Mordhau
 Jax — Community Manager
Community Manager
  • Likes received 13074
  • Date joined 25 Oct '15
  • Last seen 5h

Private Message

Duke 5473 13074
  • 10 Jul
 Jax — Community Manager

Hmm, are you sure that you can replicate this?

Duke 5473 13074
  • 10 Jul
 Jax — Community Manager

we know it exists, looking into it

Duke 5473 13074
  • 10 Jul
 Jax — Community Manager

verify files on Steam, should help fix it

Duke 5473 13074
  • 10 Jul
 Jax — Community Manager

ok :)

Duke 5473 13074
  • 10 Jul
 Jax — Community Manager

guys it's too late now the ship has sailed

if i posted the patch notes now, people would think it's a new patch
also going forwards i plan on restarting a little rundown of the combat changes to explain the more technical changes

Duke 5473 13074
  • 9 Jul
 Jax — Community Manager

Yeah just restart/verify files if that happens.

Duke 5473 13074
  • 3 Jul
 Jax — Community Manager

In light of recent publicity on the state of MORDHAU’s community, we would like to discuss our stance on toxicity and the topic of gender and race in our game.

First and foremost, Triternion does not, nor have we ever, had plans to add a customization option that would force a white male default. This is an absurd idea that stems from a misunderstanding in a recent interview by PC Gamer with two of our artists. These artists, both uninvolved with character development went into a verbal interview with minimal PR experience and ended up answering some of the questions in a misleading way, which combined with a lack of context, led to some very controversial statements. Again, we at Triternion do not, nor have we ever had any plans to implement any kind of ethnicity toggle on potential future character ethnicity customization additions.

The responses given were referring to the gender part of the questions, which were based off an old controversial "gender toggle" idea, with the intention being to give the player options to play the game with only female characters, only male characters, or both. This concept was brought forth by one of our developers and posted prior to the game’s release as a response to a large number of heated debates regarding the topic of realism. The idea to give players this ability was simply a theoretical solution to a difficult problem and was never intended to be the official stance of Triternion on this topic. This is a lesson for us that we must be excessively prudent with the wording we use in the future as it can be easy to misconstrue an individual’s opinions and ideas as officially sanctioned.

Shortly after launch and in internal discussions, the concept of a gender option toggle was dismissed as it would undermine the customization players work hard to create. The two artists featured in the interview were ill-informed of this decision, which was a major mistake and miscommunication on the side of Triternion; and in combination with a question on a sensitive issue of which they were underprepared to answer, strongly contributed to this misunderstanding. Our official stance is that these toggle options are out of the question.

In regards to community toxicity, we do not have prior experience managing communities of this size, nor the manpower or resources that established studious can leverage. Our team consists of 11 first-time developers working remotely and volunteer moderators who try their best to curb this toxicity and behavior across all platforms, including in-game. At the moment we are stretched thin with major important content additions and unfortunately we do not have the staff nor systems in-place to moderate everything to our intended level of standards. We plan on improving in this regard. We hope our players understand our situation and will continue to place their faith in us, as improving these things will take time.

Duke 5473 13074
  • 1 Jul
 Jax — Community Manager

We're really bad with timelines, we thought the game would originally come out in march 2018 - we're working on some things (new maps, ranked, etc) and they're nearing completion. We'd like to give more concrete estimates but it's hard without layers of project management and staff, as it stands at the moment we've got 9 devs all working remotely.

Duke 5473 13074
  • 27 Jun
 Jax — Community Manager

oh did we miss notes here? I can post em

Duke 5473 13074
  • 26 Jun
 Jax — Community Manager

@Peacerer / @Botas criticism is okay, but none of this is constructive. if you continue to spam the forums with unconstructive whining instead of rational debate I will put you in timeout.

Duke 5473 13074
  • 26 Jun
 Jax — Community Manager

he's banned, don't keep talking about this stuff on our forums. next time this happens please use the report feature so we can deal with these 'people' quicker, thanks.

Duke 5473 13074
  • 22 Jun
 Jax — Community Manager

We're not good with time estimates, we thought the game would release like march 2018 or something like that

We're starting with ranked 1v1 and will go from there.

Duke 5473 13074
  • 22 Jun
 Jax — Community Manager

bad necropost >:(

Duke 5473 13074
  • 22 Jun
 Jax — Community Manager

i like the idea of hitstop on rapier stab, could be cool, but the release on the stab needs to stay relatively short otherwise it will be a big floaty stab and feel terrible.

Duke 5473 13074
  • 22 Jun
 Jax — Community Manager

This thread isn't going anywhere. We're trying to improve our moderation, but we're a small team and there are a lot of you. I do apologize on behalf of the team for some of these... "people" that are spouting off terrible things in game, and all I can say at this point in time is that we're working on improving the situation.

Duke 5473 13074
  • 16 Jun
 Jax — Community Manager

@DrGert mod tools will come but it's not a super quick process. Right now main priorities are 1v1 ranked, Feitoria, and general polish with some smaller content additions. The mod SDK is the main long-term priority though.

Duke 5473 13074
  • 16 Jun
 Jax — Community Manager

this will never be popular

68db3ac01082059be00d4f2281942ffb

big think

Duke 5473 13074
  • 1
  • 16 Jun
 Jax — Community Manager

@GODAIME does your keyboard have n-key rollover? if it doesn't then you're probably maxing out the amount of simultaneous key presses

http://gadzikowski.com/nkeyrollover.html

watched the video seemed like you weren't moving at all when your inputs got eaten, in any case we'll look into it

Duke 5473 13074
  • 16 Jun
 Jax — Community Manager

we can look into it

Duke 5473 13074
  • 14 Jun
 Jax — Community Manager

it's a decent idea we can look at it