Mordhau
 afiNity
Knight
  • Likes received 716
  • Date joined 11 Feb '16
  • Last seen 23h

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Knight 761 716
  • 5 Feb
 afiNity

Good thread, however when you decrease the movement speed, you put even more weight on the reaction-based gameplay.
I'm glad though that people finally realize that something is wrong in Mordhaus current gameplay.

Knight 761 716
  • 2 Feb
 afiNity

@DerFurst said:
I'm still waiting on the WASD jedi academy control scheme marox said he wanted ti implement

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Knight 761 716
  • 30 Jan
 afiNity

I approve this thread

Knight 761 716
  • 28 Jan
 afiNity

@2cool2care said:
Yes we saw him too. At least, in this game genre speedhacks are easy to detect and there's no other kind of hack that can give any advantage.

Increase speed by a couple percent and it will be very hard to detect. Also wallhacks and aimbots will be useful once there are bigger maps and archery.

Knight 761 716
  • 28 Jan
 afiNity

I completely agree. The game's focus is way too much on timing and it doesn't have to be like that. Other melee games show that fighting doesnt have to play like a reaction test simulator.

Knight 761 716
  • 27 Jan
 afiNity

Thats funny cause footwork is still too weak

Knight 761 716
  • 1
  • 23 Jan
 afiNity

@Jax said:
well prince that's where matchmaking comes into play

like when you start rocket league you're not gonna just learn how to do crazy aerials, and you're not going to face people that are doing crazy aerials

It's possible that the matchmaking will have the same effect as the lowrank servers in chiv (cancer)

Knight 761 716
  • 5 Jan
 afiNity

@TheKingInTheNorth said:
What am I missing?

The point.
Do I really have to repeat that Chivalry is shit? Where did I say that the game has too many attack angles? Where did I bring a connection between attack angles and the term "limiting"? I said that some aspects of Mordhau feel limiting and that has mostly to do with the footwork and movement.
Please.

Knight 761 716
  • 5 Jan
 afiNity

@TheKingInTheNorth said:

@afiNity said:

  1. dunno
  2. For me personally the game in it's current state isn't really fun to play. I don't really like the 240 system and I also don't like binding 1000 keys for all possible swings. I'm still waiting for a system that is based on the strafe-keys instead of the mouse-input, which was promised months ago.
    The game is based too much on reaction while the footwork is way too limiting, it makes the game feel like a reaction test. The game is built around a dozen different combat mechanics but it still feels very static to me and often enough I have the feeling that I'm fighting the game and not the enemy player.
    Maybe I'm expecting a different game than what the devs want to deliver, but chivalry felt less limiting in many cases (and I'm not talking about reverse ohs and that shit).
    I think the way the devs go, squeezing as many different mechanics in the game as possible just to raise the skill-ceiling is a wrong step. If you want a high skill ceiling and variety there could be different options to achieve that, for example giving people more freedom in movement.
  3. its ok
  4. dont care
  • Doesn't like 270 system because to many attack directions
  • Mordhau feels limited compared to chivalry

???

I recently went back to Chivalry and I immediately uninstalled afterwards. What a shitshow that is compared to what Mordhau is already becoming.

Please read before you post

Knight 761 716
 afiNity
  1. dunno
  2. For me personally the game in it's current state isn't really fun to play. I don't really like the 240 system and I also don't like binding 1000 keys for all possible swings. I'm still waiting for a system that is based on the strafe-keys instead of the mouse-input, which was promised months ago.
    The game is based too much on reaction while the footwork is way too limiting, it makes the game feel like a reaction test. The game is built around a dozen different combat mechanics but it still feels very static to me and often enough I have the feeling that I'm fighting the game and not the enemy player.
    Maybe I'm expecting a different game than what the devs want to deliver, but chivalry felt less limiting in many cases (and I'm not talking about reverse ohs and that shit).
    I think the way the devs go, squeezing as many different mechanics in the game as possible just to raise the skill-ceiling is a wrong step. If you want a high skill ceiling and variety there could be different options to achieve that, for example giving people more freedom in movement.
  3. its ok
  4. dont care
Knight 761 716
Knight 761 716
  • 10 Nov '17
 afiNity

remove it

Knight 761 716
  • 5 Nov '17
 afiNity

push

Knight 761 716
Knight 761 716
  • 24 Oct '17
 afiNity

@DerFurst said:

@afiNity said:
jfyi: this is already semi-confirmed

Is it? I was under the impression they needed to gauge public interest and wouldn't do it without enough request

It was mentioned in one of the first announcement videos and I asked in the forums a couple times if this is still a thing, where Marox replied:

@marox said:

@afiNity said:

Are you still going for directional swings based on movement keys like in Jedi Knight (was mentioned in earlier posts)?

We don't have it right now, but it'll be added as a toggle for those who want to try it out

Knight 761 716
  • 1
  • 24 Oct '17
 afiNity

The problem for me with the game in it's current state is that it relies mostly on reaction based mechanics which makes the game an incredible click-fest. Also I don't like this rock, paper, scissors element of "this one mechanic counters this other one mechanic" which makes the game feel like a reaction test, especially since the weapon movement is really fast, but the player movement is (still) pretty slow.

I don't expect Jedi Knight level of freedom in footwork/movement but even Chivalry did this better imo.

Knight 761 716
  • 23 Oct '17
 afiNity

jfyi: this is already semi-confirmed

Knight 761 716
  • 22 Oct '17
 afiNity

At first I thought even more mechanics would be a bad idea but this is pretty genius.

Knight 761 716
  • 22 Oct '17
 afiNity

same as in chiv tbh

Knight 761 716
  • 22 Oct '17
 afiNity

I'm still waiting for this