Mordhau
 yourcrippledson
Baron
  • Likes received 2087
  • Date joined 1 May '17
  • Last seen 27 Mar '19

This user is suspended.

Private Message

Baron 1551 2087
  • 2
  • 16 May '18
 yourcrippledson

If current view options result in the top players playing in 4:3, how is that better than the top players playing in 16:9 with a higher fov than average? It is just as broken. They need to re-think view-models and fovs and aspect ratios for their game. Make it look good with higher fov or something.

The way the camera is set up doesn't complement the mechanics. They just took a standard first person camera from a shooter and put a sword in front of it. This is not a shooter. There is a reason players went up to 140 and 150 fov in chivalry regularly, and no, they weren't all comp players.

I don't see restricting field of view to be so narrow as a good decision to compliment the mechanics. It is like that so when nubs see gameplay footage, they won't be scared off by the high FOV. Players want higher fov, but we can't have it cause of retention reasons, this is a big contributing factor in my lack of will to even play the game currently.

Baron 1551 2087
  • 3
  • 16 May '18
 yourcrippledson

@wizardish said:
https://www.youtube.com/watch?v=pcaBTFc0rgQ&feature=youtu.be

These clips were put together fairly quickly and against players not who are not necessarily top tier (the exception being Shuugs, one of the best players). As a result, these are not the cleanest or most accurate portrayal of these mechanics. However, I do the exact same things to the best of the best -- anyone that has fought me can attest to this. Some clips are unrealistic (for example landing 3 waterfalls in a row) but the main point here is to show that waterfalls are viable and the footwork to deal with drags/insta hits. You'll notice there aren't that many chambers because what happens is the attacks miss me. They either miss or connect instantly. This is how I personally deal with the attacks that are tough to read. It's obviously not 100% consistent because that would break the game, but I can perform these maneuvers enough to what I would consider consistent.

Waterfalls are not the only way to bypass parry, there are a plethora of unique things you can do. I chose waterfalls because they are a basic and well-known move that stems all the way from early chiv days.

I have also included two bonus clips for those interested in what it looks like for stabs (the footwork for stabs is near 100% consistency):

https://clips.twitch.tv/FriendlyMistyVelociraptorRalpherZ

https://clips.twitch.tv/FantasticRichCoyoteKeepo

AHH THAT'S HOW YOU SOLVE THE PROBLEM OF YOUR ARMS NOT EXISTING, AND NOT BEING ABLE TO SEE SHIT BELOW YOUR NOSE? Play in 4:3? How about they just make our viewmodel better so you don't have to play in 4:3 just to make the game work properly? So you can see the underhand drags when you are centered on your opponent in facehugging range. This almost seems like an Exploit for duels compared to how much up and down fov I get in 16:9.

excellent demonstration of footwork and chambers to negate drag queens.

An even better demonstration of a different problem, our viewmodel.

Baron 1551 2087
  • 1
  • 14 May '18
 yourcrippledson

@das said:
I don't get the gloominess about "lack of playstyles". Chivalry had: SoW feint spam, Maul spinneroos, Messer spinneroo and feint spam, MAA dodge and stab, and Vangaurd spinneroo and feint spam. The options you have in Mordhau are not only more numerous but actually viable. Chivalry, the lack of FHF and parry being the only defensive option (thus making yellow bar stupidly important) actually limited a lot of potential playstyles.

Wanna play facehug with an axe? Go for it.

Wanna play facehug with a rapier? Strap on that full plate armor and go for it. Wanna play distance, pokey, and bait-and-punish instead with a rapier? Strip off some armor, go for it. Same weapon.

You've got a lot of options with versatile weapons like the 2h swords. Aggressive feints and chambers for a fast style. Defensive attrition play for a slow one that capitalizes on enemy mistakes and puts them on the ropes with low stamina. Mix it up with drags. Mix up the drags themselves. One particularly good one is to stab low and, if they chamber stab but DON'T morph it, counter stab chamber UPWARDS and do a sky -> head stabdrag while they're still aiming down. There is NOTHING like that in Chivalry.

Defensive and aggressive playsyles are so much more pronounced in even the top levels of Mordhau. Chivalry's a lot more rigid, you'd know this if you ever played up there past 2012's "feints are too cheap" meta.

I wanna feel like I have control over my distance game.

It feels super easy for someone to overcome my "distance advantage". Devolving gameplay into the same series of morph/feint/chamber tactics. It is too easy to force that style of gameplay, to the point where using distance as an advantage 1v1 isn't even worth the effort. Just choke up and feint them, then combo feint them. Or receive the same treatment.

Baron 1551 2087
  • 13 May '18
 yourcrippledson

@Pred said:
Could we also make the feint on the attack comboed from a miss cost a ton of stamina, like consecutive misses do?

Still feels like I'm in a compromised position when people overdrag or miss an attack on purpose and I have to stand there in facehug, having to read what is their next idea.

This might be a good idea, as the mechanic is ridiculously powerful.

Baron 1551 2087
  • 11 May '18
 yourcrippledson

It causes me to wonder if the devs sometimes read ideas and try them out without telling us, or if they are just so far ahead of us that most of our ideas they've tried years ago, or see the flaws we don't? Is that giving them too much credit?

I would hate to see them rush the game without testing as many reasonable ideas as possible.. Chivalry fell into the trap of using "the first thing that sort of works" method, which killed the game in the short term, as major mechanical changes came out after release caused a significant portion of the original player base to call it quits for Chiv.

But it is strange how I have offered up ideas that have been implemented into the game, and no Dev has ever commented either "We are already working on this" or "good idea we should try this". Did they not see my posts? Cause I have seen Devs respond to extremely pointless shit, and answer the same questions over and over.
I assume it was a total coincidence and that they are just genius game designers who never saw my posts...

Baron 1551 2087
  • 10 May '18
 yourcrippledson

@Bodkin said:
Those same reasons are probably why it no longer has this. Zwei still has the most ez mode morphs in the game. I would think that perhaps, like everyone else, you should just be amending your playstyle instead of trying to get it back. I imagine they were targeting this playstyle on purpose, or you would still be able to do this.

I guess I will abandon my skill-based fighting style and become a jump-kicking Raper, seems to be the new fad.

Baron 1551 2087
  • 10 May '18
 yourcrippledson

gotta get perks so we can choose between stun kick and jump kick

Baron 1551 2087
  • 1
  • 10 May '18
 yourcrippledson

@Bodkin said:
I believe it has a 350ms release to keep it from being cheaper halberd.

Make it fun, then make it balanced imo.

Going from a weapon that had the longest poke release in the game, to one that is out-dragged by the shortsword is the biggest nerf we have seen since Alpha launched. And I never saw anyone complaining about how great the Zweihander was or anything. Well at least we never have to worry about that now lol.

It isn't the same weapon. It had retained the fun-factor it had in chiv for dueling up until patch 15. I don't know if people can understand how crap it feels if you haven't mained it for as long as I have?

Not asking for it to be as good as it was. Just give me back the ability to use it the same way I did before, in a less effective manner. Really, this is like if cat scratches you too much, so instead of clipping its claws you cut off its paws completely.

There are reasons the zwei had a longer release than most weapons... It wasn't just random.

Baron 1551 2087
  • 8 May '18
 yourcrippledson

@PadanFain said:
Zwei doesn't need a buff... that's silly

I don't really care if it gets a buff or a nerf overall. As long as it is fun to duel with again.

Baron 1551 2087

@das said:

Zwei has a slightly lower stab release because the windup is already long enough to give it some draggability.

The issue I have is that the stab is extremely forecasted and has a short release time which has effectively made this about the worst poke in the entire game for 1v1 against skilled players. Any player who is even nearly as good as me has an easy time defining when my poke windup becomes poke release. You cannot really surprise a skilled opponent with it, so variation in attack timings is what is supposed to make it scary. But it isn't scary at all so I cannot force a parry with it, so I cannot use it to feint or morph because there is no reason to not chamber it. The best strategy I have is pretend like I am using the poke, but I am baiting a riposte or a chamber. This works for all weapons, hence why I say the Zwei playstyle is dead.

I am not saying the Zwei needs to be the best poke in the game. But it needs to be on par with the rest of the weapons, seing as how this is the legendary Zweihander, an 11 point weapon and fan favourite. King of the swords. The pinnacle of 5000 years of sword evolution.

375ms poke release wouldn't make it OP would it?

Baron 1551 2087

"Zweihänder-wielders fought with and against pike formations"
https://en.wikipedia.org/wiki/Zweihänder

Do you need a good poke to fight in a pike formation?

@Huggles said:
Zwei is still very good tbh. One of the few weapons in the game with super sick drags.

It has a stunted poke release. You can't really ever score a hit with a skilled poke manipulation alone against a skilled adversary. This makes the weapon feel bland to play with.

Baron 1551 2087

@GucciLoafers said:
Zweihander is a specialised cutting weapon, it wouldn't make sense to take away this specialisation

In this case, we need to do the same to a lot of other weapons too.

Estoc deserves a sizable slash damage nerf
Bardiche stab should be as nerfed as zwei's
So on and so on...
(Except The Messer, it is like a God and can never be nerfed, not even between games.)

Or, how about instead of making all the weapons shit, we just make Zweihander okayish again??

EDIT: I don't think it is a specialized cutting weapon at all. It is 2 sided so it can have a point.
A point to

poke

Baron 1551 2087

@s522662 said:

zweihander is not a dueling weapon

Make zweihander great again

Baron 1551 2087
  • 7 May '18
 yourcrippledson

@AFluffyKnight said:
I feel like zwei among other weapons really shouldn't do well in duelling scenarios, and be most efficient in team scenarios.

Long range, high damage weapon and being forced to use lighter faster armor kinda points towards this.

It didn't do well in dueling scenarios. It was the hardest weapon for me to win duels with, even as my main. The difference being it was FUN before.

Baron 1551 2087
  • 7 May '18
 yourcrippledson

@Corsario said:
Very good idea Ratt ! We need complexity for jousting purposes. I would also add some breaking-lance (not sure how though) and double dismount possibility.

Check this tournament scene and all its small details (ignore the helmets xD):

You have just reminded me of the greatest show of all time Full Metal Jousting!

Baron 1551 2087
  • 7 May '18
 yourcrippledson

This is a fine idea. It simulates the way real jousting works. Where you have to bring your heavy lance down with perfect timing

Baron 1551 2087

@Pred said:
I think not all weapons should be viable in all scenarios, especially the hardest hitting weapon in the game that is also long as fuck.

tbh.

I don't think all weapons should always be be viable either. But I also think there should be some distinction between viable dueling styles.

That distinction has been all but eliminated. Everything plays like a slightly modified, slightly worse longsword...

Baron 1551 2087

@JasonBourne said:
I think it has to do with balancing otherwise zwei would be op

The last update made the game better overall for everyone, but it got much much better for Estoc, LS and Messer users, who either didn't get a nerf or only got a slight one, making their top tier weapons even more topest tier, while the Zwei got the biggest nerf of all, with virtually nothing to compensate.

I can't say the Zwei is necessarily underpowered now, cause the secondary is strong in duels... just less fun. It plays just the same as Longsword or Greatsword. The playstyle I developed and enjoyed no longer exists. Was not OP.

Baron 1551 2087
  • 6 May '18
 yourcrippledson

As a zwei main, i feel shafted of late. I sacrifice most armor just to carry this thing, yet a longsword can use full armor, and carry an axe, either of which are better at killing than my zwei, which feels useless for anything aside from attacking people from behind in team fights.

The Zwei poke is what i used to rely on for duels. When the poke was actually really good the Zwei was still the hardest weapon to win duels with, even after all the hours I put into it, you had to work for it, it never fed you kills like BA or LS. Now the Zwei has about the most forecasted stab in the game, with a shorter release than even the short sword.

Something is wrong in dis gaem.

Baron 1551 2087
  • 6 May '18
 yourcrippledson

@Jax said:
Mountainpeak is getting cleaned up, less clutter soon.

Just leave the peaks and shovel out a nice camp sized clearing for us to play in between them.