Mordhau
 afiNity
Knight
  • Likes received 762
  • Date joined 11 Feb '16
  • Last seen 17 Oct

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Knight 787 762
  • 26 Sep
 afiNity

Penis-sculpting when

Knight 787 762
  • 14 Sep
 afiNity

I couldn't care less if the scenario of Mordhau or Chivalry is medieval, science-fiction or teletubbies.
Your post shows at least the problems of the low-rank servers in Chivalry:
In the early days there were no low-rank servers and at the same time there was much less crying about feints or drags. It was part of the game, there was no no-feint meta, especially not im competitive matches.
These low-rank servers tricked generations of players into some kind of gameplay that has nothing to do with the actual meta in the game.
Yes, dragging in Chivalry became problematic, especially after people figured out how to do reverse-ohs and shit. But without dragging Chivalry would be nothing.
I already explained that before but take Chivalry-drags as they were meta between 2012-late 2013 and prevent everything that goes further than that and you have a fun game.
Mordhau is taking away from the footwork and the drags and tries to compensate it with tons of mechanics that lead to nothing but a reaction test simulator.
Also do you really think people won't cry about the gameplay mechanics in Mordhau? Mordhau is much more complicated than Chivalry by design, there are way more mechanics that a noob won't understand at all.
Also don't use the word "objectively" when it's nothing but your opinion.

Knight 787 762
  • 14 Sep
 afiNity

This whole discussion disgusts me.
"Hurr durr chivalry is so broken"
Yeah no shit, no one is denying that. Maybe we can just put this on record:
Yes, Chivalry is a broken piece of shit. But also yes, dragging is a fun mechanic and without it the combat in Chivalry would be completely pointless.
Maybe we can then proceed with discussing how you could make a dragging mechanic that is fun and not broken, instead of using this "Chivalry is so broken"-ad hominem argument everytime someone uses dragging and Chivalry in the same sentence.

Knight 787 762
  • 12 Sep
 afiNity

At least some of the Mordhau devs are competitive players so I don't think they are opposed to the idea of Mordhau becoming an esport-title. The problem of Chivalry was the lack of polishing and basic features (replays for example), I think the core concept is fitting for an esport game but Tornbanner had casuals as their target audience and that's what they got.

Knight 787 762
  • 12 Sep
 afiNity

It's about a design decision, the point was never that Chivalry is a perfect game,

Knight 787 762
  • 12 Sep
 afiNity

Yes, why should one of the most effective gameplay mechanics be one of the easiest to execute? It literally doesn't make any sense, it's not good game design and it's definitely not "healthy".
Being able to drag around the enemy defense was one of the most fun aspects of Chivalry, the problem of Chivalry was just that the animations were bad and the system became flawed when people figured out how to abuse it (hence nowadawys meta).
But the initial idea behind that was great and Mordhau taking that away makes the game much more static.

Knight 787 762
  • 12 Sep
 afiNity

I think drag meta as it was played in Chivalry until mid of 2013 was fine. After that people started to use reverse ohs and shit. If Mordhau would basically use that old Chivalry meta and prevent everything that goes further than that, then the game would be more fun imo.
Maybe feints look more comprehensible for outsiders than drags, but this reaction-based combat that Mordhau is going for isn't really fun and feels limiting.

Knight 787 762
  • 11 Sep
 afiNity

I doubt it will be more than 30

Knight 787 762
  • 10 Sep
 afiNity

You'll have to wait or buy one from another user if you are lucky

Knight 787 762
  • 9 Sep
 afiNity

If it releases in 2019 I will be pleasantly surprised

Knight 787 762
  • 7 Sep
 afiNity

Imo, nerf parries/blocks, buff footwork and drags

Knight 787 762
  • 6 Sep
 afiNity

No one is denying that Mordhau already looks more polished than Chivalry 6 years after release, and I think Mordhau is more fun than it was 6 months ago.
But if I watch videos of some of my old Chivalry matches and compare it to Mordhau, then Chivalry looks much more dynamic, more enemy-switching, more footwork.
Mordhau could easily do with less of these mechanics (clashing, chambering, feinting, dragging, morphing, you name it), if parries/blocks were less powerful and the footwork was buffed.

Knight 787 762
  • 5 Sep
 afiNity

@Void said:
I don't think Steam would have a problem with it. When the beta boys got in, it was Triternion's decision and Steam didn't bother.
Maybe devs have something in mind for later, who knows. When Frontline is out we'll definitely need full servers.

They probably claimed the beta keys already together with the alpha keys.

Knight 787 762
 afiNity

What I'm currently really missing in Mordhau is the possibility to drag your attack around the enemies defense.
Atm it feels like if someone for example blocks with a shield, there is a huge wall blocking my attacks, doesn't matter where they come from (as proved in the first post in this topic).
But even without shields, in chivalry it was much easier to punish bad blocking, either with good aiming/dragging or going around the enemy with good footwork and hitting them from the side.
Atm there is no way I'm gonna hit my enemy in the head when he has his shield up, even if the shield isn't even that big (visually).
This has obviously also to do with drags being less powerful, where in Chivalry you could basically attack the area over the enemies head/shield and then let the weapon fall down on the enemies head (I miss my brandistock drags) but I think nerfing blocks should definitely happen, for example by decreasing the shields hitbox.
The current gameplay puts too much emphasis on blocking at the right time, while it should be equally punishing to have bad aiming or bad footwork when blocking.

Knight 787 762
  • 5 Sep
 afiNity

@NikolaiLudovik said:

@ÐMontyleGueux said:
That's why I suggested early access in late 2018. Most early access games stay that way for years and years, EA isn't bad if it's only for a few months. I mean that's pretty much what they did for beta backers as well, they gave access even through the game wasn't in beta yet.

Well, I pledged for the release, that was estimated on delivery for march 2018, yet I didn't get any early access just for the sake of playing with people. I mean, it's only the satanic 666 people that got the release version that didn't get to play. The Beta guys did. And is it Beta? It's not. So why not let those who pledged for release join earlier? (without making the game EA, just letting the KICKSTARTER backers play it)
Screenshot (335).png

I think that would be actually fair

Knight 787 762
  • 4 Sep
 afiNity

How about not

Knight 787 762
  • 3 Sep
 afiNity

Very nice tool but I also have some problems with some notes having the wrong pitch. With the old method it's a bit better but not perfect either. I also tried pitching my midi clip up and down but it didn't help either

Knight 787 762
  • 3 Sep
 afiNity

More like chivalry

Knight 787 762
  • 2 Sep
 afiNity

@McFordisch said:
i dont get why they are not selling more keys... so everyone can join alpha or beta or whatever. it will shut up all these guys who wants the game to come out right now (includeing myself).

They did that for a short time after the kickstarter ended but I think this violated the steam-rules

Knight 787 762
  • 2 Sep
 afiNity

I just wish some of my chiv mates who missed the kickstarter could join the fight