Mordhau
 Prince Oberyn Martell
Knight
  • Likes received 414
  • Date joined 1 May '17
  • Last seen 30 Oct '19

Private Message

Knight 196 414

I 100% agree.

For a lot of casual players, it really feels good to have a feeling of purpose as to why they're fighting in this medieval setting. When I played World of Warcraft, I specifically chose to play on an RP-PVP server because it just felt more fun to immerse myself in the culture of the Horde vs Alliance as opposed to just PvPing for the sake of PvP.

These days, I don't care too much about a story, but I can completely understand why many people would appreciate this game having a real, fleshed out lore. It's really not hard either. Just follow the cliche that so, so many games and stories have adopted to some degree - Order vs Chaos, Good vs Evil, Blue vs Red, Civilization vs Barbarians (World of Warcraft, CMW, Warhammer, Lord of the Rings, etc.)

Like, that's all the foundation that you need to establish some basic factions. CMW had almost no lore, and a lot of people still felt that picking a side would help immerse them (I only played Mason, for example, because I liked to defend on those desert maps).

Triternion could go anywhere in between having nearly no lore/factions (Like CMW) or having a shit ton of lore/faction (WoW), but I think it's important to have at least some basic lore that encourages people to pick a side and to feel like they have a reason to be fighting in all these battles that they're going to be fighting in.

The end.

Knight 196 414

Stouty get off the forums and get back to those GAAAAINZZ!!!

Knight 196 414

@Jax said:
@a_squire spins are not happening. In Mordhau, you look at the people you want to kill.

Haha, we'll see about that.

Knight 196 414

What Stouty said...

WHY YOU GOTTA DO THIS TO US WHO FEINT WITH RMB

Knight 196 414

God dammit RingMaster, you fucking tard. >:(

Knight 196 414

Think so too but I guess thats bound to happen sadly

Knight 196 414

"lol random joes talking about mordhau LUL"

  • Wizardish the LOSER
Knight 196 414

My clan mates leave the nicest comments.

Knight 196 414

@Non Printing Printer said:
Thanks for this! Also if you're looking for additional information to add you could also put in feint stamina costs and morph stamina costs (strike->stab, stab->strike)

I'll get to work on it right away. :)

Knight 196 414

Well, then I'll just adjust the values on the spreadsheet. I ain't a bitch.

Knight 196 414

Hey fuckers. Prince here. Just did you all a nice fat favor with the help of Ziggylata, Havoc, and most importantly my own brother, THE JACKAL.

We made a spread sheet of all the damage values of all the weapons. What does this mean?

Well, now if you're curious about how much damage the stab of the alt grip of battleaxe does on light chest, you can find it here! You can find EVERYTHING here. This took fucking hours to make, so I hope you all show a little bit of appreciation. No big deal though, I'm humble. ;)

https://docs.google.com/spreadsheets/d/1dURrn4zV5lTPXOXTtODq7rF9PCkIXODA7PGMUC-XTA8/edit#gid=641048276

We also color-coded the shit out of this. Red = 1HTK, Yellow = 2HTK, Green = 3HTK

Note: It's not complete. If we want to have an educated, public discussion about balance on these forums, we're going to pretty much just be talking out of our asses until we can finish the spreadsheet.

Currently, it's missing...

-Windup Time
-Release Time
-Range
-Turn cap?

Am I missing anything else here? If someone can tell me how to record range/speed of weapons, I'll get right on working on that. I feel like if we have all the raw data on weapons, we can have a more educated debate about how to balance everything. (even though that's not even our jobs and we'd probably just be OVERSTEPPIN)

Knight 196 414

No, no, no, no, NO!

Beyond THIS LINE, we will only topic about the original talk.

-----------------------------------------------------------------------------------------------------------------------FUCK-------------------------------

Knight 196 414

@Havoc said:

@Prince Oberyn Martell said:

@Havoc said:

@Prince Oberyn Martell said:

@Havoc said:

@Stouty said:
A low iq response proving my point to the letter, thank you and goodnight everybody

GIRUGIRU is the cancer rotting mordhau from the inside out. His ego is blinding him from accepting any issues other have, unless he personally has an issue, it's a L2P issue obviously.

Should've been in the discord discussion that had like 10 people in it. Was a good talk. GIRU and others made many excellent points.

Can't tell if serious or not....

Also I'm banned from the mordhau discord because crushed is a good mod.

Serious.

Can you give me a summary?

I'm sorry this is classified information.

Knight 196 414

@Havoc said:

@Prince Oberyn Martell said:

@Havoc said:

@Stouty said:
A low iq response proving my point to the letter, thank you and goodnight everybody

GIRUGIRU is the cancer rotting mordhau from the inside out. His ego is blinding him from accepting any issues other have, unless he personally has an issue, it's a L2P issue obviously.

Should've been in the discord discussion that had like 10 people in it. Was a good talk. GIRU and others made many excellent points.

Can't tell if serious or not....

Also I'm banned from the mordhau discord because crushed is a good mod.

Serious.

Knight 196 414

@Havoc said:

@Stouty said:
A low iq response proving my point to the letter, thank you and goodnight everybody

GIRUGIRU is the cancer rotting mordhau from the inside out. His ego is blinding him from accepting any issues other have, unless he personally has an issue, it's a L2P issue obviously.

Should've been in the discord discussion that had like 10 people in it. Was a good talk. GIRU and others made many excellent points.

Knight 196 414

@GucciLoafers said:
Why is chambering even a mechanic if it is a gamble 100% of the time then?

wot

Knight 196 414

@Maci said:
Watch out, crush is gonna call you mentally ill for criticizing lunge or any other mechanic he likes and can't play without.

Crush already confirmed that I do not in fact have a mental illness. Screenshot_20180130-180343.png

Knight 196 414

@das said:
Boring but more consistent cause you have to read less feints and stuff :P, less likely to get surrounded by hordes of LMBing level 1s (both team and enemy) in something like a TO.

As for the rest, I feel like that's just cause alt grip spear is flat out better overall thanks to its accel and combo speeds while maintaining the spear drags and reach. Feel like your 3/3/0 alt grip spear is basically superior in every matchup to long spear except against shield bois.

Exactly, I agree that the 3/3/0 loadout is superior in every way except for when I want to be a long grip cross country runner, haha. But I'm still going to be practicing the long grip mode, don't worry sensei.

Knight 196 414

@das said:
Footwork exists, I was frustrating a guy to the point of him thinking footwork was broken and too good yesterday lol.

You've seen me duel June and pull off disgusting spear/zwei kiting shenannigans. Spacing can be consistent once you recognize the opportunities, but learning it is unintuitive since this is an FPS game on a 2d screen with no depth perception, so you have to literally turn around and sprint and thus literally can't see how good/bad your spacing is. As it is, spacing against 3/3/3 (the most popular loadout) can be learned in a very consistent manner.

But you bring up that people vary their loadouts and, with it, their lunge distances. Agreed, that is what makes it difficult to learn lunges against everyone else, although I personally find myself still being of good judgment versus mail-centric loadouts (e.g. anyone heavier than me). IIRC, a dev said that was unintended and that everyone is supposed to have the same lunge as plate, which I don't see as problematic. What I worry about is if plate lunge is reduced even more, then my playstyle will be even more oppressive. Despite how "easy" it may seem for June and Wizardish to shift+W you with a long spear kiting playstyle, it's anything but. Any overcommitment they make means I'm either going to drain like 30 stamins or get a Zwei hit (ouch) on them. And that's in duels.

Landscnhekekektkt Zwei has gotten quite the reaction from the likes of Gauntlet, Stauxie, and other great players (though they all adapt shortly) because it's a very strong high risk/high reward playstyle that can be extremely consistent against weaker players.

TBH Das, I find the long grip style too risky against good players who adapt to it rather quickly, and just plain boring against the noobs. I'd rather just go right up to a noob and give him a beat down real fast instead of dragging out the fight. The play style would be more viable if lunge was nerfed because then, like I said before, you'd only need to learn weapon attack lengths, instead of weapon attack lengths + whatever lunge they have according to what armor they have on.

Knight 196 414

@PadanFain said:

@Prince Oberyn Martell said:

@PadanFain said:
I disagree its already ez to disengage and force an attack to miss even in full heavy I don't see a problem with footwork. The lunge on light classes that gives them a literal sonic speed boost is being toned down which is good. Learning the lunge distances just takes time but once u learn them you will have an easier time dodging in and out of combat when appropriate. The lunge helps punish people who make a mistake then just turn there back to you and try to run out of range that is not (Good Footwork) and should be punished and the lunge makes that happen most of the time.

After nearly 400hrs played and 600 hrs of afk time uve nearly reached 1000 big wow congrats ;)

The problem is, there are so many different variations of lunge. 3/3/3 lunge is slightly different 3/0/3 or 1/2/3, etc. It's basically randomised. Having random lunge like that isn't good balance. If you're fighting any decent player, disengaging mid fight is pretty difficult to do, unless you use your lunge to get away from their lunge, which is what I've seen you do.

Also, I technically have 1300 hours. I subtracted 300 to account for my AFK time.

hadeus and june aren't ur avg player boyo I'm able to disengage and force misses all the time against them also not by using lunge. Also I never find myself being surprised by my oponents lunge distance not sure why I'm not having this issue.

Well, I don't watch all your fights, so I can't really comment on that, but myself and many others I've talked to all agree that the lunge adds a factor of randomness to fights, which I think we can all agree is not good.

Also, nobody has told me yet what lunge actually adds to the game. What benefit does it bring? Like the person said above, "shouldn't attacking while running forward be enough?" I don't think we need the added lunge...