Mordhau
 Krtex
  • Likes received 23
  • Date joined 1 May '17
  • Last seen 31 May '20

Private Message

27 23
  • 7 May '19
 Krtex

@Soothslayer said:

@hauser said:

@Krtex said:

@hauser said:
I also keep getting consistently higher ping than what I should have. I live in Norway. When the official EU servers on the server browser display 50-80 ping, I go into them, and instead I fluctuate between 80 and 180 ping. On the worst occasions, I basically get crippled into 1000+ ping. Sometimes the game also reports packet loss. There is no reason why it would be like that, and other multiplayer games work perfectly fine.

I have the same problem just not that extreme, i get 80-120 ping and i'm located in Prague. Other games are also fine.

It seems to be fixed now.

did you change anything that you know of?

It's fixed for me now too, didn't really do anything except for restarting the router, but i've done that before when i first encountered the issue and that didn't help then, so i don't know if it's relevant.

27 23
  • 6 May '19
 Krtex

<3 <3 <3
the new map looks great

27 23
  • 5 May '19
 Krtex

@hauser said:
I also keep getting consistently higher ping than what I should have. I live in Norway. When the official EU servers on the server browser display 50-80 ping, I go into them, and instead I fluctuate between 80 and 180 ping. On the worst occasions, I basically get crippled into 1000+ ping. Sometimes the game also reports packet loss. There is no reason why it would be like that, and other multiplayer games work perfectly fine.

I have the same problem just not that extreme, i get 80-120 ping and i'm located in Prague. Other games are also fine.

27 23
  • 4 May '19
 Krtex

@Sektor said:

@marox said:

@Sektor said:
Lag is definitely better, but ping continues to be a big issue. We did a group yesterday with some people from Greece and Cyprus and we continue to play in all servers with more than 90 ping when the servers have over 30 people. Is there something we can do for this? For south european zone in general, the ping is extremely high. This only happens on Mordhau, I have asked others aswell and it is the same for them.

In other games, which server locations work for your region?

Specific locations are not known to me, but I can tell you countries at least. German servers usually end up with 60 ping for me. France servers 60-65. Specifically I played mount and blade last week on a 200-man server (located in Germany) and had 62 ping maximum with 150 people on it. I have posted before the servers and games that I tested (1-2 weeks before Mordhau release) and I quote:

''Mount and Blade - Mount and Siege server located in Germany, 200 slot server. It had about 160 people on. 63 ping
Mercenaries mod server (mount and blade) central europe - 100 slot server, 50 people. 62 ping
Battlefield 1 - official Frankfurt server, 64 players slot - full server, 59 ping
Overwatch - Official EU - 54 ping
CSGO competitive matchmaking on a friend's account (EU) - 48 ping''

bolded text

All of these tests were done because of the strange pings I get in Mordhau. I thought it might be me in the end, but apparently all greek players play on the range of 80-100, and Cyprus players have it the worst, playing with 120 red ping constantly. All of the people I asked said the same thing, Mordhau is the only game that this happens.

I think its selfish to ask for specific south european servers considering the fact that you are a small company and not Steam that can afford servers everywhere, but I dont think that is a solution. The problem clearly only happens in Mordhau so it has to be either a server provider issue or a netcode/networking issue. Regardless, the game is pretty unplayable if you want to improve. I mean, we can play it, but obviously the hits that go through parries despite correct aiming is there, also the clunkiness that ping brings is very evident.

I played with a dude from Cyprus before a few minutes who port forwarded Mordhau ports aswell, he still gets 120 ping which is a 40-50 number higher than his normal in other games.

I understand that your resources are limited and you have a 9-man power, but if you could look at it, it would be great. Its really hard to enjoy frontlines at the moment and most of the official servers for us down here.

Lastly, I think the issue is with your server provider because the jumps in ping depending on server population is what changes the most. With 30 people in a frontline server, I get 75 ping. With 48 people, I get about 88. With 64, I get 96 with jumps to 110. The servers are being overloaded with traffic they cannot keep while being stable. Someone who plays normally with 20 ping will play with 40-50 on a 64p server while full. While 50 ping is ok, after 60 the changes are very crucial and affecting. For me 60 ping is normal and I can enjoy the game. With 90, I cannot, at all. At least not if I want to be somewhat competitive in the match. Which explains how a server from mount and blade can keep me with 60 ping with twice the people your servers have while my latency suffers in Mordhau. The problem is the server capacity and what the server can do, if its not networking/netcode.

I don't know how others in Czech Republic (Prague) fare, but i saw a guy swearing in chat in Czech, who had normal ping, while i haven't been able to get below 90 ping. For example in chivalry i get like 40-60 ping in DE and other EU servers, so i get the feeling that the issue might be at least partly on the client side. Could it be something about NAT type or something? Or Avast, i also had the issue when Avast just decided to delete Mordhau.exe like somebody here said

27 23
  • 3 May '19
 Krtex

this patch fixed the game for me, great game, stay stronk devs :)

27 23
  • 2 May '19
 Krtex

@FeintRabbit said:
I can't join games at all via server browser. Every time it try it results in an error 'Failed to join server'. Been the same since release, but I don't see everyone having this issue.

Can you confirm if this is being looked at?

I have the same issue.
Sometimes i get a loading screen as if i'm joining a server, but it always end in 'Failed to join server'. It didn't happen a few months ago in alpha, when i last logged in to the game.

27 23
  • 1 Nov '17
 Krtex

I always loved shields in games, but they are really not great to play with or against in Mordhau right now, they both feel underwhelming and incredibly cheesable at the same time. Personally i feel that having a shield should generally make you more of a support team role (dunno about balance in 1v1 tbh) - make you less dangerous but more survivable, to what extent depends on the size of the shield you take, but not to disrupt the flow of combat as much as it does now, for reasons others have stated. I definitely dont want shield to be a noob only equip, or to nerf it into ground.

What about adding something like a 'perfect block'? for example if you raise your shield just in time, the block would work like it does now (or slightly better), but if you raise it too soon and just keep holding it, the block would cost more stamina, or you cant riposte, or less lockout for attacker or something like that. It could make feints and morphs more viable against shielders, who would be more motivated to not just keep their block up all the time. So shields would give you the downside of having to use 1H and making you watch your stamina more, while the benefit would be a wider parry hitbox and more options against drag/morph/feint (tbh i feel like feinting is useful against shields now, but eh what do i know).

Also maybe when perks come out, shields could slow you down like a piece of extra armor? Maybe only when you have it out, so you would have incentive to put the shield away and grip the bastard sword with both hands or something

On a less serious note, i would love some kind of shield bash/shove, for example if you pressed F while having block up, you would do some shove with the shield instead of a kick. It would do less stamina and hp damage, but it would have a wider area of effect, so you could push away more than one enemy. But yeah thats just wishful thinking since i love shoves/knockdowns/throws in games. or with a 1H without a shield you could do alt-F to punch with the offhand for a quick interrupt, yeahhh thats not gonna happen lol keep dreaming krtex

27 23
  • 27 Oct '17
 Krtex

its probably the lockout, but in this build im having trouble with fast ripostes or stab-chambers against a long weapon like greatsword at face-hug range, even though i know its coming. no matter what i do i just cant parry insta-riposte at facehug range, even if its the same attack with the same timing, its like the parry window is so miniscule there isnt enough time to register the parry input, but it doesnt happen too often

and i know im a noob with mostly negative k/d ratio, but i actually liked the posibility of a double parry. it felt consistent with the large ftp window, and it puts more skill requirements to feints and drags (which i also like as they are, dont get me wrong) and that alleviates some inevitable salt from the casuls like me. i like it when the game lets you somewhat recover from mistakes if you realize youve done them soon enough (to a reasonable extent ofc), and that its more about the actual positions of players and weapons (like Jedi Knight), instead of rock-paper-scissors and confirmed damage (like For Honor, but dont take these comparisons too srsly, i know they are not perfect).

BUT other than that, i love all the other changes (especially the kick), and im having the most fun ive ever had with the game since release.

Its funny how i wrote two paragraphs about something slightly bothering me and only a line about the good stuff, but i dont know what to add, other than that i love it lol

27 23
  • 28 Aug '17
 Krtex

Just popping here to wish you good luck Triterion, deployment to production is the most nightmarish part of development, especially when you have to make your stuff work together with a platform like Steam lol. Keep strong these two weeks boyos