With the devs rolling out fixes for the official servers I've read that a lot of people are seeing improved ping/lag. We run a 64 slot server and when it's full my ping is usually around 120ms with spikes as high as 200. I'm US East Coast and the server is located in Atlanta.
The server console is showing a max of around 4% CPU usage and up to 5% memory usage. I'm curious what the devs have done on the official servers and if they are planning on either rolling it out towards private servers or sharing what they did to fix this.
I believe some time ago I had read that community servers would not get Gold/XP. Is this on the roadmap?
I did prepend + in hope of fixing the issue based off of some other threads I have read. Prior to A6 I didn't have the + prepended and the map rotation was working fine.
Had a long week, missed that. I'll check my server later and see if it is working now. I don't think it will matter based on the fact that none of the other maps would be switched to. Originally I didn't even have the + sign in front of MapRotation and it was working fine prior to A6.
I've started running into an issue since A6 with my server map rotation. It seems to only play FFA_Pit. I can manually change the level but if I let the maps run their course they just go to FFA_Pit. My maplist config in my .ini file is:
The map rotation seemed to work fine prior to A6 for us. I'm not sure if this is an issue with the game, my server, or a combination of the two.
I've started running into an issue since A6 came out. My server seems to only play FFA_Pit. Here is my current maplist config in the .ini file:
I tried your advice TINTIN and unfortunately it did not work. I'm trying to figure out if this is something with my server or if the alpha 6 release borked it. The maplist seemed to work prior to the release of alpha 6.
Since the alpha 6 build my server seems to be stuck on FFA_Pit for rotation. I can still manually change the maps. My maplist rotation is:
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