Mordhau
 JewJewBinks
Knight
  • Likes received 28
  • Date joined 1 May '17

Private Message

Knight 30 28
  • 1
  • 18 Sep '17
 JewJewBinks

the thing is, if you can drag and hit at the end of the swing arc of an attack, which in real life would also do minimal damage why shouldn't the timing of hitting with just the tip edge be rewarded too?

my main concern is while standing that far IRL, you could definitely land with the point of percussion on the blade or whatever weapon you are using if your arm is fully extended. The game isnt giving the reach the weapons deserve from that distance.

Knight 30 28
  • 18 Sep '17
 JewJewBinks

@marox said:

@JewJewBinks said:
https://www.youtube.com/watch?v=pWvdypDcE6E&feature=youtu.be

Here you go, i miss time some because I'm just trying to get in and out as much as possible so the ones that are off due to my timing don't matter but you can clearly see from the distance we are standing i easily should be landing hits, my tracers even go through him sometimes... If i was that far from someone in real life i would be hitting them every time with an extended arm swinging.

most apparent are near the end at 1:14-1:19 then the tracers of the opponent swinging at me at the end as well. Would really love to hear the feedback you have on this please.

Those are all missing I'm afraid, some are close calls, but still misses. Only thing that I could see as a solution in your case is to move the camera further back so that you'd be tricked to overcompensate the range. It's not an uncommon feeling though, and in Slasher we did this camera trick to make it "feel better" (even if incorrect).

Marox let me ask you then, for the closest "near misses" you saw in my video, how close toe to toe do you feel they were in feet? How long were the weapons I used in feet or inches? I would like to make another video for you. Give me references for each of the weapons in the video if possible, if you cant then even one will do.

Knight 30 28
  • 18 Sep '17
 JewJewBinks

@Sir Zombie said:

@JewJewBinks said:

@Sir Zombie said:
Unless your fov is at max it is.

nope, changing fov doesnt
make the weapons longer or shorter. fake news, wrong, incorrect. thanks though.

Weapons aren't the issue, you are. Increasing your fov makes it seem like people are farther away. If people look like they are farther away then your problem is fixed. Do I need to elaborate further?

apparently your brain isn't able to comprehend that the issue is constant regardless of fov, as posted by the member above and many others. fov makes the issue worse or slightly better, yes, but isnt the main culperate. Are you able to follow along now or do you still feel like its going over your head?

Knight 30 28
  • 18 Sep '17
 JewJewBinks

@Sir Zombie said:
Unless your fov is at max it is.

nope, changing fov doesnt
make the weapons longer or shorter. fake news, wrong, incorrect. thanks though.

Knight 30 28
  • 17 Sep '17
 JewJewBinks

@Sir Zombie said:
Maybe you should put your fov up then. It is really as easy as that.

nope it isnt.

Knight 30 28
  • 17 Sep '17
 JewJewBinks

I dont really think you understand my point, i know they are missing... but they shouldnt be. If i was physically standing that far in real life i could hit the opponent with those swings.

anyways if you feel this is okay then theres no point in me trying to explain it any longer.

Knight 30 28
  • 1
  • 17 Sep '17
 JewJewBinks

exactly this.

even when stabbing the ground the perspective of your weapon is like its 6 feet ahead of you but the floor is only 3 feet away and it doesnt hit it. theres definitely a fov / range issue going on and i know a lot of people are experiencing it. it depends on your playstyle too, obviously close face huggers / draggers who stay closer wont experience it but people who fight out of distance and try to maximize their weapons reach for hits are feeling it really hard. Its just making it extremely frustrating to play atm.

its why i love mount and blade, immediately after getting frustrated with mordhau i went on there and it feels so nice to be able to use the weapons reach properly. mnb is the only sword game ive played that really nailed the hit boxes for weapons reach. war of the roses, vikings and chivalry all have this same issue were experiencing with mordhau and i would love to be able to get this figured out to finally enjoy it fully

Knight 30 28
  • 17 Sep '17
 JewJewBinks

Here you go, i miss time some because I'm just trying to get in and out as much as possible so the ones that are off due to my timing don't matter but you can clearly see from the distance we are standing i easily should be landing hits, my tracers even go through him sometimes... If i was that far from someone in real life i would be hitting them every time with an extended arm swinging.

most apparent are near the end at 1:14-1:19 then the tracers of the opponent swinging at me at the end as well. Would really love to hear the feedback you have on this please.

Knight 30 28
  • 17 Sep '17
 JewJewBinks

@marox said:

@JewJewBinks said:
would be nice to hear some dev feedback on this issue.

We will need video footage to see what you mean, because we don't experience any issues, the collision is accurate to the weapon model you see in 1P. If it somehow isn't, that is definitely a bug, but we need to see footage to identify exactly what the problem you're having is.

If the tracers are accurate to the model then there is an issue with how the characters are swinging then because they are not using the full range of the weapon. Its as if they are swinging the weapons with tucked in elbows which is not how you swing a sword, you extend your arms fully out forwards to get the most range in your attack. the animation looks as if they are fully extending though so for someone who is using distance / range to fight this is extremely deceptive to use. if you face hug and use feints / drags extremely close to the person mainly then you wont see these issues. if you are trying to use the max range of the weapon to hit the opponent on a regular basis, as i do, there is a massive issue in the feel of it. I will gladly record some footage to show.

Knight 30 28
  • 16 Sep '17
 JewJewBinks

Exactly! the kick is the perfect example. clearly your kick length should be the full range of the leg but it feels like you are kicking with a midget leg that is 3 feet too short. They obviously have to refine this and work on making the weapons feel as long as they should.

also the working on the fov to make sure the weapons actually look like they are in range to hit you when you are being attacked.

would be nice to hear some dev feedback on this issue.

Knight 30 28
  • 1
  • 15 Sep '17
 JewJewBinks

What are you trying to say? The weapons are specifically designed to actually hit shorter than they physically are?

Knight 30 28
  • 1
  • 15 Sep '17
 JewJewBinks

When playing I can't even count the number of times I've been in "range" for the weapon to hit but they feel about 1-2 feet shorter than they actually are. Would be great if the ranges of the hit arcs on the weapons were refined more to represent the true lengths of the weapons better. I shouldn't be standing 3 feet from someone with a pollaxe and swing short from that distance, it just makes no sense. A few times ive actually had the model of the weapon go through their body and still miss because the hit arc wasn't in line with the model of the weapon.

Also as a side note, when you are getting swung at the weapon your opponent is swinging looks like its a foot short of hitting you yet still hits you, go figure. So theirs issues on both ends. When you swing you fall short of your weapons reach and when they swing at you they gain an extra foot from their physical weapon.