• Likes received 3152
  • Date joined 15 Feb '16
  • Last seen 14 Sep

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Knight 1382 3152

lol when you think war axe needs a buff.

not only does it lop heads off left and right like an absolute monster.

If you want to do destruction objectives, if you have the wrecker perk selected, war axe destroys them faster than any other loadout ever could.

Those carts on red side of grad frontline?

12 hits per cart instead of the 40-84 hits it takes other weapons.

That's all it takes.

Knight 1382 3152

@BudSpencer_vs_TheHound said:
Fists and no armor do not cost 11 points, but the longbow does.


Knight 1382 3152

@narwic said:
Top tier bait.

I don't know what you mean by bait.

This is completely genuine

Armor and weapons are unbalanced and unfair crutches used by the less skilled players.


Knight 1382 3152

I can't even parry with fists. This is bullshit and unfair.

Even in a fantasy context, you don't parry by absorbing the energy of the weapon, you parry by redirecting the weapon, which you can then quickly counter attack off of, known as a riposte.

Also I can't even grab enemy weapons to prevent their use. Why are you guys such fucking weapon elitists.

Also many weapons 1 hit unarmored players? How is this even fair?

You say this is a skill based game, yet you punish players for using the most skill based build the game has to offer.

Looks like Mordhau really wash just a cashgrab after all.

Knight 1382 3152
Knight 1382 3152

the devs are aware and are working on it, you can also use the disconnect command in the main menu as a workaround.

Knight 1382 3152

@Corsario said:
I would try to be less arrogant over this. We all want armour accuracy and not to antagonize the devs...


@crushed said:

We all appreciate the work the devs are putting in, they know that.

They also know this community, as they were born from it.

Also it's less about armor accuracy, and more about armor actually looking good. The heavy tier "tabard" does not. A new or reworked asset that brings it in line with the "draped cuirass", puts it in the medium category, and may as well make it look like an actual surcoat, would be vastly better. The "tabard" is an art asset that has been jabbed at quite a lot for quite a while.

And don't get me started on the "Chainmail tabard".

Knight 1382 3152

hey mom.png

continues to look like fucking garbage





Knight 1382 3152

The devs are aware of the problems that some servers still have.

These packet loss issues appear to be related to specific servers.

Knight 1382 3152



all of bodkin's loadouts are EXTRA virgin

Knight 1382 3152
Knight 1382 3152

It's vertical FOV.

101 vertical FOV on a 16:9 monitor is 130 horizontal FOV.

Knight 1382 3152

literally never

the panini projection is a cool trick

but it has a HUGE flaw.

Look at the floor.

It swaps distortion at angles for distortion up close.

Something that would be a large detriment in mordhau where pretty much all of your combat happens up close.

Knight 1382 3152

@Feng said:
Spear still has more reach and speed tho.

Spear has LITERALLY the same speed as halberd alt. and less than 6 inches of extra reach. It's not an amount of length you're consistently able to use reliably within a game. It's something that happens and you go "hehe see this weapon IS longer" and nothing else.


Combine this with the fact that the halberd has dummy thicc swings that destroy planets, and the fact that it is literally only 1 point more.

Why the fuck would you ever pick the spear.

Knight 1382 3152

@Bearc6974699adf64e29 said:
Wait so they used to have it but then took it away?

No, he's just baiting.

Knight 1382 3152

If the halberd gets a buff, so should the 10pt spear.

Currently, the halberd stabs in both grips do more damage than the spear's stab. While also being exactly the same speed.

The alt grip halberd stab is only 15cm shorter than the spear's stab.

While the halberd also has big boy damage around the world draggable tactical nuke swings.

If the halberd is buffed, there's even less reason to take the actual spear.

If the halberd is brought down in point cost, there would be no reason to take the spear instead of it, other than the people who actually think they can reliabily utilize the 15 extra cm of reach.

And before you go "but the spear has the short grip mode".

Yeah, but we don't take long pole-arms to use the short fucking grip.

If you take the 10pt spear, and the first fucking thing you do when you spawn, is switch it to the short grip.

Just use the F O U R point short spear instead.

Swap the halberd's alt grip with the spear's stupid alt grip. Raise its point cost to 12. It has a faster shorter scarier grip, but you can't take bloodlust now.

Remove the spear's alt grip, give it a throw, reduce its points to 8. You can now take a backup weapon with the spear and still have some armor, while you lose the ability to spam the shit out of stabs (something people hate a lot).

"oh but people using spears with heavy armor would be toxic and stupidly unbalanced"

You mean like the full heavy armor people riding around on cavalry at mach 6 getting free instakills on everyone?

Or the heavy armor people that don't take weapons in their loadout and just pick shit up off the ground? Including spears?

It's funny because if you take heavier armor with a spear, you're slower, and thus the footwork that is REQUIRED for using the spear properly? Yeah that's harder or just straight impossible now because of how slow you are.

Knight 1382 3152

In the stats page in the menu, it does not even show deaths, and TBH, it's better that it doesn't.

Global K:D as a whole is a flawed metric of player skill, and not just from a "playing the objective so I die a lot" viewpoint.

Lets say a new player starts playing the game, if their deaths are tracked from the beginning of their time playing the game, it tracks the deaths from the time they are still new to the game and probably aren't as skilled as they could be.

Fast forward a few months and they're much better at the game, they open up their stats and see their K:D permanently scarred by their early gameplay in the game.

This metric often touted as one that "shows how good you are", is rendered pointless by the fact that it is an all time thing.

In truth, if you want to use K:D as a metric, it can only really be done on a per match basis. And even then, it needs to be cross referenced with the overall acquired score and general gameplay style during the match.

In short, will K:D become a thing on the stats page? I don't fucking know.

My personal opinion on the matter however? It's not really needed.

Knight 1382 3152

zombie mode

get that trash tier normie garbage away from here

we here at mordhau international would only accept a plague mode.

Knight 1382 3152

big benis

Knight 1382 3152

I'll sum this up for you

marathon, literally never, not when it's applicable to every weapon
high supply, no, go find another ammo box or stop spamming shit
guillotine, lol no
stockpiler, again, just go find a box
stable boy, why waste points on this when 9/10 times you're going to just get blasted by the lance instead anyway
achilles, fuck no
lightfoot: despite how stupid bear traps are, having a perk to just 100% counter them is also stupid
you thought, would literally be pointless as your killfeed wouldn't show up, nor would the points from killing you, you'd just get stabbed while on the ground
quick hands, press 2
poor shot, no
carpenter, fucking jesus christ god no
sprinter, serves no purpose other than to be annoying
beastmaster, no
glass cannon, fucking no
canadian, waste of points just press the buttons
berserker, fucking no, we have enough lmb spam as it is
blind, ah yes, more useless players on the team
spy, no
shieldbash, no
vaudeville hook, or just hit them a lot

parkour, the only one here that could be alright/somewhatuseful/somewhat balanced