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I wouldn't really be opposed to going back to old chamber honestly, particularly where teamplay is involved.
I always thought the main reason it was hated was because of dueler bois not liking how much original chamber invalidated lazy feints.
Easy defense = bad and boring
1vx isn't hard because of readability tho. They just cannot use many offensive options and get overwhelmed before they get a chance to make good plays. You can stay alive in 1vx just fine for a reasonably long amount of time if you are a superior player.
The issue is the x chambering to avoid reading the 1 entirely.
Also an fov thing. More vision would be rly nice
Several people have said chiv felt clunky because of attack lockout. People mention clunkiness and brokenness everytime chiv comes up in a topic.
Chiv itself is just a janky, clunky, broken mess.
Number 1 thing @marox devs can do to help with 1vx without destroying the excellent teamfighting the mechanics have for us so far is addressing how chambers function in general or in that scenario. The issue is chamber, not parry lockout.
Being able to chamber the 1 in 1vx is what allows people to just spam it and circle strafe and there is pretty much nothing you can do about it even if you are reading everything and in general are way better than the x.
If two people on a similar skill level than you are destroying you in 2v1, I don't think the game is broken. I think that is actually good for teamfights and healthy for the game. But when two people way below your skilllevel can just fuck u up cus they spam chamber and there really isn't anything you can do about it period, I think that sucks and takes away from the core philosophy of the game. It being unforgiving and taking skill.
Love the tab idea for loadouts
Personally, I found frontline a ton of fun but the main thing that detracted from the experience was earlier in the day when lots of very "new" people played and had no real sense of teamplay. People just ran in and died on their own.
I think we very badly need a SQUAD system, something that keeps new players fighting together and able to communicate.
VOIP and Squad leads that can issue movement orders, targets, etc would be very awesome and I think it would DRASTICALLY improve the fun of the mode.
It's just a little bit too mindless right now.
Shield needs a fundamental rework, not a bunch of tweaks.
Right now everyone loses, shield is too survivable but has shit offense. It basically tells you to turtle but then you are punished for turtling.
Turtling is boring and bad, should never be encouraged even if it is suboptimal.
I think it should be ONE of the following or some sort of mix.
Last I heard the devs were going for something like 3.
Personally, I'd rather have 1 or 2.
Shield should be fun to use and fight, it shouldn't just be a stam war or spamming one specific move/wep.
As others have said, shield weakness is that it is pretty slow and clunky to use, easy to kick, stamina issues, etc. The defensive value is over the top insane and fundamentally breaks the core timing aspect of the game. If you have hundreds of hours and people are getting around the shield, that is COMPLETELY on you man.
You must be literally looking the opposite direction man lmao.
tbh if you can't combo after a miss you will see more headless chicken dancing.
Why? Because the common tactic everyone does after they realize they fuck up, is turn around 180 degrees, lower their head, and run away.
I think you should just increase combo time by a significant amount. If no one attempts to punish the whiff immediately after it happens, he CFTP like normal on the late punish or he just continues to combo period. If someone does punish immediately after, he can't do anything and if he DOES do the 180 shit he will just get immediately hit anyway so it doesn't look dumb.
However, if you CANNOT combo after a miss PERIOD people will realize they are missing and while doing so will begin to start running away which looks terrible and you see this happening all the time with naked maul strats and with the executioner sword.
Crush is just very vocal about his thoughts which I think is a very good thing, and he is conservative with the changes he makes which is arguably also a good thing.
He can be rude at times but he is fair and actually listens to feedback, regardless of if you know it or not. He probably reads all this shit too tbh.
We are lucky to have him as a dev man.
What you're missing is how 80% of the hits go toward the chest. A lot of times even when you are explicitly aiming for legs you hit chest. Hitting head is also very hard to do and focusing on it results in a lot of missed hits. All of this is in duels, in teamfights it becomes even harder.
Executioner is very hard to land hits with period because of its low release high windup nature. It is slow af, has no combos, and has shit drags.
Against all the meta loadouts, there really is no reason currently to not go 3-3-1, 2-3-1. I will give you that naked legs are probably a bit more compromising than I made out to be, but the fact remains that aiming for the legs only is pretty risk and hard to do in general because of how much that opens you up to footwork and how often attacks that are supposed to hit the legs count towards chest damage.
Also regardless of any of this we basically agree on the main points, right?
@Bodkin agree completely
I feel as tho balancing plate loadouts and swords has taken a back seat to making swords strong against everything because swords are seen as cool.
LS is OP and retarded beyond belief realy. 5 point weapon that can do everything with good HTK, Speed, Reach, Drags, etc.
It doesn't even need mordhau grip to be retarded strong and yet mordhau grip allows it to be both a generally OP weapon and a specialized OP alt grip.
Ridiculous.
I also think plate is in general too fast compared to light armor and the weapons you can afford while still in full plate are far too good. I also think leg armor makes too big of an impact on overall speed for how meaningless it is as protection compared to torso.
Rn you can pick 3-3-1 loadout which gives you pretty damn good speed compared to everything else in the game at basically the cost of no protection disadvantage. Or you can go 2-3-1. Or you can go 2-3-0/3-3-0.
What does this on average cost? like 5-7 points for basically full protection. You have 9-11 points left over. So you can grab longsword and a cleaver and still have a shit ton left for essential and non-essential perks. Or you can grab a zwei, bardiche, or even a fucking halberd if you go 2-3-0.
In response the devs in the past have pushed WEAPON costs up, which just makes light armor less viable because they barely have perks left over for anything else and plate can just pick a wep worth 1-2 points less that is basically just as good or they can just forgo 1 tier on a meaningless armor piece.
TL'DR plate currently has best of all worlds. Plate has:
2 or 3 of the above should not be as good as they are now.
Either nerf its mobility significantly or buff the mobility of other armors mobility, raise the cost of plate specifically by a substantial number, make certain perks unavailable if you use plate, make certain weapons unavailable if you use plate, or some combination of all these potentials.
But do not try to balance it by indirectly also nerfing lighter builds which basically just makes all the plate nerfs meaningless.
I'm not talking about him hitting people, I'm talking about his perception of range. Perception of range is absolutely FUCKED by lunge.
Him not sprinting while attacking and a lot of new players not really good about being pressuring and aggressive with W key shows how unintuitive the lunge boost can be as well.
The thing is tho, you really don't want too strong of a lunge period imho. People use the analogy of like ice skating to describe the game when lunge is crazy, but I think jet packs are more analogous.
It's just the BURST of speed that feels shit for judging range.
It's a burst of speed that is not obviously conveyed through animation. When lunge is too strong it feels like anyone can be in range at any time and it makes it crazy hard to track where everyone is in the middle of a fight.
It turns teamfights into basically just mindlessly riposting and doing the most ridiculous far fetched morph drag target switches with lunge.
It leaves newer players LOST like shroud who was just walking and such while swinging and everyone else is just VROOMING around everywhere with crazy lunge.
lowering dodge cost, raising plate armor cost, and adding certain perk restrictions for plate armor would be the best way imho.
I see light armor/naked spear/halberd/etc in combination with lots of powerful perks being very useful in lots of pubs, and also as a utility role ofc.
However, in small man teams and duels, I highly doubt anything will ever be worth more than plate armor at the highest level of play. Survivability is just too huge of a factor.
Ya ik, that's my point. Stamina being so crucial to gameplay at all is the issue imho. You're kinda confirming that it's a huge deal because the excess of stamina has made everyone way too survivable due to brain ftp and chamber spam that is way too powerful because stamina is so abundant.
The issue is stamina being a huge part of gameplay in general imho. Stamina should be less of a balancer and more just as a barebones mechanic that keeps fights from lasting a zillion years. Stamina was simply too limiting in chivalry and I think it's changed for the better in mordhau, but that being said there are simply too many powerful moves solely "balanced" by stamina. Chief among all these being the chamber. Chamber is a read anything mechanic for the cost of stamina and it's pretty gay that way imho. And everyone just morph spams everything and it overall leads to combat feeling extremely non-committal and less than lethal with a lot of prolonged artificial survivability.
You still have to waste stamina for what should be a risk free/cost free punish for a mistake tbh. The consequence of making a mistake should always be getting hit. In mordhau there's a lot of ways to just avoid this at the cost of stamina, and it makes the game for the worse imho. Just adds a lot of annoying survivability and makes the game feel less lethal. It also makes veterans basically untouchable to anyone but other veterans which is bad for when noobs come into the game.
Morph by far the best option here, but I think the fact that they can just gamble you is sort of terrible in and of itself and if it works it kind of turns their mistake into a fucking victory which is bs imho.
We know there are ways to deal with whiffs and whiffs are generally a disadvantage, but I think what frise and a lot of people feel is that whiffing should just result in a free hit period, with no mind games involved.
The game should be: "You missed, get hit, eat shit."
Restricting feint window would be bad tbh. I think you should just nerf the time it takes to combo after a miss.
Those fights weren't really interesting at all. Extraordinarily boring to watch. Mordhau is a huge improvement for sure. Trix's latest video makes people really want to play the game. Stouty's duels in chiv would prob put people to sleep tbh.