Mordhau
The Mordhau Alpha is out!

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 Hiemal
Knight
  • Likes received 713
  • Date joined 25 Oct '15
  • Last seen 8 Oct

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Knight 274 713
  • 18 Sep
 Hiemal

I wish hitting someone in the head with a sledgehammer, warhammer, eveningstar etc. could crack their skull open and send chunks of bone and brains flying off. Sadistic as fuck but it would be extremely satisfying.

Though I think it should be quite rare and require a precise hit, and not be quite as comical as in Chivalry with the big explosions and pop sound.

Knight 274 713
  • 18 Sep
 Hiemal

Personally I would just reduce the feint window and increase the stamina cost of feinting.

It seems almost impossible at the moment to wait until the end of your opponent's windup before parrying because if you wait just slightly too long you're going to get hit because the actual release/attack phase is very quick.

I do think chambers counter stab feints really well. However, chambering attacks from the side is significantly more difficult. We'll have to see how this changes as people become better at chambering with time.

Knight 274 713
Knight 274 713
  • 12 Sep
 Hiemal

It's been an honour gentlemen.

Knight 274 713
  • 30 Aug
 Hiemal

Can the alternate grip for the bow be to flip arrows around to use the feathers to tickle our enemies to death. I think this is very important for versatility and a good idea. I hope the devs consider my suggestion.

Knight 274 713
  • 28 Aug
 Hiemal

@ZETBOI said:

@ǀǁǂÐƦƓƟƝƁƟƦƝǂǁǀ said:
While the suggested is unlikely to happen, role-playing would be easy to implement through a TAVERN MAP, which would be just for role-playing. Fist fighting could be allowed at some part of the map - like a small fighting ring in the tavern - but the main purpose would be to just hang out. Easy to implement, motivated admin could even enforce role-playing rules.

If tavern maps became hugely popular, it could always be developed further later on.

Hi, I can see you're somewhat new to the forums, so welcome

It's actually a bannable offense to necropost, so be sure to check out the latest entry's date and ask yourself "is this post so old I would be necroposting?" next time. :)

Also, be sure to check out the forum rules while you're at it.

I'm not sure whether this is bait or not but

1) He's been here since June 2016, which is well over a year now. That's not new.

2) 5 days is not a necro.

Knight 274 713
  • 25 Aug
 Hiemal

DAE DUAL WIELD???

dodge button wen

Knight 274 713
  • 24 Aug
 Hiemal

@Mihgee said:
To clarify I heard about the game 3 years ago, but nothing about a kickstarter cause i dont play chiv anymore for a multitude of reasons.

If you heard about the game before and didn't bother to actually follow it and pay attention, that's your fault.

Knight 274 713
Knight 274 713
  • 24 Aug
 Hiemal

Sick of all these entitled people coming and crying that they don't have alpha access because they only just found out about the game. They can wait like the rest of us.

Half the people here have been waiting over 2 years for this game, I mean this website itself is almost 2 years old. If we can wait this long, I'm sure these guys can wait like 6 months for beta, or a year for release or whatever.

Also to have not even once heard about Mordhau until now, that means you've basically not played Chivalry in the past 2-3 years and seen the 'mordhau when' spam, or 'slasher when' before that, and you've not watched any channels like Teripper, Skallagrim, scholagladiatoria or Metatron since early March when the Kickstarter went up, because they all made videos about Mordhau. If you were really a medieval slasher enthusiast, you should have heard about the game before now.

Knight 274 713
  • 20 Aug
 Hiemal

A multiplayer RPG with Mordhau combat is basically the dream.

Knight 274 713
  • 27 Jul
 Hiemal

@Void said:

@Hiemal said:

@Void said:
Alpha = soon

1435143844109.jpg

Tuesday 1st of August amirite?

1st August 2018 is a Wednesday actually.

Knight 274 713
  • 27 Jul
 Hiemal

@Void said:
Alpha = soon

1435143844109.jpg

Knight 274 713
Knight 274 713
  • 4 Jun
 Hiemal

dual wield machine broke

Knight 274 713
  • 3 Jun
 Hiemal

@VampireDuck said:
I agree, however after thinking about it for only a few seconds I thought that maybe making Mordhau more realistic would create more of a tactical, team focused game (which I think is good).
An example is swords glancing off plate, this would mean that your team would have to be fairly diverse so that you can counter the opponents. So, your team could try to distract the plated soldier while the mace wielder bonks him on the head.

I know nothing significant is going to change but thought having more realism isn't as bad as some of you think it is.

I was thinking this as well. Of course I don't think Mordhau should be 100% realistic and the priority should always be gameplay before realism, but I actually think it can work both ways. IMO a degree of realism could actually be good for gameplay, like as you said it would force people to be more careful in their encounters and use different weapons/strategies against different enemies. I like the idea of different types of weapons being useful against different types of enemies e.g. a mace being much more effective against armour, or a stabbing weapon being much more useful against chain. I know this is already going to be the case to an extent but I do hope it will actually be important.

Of course the main issue with too much realism is that players in full plate armour would be extremely overpowered, and players with little to no armour would be getting killed by one hit to the head or a stab to the chest etc., and this wouldn't make for fun gameplay.

It's all about trying to reach a good balance.

What I do think would be really cool is a separate realism game mode, or even just some realism mods.

Knight 274 713
  • 1 Jun
 Hiemal

144p max

Knight 274 713
  • 5
  • 31 May
 Hiemal

I've read the edit and Jax's post. However, I'm still extremely apprehensive. Here's some of my thoughts:

1) Mordhau is our best chance for a true, competitive melee slasher game. There are literally thousands of games out there with guns, but there's not many good multiplayer melee games.
2) Nobody is expecting firearms to be added to the game. This game raised just under $300,000 on Kickstarter with no mention or even hint at firearms being included at all. There is very little demand for firearms, and including them in the game could potentially alienate a lot of backers and the vast majority of people who just want to play a melee game.
3) Firearms do not have to be included in the main game. If they are, they should be in a separate game mode. If people really want guns, then they can make mods and host them on their own servers.
4) The focus of this game should be on melee combat. Of course, there are bows and crossbows, but it would be a bit ridiculous to exclude these from the game considering the time frame. It would be extremely unrealistic for there not to be any bows or crossbows on a late medieval battlefield. However, it would be much more reasonable to exclude firearms from the game.

I think a problem with this game is the ambiguous time setting. There is armour and a lot of weapons already in the game that were not prevalent until around the late medieval or even renaissance era. However, we also have early medieval viking-type warriors and 11th century crusader-style knights. Of course I know the game isn't trying to be completely realistic, but I think we need to be careful with just adding anything and everything to the game just for the sake of customisation or adding content for content's sake.


Anyway, my main issues with firearms, such as the handgonne, are:

1) The shot cannot be blocked. Unlike an arrow or crossbow bolt, a shot from a gun can't be blocked with a shield and armour is rendered virtually useless.
2) Mordhau is a melee game first and foremost. If it's going to be anything like Chivalry, a lot of people are going to absolutely hate archers. Thus there would surely be a lot of people that would be really pissed about being killed by a single shot from an unblockable firearm.
3) There isn't a lot of skill involved in aiming a gun and firing. Sure, it might be difficult to hit at long range and there's a delay and you only get a small number of shots etc., but at the ultimately it's just point and click. At least with bows and crossbow these can a) be blocked and b) have significant projectile drop.
4) It can incentivise a cancerous playstyle. A high damage, low range weapon is inevitably going to be reward risky moves and getting as close to the enemy as possible before firing.

In terms of cannons - I don't think cannons would be a terrible addition to the game, as we're already going to have the ballista and the catapult, both of which are unblockable and extremely high damage. I think cannons would be much easier to balance than a handgonne for example.


For firearms to be added, I think they must fit some specific criteria. Here's my ideas (basically what Jax recommended in his post):

1) The gun must be very loud and produce a lot of smoke when fired.
2) There must be AT LEAST a 5 second delay between pressing LMB and the shot being fired. I'd say it needs to be at least slower than the slowest bow, or at least slow enough that a person can throw their weapon at the gunman before the shot is fired.
3) There must be a finite number of guns per team, preferably a very low number.
4) There should be official game modes where there are no firearms.
5) Very limited range.
6) Only a one-shot-kill to the chest and head against other players, and only a one-shot-kill to the head against armoured horses.
7) Very high cost in terms of perks or money or whatever the system is going to be. A guy with a firearm shouldn't be allowed to wear a lot of armour or carry a lot of weapons.


If all of this criteria is met I think the handgonne could potentially be an interesting addition to the game. However, all things considered, I think it would be safer and better for general gameplay to just not add it in the first place.

Knight 274 713
  • 30 May
 Hiemal

@Havoc said:

@Hiemal said:
Fuck off with this gun shit. This is a MELEE slasher game. Everybody complains archers are cancerous but then you want to add fucking firearms. There are a million shooter games out there, this is our only chance for a proper competitive MELEE slasher, don't ruin it by adding fucking guns.

If guns are ever going to be added they should be DLC separate from the main game or just mods, but NEVER in the main game. Seriously if guns get added I want my fucking money back.

I'm going to bully you with ranged weapons in mordhau.

I'm personally not even bothered by ranged weapons like bows and crossbows because at least you can block/parry those. You can't block or parry firearms - and if you can, then that's completely retarded and unrealistic, and there's no point in them being in the game.

Everybody knows firearms would be so cancer that they would need to be nerfed to the point of irrelevancy, at which point why bother even adding them in the first place.

Knight 274 713
  • 30 May
 Hiemal

Fuck off with this gun shit. This is a MELEE slasher game. Everybody complains archers are cancerous but then you want to add fucking firearms. There are a million shooter games out there, this is our only chance for a proper competitive MELEE slasher, don't ruin it by adding fucking guns.

If guns are ever going to be added they should be DLC separate from the main game or just mods, but NEVER in the main game. Seriously if guns get added I want my fucking money back.