Mordhau
 afiNity
Knight
  • Likes received 941
  • Date joined 11 Feb '16
  • Last seen 13h

Private Message

Knight 934 941
  • 21 Sep
 afiNity

I don't think I ever lost against a gold player. Platinum is the first rank with decent players.

Knight 934 941
  • 11 Sep
 afiNity

Some of the problems of this game are that the parry boxes are too big and that movement/footwork is underrepresented. Feints, chambers, morphs and regular drags don't do much against very good players. So the only thing you can resort to at high level duels is trying to make your attacks as unreadable as possible.
If the animations were better and easier to read, then duels would probably last for ages.

Knight 934 941
Knight 934 941
  • 7 Sep
 afiNity

Copy the system from movie battles 2.
Its by far the best i saw in a game so far.

Knight 934 941
  • 6 Sep
 afiNity

@esturias said:
You can bring that up again when FL is finally balanced. Right now everything feels too long because matches are a boring one-sided mess most of the time.

When the maps become more balanced, the matches will get even longer.
I get what you mean with "feeling long" but atm they can end very quickly because of how unbalanced the maps are

Knight 934 941
  • 6 Sep
 afiNity

Realism has nothing to do with skill
The game is skill based obviously but i would agree that the meta is pretty one-dimensional

Knight 934 941
  • 5 Sep
 afiNity

That's not even the worst. The worst is when they just avoid you completely and just wait until you have enough of waiting so they get a free win.

Knight 934 941
 afiNity

Inb4 "learn to read drags"

I agree though. On a high skill ceiling feints, morphs and chambers do pretty much nothing, so you need to rely on the weirdest drags. The higher the skill ceiling, the more stupid it looks. Just like in chivalry.
The problem is that the whole game is based on reactions, much less on aiming or footwork. So if you can hard read all basic attacks and all basic drags, there is nothing else you can do really except to try to make your drags look extra weird.

Knight 934 941
  • 5 Sep
 afiNity

I've been in plat for so long that i have no clue whats going on in the other ranks

Knight 934 941
  • 4 Sep
 afiNity

Najo, is that you

Knight 934 941
  • 4 Sep
 afiNity

That last clip looks pretty cool

Knight 934 941
 afiNity

I'm pretty sure that IN|*| marox and RK|Crushed were no shield scrubs
My memory could betray me though

Knight 934 941
  • 3 Sep
 afiNity

reality <--------------------------> game
you <-----------------------------> the point

Knight 934 941
  • 3 Sep
 afiNity

It's easy to parry them

Knight 934 941
  • 3 Sep
 afiNity

@Quenquentthebabysitter said:

@bobbydigital said:
I have like 2000 hours with SDK, I made and edited loads of maps for Counter Strike, didn't take long to alter things, expected things to be sharpish with this game in that regards but I have little time with UE4 mapping but it actually looks more simple than SDK (Valve Hammer Editor)

Out of topic but, as someone that made some maps in TF2, how different UE4 is compared to Hammer ?

Very. You can look up HammUEr though

Knight 934 941
  • 3 Sep
 afiNity

He avoided me for 15 minutes, then I went to a corner and waited, got kicked for being idle and lost tons of elo points.
Map is completely broken.

Knight 934 941
Knight 934 941
 afiNity
  1. Does indeed look bs, no idea whats going on
  2. You parried way too early and also could have chambered that
  3. Not sure but the first swing was maybe too late in the anim to connect and the second one might have been a miss
    (but probably it's ghosting)
Knight 934 941
  • 2 Sep
 afiNity

Doesn't help much when the enemy is climbing and//or has lighter armor.
Imo the maps need to be smaller and there shouldn't be any places where you can climb up and hide

Knight 934 941
  • 2 Sep
 afiNity

Just had to play against some retard with 1) running away 2) shield 3) emote spam

I got so bored of his shit that I lost because of cba