Mordhau
 afiNity
Knight
  • Likes received 952
  • Date joined 11 Feb '16
  • Last seen 30 May

Private Message

Knight 936 952
  • 27 Nov '19
 afiNity

Making the parrybox bigger is the attempt to fix a whole other issue. And people like it because they don't want to see the bigger picture. That's just fighting the symptoms.
Make the parrybox smaller and fix insiders and the more strange drags. That would be the way to go.
If you make the parrybox even bigger than you have to do even more stupid moves to get behind the enemy defense.
And if you make the parrybox bigger and at the same time make drags worse, then duels will last for ages because weird drags are already the only way to win over an experienced player.

Knight 936 952
  • 26 Nov '19
 afiNity

The parry box was already too big and I expected them to make it smaller.
I almost punched the monitor when I saw that they made it even bigger now.
Now they put even more focus on reaction-based gameplay and aiming your attacks becomes even more useless.
I can't

Knight 936 952
  • 21 Sep '19
 afiNity

I don't think I ever lost against a gold player. Platinum is the first rank with decent players.

Knight 936 952
  • 11 Sep '19
 afiNity

Some of the problems of this game are that the parry boxes are too big and that movement/footwork is underrepresented. Feints, chambers, morphs and regular drags don't do much against very good players. So the only thing you can resort to at high level duels is trying to make your attacks as unreadable as possible.
If the animations were better and easier to read, then duels would probably last for ages.

Knight 936 952
  • 8 Sep '19
 afiNity

tbh

Knight 936 952
  • 7 Sep '19
 afiNity

Copy the system from movie battles 2.
Its by far the best i saw in a game so far.

Knight 936 952
  • 6 Sep '19
 afiNity

@esturias said:
You can bring that up again when FL is finally balanced. Right now everything feels too long because matches are a boring one-sided mess most of the time.

When the maps become more balanced, the matches will get even longer.
I get what you mean with "feeling long" but atm they can end very quickly because of how unbalanced the maps are

Knight 936 952
  • 6 Sep '19
 afiNity

Realism has nothing to do with skill
The game is skill based obviously but i would agree that the meta is pretty one-dimensional

Knight 936 952
  • 5 Sep '19
 afiNity

That's not even the worst. The worst is when they just avoid you completely and just wait until you have enough of waiting so they get a free win.

Knight 936 952
  • 2
  • 5 Sep '19
 afiNity

Inb4 "learn to read drags"

I agree though. On a high skill ceiling feints, morphs and chambers do pretty much nothing, so you need to rely on the weirdest drags. The higher the skill ceiling, the more stupid it looks. Just like in chivalry.
The problem is that the whole game is based on reactions, much less on aiming or footwork. So if you can hard read all basic attacks and all basic drags, there is nothing else you can do really except to try to make your drags look extra weird.

Knight 936 952
  • 5 Sep '19
 afiNity

I've been in plat for so long that i have no clue whats going on in the other ranks

Knight 936 952
  • 4 Sep '19
 afiNity

Najo, is that you

Knight 936 952
  • 4 Sep '19
 afiNity

That last clip looks pretty cool

Knight 936 952
  • 1
  • 3 Sep '19
 afiNity

I'm pretty sure that IN|*| marox and RK|Crushed were no shield scrubs
My memory could betray me though

Knight 936 952
  • 3 Sep '19
 afiNity

reality <--------------------------> game
you <-----------------------------> the point

Knight 936 952
  • 3 Sep '19
 afiNity

It's easy to parry them

Knight 936 952
  • 3 Sep '19
 afiNity

@Quenquentthebabysitter said:

@bobbydigital said:
I have like 2000 hours with SDK, I made and edited loads of maps for Counter Strike, didn't take long to alter things, expected things to be sharpish with this game in that regards but I have little time with UE4 mapping but it actually looks more simple than SDK (Valve Hammer Editor)

Out of topic but, as someone that made some maps in TF2, how different UE4 is compared to Hammer ?

Very. You can look up HammUEr though

Knight 936 952
  • 3 Sep '19
 afiNity

He avoided me for 15 minutes, then I went to a corner and waited, got kicked for being idle and lost tons of elo points.
Map is completely broken.

Knight 936 952
Knight 936 952
  • 1
  • 2 Sep '19
 afiNity
  1. Does indeed look bs, no idea whats going on
  2. You parried way too early and also could have chambered that
  3. Not sure but the first swing was maybe too late in the anim to connect and the second one might have been a miss
    (but probably it's ghosting)