Mordhau
 Bodkin
Knight
  • Likes received 5619
  • Date joined 15 Feb '16
  • Last seen 7h

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Knight 2965 5619
  • 20h
 Bodkin

Nah nerfing projectile speed increases the luck factor. Chiv had this problem unless you used crossbow. Arrows were extremely floaty where you could only get guaranteed hits within like 20ft. Past that you could be the best shot in the world and still miss just because they have so much time to literally just move a little. In chiv it was fine because of how high the damage was and there not being an ability to defend against arrows. Mordhau requires consecutive accurate shots to be worth a damn where your team is happy to have you.

Like nerfing it a little isnt bad but if you nerf it a lot it just becomes bad. You can already juke arrows in this game pretty consistently outside of 30ft or so.

Knight 2965 5619

Doesn't matter how hard you make it to aim. When someone gets good at it people are still going to bitch.

The devs were originally planning on hard nerfing it by way of damage output and decided it felt too weak to be usable, and I am inclined to agree given the current state of throwing axe damage.

Only thing I rhink needs to be more difficult is adding some more drop to longbow and crossbow. Their CSGO range is pretty far due to nearly 0 drop. Extra random sway patterns would be good too. Just 2 is kinda laughable in all honesty.

Knight 2965 5619
Knight 2965 5619
Knight 2965 5619
  • 17 Jan
 Bodkin

Wouldnt voip pretty much ruin voice commands though

Knight 2965 5619
Knight 2965 5619
  • 16 Jan
 Bodkin

@ÐMontyleGueux said:
search function.png

"Use the search function! Dont make new threads!"

"Dont necro dead threads! Its a dick move!"

????????????????????????????????

Knight 2965 5619
  • 2
  • 16 Jan
 Bodkin

That is vertical fov, where 101 is equal to 130 horozontal fov. A dev with more knowledge can go more in depth than I can.

130 fov combined with camera distance is completely sufficient to play well. Huge fov in chiv was a major advantage at a high level and a crutch at a low one that makes the game seem like a garbage jankfest to anyone attempting to watch.

Knight 2965 5619
Knight 2965 5619
  • 16 Jan
 Bodkin

AFLAC!!!!!!

Knight 2965 5619
  • 16 Jan
 Bodkin

Pretty sure they did not give him a key. Thought he backed it and just never tried it.

At the very least I know he said they really did not want him playing the game right now, which I assume means they were not satisfied with the current levels of polish

Knight 2965 5619
  • 14 Jan
 Bodkin

@yourcrippledson said:
I feel like the game needs to give you the tools to succeed for any given scenario. Artificially limiting the scenarios is yet another glaring symptom of poor game design.

If there was no archer limit would it really be an unplayable mess? Or would it force players to come up with different rushing strategies to overcome a team of archers? making the game less samey and more interesting and dynamic overall. But "nah we can't actually make that fun so just eliminate the scenario.".

Bad Game Design.

Inb4 people flame "just take shield"

Its the same argument as you are saying but these kinds of things tend to piss people off if you havent noticed. Most of the time people can't be bothered to use anything that they don't want to

Knight 2965 5619
  • 14 Jan
 Bodkin

@Mittsies said:
Incredibly weak thread, Goof. I'm thoroughly and genuinely disappointed in the lack of effort that you've displayed here today. You need to really step up your shitposting game. You permanently and drastically lowered the level of discussion and integrity of the entire forums when you posted that generic, unfunny, facebook-tier meme image. I give you a solid 0/10.

and may God have mercy on your soul

Knight 2965 5619
  • 14 Jan
 Bodkin

Naw Steve is fake it shouldve been Jake from State Farm

Knight 2965 5619
  • 14 Jan
 Bodkin

Cancer/10

Knight 2965 5619
  • 11 Jan
 Bodkin

AKA obvious salt

Knight 2965 5619
  • 11 Jan
 Bodkin

Instead of an explosion, the heavy weapons should just make a shitload of chunks and blood splash tbh, or at least make more blood and chunks if the explosions are going to stay.

Also please add partial decaps to arrows

Knight 2965 5619
  • 11 Jan
 Bodkin

I find the warhammer blunt gore to be really satisfying with the sound and tore up flesh, though Ive never looked as closely as you have.

I think head explosions with the heavier blunt weapons are a bit memey, especially with how little there is left of the head since it only makes like 5 chunks.

Knight 2965 5619
  • 9 Jan
 Bodkin

@spoopbeats said:
that's true, maybe they can just decrease the damage at really close range? i feel like polearms don't have that much difference to a greatsword

A sword would be shit in facehug range too.

Only good weapon for that would be a punch or a dagger