Mordhau
 chaquator
  • Likes received 322
  • Date joined 30 Apr '17

Private Message

102 322
  • 26 Apr '19
 chaquator

i definitely think having more unique and varied animations for different kinds of weapons would improve the variety and enjoyment of the combat. modifications like no-combo weapons dont really cut it, it feels too low effort.
right now though, as the game is gearing for release, i get the feeling that the devs have to focus on putting out more content for the masses to enjoy (more frontline maps, team objective, etc) and put combat changes on the backburner until release has settled. from the various threads on /v/ ive seen about mordhau, most people are disillusioned with chivalry's bs, and many make allusions to m&b, which put into perspective for me just how hyper-focused on combat mordhau is compared to similar games.

102 322
  • 2
  • 7 Mar '19
 chaquator

just a reminder
1
2

102 322
  • 29 Dec '18
 chaquator

what the fuck is this post above me

102 322
  • 26 Aug '18
 chaquator

jokes aside i agree with the parry turncap being too tight

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102 322
  • 14 May '18
 chaquator

exploits, the lot of it

dumb euros

102 322
  • 29 Apr '18
 chaquator

you can do decent 360s using morphs

102 322
  • 27 Apr '18
 chaquator

commenting on the poor defense is missing the point; i still think that trajectory looked weird, even from the limited view you get of it in the video

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102 322
  • 25 Aug '17
 chaquator

dibs on making the first mordhau montage

102 322
  • 24 Aug '17
 chaquator

hurry hte FUCK up

102 322
  • 31 Jul '17
 chaquator

email or riot