Jax — Community Manager
Community Manager
  • Likes received 13171
  • Date joined 25 Oct '15
  • Last seen 10h

Private Message

Duke 5526 13171
  • 1
  • 13 Jan
 Jax — Community Manager
  • screenshot chat
  • copy steam profile of offender
  • optional but nice, screenshot playerlist as well
  • send to moderator here or on discord (discord is preferred)
Duke 5526 13171
  • 11 Jan
 Jax — Community Manager

go to the mordhau discord - look in the tech support pinned messages

Duke 5526 13171
  • 11 Jan
 Jax — Community Manager

if they riposte they don't get flinched.

Duke 5526 13171
  • 11 Jan
 Jax — Community Manager

ALT + ENTER, go windowed mode, then settings and change resolution, go back to fullscreen

Duke 5526 13171
  • 11 Jan
 Jax — Community Manager

also for troubleshooting issues, it's best to go over to the discord. hard to help fix issues here, plus we have a list of known problems and fixes over there. tech support section should help you guys out :)

Duke 5526 13171
  • 11 Jan
 Jax — Community Manager

@Riddle said:
The new Basket Hilt Arming Sword's grip very visibly clips through a merc's thumb in first person. It is especially noticeable if the merc has a maxed out "skinny" slider, a minimal "fat" slider and no gloves.

we're aware thanks for heads up tho

Duke 5526 13171
  • 11 Jan
 Jax — Community Manager


my laptop has 4k resolution at default, I have launched the game and adjusted the game's resolution to the lower one. After that I have noticed that I am unable to go to the settings of the game due to the real mouse of mine is somewhere near 3 cm from the mouse of the screen (i just can not ckick Gear Icon in the game menu).
It affects everything even spawning destination :D I am constantly searching for the right point to click to spawn instead of just clicking the Spawn point. How can I change the resolution (Steam's adjusted launch settings do not help) to the Full HD - since I hope this one will suit me enough?

alt enter to go to windowed, change resolution, go back. if you have 4k, leave the resoultion in 4k (crisp ui etc) and lower resolution scale instead, which will give better fps

Duke 5526 13171
  • 11 Jan
 Jax — Community Manager

Официальный дискорд Мордхау имеет раздел технической поддержки, ищите в закрепленных сообщениях исправление отсутствующего DLL-файла. Это должно решить проблему

translated with google

Duke 5526 13171
  • 11 Jan
 Jax — Community Manager

it does a lot of damage but has less range than fists

that being said imo it's too fast

Duke 5526 13171
  • 11 Jan
 Jax — Community Manager

remastered cruel voice lines are done afaik and awaiting implementation, i'll check on this

Duke 5526 13171
  • 11 Jan
 Jax — Community Manager

@Earraigh said:
aka another patch without the Round Viking Shield

clipping and animation issues are preventing us from adding it :(

Duke 5526 13171
  • 11 Jan
 Jax — Community Manager

Send me a pm with a link to your steam profile, and we'll take a look.

Duke 5526 13171
  • 10 Jan
 Jax — Community Manager

This patch contains various bug fixes, improvements and balance changes, including things such as the ability to jump kick, use kicks with more equipment, adjustments for held shield mode and the ability to bind the console key in options.
Please remember to rebind your console key in options, since a lot of you have used .ini edits before to bind it!



Removed Christmas stuff
Added fortifications to Grad commander part
Enabled texture streaming amortization options by default to improve performance. Will significantly reduce stutters on some (older) computers


Reverted backparry change from previous patch fixing the attacks going through parry in cases where enemies were 90 degrees to the side from the player
Fixed attacks going through parry on active parry and chambers where enemies were 90 degrees to the side from the player (same as above, but was in place since release)
Improved stab windup animations to see transition to release easier (does not show up for self)
Third person Feint animations are now slightly more snappy/responsive
Global feint lockout increased 25ms, this will make feint punishing easier
Parry recovery increased 25ms
Chambering will now disarm like a parry when on low stamina, meaning you can no longer chamber at 1 stamina without being disarmed
Disabled team hitstop for strikes (Experimental)
Morph to kick 15ms faster
Added jump kicks
Throwables and ranged equipment can now kick
Throwables can now be used on ladders
Shield wall now has a longer raising/lowering delay to prevent abuse in duels
Players can now riposte out of the shield wall at any time, even without blocking
Shield wall stab riposte animation now comes from the same side, making it a bit harder to read
Shield wall shields now have 1 less stamina negation, but 25ms more parry window (50ms more total compared to regular parry)
Shield model now acts as blocking collider during ripostes, buffing their ability to 1vX
Shield wall turncap more lax
Shield wall movement speed increased to 66% (from 50%)
Couch no longer disarms
Removed previous CombatTest changes, CombatTest now has experimental movement on it. Added SKM variant.

Weapons & Equipment

Executioner sword turncaps nerfed. Now more strict
Zweihander main mode stab windup slowed down 25ms
Bastard Sword 1H strike release reduced 25ms
Greatsword main mode stab release reduced 25ms
Bardiche main mode now 15cm longer
Maul stamina drain on strike increased by 1
Estoc main mode stab combo 50ms faster
Poleaxe all windups 25ms faster
Shortspear stab windup 25ms faster
Shortspear miss recoveries reduced to 400ms
Shortspear throw now 250ms faster
Increased blunt slowdown on hit slightly (Tier 1 12.5 -> 15%, Tier 2 25% -> 30%)
Increased Recurve Bow damage against Tier 2 and Tier 3 chest (4HTK instead of 5HTK)
Improved Bow 1p firing animations, making it more snappy/satisfying to shoot
Adjusted longbow sway slightly
Buffed Crossbow and Longbow projectile speed very slightly
Throwing knifes now throw faster
Throwing knife can now be equipped slightly faster
Throwing Axe can now be thrown twice in a row faster
Throwing Axe proj speed slightly faster
Tier 2 Chest now has the same speed as Tier 1 Chest, making it a straight upgrade
Slowed down shield throws and reduced their damage
Deliverable despawn time from 20s to 30s
Throwable two handed rock now throws faster
Throwable shields now get thrown with LMB if nothing is in the right hand.
Fixed pavise planting not working on LMB anymore
Toolbox structures now build faster across the board

Visuals & Misc

Fixed a bug where invasion actually counted 'tickets' for deaths and could cause loss if a team died more than 1000 times
Fixed the case where ladders would be climbed while holding because someone got onto it
Tightened collision on footsoldier wagon and king wagon
Fixed wonky skinning on splinted arms
Improved fall damage camera shake
Console key can now be bound in options
Feitoria gate can’t interrupt open but can interrupt closing

Duke 5526 13171
  • 8 Jan
 Jax — Community Manager

yea it's a good idea, i can talk to the team about it.

Duke 5526 13171
  • 30 Dec '19
 Jax — Community Manager

restart your game a few times and the items will appear

Duke 5526 13171
  • 30 Dec '19
 Jax — Community Manager

All I can think is something hardware related, that's usually a sign that your GPU is not happy :(

Duke 5526 13171
  • 26 Dec '19
 Jax — Community Manager

don't attack people over game balance. make an argument pro/against something and attack that (politely), not the person.

Duke 5526 13171
  • 1
  • 19 Dec '19
 Jax — Community Manager

Patch #15 Hotfix 1 19/12/2019

Fixed burning in duels
Grad buffed for defenders slightly
Fixed a crash
Being kicked in shield held mode no longer stuns but flinches instead
Shields can now sprint in held block mode (previously limited to walk) but movement is still slowed down (same as previous held block)
Fixed a bug with shields where they could ‘store’ ripostes for later use
Fixed Horde shielder AI
Fixed a random flap sound playing when joining an Invasion game

MORDHAU Patch #15

Happy Holidays!

This patch contains a little bit of everything. Two new Invasion scenarios, one on Grad and one on Crossroads, three new skins, and a new structure for the toolbox. We’ve reworked shields to be more in line with how parrying works, and their rebalanced held blocks are now only available by holding the mode switch (default R) button. This allows held blocks to be used to hold choke points while making it less desirable in 1v1.

And of course, what better way to wish you happy holidays than by sprinkling the patch with some time-limited festive content. Happy holidays!

Mjölnir Maul Skin


Basket Hilt Arming Sword Skins


Brute Bardiche Skin


Firepit - ignites projectiles like arrows, ballista bolts and catapult rocks that are in proximity


Patch #15 Changelog 18/12/2019


Added second Grad Invasion variant, with blue being the attackers
Added Crossroads Invasion map
Reverted Catapult Nerf
Split weapon bundle crates into two on and moved them closer to the attacker’s spawn on Feitoria Invasion
Added Fire pit for Toolbox, can be used to ignite arrows, catapult, ballista and deployable ballista projectiles
Mortar projectile ragdolling radius reduced slightly
Added Arming Sword basket hilt skin, 3 variations
Added Brute Bardiche skin
Added Mjolnir Maul skin
Adjusted original maul skin scale as it was stretched
Buckler/Targe can now be thrown by holding R


Kick is now 10ms faster, drains 10 stamina on hit and can be parried
Block/parry no longer forces slow kick
Switching weapon modes is now 50ms faster
Held block shields reworked - now have a longer timed parry as default. Held block can still be activated by holding R, has no knockback and very low stamina drain, but heavily slows down movement speed and greatly increases blocking turncap as well as having a raise/lowering recovery. Allows riposting, but no normal attacks.
Kicks no longer have extra ghost range vs shields
Jumping/climbing no longer cancels hp regen
Reduced Max behind parry angle slightly to fix some extreme cases of backparries
Fixed bug where ripostes would get stopped by a clash against a non riposte
Removed general shield movement slowdowns
Updated CombatTest map with some highly experimental combat changes, added SKM Variant

Weapons & Equipment

Spear can now force rearing on horses when stabbing from the front
Buffed spikes slightly
Reverted billhook movement slowdown nerf. Now 50% again

Visuals & Misc

Updated German localization
Siege tower score now ticks more frequently but awards less points on INV_Feitoria.
Improved bandage use animation
Improved lowerbody fall animation
Fixed characters jittering up/down when standing on certain surfaces
Increased score for objectives


Blocks/parries/chambers now play a more bassy sound on top for the local player
Raised time to start screaming due to falling from 1 to 1.25

Duke 5526 13171
  • 9 Dec '19
 Jax — Community Manager

I'm like 100 emails behind on the account atm, we get a lot of em :| If you need to report a player etc it's best to talk to a moderator though.

Duke 5526 13171
  • 3 Dec '19
 Jax — Community Manager

it's being fixed don't worry