Mordhau
 Tim_Fragmagnet
Knight
  • Likes received 2039
  • Date joined 15 Feb '16
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Knight 1116 2039
Knight 1116 2039

BUT

Can you see why kids love the taste of cinnamon toast crunch?

Knight 1116 2039

reeeeeeeeeeeee.png

pls

Fix by stretching (bigger or smaller) 1 pixel to the left. Then shifting 1 pixel to the left.

Knight 1116 2039

@crushed said:
there will be some adjustments to the 1p stab recovery animations which will make it much more obvious that the stab ended.

yey

Knight 1116 2039

Bite my shiny metal ass

Knight 1116 2039

I just bind everything to every key on my keyboard.

To play I just smash my face on the keyboard and shitpost in chat to distract people.

Knight 1116 2039

so for clarity.
I'm still maintaining this thread. Quite a bit of information is out of date or flat out invalid now.
For now I'm holding off on doing sweeping information passes due to the number of changes mordhau is still going through. I do however change or add things every now and then. Like removing the weapons section and replacing it with the Frontline section.

Speaking of having removed a large swathe of content.
I will most likely confer with one or more of the multitudes of egotistical comp players and get a list of attack techniques going.

I am not a comp player, and I never will be. I'm just here to scream "for the king", dump my body on the objective, and go 0:56 while blasting metal in the background. It's fun. I'm sure there are others like this as well.

However, having a list of basic/intermediate/advanced attacks/techniques is good for everyone. People getting beaten by them can learn about them and try to improve as a player. In return this improves the game knowledge of the playerbase. Which in turn can provide more skilled players to fight against.


On the subject of correcting and cleaning the main bulk of the information.

I'm going to do a cleaning pass on information whenever beta rolls around.
Culling irrelevant information that doesn't matter and improving the general bulk of information to read more consistently.

This will be repeated for the eventual release.

Knight 1116 2039

When you get someone with your april fools.

Knight 1116 2039

added information about perks

(this was an april fools joke)

Knight 1116 2039

Dagger vs shortsword
Both are 1 point.
Both go the same distance when thrown.
Both do the same damage when thrown.
Both have the same stamina drain.
Both have the same parry drain negation.
Both have the same turn cap.

Dagger pros
50ms faster thrust windup and combo.
50ms faster swing windup.
25ms faster swing combo and release.

Shortsword pros
Longer
Does more damage on swings AND thrusts in every situation. Oftentimes 1 less HTK.
5 higher hit knockback.

The only reason you pick dagger over shortsword is for meme builds to be annoying. At that point it may as well not even be a choice.

Knight 1116 2039

Yes.
I never used combos with the main mode anyway as using the hit recovery is 50ms faster.

Having the combos removed means you can spam the thrust input without worrying about going into a combo.
Having combos removed actually made the spear better in teamfights.

MAXIMUM STABS IN THE BACK PER MINUTE
SO YOU TURN AROUND REALLY FAST TO HIT ME WITH YOUR TINY SWORD BUT JOKES ON YOU I'M TOO FAR AWAY SO YOU MISS

Knight 1116 2039

I would actually like to thank crushed for removing them.

That will be all.

Knight 1116 2039

The sharpness filter has been there since the beginning.

For now
r.Tonemapper.Sharpen 0 in the console (tilde key ~) to turn it off.

Knight 1116 2039

Star Trek TNG covered a similar subject.

Knight 1116 2039

Before

After

wat.png

W H A T
H A P P E N E D

FACE ISN'T EVEN SYMMETRICAL

Knight 1116 2039

We're not here to talk about how to statistically change active parry or if it should be removed or not.

We're here to talk about the fact that active parry, as a combat mechanic, NEEDS visual or aural feedback. For both sides.
It does not feel or look good for either side without it.

There needs to be something that tells players that another player is currently in the active parry state.

Some sort of

  • Animation (some sort of fancier than normal animation transition to the attack?)

  • Visual effect (some sort of weapon glint/glow?)

  • UI element (maybe some icon showing it (plsno))

  • Audio cue (some sort of voice line/scream or weapon sound that plays during the entire active parry duration?)

Whatever it is, it has to not get annoying when you see or hear it for the 9 trillionth time in 5 minutes.

Active parry, in its current state, looks like something broken with the game. That needs to change.

Knight 1116 2039

It has been cracked again

frnt.png

sper.png

Knight 1116 2039

Culled the speculative roadmap and weapon statistics category due to both being officially provided.

This will allow more information to be added to the thread in the future.

Knight 1116 2039

mordhau grip spear

Knight 1116 2039