To help personalize content, gather statistics and provide a safer experience, we use cookies.
By clicking or navigating the site, you agree to allow our collection of information through cookies.
Learn more about cookies in our
Cookies Policy and
Privacy Policy.
Wicked didn't know you guys were actually going to be tweaking the animations, I can think of a few fights I lost due to reading something incorrectly. Are you guys also looking into doing this with fists as well, those are by far the hardest for me to tell the direction of; That could be for balance, I'm not sure I just want to have a stupid chamber full fist fight tho
Ah sweet I appreciate the tip, as I said I'm a little new so I don't know if I would have figured that out on my own.
I don't have any footage of this, but I also have often had the feelings that my character had t-rex arms. I'm gonna try moving the camera back, but honestly it might be worth considering just bumping the range of all weapons a touch.
Truth be told I don't have nearly as much experience in Chivalry or Slasher as probably even half of you. Though something that has been bothering me in the Alpha is offense. I feel like the time it takes before you can parry after a whiff is extreme which doesn't matter much for all those pros that only swing when chambering or doing sick drags and stuff, however for scrubs like me it really makes me only feel safe to attack after someone else.
Basically I was wondering if anybody else was struggling with this (how strong whiff punishing is) or if I just need to suck it up.
Yo, these flashy borders made the title worth more than I thought
Everything's looking cool, only thing I could come close to criticizing is that the armor looks really vibrant and shiny. Do you plan to saturate and/or possibly add a little wear and tear to the armor?