Mordhau
 afiNity
Knight
  • Likes received 952
  • Date joined 11 Feb '16
  • Last seen 29 Mar

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Knight 936 952
  • 15 Jun '19
 afiNity

Cant you run the dedicated server multiple times, just with different ports on each? On UE4 that's usually no problem

Knight 936 952
  • 15 Jun '19
 afiNity

Thanks

Knight 936 952
  • 14 Jun '19
 afiNity

@yvesgomes said:

@afiNity said:

@Christian2222 said:
Maybe if stabbing around peoples parries and things were more realistic, instead of having a magic shield parry in front of you, people wouldn't need to do these kinds of things.

This is an excellent point. This is even more true in Mordhau than it is in Chivalry because the parry box is so fucking big (and because of the lunge + a lack of real footwork). Since it's super hard to hit around the parry or to outplay the enemy with your movement you need to do everything to make the enemy block too early or too late and the only way to do that is by dragging, feinting or morphing. And since feints and morphs are not that hard to read in Mordhau, the only thing you can do against really good opponents is make your animations look as stupid as possible.

I use drags just like everyone else does but I despise this reaction based combat that Mordhau delivers atm.

So, do you think the game should become more guessy, with a smaller parry box and attacks that are faster (to force more gamble parries); but also with less weird attack manipulations?

I think lunge has to go, there should be more footwork and you should be forced to aim your parries. I don't think that would mean more gambling.

Knight 936 952
  • 14 Jun '19
 afiNity

@Christian2222 said:
Maybe if stabbing around peoples parries and things were more realistic, instead of having a magic shield parry in front of you, people wouldn't need to do these kinds of things.

This is an excellent point. This is even more true in Mordhau than it is in Chivalry because the parry box is so fucking big (and because of the lunge + a lack of real footwork). Since it's super hard to hit around the parry or to outplay the enemy with your movement you need to do everything to make the enemy block too early or too late and the only way to do that is by dragging, feinting or morphing. And since feints and morphs are not that hard to read in Mordhau, the only thing you can do against really good opponents is make your animations look as stupid as possible.

I use drags just like everyone else does but I despise this reaction based combat that Mordhau delivers atm.

Knight 936 952
  • 14 Jun '19
 afiNity

Stalin didn't purge enough and this thread is the proof.

Knight 936 952
  • 13 Jun '19
 afiNity

Imo in theory it should already be possible to make custom maps for mordhau.

Knight 936 952
  • 10 Jun '19
 afiNity

There needs to be a display about idle time and teamdamage so people can actually judge if the kick is justified

Knight 936 952
  • 9 Jun '19
 afiNity

@Cheto said:

@afiNity said:
patch is bad, your opinion is bad, please discuss

Anyone with a profile pic of a cunt like yours should be regarded as a person with a mental disability

Your edit in relation to your comment made me smile.

Knight 936 952
  • 9 Jun '19
 afiNity

Crossroads plays like a team-deathmatch map. It's supposed to be a king of the hill map but It doesn't even really matter if you hold the objective because the enemy team only loses like 1 ticket / second and if the enemies do more kills they can win anyway. That's the main problem with it. That and unprotected spawns and horses.

Knight 936 952
  • 9 Jun '19
 afiNity

I play mostly with heavy armor and I wouldn't mind if 3/3/3 players had a harder time. I would argue the other way around and say that with the lunge, there is no real reason not to pick heavy armor. It makes it way too easy to cover distance.

Knight 936 952
  • 9 Jun '19
 afiNity

I'm surprised someone remembers HW.
Tbh, I stopped playing Chivalry in 2014 so dunno what happened after but until then it was 100% TO. LTS was played sometimes but most people agreed that it's boring. It was mostly considered to be a way to practice teamplay but actual scrims and tournaments were always TO. Except for 1on1/2on2 tournaments of course.

Knight 936 952
  • 9 Jun '19
 afiNity

mordhau antifa when

Knight 936 952
Knight 936 952
  • 9 Jun '19
 afiNity

@Soulcatcher said:
I am curious how competitive matchmaking will work considering rank in this game doesn't really reflect how skilled a player is, compared to how chivalrys ranks where calculated. Which was just amount of kills.

Probably based on your results in competitive matchmaking

Knight 936 952
  • 9 Jun '19
 afiNity

This is not the first topic about this subject but I didn't want to necro.
To make it short, I think the lunge (the speed boost you get when you make an attack) needs to be nerfed.
The lunge makes it harder to judge distance and it negates (to some degree) the differences between the weapon-lengths.
When you compare it to Chivalry, the lunge is much more prominent in Mordhau and while Mordhau does almost everything better than Chivalry, variety in weapons and footwork is something Chivalry did better.
If I'm not mistaken the lunge was already nerfed in the alpha but it should be nerfed even more tbh

Knight 936 952
  • 9 Jun '19
 afiNity

@smug said:

Competitive Chivalry which is where the devs came from was based on Duel/Skirmish. There was discussion on skirmish being a bad mode because of no objective but then the game died and the community just played TO/Skirmish cuz whatever.

When I played competitive Chivalry, it was completely based on 5on5/6on6 TO

Knight 936 952
  • 9 Jun '19
 afiNity

teamspeak is much better than discord, discord lags way too often.

Knight 936 952
  • 8 Jun '19
 afiNity

10/10

Knight 936 952
  • 8 Jun '19
 afiNity

The point is that I hope for a different gamemode for competitive matches. LTS/Skirmish was already boring in Chiv