Mordhau
 Bear264
Knight
  • Likes received 70
  • Date joined 30 Apr '17
  • Last seen 30 Aug '19

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Knight 60 70
  • 25 May '19
 Bear264

Crossposting from another thread about cloth physics.

@Bear264 said:
I made sure all of the console stuff was in order, and tested this with a friend (he also has a 1070). and here is what we found

the cloth physics only turn on when you get close and then look away
then when you back away the physics turn off

It looks to me like the only thing that isn't working as intended is the looking away part. It's worth noting not all cloth items do this.
It seems "crude plate skirt" is working as intended but "longskirt divided" is not.

EDIT: this test was done in deathmatch. Playing in frontline it looks like all cloth physics are off except for my own regardless of looking away or not, and cloth items.

EDIT 2: playing a bit more in frontline and paying closer attention, I was able to get some of the cloth items physics working with the look away method, some of the cloth items flat out didn't work, and only the "crude plate skirt" seemed to be working.

It looks like cloth physics aren't functioning as intended over all. I have a pretty high end system and cloth physics and performance are really inconsistent for me when I have them turned on.

Knight 60 70
  • 16 May '19
 Bear264

@Deckard112 said:
I hope this gets fixed. Can we someone report this in a more serious matter? I have a feeling this will not be fixed in the near future. If ever.

We are already have video of the bug, are bumping this thread, AND Marox himself posted here. I think the only thing left we could realistically do is more testing.

Knight 60 70
  • 15 May '19
 Bear264

The "chainmail" and "basic shoulders round" clip with each other on all settings with the body slider.chainmail and basic shoulders round.jpg

Knight 60 70
  • 14 May '19
 Bear264

yeah, worked for me! Also had the nice side effect of cycling my main menu mercenary to show friends.

Knight 60 70
  • 14 May '19
 Bear264

So do you type "restartlevel" when it is doing the loading icon?

Knight 60 70
  • 13 May '19
 Bear264

I got this issue recently. purchasing was working fine until I bought "landsknecht arms". Maybe that has something to do with it?

Knight 60 70
  • 13 May '19
 Bear264

A work around is to click the very bottom of the color square and SOMETIMES will show all of them.

Knight 60 70
  • 1
  • 12 May '19
 Bear264

@GAYFISH said:
I don't have a picture but the hood cosmetic for T3 helmets also clips pretty bad with shoulder cosmetics like short mantle and others.

I gotchu, bro!

Yeah, the "hood widened" clips with a TON of stuff on the shoulder slot.

hood widened and short mantle.jpg

Knight 60 70
  • 12 May '19
 Bear264

The "travelers boots" and "crude chausses" have some clipping on them. so far almost all of the clipping i have seen has had the strange angle based clipping observed in the other examples in this thread. I have also found out that changing the body scale to make your merc bigger DOES affect this more.
travelers boot and crude chaussis 1.jpgtravelers boots and crude chassis 2.jpg

Knight 60 70
  • 2
  • 11 May '19
 Bear264

I made sure all of the console stuff was in order, and tested this with a friend (he also has a 1070). and here is what we found

the cloth physics only turn on when you get close and then look away
then when you back away the physics turn off

It looks to me like the only thing that isn't working as intended is the looking away part. It's worth noting not all cloth items do this.
It seems "crude plate skirt" is working as intended but "longskirt divided" is not.

EDIT: this test was done in deathmatch. Playing in frontline it looks like all cloth physics are off except for my own regardless of looking away or not, and cloth items.

EDIT 2: playing a bit more in frontline and paying closer attention, I was able to get some of the cloth items physics working with the look away method, some of the cloth items flat out didn't work, and only the "crude plate skirt" seemed to be working.

Knight 60 70
  • 11 May '19
 Bear264

Same GPU, and I am having this issue too. The weird thing is cloth physics sometimes work when teammates spawn by me, but are otherwise not working. I'll try out the console commands.

Knight 60 70
  • 9 May '19
 Bear264

Hmm, you could try changing your matchmaking region if you haven't already.

Knight 60 70
  • 9 May '19
 Bear264

Have you made sure your game is updated and you have restarted steam?

Knight 60 70
  • 2
  • 28 Apr '19
 Bear264

I think I have seen that effect before while playing around with graphic settings. Is it like that in game too? Or just on the main menu?

Knight 60 70
  • 23 Mar '19
 Bear264

I understand why what we earn can't carryover to launch, but I would at least like to keep total gold count or at least have a gold bonus for participating in alpha and beta testing.

Knight 60 70
  • 22 Mar '19
 Bear264

the "pants" clip with the footsoldier boots and fur boots.
Inked20190321181539_1_LI.jpg

the fur boots demonstrate the type of clipping that happens with the footmans pauldrons, where the clipping will change based on what angle you are looking at them.
Inked20190321181544_1_LI.jpg

as you can see the third images clipping is more pronounced than the second for whatever reason.
Inked20190321181549_1_LI.jpg

Knight 60 70
  • 1
  • 21 Mar '19
 Bear264

I think the idea is that on launch day, the whole slate is wiped clean for everyone, so it will be a more level playing field. When I played Frontline it was a breath of fresh air to see so much variation in mercenaries, even if it was because we couldn't afford our usual stuff.

Knight 60 70
  • 20 Mar '19
 Bear264

the footmans pauldrons do some really strange clipping with the footsoldiers cuirass. hard to detail how it looks in pictures, looks worse when rotating smoothly in game.

Inked20190320155933_1_LI.jpg

Inked20190320155936_1_LI.jpg

Inked20190320155941_1_LI.jpg

Inked20190320155944_1_LI.jpg

Knight 60 70
  • 20 Mar '19
 Bear264

I didn't find any threads for reporting this kind of stuff so i'm making one. These aren't really bugs per se, just minor clipping issues with pieces of armor and clothing.

First up is the long sleeve cloth and the chain-mail mittens. These are particularly bad in first person, the weapon being held is a longsword
20190320160009_1.jpg

Knight 60 70
  • 20 Mar '19
 Bear264

Townsman shoe are automatically equipped when you equip "pants" despite never unlocking them with gold
20190320160111_1.jpg

20190320160119_1.jpg