Mordhau
 afiNity
  • Likes received 449
  • Date joined 11 Feb '16
  • Last seen 19h
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613 449
  • 21 Feb
 afiNity

why not both

613 449
  • 13 Feb
 afiNity

strafe jumping confirmed?

613 449
  • 10 Feb
 afiNity

@AFluffyKnight said:
I'm just imagining a naked dude with the longest stick in the game poking you once, sprinting a couple meters away, coming back, poking you once, sprinting away, coming back, poking you once, sprinting away, coming back, poking you once, sprinting away, etc etc...

I'm sure there will be a way for anyone to counter this, but still...

That will be me

613 449
  • 9 Feb
 afiNity

They better do

613 449
  • 9 Feb
 afiNity

I don't even know why I keep buying games. I play them for 10-60 min, realise they are shit and go back to playing Quake.

613 449
  • 8 Feb
 afiNity

youre lost and you deserve it

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613 449
  • 8 Feb
 afiNity

stop this thread pls

613 449
  • 4 Feb
 afiNity

@Kaiowa said:
As long as they're working on horse combat everything is forgiven.

lol they better not

613 449
  • 3 Feb
 afiNity

google says 200/60 is 3,3333333
so we will get a video with 3,333333 min length

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  • 2 Feb
 afiNity

Actually it's still advertised as a "fast-paced competitive multiplayer setting"

613 449
 afiNity

@Frizze said:
It doesn't have to revolve around either. Like Lazy said, in Chivalry the high skill ceiling and deep combat system is what made the game so beatiful for competitive play. But I'm pretty sure Torbanner never intended to create a competitive salt-simulator, they just wanted funny knight ragdoll game.

They advertised it as a "competitive melee game" until they realised they are too weak to make a "competitive melee game". Then they started making cosmetic DLCS and bestest warrior

613 449
  • 2 Feb
 afiNity

Quake Live is free when you had it already when it was f2p. Personally I didn't pay for it.

613 449
  • 2 Feb
 afiNity

Quake Live isn't free anymore

613 449
  • 2 Feb
 afiNity

Quake

wheres my cookie

613 449
 afiNity

Early access for Chivalry + game was 50$. I don't think that it's too much considering that many games nowadays cost 50-60$ in the stores. And that doesn't include any kind of early access.

613 449
  • 1 Feb
 afiNity

@TheEmeraldArcher said:
I never really understood why people automatically revert to low player count when referring to competitive play.

I don't see how a well regulated 12 man team is any less competitive than a 6 man one

Honestly because of the vast customization and variety in loadouts Mordhau seems to be providing, I think the old 6v6/5v5 mold should be broken tbh

"It's harder to manage a big team in a competitive setting"

Isn't being hard the point of comp? And wouldn't good communication, drill, and tactics shine even more with a larger team?

I am not against small team modes whatsoever but I find them less fun honestly compared to medium size games.

Now huge teams of like 32v32 I can understand because the team that spams more will win plain and simple

I can say from experience that a gamemode that involves many players isn't a good idea if you want to have a lot of activity in a game. Like in Jedi Academy ESL the main gamemode was 5v5 at first but after a while it was reduced to 3v3 because people were gathering in big teams instead of founding several smaller ones and it was also harder for the teams to always have the right people online.
So for me it's more about the organizational aspect than the gameplay. You had the same phenomenon in Chivalry where some clans aimed to have 8v8+ matches and rarely played because they still wanted to have their top players online while my clan and some others played a lot of matches because we only played 5v5 or 6v6.
In the end we don't even know what the main gamemode will be. Maybe it will have a fixed playercount anyway.

613 449
  • 31 Jan
 afiNity

Smoke pots need to be stronk

613 449
  • 31 Jan
 afiNity

at this point I can't tell anymore. Maybe mordhau was only meant to be a meme