Mordhau
 yourcrippledson
Baron
  • Likes received 2085
  • Date joined 1 May '17
  • Last seen 27 Mar

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Baron 1551 2085

@Jax said:
it's a design change, not a technical one

we know shields are bad rn because they just invalidate the core gameplay loop (timed parries and offesne based on this) but it's not a simple fix.

I or the devs might not respond on every shield thread but we read them

Well when the community has put so many ideas out, basically all of the possible ideas, and nothing changes and nothing is said so they stop giving ideas in these threads but just start talking about how the devs seem to have given up and are leaving shields how they are for casuals, or for strictly archer protection, or maybe even out of pure laziness, MAYBE you ought to say something if you are indeed reading all of these AND understanding them. Seriously.

Thanks for the super basic PR safety response that dude had to go and get banned for though.

Baron 1551 2085

Will shit change? Maybe. I'm sure if it's not an Orwellian hell by tomorrow people will think everything's fine. I wish i was so blissfully ignorant myself.

Baron 1551 2085

@ÐMontyleGueux said:

@yourcrippledson said:
Right now Mordhau offers casuals less to bite into than Chivalry did.

EDIT: does

I disagree entirely here. Between the toolbox, medic bag, heavy customisation etc there is a lot more to do for someone who flat out suck at the melee combat than chivalry had.

The wide array of maps and varying objectives Chivalrous TO has. Plus Chiv has a functional horde mode on 3 maps.
And then there's vanguards with vanguard charges. All this distracts them from how bad they suck, better than mordhau does.

Baron 1551 2085

Right now Mordhau offers casuals less to bite into than Chivalry did.

EDIT: does

Baron 1551 2085

They didn't have enough progression items I guess

Baron 1551 2085

They should have finished mod support and combat and release onto early access so intelligent people could finish the fucking game for them.

Baron 1551 2085

@Mittsies said:
Won't matter much. If a game is truly good, word will get around, and people will buy it regardless of early access status.
If a game is truly bad, saying it's early access will not stop people from review-bombing it and sending it to its early grave.

A fully released game is going to face much more criticism for the problems this game has. Compared to Early Access where reviewers should be taking into account that what they're playing is essentially a beta.

Baron 1551 2085

They designed combat without shields in mind. If they haven't come up with a workable solution even worth testing on us by now they aren't going to. So might as well get used to shields being unsatisfying casual garbage.

Baron 1551 2085

@ohshitsorry said:
haha 2 balls

yur right

d2inventoryb.jpg

Baron 1551 2085

d2inventory.jpg

don.

yur welcome devs

Baron 1551 2085

maybe they could make this a niche for shields

Baron 1551 2085

@TheKingInTheNorth said:
And I think this game needs MANY layers of polish before it's ready.

So do I, and the cash influx from the thousands of players who just want to see what the mechanics are like would really help speed that process along.

Baron 1551 2085

@Stouty said:
not really a "gotcha" at all seeing as this patch wasn't available at the time, crippled you've already displayed you can't tell the difference between LS and BS ITT, time to stop posting

I can tell the difference between a finished and unfinished game. Even with 1/100th the time you have probs.

Baron 1551 2085

@Wolframio said:
This game is nowhere near to release, it should at least take like 9 months more to polish stuff like this and improve the main aspect of it which IS MELEE COMBAT

Screenshot (267).png

Baron 1551 2085

@Huggles said:
Adding a quick shove to punish the common parry > facehug > angle > attack thing would be neato, and that can always be baited and such so it isn't a powerful gamble move.

Alpha stage isn't for testing ideas or improving combat. It's about making a battle royale game mode and releasing unfinished.

Baron 1551 2085

But why not make it so I can see the same amount of my arms and body from 130 fov as I could in chiv? Or being able to move the camera back more? I thought Chiv felt great at 135 fov, in terms of what I could see from edge to edge on the screen in relation to how much of my characters arms and weapon I could see, which helped judge distances and make me less dizzy during combat.

Maybe it is just me. It annoys me enough to make a post every few months about it. What can ya do.

Baron 1551 2085

Raise the fov/let me choose how much I can see of my fucking arms. 130 fov with only wrists on the screen looks RETARDED. It offers no relative PERSPECTIVE like chivalry had, where i could see pretty much all i can IRL, making it more immersive as well.
Also 130 fov limit for first person while like 200 equivalent fov for third is still retarded for this game.
And youtube/twitch comments isn't a good excuse if you think it is fuck you're just an idiot.

Make the game good who cares what youtube comments who haven't played the game say. Why do i even have to say this

Baron 1551 2085

It's good that you experimented with a wide variety of weapons for this video.

Baron 1551 2085

Well the Halo forge is extremely basic and yet Bungie was incorporating player-made creations into their matchmaking because they were really fun.

The point'd be to give players, that don't want to spend weeks learning how to make a map, the ability to do it in minutes. With enough depth, ability to change the topography and place any object the devs can place, to be able to make nearly anything the devs can make.

Far cry included tools to help players improve their map optimization as well.

Then if they get serious they can move up to the big boy mod tools later.

Baron 1551 2085

@Stouty said:
wouldn't be noticeable in your case

Yeah acting like an NPC to not be noticed would be the entire point.... good one tho GOT ME AGAIN STOUTY