"

Knight 1382 3152
Knight 1382 3152

@wierHL said:
I think Tim was talking about just spears there

I was talking about full stop.

Balancing your game around the unwashed masses creates awful gameplay in your game, no matter what game it is.

Knight 1382 3152

hm yes, tweak the game balance around players who don't know how to play instead of providing more interactive content to teach the players about the game.

S E E M S L I K E A G O O D I D E A

it's not

Advanced tutorial where.
With no phase skipping.
And requiring the players to completely understand each phase. EG, kick shields when they're moving towards you, but don't do that while they're backing away.