Mordhau
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 Jax
Duke
  • Likes received 6932
  • Date joined 25 Oct '15
  • Last seen 9m

Private Message

Duke 4051 6932
  • 1h
 Jax

@renaissance said:
no, i told you that besagews attached to the pauldrons/spaulders/shoulders in general
that lady's besagews are just really big and they hang a little lower than most other besagews

I got a big besagew that hangs lower than most other besagews :^)

Duke 4051 6932
 Jax

frogmouths are the traps of helmets

these are pretty cool tho

Duke 4051 6932
  • 21h
 Jax

Would be cool if getting killed was made to be less about instant death and more about moral wounding, if that makes sense. So you get stabbed in the chest, you fall over and are dying. You're not instantly dead, same if you get an arm cut off.

Obviously this would just be cosmetic, but I'd love to see ragdolls look like they're dying instead of just flopping over dead because some guy cut your arm with a dagger. Maybe head movement could be on these "mortally wounded" kills.

Obviously massive head damage and decaps shouldn't have this, because those would be instantly fatal in a lot of cases.

Duke 4051 6932
  • 15 Oct
 Jax

Yeah I shouldn't have said "bolted" but instead 'fixed'. Semantics, but regardless it'd be cool to see em. Just disable headtracking for great bascinets and we're gucci.

But no fucking frogmouths pls

Duke 4051 6932
  • 1
  • 15 Oct
 Jax

'Feinter' shouldn't be a term in Mordhau.

That's like playing CS and boycotting the use of defuse kits because it's "unfair".

If you're not using all of the mechanics in the game you're dumb and you deserve to

stay small son

I'm happy you've learned how to deal with them :D

Duke 4051 6932
  • 15 Oct
 Jax

Agressoboyes

Duke 4051 6932
  • 15 Oct
 Jax

@marox said:

@Jax said:
@marox while you're at it, could you implement "inverse strike" and "inverse stab" keybinds, which would make the attack come from the opposite side of where you looked?

I know there's already an option to toggle this, but I prefer the default system - however, sometimes when I'm doing successive chambers or trying to track an enemy I run out of mousepad or get too off target.

(I might have overlooked an option in the settings, though.)

This might quickly spiral out of control in terms of buttons, given that one person might want left/right swapped or up/down swapped or both. :(

Having the option to bind it can't hurt, can it?

My mouse has a modifier that changes each button to a secondary press, I'd love to have this inverted attack on my left mouse button when I hold that modifier :(

Duke 4051 6932
  • 15 Oct
 Jax

@Survii said:

Algorithms pls

That's why I'm not doing YT

Duke 4051 6932
  • 15 Oct
 Jax

This is why I still have to explain to people how to morph.

Nobody ever watches the fucking tutorial lol

Duke 4051 6932
  • 15 Oct
 Jax

chambers are in a pretty good spot right now

throw an ez stab at me and watch as I chamber morph feint into BIK choppo

Chambers on their own aren't amazing - they're just a superior parry/riposte, but that's not the point.
If you use them to just throw out basic chambers you'll gain an edge in the stam game, but there's a lot you can do with them.

Duke 4051 6932
  • 15 Oct
 Jax

@marox while you're at it, could you implement "inverse strike" and "inverse stab" keybinds, which would make the attack come from the opposite side of where you looked?

I know there's already an option to toggle this, but I prefer the default system - however, sometimes when I'm doing successive chambers or trying to track an enemy I run out of mousepad or get too off target.

(I might have overlooked an option in the settings, though.)

Duke 4051 6932
  • 15 Oct
 Jax

With the 240° system, you've got a much more natural feel imo.
In my eyes, using key bindings adds another process to reacting, especially on chambers.
With keybinds, it's:

  • see the attack
    • read the type of attack
    • read the angle/timing
    • recognize the proper keybind
    • attempt chamber

With the 240 system, you cut out the "what key do I press" bit, or at least reduce it to LMB or scroll wheel. This makes things easier IMO, once you get used to the angling system (which will take a bit of time).

Other benefits include the ability to do highly vertical undercuts or overheads, which help with avoiding teammates or fighting in tight areas like the doorways on grad.

Only downside I can think of with the 240° system is when you're either doing multiple chambers on the same direction, or trying to do an attack while tracking a person. For these you have to flick the direction you want and then readjust your aim. So for example, if I'm fighting a guy who throws a right side horizontal strike, I flick right and chamber. If he keeps doing the same attack, I'll end up looking farther and farther right if I don't readjust (or morph, which is what you should be doing). Another example is when someone is moving to your left and you want to hit them from your right, you'd have to flick right and then continue moving left. These are pretty minor cases in my opinion, and I think the advantages outweigh these downsides.

Duke 4051 6932
  • 15 Oct
 Jax

I'd have 0 issues with a great bascinet, but fuck frogmouths. the earlier post about those impractical helmets was meant to show that just because something is real, doesn't mean it should be in Mordhau. If it's impractical to use, no. Frogmouths were largely tournament helms, not combat ones. On top of that, they're fucking massive and would mess with gameplay because people would be swinging through the excess helmet and missing the hitbox, and would rage super hard.

Great bascinets are fine, they're just normal ass helmets that are bolted to the chestplate.

800px-Konrad_Witz_Sabobai_And_Benaiah_%281435%29_fragment

Duke 4051 6932
  • 15 Oct
 Jax

:<

Duke 4051 6932
  • 14 Oct
 Jax

chambers feel much better. some people want them to be harder or easier but I think they're in a good spot right now

Duke 4051 6932
  • 14 Oct
 Jax

"few"

Duke 4051 6932
  • 14 Oct
 Jax

@Rattsknecht said:
lul

expand the list, you say?

grabs gasoline and lighter

Duke 4051 6932
  • 14 Oct
 Jax

it's like using a usp or an AK in CSGO, they're balanced off of cost and therefore balanced, but one is much better than the other.

The same system applies here, but the difference is just how that cost is implemented.

Duke 4051 6932
  • 14 Oct
 Jax

@Lupercal if you're NA I'd be glad to teach you some things :))

Duke 4051 6932
  • 13 Oct
 Jax

hail king crayola