Mordhau
 afiNity
Knight
  • Likes received 850
  • Date joined 11 Feb '16
  • Last seen 2m

Private Message

Knight 837 850
  • 20 May
 afiNity

Yeah you get quite a lot of gold from duels too. But 300 gold in BR? I won at least 30 BRs so far and never got more than 100 gold, even when I made tons of frags.

Knight 837 850
  • 20 May
 afiNity

Even when you're on #1 in frontline you don't get more than 600 gold. It's still the best way to farm gold though, cause when you win a battle royal you get like 60 gold.

Knight 837 850
  • 20 May
 afiNity

Chivalry was worse

Knight 837 850
  • 17 May
 afiNity

20190515212041_1.jpg

One problem is also that people often don't even play the objective. On the match in this screenshot I was several times alone on the middle objective and I actually succeeded capturing it. Alone! On a 64p server.

Knight 837 850
  • 17 May
 afiNity

shields need to be trash tier

Knight 837 850
  • 17 May
 afiNity

Camp is even worse than taiga

Knight 837 850
  • 15 May
 afiNity

What, there are more than enough crates around the map. The amount of times that I die because I didn't find a weapon is maybe 1%.

Knight 837 850
  • 15 May
 afiNity

push

Knight 837 850
  • 15 May
 afiNity

There were various rumors about speedhacks being used by certain players.

Knight 837 850
  • 15 May
 afiNity

pls remove blocks they op

Knight 837 850
  • 13 May
 afiNity

@Minion said:
to be fair listening to the "pro" crowd is what killed chivalry, people will get tired of gimmicks and move on its what happened before. morphs,parries even feints are fine within reason. The problem is people will find a way to break or abuse a feature, its at that point it need to be fixed or removed simple. no one wants to deal with the helicopter matrix ballerinas from chiv

What the actual fuck. The devs of Chivalry (Tornbanner) killed the competitive community knowingly, I would even presume on purpose.
The game was advertised as a competitive melee game but already in 2013 they changed the balancing to cater to casual players and started working on this horrible DLC. They simply figured out 1) that they can't fix the game in a way to make it work for competitive play and 2) that they are able to make much more money with casual players.

Knight 837 850
  • 13 May
 afiNity

Archers need to output more damage but at the same time it should be harder to hit something

Knight 837 850
  • 12 May
 afiNity

https://mordhau.com/forum/topic/223/last-team-standing-objective/

There used to be a Chivalry mod that added a gamemode called LTSO to the game.
The principle is similar to counterstrike. It's last team standing but at the same time you need to complete an objective.
Something like this would be easy to implement and it's fun.

Knight 837 850
  • 1
  • 12 May
 afiNity

It's true though, Team Objective is more fun than Frontline

Knight 837 850
  • 7 May
 afiNity

A smaller scaled objective mode

Knight 837 850
  • 7 May
 afiNity

Both parries and shields need a nerf, or drags (especially stabs) need a buff.

Knight 837 850
  • 7 May
 afiNity

Is there a compettiive discord, if not then I will make one

Knight 837 850
  • 6 May
 afiNity

Spot the incel

Knight 837 850
  • 5 May
 afiNity

You barely get any gold or xp in battle royal though

Knight 837 850
  • 5 May
 afiNity

Well, the maps in frontline are very wide and open while the TO maps are much more linear and seemed to be created for a smaller amount of players.
Also you can end a TO map at the first objective as the defender, which is not the case in frontline so I reckon that even when one team is much worse than the other one, the matches will take a lot of time.
Also TO was more interesting to watch because the objectives had more variety and because there were fixed defenders/attackers with objectives that could only be captured once which (combined with the timelimit) did put more pressure on the teams.
These are my main concerns but I didn't play frontline competitively yet so that's just what I assume.