Mordhau
 Bodkin
Knight
  • Likes received 6142
  • Date joined 15 Feb '16
  • Last seen 14m

Private Message

Knight 3118 6142

Finalized the "Epic" mohican remix after all this time.

Had a few people say it sounds like Mordhau soundtrack.

https://soundcloud.com/austin-smith-248/mohicans-cinematic-test

Enjoy

@crack17

Knight 3118 6142

Horse bubble needs to be reduced.

I've had billhook attacks be inside people about to dismount and get flinched by horse lmao

Knight 3118 6142
  • 18 Mar
 Bodkin

Boring is subjective. I don't think it's boring at all. I just think there are some things you could do to spice it up a bit.

Knight 3118 6142
  • 8
  • 18 Mar
 Bodkin

I really really liked frontline myself.

The only things I think that would greatly help the experience would be squads with an SL that could provide spawn points for his squad. (allow for better teamwork and flanking, less running that people seem to dislike). This would also allow for more specialized classes like Spearmen, Archers or Engineers to form their own squad and work together to maximize their potential.

So basically, give the SL a banner he can put down that acts as a special squad spawn point and can be destroyed by the enemy using melee weapons, siege weapons, etc (not archer arrows as that would be gay). This would likely be the easiest solution. Banner can be replenished at ammo box and put down again somewhere else when needed (breaks current one). Basically copy Rising Storm 2 squad tunnels but in medieval fashion where it works with the game.

You could give a capture speed bonus when an entire squad is on a point working together.

The other thing would be meaningful side objectives that scouts could go and grab that would provide some sorts of bonuses for the team as a whole. So not core-gameplay changing things, but for instance imagine if instead of a catapult being at red spawn, that a side objective would spawn a cata in your team spawn once captured (making siege weapons more of a balanced thing instead of 1 team having more). Another potential side objective would be one that gives your team more tickets or speeds up cap-speed. Maybe there could be one that causes a map event that gives some sort of advantage to your team perhaps. Last good one I could think of would be one that buffs respawn speed substantially. Little things like this to give a little bit of a "MOBA" feel without buffing teammates outright and ruining gameplay.

I think side objectives like this would do a lot to use some of the empty space found on some of the maps as well. Like Frontline is a good concept because the traditional battlefield conquest model wouldn't work in a melee game since everyone would be spread out. However, this also makes it where only like half the map is used for actual gameplay. Side flanking has limited benefit since you have to cap points in chronological order (not a bad thing) so making these small points off to the side gives something for "rear echelon" type support players to fight over while the main heavy/medium troops will be fighting over the main points.

Lastly add a in-game map that's like literally the spawn map. Hit M to see it whenever while running around. Likely would need to make it translucent and not take up entire screen. A good alternative would be to make HUD elements pop up showing these things with a button press that go away after a few seconds. Helps people who have most UI turned off I would imagine.

Obviously things like this are probably not feasible for release, but I think they would do a lot for the game post-release (assuming no delay or early access launch)

EDIT: squad mates should have a UI element over their head. SL has a special one so you know who to protecc

Knight 3118 6142
  • 3
  • 16 Mar
 Bodkin

@Reapy said:

@ǀǁǂÐƦ₳ƓƟƝƁƟƦƝǂǁǀ said:

@Reapy said:
So playing m&b in a pub server you really were required to have a shield out, even if you wanted to just do melee, otherwise you were half dead before you even got up close. In competitive you just can't use 2h swords at all because you'll be dead in half a second.

Sadly, this isn't the case here. Archers have high damage against each other, thanks to the Huntsman perk, but low damage against plate. This leads to archers mainly shooting at other archers and leaving melee alone, aside of accident shots or having no other target at sight.

If the developers wanted to fix this, they would give a perk equal to Huntsman, but against plate-users. Call it "Bodkin", giving a hefty damage increase against plate. This would allow archers to choose their targets. Now the "choice" is between 1) do shit damage on melee, or 2) do awesome damage on other archers. HMM, WHICH WOULD I CHOOSE?

Interesting, thank you! To be honest I think I like that better as when getting into a melee game I want to melee and be open to use different things besides a 1h and shield set up. I like the idea of arrows being situational so maybe things like making ballista users vulnerable to archer fire or other things like that. Obv wont have any good suggestions here till I get back to playing more but yeah, nice. Thank you for clearing that up!

Archers can kill melee just fine, there's not pentration values where sometimes you get 1 shot and others you survive 20 hits.

Longbow does 25dmg to t3 torso, but high headshot dmg and is difficult to shoot quickly without practice due to its sway. The weaker and faster recurve does far less dmg (15dmg to t3 torso) but is cheaper to equip where the archer can be more prepared for melee engagement.

The Huntsman perk exists to allow archers to reliably kill each other so that they can help their melee without worrying about getting shot. In most games the archers will take a hit and regen their HP back to full by hiding so you never actually kill him. Huntsman perk helps alleviate this issue.

Also assuming someone is bad at fighting just because they have a bow is not going to work out very well in this game. The better archers can kick your ass no problem if you underestimate. Obviously a noob playing archer is A) not going to land very many hits but B) also going to be a pushover in melee

But yeah archers are good at what they do in this game, make no mistake. Dragonborn must not be landing enough hits. But do realize there's more you can do to deal with archers in this game than most. If you time your parries you can block arrows, the dmg is overall lower without good accurate headshots, can throw smoke, hp on kill, bring hp regen perks / bandages / medkits to negate the dmg you do take in an instant, etc.

Ofc you can also bring a shield or pavise as well.

On a side note, in Mordhau you don't spawn in on horses. You have to get them from spawn or the map like battlefield vehicles, so they are supposed to be strong by rarity alone and a noob can't just spawn in with horse and lance like this is M&B

Knight 3118 6142
  • 15 Mar
 Bodkin

Slitted Kettle, the wide flat one with the visor, is based off of a modern reproduction, along with having Elizabethan-era cuirass in the game, so I really don't think it is a big deal so long as it is believable. Obviously artistic license is used on all their weapons/armour so they could easily make it look more authentic.

Knight 3118 6142
  • 15 Mar
 Bodkin

More Kettles for the poor fuckin' infantry

Might be good as T3
Kettle with mask.jpg

Painted Kettles
painted_kettlehat_131.jpg

bwhelmet1.jpg

download.jpg

Strange "Bearded" Kettle I found a few pics of

bearded-kettle-hat.jpg

ade_0126.jpg

Knight 3118 6142
  • 15 Mar
 Bodkin

If someone wants to look completely lightly armoured they very well can make themselves look that way.

Personally I find no issue with most of this because many footsoldiers mixed all sorts of kinds of armour historically due to price constraints, granted the shielded pauldrons are a very exaggerated case here.

Funnily enough, most of the time from what I can tell they would armour their arms and legs heavily before their body. This could be due to the targeting and vulnerability of these areas or simply cost.

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Knight 3118 6142
  • 15 Mar
 Bodkin

tfw he'd have to travel to like 6+ countries to shit on the doorstep of all of their houses since they work remotely

Knight 3118 6142
  • 15 Mar
 Bodkin

3:32

"parries are consistent and accels are parryable you just suck"

Knight 3118 6142
  • 14 Mar
 Bodkin

@vanguard said:

@Jax said:
belt fed community management since 2018

Screenshot_20190307-223004_Instagram

Wow is that a m60? Its fucking BIG wtf lol

Go home G.I. intensifies

M240 / FN MAG depending on which side of the pond you are

Knight 3118 6142
Knight 3118 6142
  • 13 Mar
 Bodkin

Jesus nobody killed anyone this time. Everyone just left eachother alone contently and died of natural causes or accidents for the most part.

I remember last time where everyone was bloodthirsty and this is just completely different.

Knight 3118 6142
  • 13 Mar
 Bodkin

Yeah except nobody finds Patchie

Knight 3118 6142
  • 4
  • 13 Mar
 Bodkin

@Pred said:
You sure you have the right game?

As annoying and impenetrable as they are, they are kinda useless as well simply due to the inferiority of 1h weapons in teamfight.

Mace, Falchion and BS are the only top tier viable 1h weapons if we are being honest. Not counting Cleaver because it is only meta because its the best 1pt. The rest either suffer from crap damage, crap drag/accel mixups or a combination of the two.

All suffer from bad stamina (except mace and BS), especially since feints and morphs cost the same stam regardless of your weapon now. They used to have cheaper feints but that's gone.

Shields are OP and shitty at the same time imho. Kite is the only one thats a direct upgrade as the other two gimp your stam even worse than 1h. I dislike using shields for this very reason.

I like how they look but I cannot stand how gimped I feel with one and how much everyone hates it when you fight them with one. I hope Buckler being a super parry rather than held block will remedy both of these situations. Bucklers look badass

Knight 3118 6142
Knight 3118 6142
  • 12 Mar
 Bodkin

@Lincs said:
Coming soon to frontline:
8ec1fd2.png

I like this KeenOnCancer lad

Knight 3118 6142
  • 12 Mar
 Bodkin

humble

Knight 3118 6142
  • 11 Mar
 Bodkin

I got an idea since theres only like 10 people who still post here

How about we turn this into a like farming thread and help eachother out.

Ill start

Knight 3118 6142
  • 2
  • 11 Mar
 Bodkin

Do remember that it takes like 1 second to start regenerating stamina, and like 3 seconds to go from 0 to 100

All this does is promote making your shots count more.