Mordhau
 Tim_Fragmagnet
Knight
  • Likes received 1933
  • Date joined 15 Feb '16
  • Last seen 23h

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Knight 1091 1933

@das said:
Even with devs as competent as Triternion

competent
Triternion

Knight 1091 1933

@Havoc said:
Idiots thought we had a third :^)

We had a third atomic bomb days away from completion when they surrendered.
It was going to be dropped on the 19th, but they surrendered on the 15th.

We planned to drop 12.

Knight 1091 1933

@Havoc said:
And that is why the japanese lost the war.

The japanese lost the war because they surrendered after we dropped 2 nukes on them.
A completely unrelatable series of events.

Knight 1091 1933

I prefer to get my points by ignoring the enemy team and then ramming my fucking body into the objective until either is destroyed.
At the end of the game when I am at the top of the scoreboard with the lowest number of kills and highest number of deaths. I get to say.
GG
EZ

Knight 1091 1933

This is all you need to do to the heavy tabard to make it an actual tabard. Just shorten it.
It's already open at the sides.

After this, you're free to make as many tabard variations for heavy as you want, on top of the hundreds of patterns they could have.

And that frees up the surcoat for medium so there's no "lookalike" making armor difficult to tell.

As such

Longer chainmail would also be appreciated

Knight 1091 1933

@Bodkin said:
On another note, why does the short spear do more damage than the actual spear? It can 2 shot medium unlike spear.

Because inconsistency is a key part of mordhau.

Knight 1091 1933

Again, it's less about getting more of them, and more about getting them properly created for the proper armor tiers.

The "tabards" we have right now aren't tabards, nor are they surcoats.
We don't have any in the first place.

Knight 1091 1933

More tabards


Another surcoat

Knight 1091 1933

There has been confusion as to the difference previously, even from myself sometimes. However these listed below are correct.

These are tabards
Shorter than knee length
Open at the sides, sometimes tied shut. Closed at the front.
Notice how they are generally worn with or over what would be considered heavy armor


These are surcoats
Shin length
Slit in the front and back for riding horses, and closed at the sides.
Notice how they are worn with or over what would be considered medium armor.


What we have right now are the heavy tabard and the chainmail tabard.

The heavy tabard is super thick and looks ugly and uncomfortable over plate armor and the longer you look at it the worse it looks.
Not to mention it's open at the sides, slit open at the front, but completely closed at the back.
It's not a tabard, it's not a surcoat. It's an ugly joke. Completely change, or remove it.

The chainmail tabard honestly just looks bad and isn't a tabard either. It's super thin widthwise across the body and has weird physics.
It's also literally just copied from world of warcraft and does not fit mordhau.
Change or remove it.

Heavy tier should have a tabard

Medium tier should have a surcoat

TLDR, REE UR ARMOR IS WRONG FIXIT

Knight 1091 1933
  • 1
  • 7 Dec '17
 Tim_Fragmagnet

mfw I was one of the first to get 300 hours months ago.

Knight 1091 1933
  • 24 Oct '17
 Tim_Fragmagnet

MS is milliseconds.

It's talking about frame latency, how long it takes for your computer to produce the next frame of video for your display to show.

Frame latency is considered a far better metric than FPS for measuring visual fidelity.

Knight 1091 1933
  • 1
  • 24 Oct '17
 Tim_Fragmagnet

For those wondering about an official spreadsheet.

I spoke with the devs about getting some sort of loadout encyclopedia in the game while I was compiling information for the masterthread.

The encyclopedia would contain values for every aspect of weapons and armor and would pull directly from the code of the game, meaning it would always be up to date and correct. (unless bugged)

Such a concept would render the weapon section of the masterthread mostly irrelevant and free up reading room for more detailed information. It would also make maintaining and improving the masterthread much easier.

If such a thing makes it into the game however... We'll have to wait and see.

For now, I'm pretty much waiting for beta to begin to compile mass statistics into the masterthread.
As well as a general information update for it.

Knight 1091 1933
  • 1
  • 13 Oct '17
 Tim_Fragmagnet

Something to note about attacks like stabs hitting you when they visually have not made contact yet.

2 things exacerbate that problem
High FOV
Pulling the camera position back past 0.

Combining both makes it extremely noticeable.

However I'm not sure that it is something that can be fixed easily. If at all.

Knight 1091 1933
  • 2 Oct '17
 Tim_Fragmagnet

@BurritoWarrior said:
fuck you

Of course you would want to, but I'm out of your league, you have no chance.

Knight 1091 1933
  • 1
  • 2 Oct '17
 Tim_Fragmagnet

@BurritoWarrior said:

Walks into a construction site
"WHY DON'T PEOPLE LIVE HERE???"

dddd.png

rrrrrrr.png

Knight 1091 1933
  • 2
  • 1 Oct '17
 Tim_Fragmagnet


2 spots you can crouch into to get some major camera clipping. Can also clip your entire head in.
0 camera distance



Knight 1091 1933
  • 1 Oct '17
 Tim_Fragmagnet

Red are just standard hit tracers,
Green are width tracers for when it may need to be more than just a flat line.
Blue is where the weapon is held, I'm not fully sure they actually mean however.

Knight 1091 1933
  • 29 Sep '17
 Tim_Fragmagnet

Neat little idea, make ragdolls have different physics weight based off of what armor they're wearing.

Knight 1091 1933
  • 1
  • 28 Sep '17
 Tim_Fragmagnet

@Smeelio said:
However I gotta ask, what makes you think the perk system is gonna come out soon/in the alpha? I woulda thought it'd be a beta or even launch thing (although I don't really know anything about game development)

The fact that they've said it's what they are working on right now.
And the fact that it's on the main menu of the alpha.

Also for education.
Alphas are generally for adding functions, systems, and features to a game. While making sure the game doesn't just immediately crash upon launch or delete things off your hard drive.

Betas are usually for optimizing, balancing, and fixing those things that were added in alpha. Generally by the time a traditional beta version of a game comes around, it's considered feature complete on the main fronts of the game. That isn't to say they can't add more features in the beta if they come up with them though. However by this time, the game usually has all of its planned functions implemented. Likely not perfectly, but they are implemented.

At any time during development, more gameplay content can be added, and usually is for testing purposes. Such as new weapons, maps, and gamemodes.