Mordhau
 Jax — Community Manager
Community Manager
  • Likes received 13074
  • Date joined 25 Oct '15
  • Last seen 18 Sep

Private Message

Duke 5473 13074
  • 18 Apr
 Jax — Community Manager

there should be an update before release

Duke 5473 13074
  • 2
  • 18 Apr
 Jax — Community Manager

c71ca10a82209ebcbcbe6f157727c699

Edit: in all seriousness a earlier type of brigandine would be sick, we just don't have any time atm

Duke 5473 13074
  • 18 Apr
 Jax — Community Manager

Mmmm I'd say with this build you're right in terms of at least duels, however with the next update the 180° run away strats are going to be nerfed pretty hard. Next patch, if you end up in a bad spot and your opponent decides to pressure you, you're not going to be able to disengage. The only time you'll be able to get away(or at least most of the time) is if they let you, so the decision comes down to whoever has the health/stam advantage. Of course you cover other various scenarios, but the mobility issues should be addressed at the very least.

With that being said we're still a decent ways off from having ranked in the game, so we'll make that decision when we get there. Great video though I'm glad your computer is safe.

Duke 5473 13074
  • 18 Apr
 Jax — Community Manager

:^)

Duke 5473 13074
  • 17 Apr
 Jax — Community Manager

@das said:
Also, forgot that one of the biggest difficulties in 1vX is that, with non-hitstop weapons, your attacks cleave through and are still in active release after hitting someone.

How about this: pressing feint while in release AND after hitting someone stops your release. This prevents you from comboing (it will look like a hitstop weapon halting upon hit) and you'd have to wait until strike recovery timing to queue up your next attack. However, this also removes turncap, returning you to normal sensitivity so you can aim your parry.

This would also have the double bonus of being able to halt your giant Execzweihalb LMB if you want to hit one guy but stop it before it cleaves into your teammate as well.

I've been bothering crush about this for a while, he wants it.

@Frise said:
Are you not already able to cancel your attack in release after you hit someone? I think that's already in the game

You can but it's an instant ftp. What das is referring to will help teamfights, but also being able to hit-cancel will allow you to time parries better in 1vX. Right now if you hit an enemy you can go into parry by hitting rmb, but you have to do this during the release period. If you wait and end up in recovery you'll get hit, and most times in 1vX you're not going to have good timing to do that. Being able to go into a recovery that stops your release and returns you to idle while allowing you to parry at any point after the cancel would be great. (no attacking during that though, purely defensive)

Duke 5473 13074
  • 17 Apr
 Jax — Community Manager

april is the plan

Duke 5473 13074
  • 1
  • 16 Apr
 Jax — Community Manager

Making chambers significantly harder (decreasing the window) brings back the drag meta where everyone dragged the hell out of every attack to get around them, it led to pretty stale gameplay. Some small changes are coming AFAIK to the chamber window, and then a few 1vX changes that will make using chambers a bit more useful.

That being said the internal build definitely isn't final so some of these things can change before it's shipped.

EDIT: Chamber change (-25ms) happened last build.

Duke 5473 13074
  • 16 Apr
 Jax — Community Manager

> when u read all the books and have no idea who shagwell is

Duke 5473 13074
  • 16 Apr
 Jax — Community Manager

Don't quote me on this, but I believe footstep issues were a bug that has been/is in the process of being fixed.
I'm not entirely sure though, it's really hard to keep up with every single change but I can look into it for you guys :)

Duke 5473 13074
  • 15 Apr
 Jax — Community Manager

there are references to monty python but we can't just have copyrighted emblems in the game

Duke 5473 13074
  • 2
  • 14 Apr
 Jax — Community Manager

@Goof said:
An estimated 160 million Americans are either obese or overweight. Nearly three-quarters of American men and more than 60% of women are obese or overweight. These are also major challenges for America's children – nearly 30% of boys and girls under age 20 are either obese or overweight, up from 19% in 1980.

overweight in that is defined as 25% fat BMI or whatever

0db7a8f848e42dc4b599bf3f5302a894

data on wikipedia, sourced from WHO (world health organization)
http://www.who.int/topics/obesity/en/

Duke 5473 13074
  • 12 Apr
 Jax — Community Manager

@Lionheart Chevalier said:

@Jax said:
Additional shield changes coming next build.

Can you go into specifics please lol so I can argue for or against them in advance?

https://mordhau.com/forum/comment/186742/find/

Duke 5473 13074
  • 11 Apr
 Jax — Community Manager

Additional shield changes coming next build.

Duke 5473 13074
  • 11 Apr
 Jax — Community Manager

@Lionheart Chevalier said:
I don't like that we get scraps of what may or may not be coming from people who might be on the dev's inner circle. More specifically to deflect or play down combat complaints that have been made since day 1 of Alpha and will likely continue post-release.

Where is Jax?

I don't usually respond with specific balance changes like "oh 25ms feint nerf" or stuff like that because if it changes before a build goes live everybody gets mad at me

We're looking at 1vX improvements and some other general tweaks to improve things, but like I said I'm not going to go into specifics here.

Also Frise if you play the paxe like you do a baxe something is wrong with you lol

Duke 5473 13074
  • 11 Apr
 Jax — Community Manager

mmmmm soon™

Duke 5473 13074
  • 11 Apr
 Jax — Community Manager

buckler and round shield both share same anims (center grip shields) so why not

but i wouldn't expect them by release

Duke 5473 13074
  • 11 Apr
 Jax — Community Manager

i'm g'not a g'knight

Duke 5473 13074
  • 10 Apr
 Jax — Community Manager

the first part isn't serious on that, chill lol

you know there's a reverse button on 240, hold alt and it reverses your attack direction right?
if a lot of people decide to switch to binds because they're more comfortable with it, that's cool, you do you
there's no reason to remove it, if you don't want to use 240 don't

Duke 5473 13074
  • 10 Apr
 Jax — Community Manager

yea it's still in the works, anims are like 50% done but other things needed the dev's attention

balance wise, the buckler will probably be a good but demanding shield with lots of strengths and weaknesses, and the round shield will be an in-between of heater/kite most likely, wider/shorter than the kite and probably a little bit less cumbersome

that being said nothing is set in stone yet on them

Duke 5473 13074
  • 9 Apr
 Jax — Community Manager

hello, wtf