Mordhau
 Bodkin
Knight
  • Likes received 6811
  • Date joined 15 Feb '16
  • Last seen 2 Dec

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Knight 3313 6811
  • 31 Dec '19
 Bodkin

@IYISpoylerBG said:
This is not parry preventing block animation. This is lack of developers to morph animation sequences . Dont believe of this bullshits. They cannot morph parry to random animation and they lie that they lock every animation after parry. This is not input lag guys. I tested it. The true is that Triternion are nothink more than money grabbers.

The fuck

Knight 3313 6811
  • 1 Sep '19
 Bodkin

This topic has been reunrepinned.

Knight 3313 6811
  • 30 Aug '19
 Bodkin

This topic has been repinned.

Knight 3313 6811
  • 26 Aug '19
 Bodkin

Honestly surprised nobody caught this in alpha

Knight 3313 6811
  • 1
  • 24 Jul '19
 Bodkin

@pinkdontstink said:
Ummm... Fix Arrow Blocking!!! being able to block arrows is rediculous. At least let them do some damage if they were to hit. You should not be able to block incoming projectiles. Its hard enough to get the hit as it is. You should make arrows unblockable. If they hit armour, mitigate the damage some if necessary but dont make them blockable thats just asinine.

Archers are not underpowered vs melee. They are honestly in a pretty good spot for the most part. Only minor changes needed right now. That and making crossbow/recurve more balanced with longbow. Longbow just beats all rn

Knight 3313 6811
  • 24 Jul '19
 Bodkin

h

Knight 3313 6811
  • 15 Jul '19
 Bodkin

They probably still probably get going and I should have told you about running into the guy with the midget right to the heart of each other just started laughing and pissed all over himself he was laughing so hard he can't build a floor pissed all over the floor the pedal to floor awesome.
Haha midget funny guy arab come big fight lots of rainbows mean girl we just started laughing fun time BOOM big bang reset kinda funny bad thing happen wake up in ghana put to work i fix sink make bad cash fly to thailand haha good time

Knight 3313 6811
  • 15 Jul '19
 Bodkin

They probably still probably get going and I should have told you about running into the guy with the midget right to the heart of each other just started laughing and pissed all over himself he was laughing so hard he can't build a floor pissed all over the floor the pedal to floor awesome.
Haha midget funny guy arab come big fight lots of rainbows mean girl we just started laughing fun time BOOM big bang reset kinda funny bad thing happen wake up in ghana put to work i fix sink make bad cash fly to thailand haha good time

Knight 3313 6811
  • 15 Jul '19
 Bodkin

They probably still probably get going and I should have told you about running into the guy with the midget right to the heart of each other just started laughing and pissed all over himself he was laughing so hard he can't build a floor pissed all over the floor the pedal to floor awesome.
Haha midget funny guy arab come big fight lots of rainbows mean girl we just started laughing fun time BOOM big bang reset kinda funny bad thing happen wake up in ghana put to work i fix sink make bad cash fly to thailand haha good time

Knight 3313 6811
  • 6 May '19
 Bodkin

Parry into parry gives stamina, so I assume this applies to blocking multiple hits with shield. Might be unintended though

Knight 3313 6811
  • 15 Apr '19
 Bodkin

@WXX said:

@Naleaus said:

@Runagate said:
I always see very good players say that there are ways to punish misses consistently even with the current cftp, but I've never seen them tell what those ways are.

It gets said everytime. Morph, drag, feint, just hit them to get stamina advantage.

as i mentioned, this is still just initiative and stamina; negligible for teamfights, especially so for 1vx. and gods of mordhau still swinging wildly, so there's something to their lack of caution.

why is CFTP like this though? what am i missing?

Because it means someone running in circles with kite shield and gambling like a fucking moron doesn't become meta.

Fuck chiv

Knight 3313 6811
  • 12 Apr '19
 Bodkin

If Medbag is not quick it is pretty much crap

It is good that it is powerful because of how quick normal regen is

Knight 3313 6811
  • 27 Mar '19
 Bodkin

The reason they don't want it to be really easy to get around a shield is that it felt good whem fighting shields but made all shields but kite feel absolutely worthless when used.

You spend points for the shield. It is not supposed to be balanced vs parry. It is supposed to be superior to parry.

They are adding kickstun to held shield blocks while keeping them good at what they are supposed to do

Knight 3313 6811
  • 3
  • 16 Mar '19
 Bodkin

@Reapy said:

@ǀǁǂÐƦ₳ƓƟƝƁƟƦƝǂǁǀ said:

@Reapy said:
So playing m&b in a pub server you really were required to have a shield out, even if you wanted to just do melee, otherwise you were half dead before you even got up close. In competitive you just can't use 2h swords at all because you'll be dead in half a second.

Sadly, this isn't the case here. Archers have high damage against each other, thanks to the Huntsman perk, but low damage against plate. This leads to archers mainly shooting at other archers and leaving melee alone, aside of accident shots or having no other target at sight.

If the developers wanted to fix this, they would give a perk equal to Huntsman, but against plate-users. Call it "Bodkin", giving a hefty damage increase against plate. This would allow archers to choose their targets. Now the "choice" is between 1) do shit damage on melee, or 2) do awesome damage on other archers. HMM, WHICH WOULD I CHOOSE?

Interesting, thank you! To be honest I think I like that better as when getting into a melee game I want to melee and be open to use different things besides a 1h and shield set up. I like the idea of arrows being situational so maybe things like making ballista users vulnerable to archer fire or other things like that. Obv wont have any good suggestions here till I get back to playing more but yeah, nice. Thank you for clearing that up!

Archers can kill melee just fine, there's not pentration values where sometimes you get 1 shot and others you survive 20 hits.

Longbow does 25dmg to t3 torso, but high headshot dmg and is difficult to shoot quickly without practice due to its sway. The weaker and faster recurve does far less dmg (15dmg to t3 torso) but is cheaper to equip where the archer can be more prepared for melee engagement.

The Huntsman perk exists to allow archers to reliably kill each other so that they can help their melee without worrying about getting shot. In most games the archers will take a hit and regen their HP back to full by hiding so you never actually kill him. Huntsman perk helps alleviate this issue.

Also assuming someone is bad at fighting just because they have a bow is not going to work out very well in this game. The better archers can kick your ass no problem if you underestimate. Obviously a noob playing archer is A) not going to land very many hits but B) also going to be a pushover in melee

But yeah archers are good at what they do in this game, make no mistake. Dragonborn must not be landing enough hits. But do realize there's more you can do to deal with archers in this game than most. If you time your parries you can block arrows, the dmg is overall lower without good accurate headshots, can throw smoke, hp on kill, bring hp regen perks / bandages / medkits to negate the dmg you do take in an instant, etc.

Ofc you can also bring a shield or pavise as well.

On a side note, in Mordhau you don't spawn in on horses. You have to get them from spawn or the map like battlefield vehicles, so they are supposed to be strong by rarity alone and a noob can't just spawn in with horse and lance like this is M&B

Knight 3313 6811
  • 4
  • 13 Mar '19
 Bodkin

@Pred said:
You sure you have the right game?

As annoying and impenetrable as they are, they are kinda useless as well simply due to the inferiority of 1h weapons in teamfight.

Mace, Falchion and BS are the only top tier viable 1h weapons if we are being honest. Not counting Cleaver because it is only meta because its the best 1pt. The rest either suffer from crap damage, crap drag/accel mixups or a combination of the two.

All suffer from bad stamina (except mace and BS), especially since feints and morphs cost the same stam regardless of your weapon now. They used to have cheaper feints but that's gone.

Shields are OP and shitty at the same time imho. Kite is the only one thats a direct upgrade as the other two gimp your stam even worse than 1h. I dislike using shields for this very reason.

I like how they look but I cannot stand how gimped I feel with one and how much everyone hates it when you fight them with one. I hope Buckler being a super parry rather than held block will remedy both of these situations. Bucklers look badass

Knight 3313 6811
  • 12 Mar '19
 Bodkin

@Lincs said:
Coming soon to frontline:
8ec1fd2.png

I like this KeenOnCancer lad

Knight 3313 6811
  • 7 Mar '19
 Bodkin

@Stauxie said:
just delete game. can't bad game if no game

thinkingblackguy.jpg

Knight 3313 6811
  • 2 Mar '19
 Bodkin

Melee combat instead of getting shot in the back of the head from 100m (at least not nearly as easily)

Knight 3313 6811
  • 24 Feb '19
 Bodkin

@Pred said:
Landing head hits is especially hard when the basic defensive move after every screw up is to put you head between your legs and 180 outta there.

lmao yeah

Though sometimes when I try that I still somehow get hit in the head lol

Knight 3313 6811
  • 3
  • 23 Feb '19
 Bodkin

@Lionheart Chevalier said:
Maul doesn't even 1shot naked/light torso lol Its truly infuriating when my Longsword/poleaxe is deflected by a farmer's hat or naked chest. Cheap armor gives you no speed nerf from naked and more damage reduction fighting cheap 1h weapons but falls short against heavier 2h. Realistically messer, baxe and other slash/chop weapons should rape the shit out of light torsos.

Well actually gambesons are far more resistant to slashes than stabs. Skallagrim has done a video on it but basically your sword has to be VERY sharp to cut through a gambeson in 1 swing. This shows why stabbing was stressed far more than cutting through the majority of medieval european history.

But I know you mean from a gameplay standpoint.

I think the main thing holding back light though is how buffed t3 movement is since release. Earlier on that speed advantage felt much more worthwhile due to movement being far slower across the board. T3 was very limiting in movement speed and had more hp back then. Like LS was 4htk, 1h swords 5-6, etc. There were some odd op weapons back then like baxe 2htk plate torso and all that, but overall you survived more and moved less when compared to now.

Now, and its completely true, movement speed doesnt help much UNLESS you try doing keepaway long weapon playstyle because it buffs your effective reach a bit, but even then its not a substantial advantage over having like 231. Like for map travel it will probably matter somewhat but its not a very big difference and in combat it really doesnt mean much at all.

Personally I dont think acceleration to top speed should be the same for all armor. I think light/naked should accelerate exceptionally fast when compared to t3. T2 be somewhere right in the middle. This would let light feel exceptionally fast without having to buff its top speed to be retarded fast.

Ideally we want medium to be the most common armor pick, not t3. Light/heavy should feel more specialized imho. Buff heavy hp vs blades if you want (they dont, why swords kept getting buffed in the first place) but make it a little slower. I think it was this patch or last but t3 got a direct speed buff without touching light or medium, hence our current predicament really.