Mordhau
 Cswic
  • Likes received 859
  • Date joined 26 Jan '16
  • Last seen 12 Sep

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251 859
  • 3 Jul
 Cswic

But tomato man, what if I don't want others to see the means words just because I don't?

251 859
  • 19 Jun
 Cswic

All he is now is game banned so that is pretty much the end of this debate.

251 859
  • 1
  • 19 Jun
 Cswic

Short spear projectile snaps to torso on what should be a headshot from any angle where the opponents head is not facing you. E.g. you are chasing a fleeing enemy and throw your shortspear at his head, it will snap to his upper back giving you torso damage. Javelin does not share this issue (same exact projectile velocity and gravity factor) and neither does any other thrown 1 hander or dedicated projectile from what I can tell.

251 859
  • 19 Jun
 Cswic

Glad you can see edits. You can see what it looks like when someone types something retarded and then chooses to think better of it. Maybe you can learn from that too.

251 859
  • 7
  • 18 Jun
 Cswic

@Gambit said:

@CatR said:
In these troubled days of asking questions such as 'What really is cheating?', and 'What really is machine code?', and perhaps the most confounding question of our time 'Should someone who is obviously cheating actually be punished for their violation of TOS and general dickery? I mean isn't it really THE DEVELOPERS who are at fault for allowing the possibility of cheating? Think about it, for from my point of view it is the Jedi who are evil.' Perhaps we should just try to deal with things as best we can. But perhaps, just maybe, we can divine a course of action purely through the sheer force of our intellect. Let me try:

If you modify game files to get an unfair advantage on other players aka 'cheat', and I don't care how you did it, you deserve a big fat ban. I mean really Sayton, Gambit, Affinity; what on EARTH are you people talking about?

It's a developer fault. If you steal a car and it turns out you had the keys, you generally don't get prosecuted. If you maliciously gain access, you go to jail. Sure, he gained an unfair advantage, but the ini files are allowed to be edited and he shouldn't be punished for a fault made by the devs.

He isn't being punished for editing ini files. He is being punished for hiding an exploit and using it to gain an advantage. Plenty of players have played around with editing the files, doing other alterations, and report the findings to the devs. None of them get banned because they aren't cheaters.

His intent is no different than the intent of those who purchase and use a parry bot.

251 859
  • 30 May
 Cswic

Horse spawn time is handled in the Game.ini config file for the server as far as I know. Archers are an all or nothing approach currently.

251 859
  • 7
  • 30 May
 Cswic

This will be a brief guide on doing some basic mods for your server. Do this at your own risk, I am not responsible for anything that happens to your server. If you find something that you feel is an exploit, I advise you to report it rather than abuse it.

This guide requires that you have access to your server's Mordhau files. For an example of what can be done see the video below.

In general, you can take things out, but you can not replace or add things in (few exceptions).
Try to keep that in mind when you are thinking of ideas you'd like to try.
The majority of what you will be doing is simply deleting, or renaming a file. E.g. BP_Longbow.uasset -> BP_Longbow_rem.uasset. You only need to be concerned with the .uasset files

First find your Mordhau Contents folder on your server. The majority of files you will be concerned with are in the Blueprints folder.

Mordhau/Content/Mordhau/Blueprints

Make a copy of your Blueprints folder so you have a clean copy as a backup. I suggest making a copy of your clean Blueprints folder and starting from there every time you want to make a new modded Blueprint preset. This way you have multiple setups to swap between easily as well as a clean starting point.

If you want to remove weapons or other items

Mordhau/Content/Mordhau/Blueprints/Equipment
  • Misc: Contains items such as healing items, medkits, and toolboxes.
  • Ranged: Archery weapons and certain ranged throwables.
  • Shields: Shields.
  • Thrown: Thrown weapons.
  • Weapons: Specific folder contains all of the weapons and the WeaponAnimationProfiles folder contains the animation profiles for the weapons.

Let's say you want to remove the Dagger from your server. You would navigate to the following:

Mordhau/Content/Mordhau/Blueprints/Equipment/Weapons/Specific/OneHanded

From here you would delete or rename the BP_Dagger.uasset file.

Players will still be able to select the dagger from the loadout menu when they join the server, but they will not have it when they spawn as the server does not have the weapon.

The same concept can be applied to the majority of weapons, items, and other equipment. However bear in mind the following:

Some weapons are based off of others, and as such require that they exist in order to work. If A relies on B, and B is removed but A is not, your server/game will crash on startup

One example is that BP_Maul.uasset requires BP_Battleaxe.uasset. Removing the Battleaxe while leaving the maul in will result in a crash. So this means you could have a battle axe only server, but not a maul only server (using this method) as the maul requires the battle axe.

FL_Grad has 2 NPCs that each have weapons. Their weapons require the BP_Mace.uasset and BP_Maul.uasset to exist, so if you remove them make sure you remove the FL_Grad NPC weapon counterparts or your server will crash upon loading FL_Grad.

Navigate to

Mordhau/Content/Mordhau/Blueprints/GameModes/Horde/UniqueWeapons

If you remove mace, also remove BP_MaceGradJailer.uasset.
If you remove maul, also remove BP_MaulGradCommander.uasset.

Doing this will make the NPCs spawn in without any weapons and you will be able to play FL_Grad on your server still. You can see the grad commander using fists in the video above.

There are also some potential crash issues with removing Thrown Weapons. In general if your game/server is crashing after you remove a thrown weapon, go and double check the UniqueWeapons folder above to see if there is a horde counterpart. If so, remove that file too.

You can also not remove fists (as far as I know) using the same method as above. Instead, we will remove the animation profile for fists. The result is that players will see themselves punching on your server, but your server does not "see" it, so they are ghost hits and harmless.

Mordhau/Content/Mordhau/Blueprints/Equipment/Weapons/Specific/WeaponAnimationProfiles

Rename BP_FistsAnimationProfile.uasset

If you want to remove armor

Mordhau/Content/Mordhau/Blueprints/Wearables

This is straight forward, just remove or rename the Tier0/Tier1/Tier2/Tier3 folders as needed.

  • UpperChest: Contains the folders for chest armor.
  • Legs: Contains the folders for leg armor.
  • Head: Contains the folders for head armor.

If you want to remove Horses, Ballista, Catapults, or Camp RNG Trebuchets

Mordhau/Content/Mordhau/Blueprints/Interactables

For Horses navigate to the Animals folder.

  • Remove all horses by removing BP_HorseSpawner.uasset

For Siege navigate to the SiegeEngines folder.

  • Catapult: Remove BP_Catapult.uasset or BP_CatapultSpawner.uasset.
  • Ballista: Remove BP_Ballista.uasset or BP_BallistaSpawner.uasset
  • Trebuchets: Remove BP_Trebuchet.uasset

This should be enough to get most people started. The above is just based on my findings experimenting with my own server, nothing is set in stone. if you find something useful, feel free to share.

251 859
251 859
  • 6
  • 29 May
 Cswic

@Para said:

@MrGhostTheFlyingFlail said:

@Para said:

@Cswic said:
The FL maps aren't on the server builds yet afaik.

I took my "maps" folder from my client copy and slapped it in my server copy, (10 gb vs 1.5gb) and it successfully allowed my server to load the map. I think I have the only crossroads server up at the moment, at least I did last night.

The map (crossroads) is also missing some collision, the ramps leading from reds close spawn are busted. I'm pretty sure the map is also unstable, it throws a lot of missing asset errors in my server console. I've had the map crash my server a few times too, so not sure if it's going to stay up for any significant amount of time.

files.png

these are all the related files for fl_crossroads. chances are you are missing some thus giving you the collision error.

I have all of those files. Looking at my log, seems my server might be missing some files from the /blueprints/ directory. I'll have to copy those over from my client as well once I get home.
mordconsole.png

I went through that process a few days ago and in the end still had some warnings for missing convex meshes or invalid convex mesh warnings for objects that are unique to the map. E.g. the small metal spike barricades, plank ramps, some of the new palisade walls, the 8 meter ladders, and the 1 staircase that is a "beige stair" in the rubble near the blue side of the fort.

Maybe you will get different results.

251 859
  • 1
  • 29 May
 Cswic

I've done something similar too. I was simply stating for anyone who tries to do a server update and is confused why the maps aren't showing up.

251 859
  • 29 May
 Cswic

Stupidity like this should be a crime.

251 859
  • 2
  • 29 May
 Cswic

The FL maps aren't on the server builds yet afaik.

251 859
  • 3
  • 24 May
 Cswic

Block view tolerances / block angles for shields are no longer used. They have a parry box instead. I am not certain if all shields have the same parry box or if they vary.

block_2.PNG

251 859
  • 3
  • 21 May
 Cswic

No because friendly markers are in the game. No reason to limit customization to that extent when they have already added friendly markers that are enabled by hitting H.

Not to mention that every piece of armor or shield that has an emblem on it also has tons of the true team color as well.

251 859
  • 3
  • 16 May
 Cswic

Any eta on this? Not even SA, just wondering.

251 859
  • 5
  • 10 May
 Cswic

I setup a server in Sao Paulo for Frontline that's set to 48 slots for now. I kind of doubt it'll work well with that many but who knows. Sorry in advance if it is too shitty.

You can run open 35.198.62.138 in console to access it or look for Sao Paulo Frontline in server browser.

If you guys end up trying it out feel free to let me know how it goes.

EDIT: Just seeing now that this thread is kind of old so I guess this may no longer be an issue.

251 859
251 859
 Cswic

Asked if I could post this here so here it is.
Currently it is set to be 48 players, but may go higher or lower depending on performance.

If you'd like to join use either:

open 157.230.178.5

or look for

No Archer No Shields Frontline NY

There are things in place to enforce the rule set of the server.

Current Rules:
1) No archers allowed
2) No shields allowed

Other rule sets that may rotate in:

1) Fists Only (healing items and traps work as well)
2) "Dodgeball"

  • Dodgeball allows rocks, shields, toolbox (minus ballista), healing items, and traps.
  • Server damage is adjusted so that rocks will nearly always take 2 hits to kill a target.

EDIT: Posted this in the wrong section, mb.

And here is Bob Sapp stretching before his morning jog around camp.

Mordhau Screenshot 2019.05.07 - 20.46.49.17.png

251 859
 Cswic

Nice.

251 859
 Cswic

No point.