Mordhau
 Zetboi
Knight
  • Likes received 159
  • Date joined 1 May '17

Private Message

Knight 146 159
  • 29 Apr
 Zetboi

@Uncy said:

@Zetboi said:

@Uncy said:

@Zetboi said:
As we're nearing hours left to launch, I've yet to see the golden teeth in-game.
How come we Knights haven't gotten our tier gift yet? The rest are made, have models in-game and usable, too.
Triternion has even made the Mercenary backer necklace pendant available for purchase on launch.

dd90192b039f386876f0fd2ae2edf206_original.png

golden teeth are available for like a month already

Where exactly do you equip them?

If you redeemed them @forums teeth are under face tab in character customization

It appears I've made a fool of myself. Sorry for the inconvenience Uncy. Just redeemed my items from the forum profile.

Knight 146 159
  • 29 Apr
 Zetboi

@Uncy said:

@Zetboi said:
As we're nearing hours left to launch, I've yet to see the golden teeth in-game.
How come we Knights haven't gotten our tier gift yet? The rest are made, have models in-game and usable, too.
Triternion has even made the Mercenary backer necklace pendant available for purchase on launch.

dd90192b039f386876f0fd2ae2edf206_original.png

golden teeth are available for like a month already

Where exactly do you equip them?

Knight 146 159
  • 29 Apr
 Zetboi

As we're nearing hours left to launch, I've yet to see the golden teeth in-game.
How come we Knights haven't gotten our tier gift yet? The rest are made, have models in-game and usable, too.
Triternion has even made the Mercenary backer necklace pendant available for purchase on launch.

dd90192b039f386876f0fd2ae2edf206_original.png

Knight 146 159
  • 1
  • 27 Aug '18
 Zetboi

We need @when™ back!

Knight 146 159
  • 1
  • 27 Aug '18
 Zetboi

I don't know with you guys, but it kinda bummed me out a bit that Frontline didn't come with #17. I mean, I really appreciate Triternions efforts on the big work for #17, but I was really looking forward to this update having more content along maps and game modes.

Knight 146 159
  • 1
  • 10 Jun '18
 Zetboi

It's going to be weird at first not to do X1 for yes

Otherwise, it'd be just as weird not doing X1 for flourish.. The conundrum.
Maybe script a small AHK that does both things? Like X1 == X1-Z1.

Knight 146 159
  • 9 Jun '18
 Zetboi

@Jax

Do the voice commands tie to the current gestures we already have?

Knight 146 159
  • 27 Oct '17
 Zetboi

Hey Tim, you forgot to put competitive matchmaking on the speculative roadmap. :)

Knight 146 159
  • 27 Sep '17
 Zetboi

@Corpsehammer said:
Server sometimes causes all players to time out when rotating maps during the transition between maps, when you briefly see the disconnect warning, after which everyone is returned to title screen with message "Connection to host timed out" or similar.

Before I complain to Simrai, I thought perhaps this is software since the server itself doesn't restart. It's immediately visible on the server list with the expected map after getting kicked, despite having 0 players down from any number. This has been noticed periodically since update 2 I believe.

Some things to be known:

  • Server performs otherwise normally with excellent pings
  • This occurs with server tickrate at 60 as well as 120
  • I reinstalled the server and freshly updated it today, modifying only tick rate and removing all maps from rotation except ffa_camp, only to find the problem seemed to be worse with mass kicks occuring every 2-3 rounds

Here's the Webconsole Log of right after the server starts to right after the scenario occurs:

https://pastebin.com/KYtHFYbA
Map change begins at line 209
All players are disconnected starting at line 220

Just to add to this, this has been posted about before. It's been a thing since alpha launch.

And welcome to the forums. Thanks for the additional info. :)

Knight 146 159
  • 26 Sep '17
 Zetboi

@marox said:

@ZETBOI said:

@marox said:

@ZETBOI said:
Visual Glitch

Not sure how or why, but my buddy here has some trouble with his off-hand..

This is on a private server, I'm certain we haven't been fooling around with .ini files or the likes.
Happened only with bastard sword when held 2h.

Is this alpha #6?

This was recorded in alpha #5. I'll reschedule another spar with my bud on the same server so we can test if the problem persists in #6.

I think it happens when you join the server and the other person is already on it, probably in switched grip.

Might be, actually. I was joining the server after he already was in it, and he mainly switches grip with bastard sword.

Knight 146 159
  • 26 Sep '17
 Zetboi

@marox said:

@ZETBOI said:
Visual Glitch

Not sure how or why, but my buddy here has some trouble with his off-hand..

This is on a private server, I'm certain we haven't been fooling around with .ini files or the likes.
Happened only with bastard sword when held 2h.

Is this alpha #6?

This was recorded in alpha #5. I'll reschedule another spar with my bud on the same server so we can test if the problem persists in #6.

Knight 146 159
  • 26 Sep '17
 Zetboi

Visual Glitch

Not sure how or why, but my buddy here has some trouble with his off-hand..

This is on a private server, I'm certain we haven't been fooling around with .ini files or the likes.
Happened only with bastard sword when held 2h.

Knight 146 159
  • 21 Sep '17
 Zetboi

And where is our rocks, tomatos, apples and pommels?

The scythe isn't in either, yet.. :C

Knight 146 159
  • 21 Sep '17
 Zetboi

Awl pike and Langes Messer, just Messer in general would be a great addition too!

Knight 146 159
  • 2
  • 21 Sep '17
 Zetboi

@Havoc said:
We're low on EU signups for battlefy.

People are most likely sleeping right now. (6 AM here Danish time)

Currently trying to fight with Battlefly so I can join up. :^)

EDIT: Something about a Join code?

ce680831a7c1dab67c1a8285de75316a

Double EDIT: Paste all codes to each their link on your post btw.

Knight 146 159
  • 21 Sep '17
 Zetboi

@Monsteri said:
Try again with the dynamic feint recovery window

I'm sure that since I haven't rested yet results in me not understanding what you say here.
What's different from recovering feints the ordinary way contra using the dynamic feint recovery?

I'm certain that morphing his attack would've resulted in him reaching his chamber window, but let's say he already did a swing but from a different angle than mine, he was kind of forced to parry instead of chambering since the feint recovery window animation is currently too slow, right?

Anyway, it happened only once during our spar as a mere, and very far out concidence.. But it still got us thinking, of course. :)

Knight 146 159
  • 21 Sep '17
 Zetboi

Today, Mr. Rag and I had a small 1v1 sparring and as a mere coincidence, Rag encountered a small concern about feinting when corresponding to chambers.

The following scenario was not recorded but could be reproduced.

So we did a lot of chambering back and forth, and as I feinted him, he read me, I attacked with a swing, and he feinted back so he could chamber, but couldn't reach the window for chamber as the feint window was too long for him to act appropriately to my attack.

So feints, when in correspondence to chambers isn't possible, even when responding correctly seemingly because of a too long feint animation window.
We had about the same amount of ping measures.

If we're able to reproduce this issue I'll update this with a recording.

Knight 146 159
  • 16 Sep '17
 Zetboi

The currently implemented 240 degree system is pretty simple to follow.

You point in the direction you want your swing and then click, like described in the KS gif;

a8277cc4e8afb7b99cc94b881b8d10c4_original

Let's have a take on your example.

You're facing almost away from your opponent from your left side, then click and quickly drag to the right, facing your opponent again. That would be an 150-160 left-to-right swing with the current system.

As far as I can understand from your suggestion, you'd want a system working the way you move your mouse (of kinds), right?
If you'd want a right-to-left swing by facing away from your opponent from your left side by the current 240 degree system, you drag right and then click, resulting in a accelerated right-to-left swing. That seems logical to me.

Knight 146 159
  • 15 Sep '17
 Zetboi

@Knight Nicholas said:

@ZETBOI said:

@Maci said:
What time?

I second this.

How dare you second the copycat

I third this.

Knight 146 159
  • 15 Sep '17
 Zetboi

@Maci said:
What time?

I second this.