Mordhau
 Gauntlet
Knight
  • Likes received 461
  • Date joined 25 Oct '15
  • Last seen 55m

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Knight 224 461
  • 1
  • 11 Sep
 Gauntlet

Excellent, Agatha Knight should have a shorter tabard though

I agree, however there aren't any breastplates with a cloth cover except the one that forces the long tabard. It's the best pick for what is available here.

I thought Agatha MAA had a sallet?

Yeah, it's a visorless sallet or lobster pot helm. This could probably be changed out with a sallet or raised visor sallet. Both MAA have dodge and loadouts to match their chiv counterparts.
I also have noticed that my mason knight somehow has naked arms. Fixing.

There are some stylistic choices to be made and you can feel free to make changes as you want. I just wanted to get a strong base for each character, and even modeled the faces as best as I could (ignoring the vanguards cause greathelm).

Knight 224 461
  • 2
  • 10 Sep
 Gauntlet

Chivhau.jpg

Chivalry character recreations, tried to be as faithful as I could be, including face & voice personalities.
Here are their character codes for those interested:
edit - pastebin link: https://pastebin.com/sMwmHHwS

edit 2 - corrected some flaws

Knight 224 461
  • 27 Aug
 Gauntlet

@Vq.| Blink said:
The Change to attack queuing

  • This may be an issue with my old muscle memory to previous patches. But you cannot queue attacks in late release of a weapon anymore. Essentially any point AFTER the grunt you cannot queue an attack. I find myself often in engagements attacking and not combo-ing and losing some initiative.

  • The rather large issue with this is the fact that you actually have to input another attack before you know if your previous attack was either parried, missed, or the attack connected. Which just feels super unintuitive. I find myself button spamming just to ensure I continue my weapon's combo. (I would make a gif about this but I don't know how to accurately represent my input timing on an attack.)

yeah this really bothers me as well. Feels like I'm spamming strike queues and it's really tiring to do. I'd like a revert on this change if possible.

Knight 224 461
Knight 224 461
  • 12 Aug
 Gauntlet

You already have a handful of topics asking for double ko. I'm sure your wish will appear in some form but it won't be from hit trading as this goes against the developers vision of the game.

Knight 224 461
  • 1
  • 11 Aug
 Gauntlet

@Frise said:
this is from a brazillian chiv vet that was lent an account with the alpha, dm'ing me about the discord being toxic

elige.png

I prefer playing with the SA community since the people are more sincere and don't treat the game as an autofellating ego contest. It also has to do with internet culture that has popularised disingenuous acting and ironic memes. Cut through the bullshit and most of the people are just having fun, but it's tiring trying to filter between bants and assholes. The take away is don't take it too seriously.

Knight 224 461
  • 10 Aug
 Gauntlet

@Bodkin said:
"Rat"

Lel is dodge confirmed?

probably silent foot steps, but I'd actually really like a high cost perk that gives a slasher type mini hop dodge. I know how much people hate one button dodging but I think there's a way to implement it so it is used primarily as a defensive tool

Knight 224 461
  • 4 Aug
 Gauntlet

Definitely think the edges of the smoke should not trigger the blinding effect or the effect should be less severe. It's a melee game, fighting in smoke should be viable but chaotic. Right now it feels like pure chaos and the effect triggers too aggressively near the edge of the smoke.

Knight 224 461
  • 2 Aug
 Gauntlet

I agree Radfox, Survii's behavior will not be tolerated on the forums. As such he has been permanently removed. He was someone who was given too many second chances despite prior warnings.

Knight 224 461
  • 1 Aug
 Gauntlet

Advertises we eat at inferior seafood restaurants, but Ford's lobster shack & Abbott's is better and in walking distance from me.

I'm so sorry
Knight 224 461
  • 31 Jul
 Gauntlet

Sounds like a neat idea, like a quick easy filter to populate servers with specific maps for people just jumping in for the first time. I always love game maps too, and Mordhau does lack in the world & story department at this time.

Knight 224 461
  • 18 Jul
 Gauntlet

I normally support community made threads such as these as they are helpful for users who may miss things in the discord. This isn't the case here, given that much of this post came from leaked materials that weren't supposed to be publicly available.
Compiling leaked information into a public forum post ahead of the official devblog is unnecessary. Waiting a few more weeks, displaying discipline and patience, the new information would have found a more exciting platform for reveal in a video complete with information instead of a few screenshots and speculation. The devs would be in control of the quality of said material, ensuring that the presented content is polished for both backers and the general public. The more dedicated members of the community may be fine with raw content reveals, however devblogs are also for those who might not have the same vested interest in this product and may judge the game on unfinished assets or ideas.
Jax would be completely justified in terminating this thread, and I respect his decision to let the community get a slight teaser from the leaked materials. I know that when the devblog eventually hit, the community would have largely forgiven the long silence.

Knight 224 461
 Gauntlet

https://mordhau.com/forum/topic/9125/regarding-the-trade-of-alphabeta-keys/?page=28#c548

Apologies but there will be no key trading on the forums due to a high volume of scammers for these very limited keys. I'd highly recommend waiting for full release so as not to put yourself in a vulnerable position, as only about 3000 keys were given during the kickstarter campaign. At this point I'd be surprised if there was a legitimate key seller out there. Good luck and stay safe.

Knight 224 461
  • 20 Jun
 Gauntlet

I don't think the issue is balancing, but rather gameplay diversity. If weapons had three modes to select from and a lot of them overlap with already existing modes for other weapons, you wind up with weapons not having an identity or playstyle that is unique to them. Pommel throw is intended to be a kind of joke thing, not a serious alt mode. Plus you can only throw the pommel that's on your sword. Not sure if you can collect pommels laying on the ground.

You do have a point about estoc alt mode deserving to be halfswording, but consider that estoc is already a stab based weapon and an alt mode that is stab based is rather redundant. The mordhau grip for estoc is to give it versatility so it's not just the weapon that only stabs.

Knight 224 461
  • 7 Jun
 Gauntlet

grinder, you must realize you're not the only person who pledged to the kickstarter campaign so demanding significant change from this position is unfair to those who disagree with you. Your desire for double KO is not in line with the developers vision of the game. They have said this previously as well. Your suggestion is also not receiving much support from the current community. I would recommend waiting for mod tools and constructing your vision for the game complete with double KO

Knight 224 461
 Gauntlet

Since it's relevant I'm going to quote my own post regarding cftp from another thread. I'm not strongly for or against cftp. We are also able to experience this game without cftp right now by pairing any of the following against each other: executioners swords, alt halberd, alt bardiche, spears. Perhaps make a video featuring only non combo weapons and see how it feels?

It's an interesting mechanic; in Chivalry it was needed because man at arms could dodge any attack and force misses. Mordhau has no dodge mechanic, so there is no forcing a miss unless you outplay your opponent. Then you tech their miss with either a morph or a feint to bait cftp, which either they perform it and are punished or try to read your morph / feint. It creates a meta-game within a miss instead of just outright being punished. Think of the cftp from missed kicks from patch 14 vs the missed kick of patch 15.
I think it would feel better for the defender to be able to just punish missed strikes more simply by removing combo on missed strikes, and less of a technical response required. It would make more sense for new players, as you would normally suspect that a missed strike is something you punish. However this comes at the price of once more hurting offense and creating a dynamic where you play defensively to try and footwork strikes.
Removing cftp would dramatically change the entire game, it would also mean fights are shorter / more decisive and less layered. I wouldn't mind testing it but I have a feeling it would not be popular because suddenly a non-registering strike goes from "oops cftp" to "why didn't that hit now I'm fucked".

Knight 224 461
  • 20 May
 Gauntlet

Probably better to just disable catching weapons mid air, it doesn't even look cool, looks like you used the force to pull it back to your hand. Also highly exploitable, I've witnessed players who could not be disarmed because they would always instantly catch and parry the follow up.

Knight 224 461
  • 1
  • 19 May
 Gauntlet

@Duckalot said:
Cant bubble size scale with the weapon you are using? The smaller weapon, the smaller bubble. That way you will will always be able to get as close as you could ever need.
And i dont think this would feel inconsistent because it it would be natural being able to get closer with a dagger than a zwei.

I do like this suggestion however I think it runs into technical issues, such as will the bubble change when you swap weapons? If yes what behavior will be expected when a dagger user swaps to a zwei when in facehug with another enemy? Will it suddenly push you/your opponent slightly back or simply wait until the two bubbles are no longer intersecting to take effect? Could this behavior be abused?

I'm sure Triternion have thought about this suggestion and I'd like to hear from one of them about the issues of a weapon based player collision radius, if it's even possible, or if it might take too much effort for too little gain.

Knight 224 461
  • 15 May
 Gauntlet

Executioners sword does one thing very well that others do not, and that's leg chopping a guy w/ light leg armor for 80 damage. Those leg chops are extremely formidable. Also can't forget the 30 stam drain

Knight 224 461
  • 11 May
 Gauntlet

I'm not against the idea of your weapon load out impacting movement speed, but it would need to be uniform so you can't just equip a dagger for max sprint then swap to zwei. Maybe something like your heaviest weapon determines how much move speed is impacted, but this largely seems unnecessary unless you think light armor zwei/halberd boys are too effective. It'd be good counterbalancing should the high point cost weapons prove to be too effective.