Mordhau
 yourcrippledson
Baron
  • Likes received 2087
  • Date joined 1 May '17
  • Last seen 27 Mar '19

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Baron 1551 2087
  • 3
  • 21 May '18
 yourcrippledson

@Jax said:
there won't be flinch on throwables or archery

Not even going to bother testing headshot flinch eh. What a fucking joke, looks like I backed the wrong game.

Say goodbye to realism bois. When you can slash a plate boot and get a reaction out of a man but not anything when he has an axe stuck in his jaw. There are other means of balancing shit in this game that don't involve fucking my sense of realism up-the-ass ya know. What is even the POINT of the POINT-system, if before you resort to altering point cost to balance something, you just make it dumb instead.

Screenshot (609).png

No point in asking tester opinions or holding polls or anything, the devs want it their way.

Melee characters are artificially buffed in a completely immersion-breaking and unrealistic way so they can feel like really powerful medieval men. Once something enters the airwaves of MORDHAU the "semi-realistic" medieval combat game, it becomes a pencil. EDIT. With an eraser on both sides.

It's okay to have balance as a priority but how much realism are you willing to sacrifice to achieve this? And are there less immersion breaking ways of balancing shit?

I hate this decision with a fiery passion.

Baron 1551 2087
  • 1
  • 19 May '18
 yourcrippledson

Halo had completely functional 3rd person. They didn't let players access it. I didn't see anyone boycotting it for this reason.

I respect games that don't compromise core mechanics in the hopes that a few more plebs will buy it.

Baron 1551 2087
  • 19 May '18
 yourcrippledson

@AngelEyes said:
Thanks.

I personally see it being an advantage being able to bind a string of feints and or morphs or both together on a single keystroke without having to compromise any footwork, as well as being able to time it down to the very last .0001 MS. I suppose people can still retain footwork legitimately having multiple binds on their mouse, just without using a single button and having frame perfect inputs all the time.

This sort of thing might help nubs defeat other nubs at low level. But it wouldn't work against experienced players, specifically if it was the exact same down to the 0.0001 MS every time, because variation is the key to taking control of the momentum of the fight. Doing the same thing is the definition of predictability, and whoever does this can use it to kill a sad nub, but they will be sad themselves when they don't learn shit about how to actually play properly.

An unfair advantage to some is legitimate use to others

This part is tricky. I just want to feel comfortable in my skull, so I want more FoV options, it isn't even necessarily to "gain an advantage" but other players might say they don't want me to have this option because it puts them at a disadvantage because they like a smaller FoV.
Meanwhile if you follow this logic, why are they including 3rd person in a 1st person focussed game? Yet at the same time restrict my 1st person FoV?

FoV above 130 makes archery harder, throwing things harder, seeing shit in the distance harder. 3rd person does none of these with an equivalent FoV of like 180.

Silly things

Baron 1551 2087
  • 3
  • 19 May '18
 yourcrippledson

Range comes with great benefit in team games.

I do wish weapon length played a bigger part in 1v1 though. The only difference I notice are with the extremely short weapons vs the extremely long. And when a weapon is extremely long, it is slow, so you can close the gap with extreme ease after you read the slow and easy to read feint, which is really the only advantage a longer weapon has right now, the ability to engage first. Once they are inside of that space, the quicker weapon always has the upper hand.

This was true in chiv too, but kick was actually good, and slow weapons had good drags, which they currently do not.

Again, this is another problem caused by current bubble and kick setup, rather than with the arsenal.

Baron 1551 2087
  • 1
  • 18 May '18
 yourcrippledson

Slow Axes down. Increase arc. Do what you have to, just add flinch on headshot. This is the one thing I will not compromise on lol.

Baron 1551 2087
  • 18 May '18
 yourcrippledson

@Frise said:
Balance aside, hitting someone with a throwable feels really underwhelming without flinch.

yes thank you. Which is sort of 50% of the entire point of the game. Satisfying medieval shit.

I don't want to feel like I am throwing pencils at my enemies when I am supposed to be throwing AXES.

Baron 1551 2087
  • 18 May '18
 yourcrippledson

@Huggles said:

@ÐMontyleGueux said:

@Pred said:
They are already way too good.

How so ? They are literally not worth it compared to regular one handed that can be thrown.

....you get more than one.

Do you guys actually understand how cancer throwable flinch would be in a 64p siege? Too cancer is the answer. They are used for DAMAGE. For KILLING THINGS.

If you want a projectile buff I am more than ok with maybe upping the speed or not making the drop be so dramatic. But FLINCH?

.....NO

Knockback? NO

no knockback. no flinch. I NEED THROWING AXES to flinch on headshots though.

Sure I could get two, I throw them both and they are gone, why would I bother when I could just take an axe for less points which I can throw or use as a backup weapon, and probably just wait until someone else feebly throws their axes at me.

In order for throwing axes (one of my fav weapons of all time) to be worth taking for me, they need to be picked back up automatically, like in chiv, and other players who did not WASTE their points on throwing axes shouldn't be able to just pick mine up and throw them back at me.

There is a fine line between making something less obnoxious, and making it completely pointless, and even just plain detrimental to any load-out who takes it. TA are way past that line with the normal axe available.

pay ONE more point, still get 2 projectiles, and two powerful melee weapons.

Baron 1551 2087
  • 2
  • 18 May '18
 yourcrippledson

@EruTheTeapot said:
Any projectile to head could flinch imho ?

Yes. I AGREEE.

it seems wrong when friend is just running at you ignoring the knives being embedded into his face and neck. Just remove the cool throwables if you are going to make them this retarded and keep rocks only.

Baron 1551 2087
  • 18 May '18
 yourcrippledson

They need to add flinch back in some way. Just on throwing axes AT LEAST. There is very little reason to take throwing axes over an axe or two. In fact there is no reason to.

Throwing axe headshots should flinch.

Baron 1551 2087
  • 17 May '18
 yourcrippledson

@TheDankestMeme said:

@Netherim said:
Is there anything objectively wrong with 3rd person?

it is bad because as an opponent you have no idea if the enemy is using third or first person thus making evading view harzardous

also because people just want it because it was in chivalry, pretty much every multiplayer fps/tps games understood the problem i mentionned above

It completely messes with tactics like using the kite shield to block the enemies view of your attacks, which is literally all kite is good for.

Baron 1551 2087
  • 4
  • 17 May '18
 yourcrippledson

@ÐMontyleGueux said:
3rd person needs to be strictly for admiring your character. Instead of controlling your view, the mouse should let you rotate around your character to admire yourself. 3rd person shouldn't be a viable option to play with.

8bd0877fde33f787c734ddb042fedad1.png

I would like this for first person only. so you can look around, and your head moves with your camera so It is obvious where you are looking. You can only view your outfit from first person using this, the way a normal human can look down and check themselves out. Because if you could go third person to do this, you can still use it to see around corners.

Being able to do simple things like this enhances my immersion immensely, and is an excellent feature for role playing too.

Baron 1551 2087
  • 17 May '18
 yourcrippledson

@Mittsies said:
yes remove. total absence of hit-trades was one of my favorite things about mordhau. it seems like an experimental change that has severely overstated it's welcome.

This is an overstatement

Baron 1551 2087
  • 17 May '18
 yourcrippledson

@GucciLoafers said:
I would argue that 3rd person is actually much of a hindrance to high level play due to the player model being in the way forcing you to look at the ground to see your opponent.

https://giphy.com/gifs/request-donald-wrong-hPPx8yk3Bmqys/tile

Baron 1551 2087
  • 17 May '18
 yourcrippledson

@GucciLoafers said:

  1. 3rd person is personal preference, Triternion have made it in such a way that it is not overpowered like in Chivalry (you are locked to above the head view and can't see behind you). There is no point of removing this, all it does is add more options for players to play the game.

I like playing in 1st person. but I play in 3rd in team fights. It isn't a "personal preference" it is so I can do better. I would rather have an even playing field with everyone in 1st so I can play in 1st, like the game has been designed to play, without feeling like I am at a disadvantage...

Baron 1551 2087
  • 5
  • 16 May '18
 yourcrippledson

I am mostly indifferent to these suggestions, with the exception that I believe hit trades to be better than AP in almost all aspects.
And I dislike 3rd person.

@Netherim said:
Is there anything objectively wrong with 3rd person?

@yourcrippledson said:
well this is kina gey

Hiding around a corner with a 1 shot weapon. gey. Imma do this a lot if they keep 3rd person as it is, just out of spite.

Look he is still there when I come back. 3rd person invites this style of gameplay. It is rewarding and effective as it is cancerous.

Posted this in another thread. I still feel the same. I guess locking some servers to 1st would partially solve this issue without pissing off the 3rdies

Baron 1551 2087
  • 3
  • 16 May '18
 yourcrippledson

@Zexis said:
-camera distance

They should put an explanation for this setting to let you know how much it can affect when attacks seemingly hit you. if they haven't already.

Baron 1551 2087
  • 16 May '18
 yourcrippledson

@vanguard said:

@yourcrippledson said:

@das said:
Zwei's good at stamming out people because it's a heavy weapon and it's too risky to chamber all the drags and morph drags, but it's not good at killing fast in a duel since the feints are useless and it's not hard to parry it per se and you definitely can't interrupt/flinch greedy/gambley plays as easily with it like you can with a Rapier.

This is why I complain about zwei for duels. Give me a poke to work with so it is more than just a BORING battle of attrition every time I fight another good player with it.

I kinda like these battle of atritions tbh, I always liked to play more defensively, so zwei and this fighting style suits me very well.

What gets to me is what appears to be insta hits. Fucking hate these things man, specially annoying because I use light class.

That's fine, giving the poke the same release time as a longsword would only make my preferred playstyle viable, leaving yours intact.

Baron 1551 2087
  • 16 May '18
 yourcrippledson

@das said:
Zwei's good at stamming out people because it's a heavy weapon and it's too risky to chamber all the drags and morph drags, but it's not good at killing fast in a duel since the feints are useless and it's not hard to parry it per se and you definitely can't interrupt/flinch greedy/gambley plays as easily with it like you can with a Rapier.

This is why I complain about zwei for duels. Give me a poke to work with so it is more than just a BORING battle of attrition every time I fight another good player with it.

Baron 1551 2087
  • 16 May '18
 yourcrippledson

@Pred said:
Wow, you can actually have your arms in this ratio, fucking sweet.

4:3 confirmed pro meta. 11/10 competitive game design.