Mordhau
 Jax — Community Manager
Community Manager
  • Likes received 13218
  • Date joined 25 Oct '15
  • Last seen 22 Feb

Private Message

Duke 5538 13218
  • 25 Apr '19
 Jax — Community Manager

@Stouty said:
Sad that in 2019 we're only getting TWO (2) genders. I want to play as a Otherkin-at-arms!!!1!

gender slider when

Duke 5538 13218
  • 23 Apr '19
 Jax — Community Manager

also parrying one attack and then parrying another after makes the second parry easier and costs no stamina so it's pretty powerful to stall/delay fights or wait for a good opening

Duke 5538 13218
  • 23 Apr '19
 Jax — Community Manager

i am going to close this thread eveningstar has the skin.

Duke 5538 13218
  • 23 Apr '19
 Jax — Community Manager

here is good driving song, guaranteed +50hp

not responsible for reckless driving charges and/or vehicular manslaughter

Duke 5538 13218
  • 23 Apr '19
 Jax — Community Manager

@Mittsies do your magic

Duke 5538 13218
  • 23 Apr '19
 Jax — Community Manager
Duke 5538 13218
  • 21 Apr '19
 Jax — Community Manager

no round shield probably :(

Duke 5538 13218
  • 21 Apr '19
 Jax — Community Manager

fd511378b9ff75da0c0b32abe53f6b37

hmmmm

Duke 5538 13218
  • 20 Apr '19
 Jax — Community Manager

PogU

Duke 5538 13218
  • 20 Apr '19
 Jax — Community Manager

;^)

Duke 5538 13218
  • 19 Apr '19
 Jax — Community Manager

yea just like when you're spectating

Duke 5538 13218
  • 19 Apr '19
 Jax — Community Manager

@Ulkenstride said:

@Jax said:
good pasta can i get alfredo sauce on that? mm some sausage bits too please

I click to see a dev's official response on the post, and all I see is some silly response to a copy pasta, my disappointment is immeasurable and my day is ruined!

already answered in the past, progression will be reset unless anything has changed

Duke 5538 13218
  • 19 Apr '19
 Jax — Community Manager

demo settings

demo.useadaptivereplayupdatefrequency 0
demo.recordhz 120
is what you set beforehand
demorec demoname
to start recording
demoplay demoname to play it back
demostop to stop
demopause to pause
demo.timedilation x to set playback speed
demo.gototimeinseconds to go forward/back in time
thats about the most important stuff

the top thing should be default but you should set the recordhz to the tickrate of the server

Duke 5538 13218
  • 18 Apr '19
 Jax — Community Manager

good pasta can i get alfredo sauce on that? mm some sausage bits too please

Duke 5538 13218
  • 18 Apr '19
 Jax — Community Manager

there should be an update before release

Duke 5538 13218
  • 2
  • 18 Apr '19
 Jax — Community Manager

c71ca10a82209ebcbcbe6f157727c699

Edit: in all seriousness a earlier type of brigandine would be sick, we just don't have any time atm

Duke 5538 13218
  • 18 Apr '19
 Jax — Community Manager

Mmmm I'd say with this build you're right in terms of at least duels, however with the next update the 180° run away strats are going to be nerfed pretty hard. Next patch, if you end up in a bad spot and your opponent decides to pressure you, you're not going to be able to disengage. The only time you'll be able to get away(or at least most of the time) is if they let you, so the decision comes down to whoever has the health/stam advantage. Of course you cover other various scenarios, but the mobility issues should be addressed at the very least.

With that being said we're still a decent ways off from having ranked in the game, so we'll make that decision when we get there. Great video though I'm glad your computer is safe.

Duke 5538 13218
  • 18 Apr '19
 Jax — Community Manager

:^)

Duke 5538 13218
  • 17 Apr '19
 Jax — Community Manager

@das said:
Also, forgot that one of the biggest difficulties in 1vX is that, with non-hitstop weapons, your attacks cleave through and are still in active release after hitting someone.

How about this: pressing feint while in release AND after hitting someone stops your release. This prevents you from comboing (it will look like a hitstop weapon halting upon hit) and you'd have to wait until strike recovery timing to queue up your next attack. However, this also removes turncap, returning you to normal sensitivity so you can aim your parry.

This would also have the double bonus of being able to halt your giant Execzweihalb LMB if you want to hit one guy but stop it before it cleaves into your teammate as well.

I've been bothering crush about this for a while, he wants it.

@Frise said:
Are you not already able to cancel your attack in release after you hit someone? I think that's already in the game

You can but it's an instant ftp. What das is referring to will help teamfights, but also being able to hit-cancel will allow you to time parries better in 1vX. Right now if you hit an enemy you can go into parry by hitting rmb, but you have to do this during the release period. If you wait and end up in recovery you'll get hit, and most times in 1vX you're not going to have good timing to do that. Being able to go into a recovery that stops your release and returns you to idle while allowing you to parry at any point after the cancel would be great. (no attacking during that though, purely defensive)

Duke 5538 13218
  • 17 Apr '19
 Jax — Community Manager

april is the plan