Mordhau
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Duke
  • Likes received 3951
  • Date joined 1 Feb '16
  • Last seen 21 Apr

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Duke 2255 3951
  • 20 Apr
 Huggles

@crushed said:

@Peacerer said:
Talking about competive scene? First make friendly dmg mirrored! Make team dmg reflective

This will never happen in this game, ever. One of the worst suggestions

I agree, reflective damage sounds cancer.

However, what do you think about team flinch for ranked?

Duke 2255 3951
  • 13 Apr
 Huggles

@Frise said:

@Huggles said:
1vx isn't hard because of readability tho. They just cannot use many offensive options and get overwhelmed before they get a chance to make good plays.

That's my point. Easy chambers force the game's balance to revolve around unreadable feints. Feints are virtually useless for the 1, and the 1 can't abuse chambers like the X can. 1 doesn't get to use the main tactic the combat revolves around, yet has to hard-read that same offensive tactic which is designed to not be realistically hard-read, because ez-chambers would have no use otherwise.

Which is why the "We're not balancing around duels" thing baffles me. Feints are an awful mechanic to revolve the combat around if you're balancing around teamplay.

Original chambers also theoretically gave a superior player the ability to completely out-stam their opponent. Now we have the opposite; you need to pay stamina to defend against feints (stab feints at least), turning the tide even more against the 1.

The current implementation of chambers is a lazy, detrimental alternative to polishing their original implementation.

I wouldn't really be opposed to going back to old chamber honestly, particularly where teamplay is involved.

I always thought the main reason it was hated was because of dueler bois not liking how much original chamber invalidated lazy feints.

Duke 2255 3951
  • 13 Apr
 Huggles

Easy defense = bad and boring

Duke 2255 3951
  • 1
  • 13 Apr
 Huggles

@Frise said:
A big issue with the current implemnatiom of chambers is that they are a justification for feints to be asbsurdly powerful. Even if chambers get protection, the stamina cost means ghat the 1 will always have to use it with caution while the X gets to crutch on it. So then the 1 has less access to the only thing that makes dealing with feints reasonable.

Chambers should go back to their old state of being a high risk situational defence; with accels now being reasonable, you can actually wait till release to react to an attack. The inability to do that was what made original chambers bad. But now chambers are just here to justify insane feints, which are a mechanic that will always be almost useless to the 1.

1vx isn't hard because of readability tho. They just cannot use many offensive options and get overwhelmed before they get a chance to make good plays. You can stay alive in 1vx just fine for a reasonably long amount of time if you are a superior player.

The issue is the x chambering to avoid reading the 1 entirely.

Also an fov thing. More vision would be rly nice

Duke 2255 3951
  • 2
  • 13 Apr
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@Bang said:
You could test a 600ms flat attack lockout instead of band-aid 1vX solutions. That "clunky" feeling is just bullshit - no one ever said chivalry felt clunky because of attack lockout, and how would you know anyways since we actually never testing it? The only thing I can foresee bringing Mordhau up to par with competitive chivalry teammodes is mod support atm since the devs won't actually test anything.

Several people have said chiv felt clunky because of attack lockout. People mention clunkiness and brokenness everytime chiv comes up in a topic.

Chiv itself is just a janky, clunky, broken mess.


Number 1 thing @marox devs can do to help with 1vx without destroying the excellent teamfighting the mechanics have for us so far is addressing how chambers function in general or in that scenario. The issue is chamber, not parry lockout.

Being able to chamber the 1 in 1vx is what allows people to just spam it and circle strafe and there is pretty much nothing you can do about it even if you are reading everything and in general are way better than the x.

If two people on a similar skill level than you are destroying you in 2v1, I don't think the game is broken. I think that is actually good for teamfights and healthy for the game. But when two people way below your skilllevel can just fuck u up cus they spam chamber and there really isn't anything you can do about it period, I think that sucks and takes away from the core philosophy of the game. It being unforgiving and taking skill.

Duke 2255 3951
  • 11 Apr
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@Bodkin said:

@MrGhostTheFlyingFlail said:
It seems people have forgotten about shields in addition to the fact that there is a large parybox against projectiles that goes as far down as your knee.

Tbh more arrows get blocked by random swings than anything. Hitboxes are huge on it.

Archer limit is a necessary evil because you could nerf it into the ground and it would still be annoying to fight a bunch of them

Archers on their own are currently not very strong. They are decent but not nearly as op as some people make it out to be. Annoying and OP are two very different things. The only times archers get ridiculous right now is on bad maps like pit where theres no cover or if you have many working together.

This is why archers are getting damage buffs to heavy (about equal to medium) while also heavily limiting the amount of archers present. Making individual archer stronger but keeping them from having 5 man archer deathsquads outside of maybe frontline

If someone is just really good at it and kicking ass, that is not a problem. That is someone doing really good and kicking ass. I guarantee someone really good in melee will do better in the majority of cases. I play archer a bit and I still find it easier to topscore as melee support than as ranged support. Ranged support just has more flavor. Like yea as archer youll die less if theres no huntsmen but getting kills is more time consuming.

Ya, archery in mordhau does take a lot of skill to do as well with it as a melee player. In chiv you could be a trash archer and still do better than melee because of more damage, faster proj speed, and lack of answers to ranged attacks in general. Buff and limit I'd say.

Duke 2255 3951
  • 8 Apr
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@Milosh_Obilic said:

@Runagate said:
Someone will make a mod for that tbh

Who on earth would want to make a mod for that? You must be dreaming if you think someone is willing to pay for costs associated with an MMO mod.
At it's core it is a bad business decision from the mod creators perspective: because you have no guaranteed capital, crowd funding or early access to project player base on release(it is a mod after-all). You would have to invest hundreds of thousands of dollars just for a server system alone.

You can't ask players for any money to pay for their server costs because it's a mod. Basically you have to pray and hope donators would pay for however much it would cost each month + development fees + the time you spent working on it. So your spending years to build something that has a high chance to turn out to be the biggest money sink you ever take part in (it would probably take more than 10 years unless you had multiple departments led by senior veterans in the industry that worked full time crunching through that content daily).

Absolutely zero chance you would be able to even build a team out of the community for something so difficult. You would literally need to fund most of the devs and all the servers yourself which combines to easily be over a few million dollars if you want to match the content and features of what people expect in an MMO these days. I don't know any mortal man stupid enough to do that for such a high risk/high cost endeavour.

It's already been done.

Persistent World for Warband

Duke 2255 3951
 Huggles

People who are very good at a game are generally resistant to changes that they do not believe will make them better at the game. Especially if they have the potential to be huge departures from the meta.

They also have a predisposition to think any style of play that significantly differs from their own is "cheesy" or "broken."

Duke 2255 3951
  • 6 Apr
 Huggles

@Mittsies said:
Rush is probably the only perk in the game that's perfect as is. Not sure why you'd want to change it.

The issue with perks in general is that they seem like such tiny insignificant buffs that are big point wastes, and you would be much better rewarded with just getting as much armor as possible and as big a weapon as possible.

I think making perks more in line with different ways to play the game that give HUGE game changing benefits but SIGNIFICANT drawbacks would be way more fun and provide way more variety.

Duke 2255 3951
  • 6 Apr
 Huggles

@Uncy said:
The problem is - this is totally wrong.

Steam doesnt pay at the end of the month, steam pays by the 30th of the month following sale so for example if they sold something in april, they will have to wait to may for the money.

Ya this makes much more sense. Why would valve make such a shitty policy that is so easily abused, lmao.

Duke 2255 3951
 Huggles

Your Proposed Changes:

  • More turncap is absolutely something that is needed and would make the footwork in the game much better.

  • Longer parry lockout, tho, just feels like absolute shit. Then you also have to take into account that it affects the one as well, so when you get parried, you are also unable to pressure.

  • Chamber is definitely something that makes 1vx artificially more hard, and I would say is the main culprit of bad 1vx in mordhau as opposed to parry lockout. Chamber allows you to always contest the 1 aggressively with significantly reduced risk. I think the solution is to give chamber a 1vx function so it can be as useful as riposte.


Overall Game:

  • 1vx is worse than in chiv but teamplay feels much better, I think this is an acceptable trade off.

  • Aside from turncaps, they should buff 1vx with 1vx specific mechanics as opposed to making fundamental gameplay changes that affect everything just to make 1vx better.

  • Also keep in mind that being able to gank people very quickly is incredibly important for teamfighting and allows you to capitalize on shitty positioning in a fight much better.


Question of Skill:

The game is not anymore or less skillful than chiv, it's just diff skills being emphasized. Chiv was extrememly mind game intensive, mordhau has more of a mix of skills required. Also certain tactics that you could spam in chiv which did not have much of a counter can be hard contered, so lots of chiv vets that relied on those tactics could not adapt to mordhau and that's why they quit. Not because the game is "less skillful" On the contrary, they just kind of got rekt by people they thought were noobs in chiv and just said fuck the game. Particularly people who abused certain things in chivalry that most players thought were broken or bullshit.

Duke 2255 3951
  • 31 Mar
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@Christian2222 said:

@NachoAU said:
I don't actually, trades are a horrible idea and it is only shitters like you who back the idea of trades that can't get kills without trades, stay small.

There's no reason to be apposed to trades, nor is there a need to call me a '''shitter'' Is this kind of shit allowed on this forum? ,_, So far you don't have a valid argument, only insults.

If you allow hit trades all the intricacies of attack angling, footwork, positioning, initiative, etc are lost in favor of spamming with a heavy hitting weapon and full plate.

Duke 2255 3951
  • 2
  • 29 Mar
 Huggles

If it were true that fast weps always have the edge in duels, all we would see are fast weps in dueling servers.

Alas, since the fucking beginning of time standard weps in the dueling arena are longswords, evening stars, messers, and bardiches...

There are pros and cons to everything in the game. If you want a game where everyone just uses longsword so there are no diff ways to play with diff strengths or weaknesses, fine by me but sounds like a very boring game.


Fast weapons

Pros:

  • Fast

Cons:

  • lower damage
  • low reach
  • usually worse swing manipulation
  • bad stamina

If fast weapons could not contest for initiative they would literally be dogshit useless all around. That is their only niche.

The combat revolves around first hit flinch and without it everything falls apart and enormous skill from the game is lost.

Duke 2255 3951
  • 1
  • 29 Mar
 Huggles

@Stumpy said:
I agree. Theres not much i can contribute with because i am so shitty with a sword, halfly decent with an xbow. Therefore my goto weapon is cavalry. I ride very well and i can easily do a lap around camp and ride full speed under the archer towers and around ontop of the small wooden catwalk. I rarely get stuck because i've learned where not to ride. And i put down traps everywhere and hide with a maul. These things you guys hate is what i love and i dont want a nerf since i am a shitty player who cant compete with 90% of alpha playerbase who got minimum 600-1000 hours in mordhau and 1500 hours in chiv. I therefore rely on cheesy shit like firepots, ballista, traps, horses, xbow's...

Adding in alternative content and ways to play is a huge thing to keep the game alive. No one, aside from a super tiny minority of people, wants a pure melee combat experience where everyone goes full plate and longsword and we do 4v4 contraband for eternity.

Duke 2255 3951
  • 1
  • 29 Mar
 Huggles

Bear traps are fun and funny. They are very easy to see and you can deactivate them. Placing bear traps in the middle of a fight is very hard to do and leaves you vulnerable.

Horses have 2 main counters. Archer and Spear. Both of which are very very hard counters that horse can do nothing against.

Beartraps are easy to see for everyone except horses. Would feel very unfair for the horse for beartrap to counter it so easily. Especially when there already exist hard counters.

Couch for shorter weps doesn't mean much because couching anything that isn't a lance or spear is pretty shit anyway.

Duke 2255 3951
  • 24 Mar
 Huggles

You want the EA and then look at the steam reviews and address the common things for the final release.

We have no idea how the REAL casual will view mordhau

(casual noobs in mordhau rn are basically going to be melee vet gods compared to REAL noobs)

Duke 2255 3951
  • 24 Mar
 Huggles
  • you get to release the game TWICE when you go early access, FREE MARKETING BY STEAM! Two-time sales surge!

  • you build a good reputation joining the rare club of actually good early access games

  • you get a lot more time to add features and fine-tune the game

do it

None of the new modes feel fully fleshed out, they can all be improved and innovated upon drastically.

All of these have so much more potential than what they are currently. Would be a shame to just full release and for it to die in a year because things are a little too barebones now.

Plus you can use the time and unreal engine upgrades to make the already good parts of the game even better before release.


Mordhau is basically alone in this space and there is no real pressure to release before a competitor like a normal FPS might have. Nor is there any worry of aging too much as the only potential future competitor, bannerlord, already looks outdated by years.

Duke 2255 3951
  • 21 Mar
 Huggles

@Stouty said:
These should track BR wins as well, I lost count of mine quickly ;)

ep1c

Duke 2255 3951
  • 1
  • 21 Mar
 Huggles

Instas are only a problem when people don't riposte, but use the parry animation window to get closer, and then accel.

You are very much supposed to mitigate these types of strikes and not put yourself in those type of angles/positions in the first place. Also gotta keep in mind the game is about a lot more than hard reading in duels.

I'm not sure if this is true or not but to me forcing parries seems to be a lot more effective in this patch. Could also just chamber and circle around if you find yourself in that type of position.

Adding a quick shove to punish the common parry > facehug > angle > attack thing would be neato, and that can always be baited and such so it isn't a powerful gamble move.


Insiders are the only real issue imo, and those happen much more rarely now. In 4-5 rounds of 3v3 scrim yesterday I don't think I saw a single insider.


Game feels the best it has felt in any patch so far imo and seems to have something for all playstyles. I think any knee jerk reactions that change the flow and feel of combat would be problematic rn. Reading is definitely a lot easier now on the whole despite feint change and lots of people are hard reading everywhere just fine enough.

Duke 2255 3951
  • 21 Mar
 Huggles

This is the only combat aspect of the game I'm still unhappy with after the update.

Shields need to be reworked. They need big buffs and big nerfs and perhaps new elements.