Great post, I agree with pretty much everything you said. The chainmail should work similarly to how gambeson works atm.
I love this game, but the current chainmail is terrible.
I made a previous post here: https://mordhau.com/forum/topic/12725/chainmail-armour/#c1
I also really don't like the chainmail tabard armour. I just want a normal mail hauberk without some massive tabard which reaches down to my feet and random bits of fantasy leather everywhere. You can put a simple cloth cover over the torso for team colours, but please no weird dangling cloth rubbish.
A simple mail hauberk which covers the upper arms and most of the thighs would be ideal.
Something like this, but with a simple cloth cover to show team colours:
And then you could also have this same armour, but with longer arms. But the chainmail arms should actually be part of the torso, similar to how gambeson works, and not like how it is currently where chainmail arms are a separate piece of armour underneath the chainmail torso.
Something like this would be great:
Also while we're at it, some chain gloves would be amazing:
Yes let's add a 1-hit-kill unblockable point-and-click weapon to our medieval melee slasher game.
I'd love to be having a tense swordfight with an enemy just for another guy to stand at the side, point his gun in my direction, and instantly blow my head off.
Why the fuck would anybody ever want to ruin this game with fucking guns.
The whole point of Mordhau is skilful melee combat. Yes, there's archery, but it's already nerfed to shit - low damage, arrows can be blocked, slow arrow speeds etc. - and you really can't have a medieval game without archery. But you can have a medieval game without guns. I don't give a shit if they had some weird stick which went boom sometimes in fifteenth-century France. If we're going for realism why don't we have half the players randomly die every ten minutes from the plague or something, or make swords do literally 0 damage against plate armour.
Firearms in mods - cool. Firearms on certain specific servers outside of main gamemodes - fine, maybe. Otherwise get fucked.
Bloodlust is definitely OP atm. Sure it costs 5 points, but it means you can jump into group fights, go down to nearly 0 health, get 1 lucky kill and instantly regen to full health. The perk incentivises gambling because if you just get 1 lucky kill you fully regen and can tank the next hit or two.
Also it's annoying to be fighting someone with a group, getting them down to low health, and then they kill your teammate and instantly regen to full health.
And I know the game isn't really about realism, but the perk is basically some fantasy power atm. To go from 1 to 100 health instantly after getting a kill is just weird.
I'd prefer if the perk costed fewer points and was changed to something like +66% health bonus on kill.
Mordhau devs deserve to get filthy rich from this game. 500k copies sold already is insane. Well done lads.
It occurs to me there could be a secondary purpose to this tactic other than the potential for distraction/injury from the throwing of the pommel itself.
The pommel is a wide heavy implement at the bottom of the handle. The weight probably helps with bashing people in the head for blunt force injury when you are grappling at close range in a half-sword grip and don't have the space required to stab with the tip or due large slashes with the side.
However... a wide pommel wouldn't be able to fit into chinks in the armor. But... with the pommel removed, you're left with a the narrow bolt the pommel was screwed onto. That narrow piece could fit into places that a wide pommel could not...
It's not as narrow and sharp as the tip of your sword, of course, but you can't stab with that in grappling range... but you COULD stab with the unpommeled handle once the pommel is removed, with greater likelihood of getting through chinks in the armor, or maybe even prying them open.
Of course there would be disadvantages to fighting pommel-less to keep in mind. I believe a pommel is important for the hand furthest from the hilt, in pulling the sword down and toward you during slashes. If you are pulling your sword and the sword caught on something, your hands might keep going and slide off the bottom of the handle without a pommel to stop them!
It would also be important if you had thrust a sword into an enemy and needed to pull it out, particularly if there was gore flying about and your hands/handle got slipper. Having a pommel below your pinky to stop sliding would be really important.
This is much more a concern for mass battles though, not a 1 on 1 duel where by the time there's gore flying about and you're pulling the sword out of a wound, you've already won and can go wash up. It's a concern for facing successive components after having hacked up previous ones. Pommels are more disposable in duels than they are in mass combat.
I believe crossguards serve a similar role. Not just to stop parried slashes from glancing down the blade and hitting your handles (albeit that's probably the primary use) but also if you are stabbing and something stops the sword (a block with a shield, hitting armor) the momentum might keep your hands going when the sword is stopped, slighting upward off the handle and onto the blade, cutting yourself. A crossguard would prevent that, and also lessen the need for a white-tight grip on the handle when making thrusts since even if you have a loose enough grip for your hand to slight, you can still keep pushing your thrust via the crossguard.
mordhau is fun imo tbh
I have full faith in Triternion. They've missed I think every release date they've ever given, but every single time they've more than compensated for any delays.
The kickstarter was delayed for months, but then there was a sick trailer and loads of new content introduced and it was extremely successful. The alpha release was delayed for months, but when we got it the game was (although obviously far from perfect) already very smooth for an alpha and showed incredible potential. Patch 17 was delayed for months, but then we got a massive update with archery, perks, new items, redesigned items, voice commands and more.
These guys are passionate about their game and it shows. They refuse to release a game that is anything less than the best they can offer. The wait will all be worth it in the end.
I saw crushed at a grocery store in Los Angeles yesterday. I told him how cool it was to meet him in person, but I didn’t want to be a douche and bother him and ask him for photos or anything. He said, “Oh, like you’re doing now?” I was taken aback, and all I could say was “Huh?” but he kept cutting me off and going “huh? huh? huh?” and closing his hand shut in front of my face. I walked away and continued with my shopping, and I heard him chuckle as I walked off. When I came to pay for my stuff up front I saw him trying to walk out the doors with like fifteen Milky Ways in his hands without paying.
The girl at the counter was very nice about it and professional, and was like “Sir, you need to pay for those first.” At first he kept pretending to be tired and not hear her, but eventually turned back around and brought them to the counter.
When she took one of the bars and started scanning it multiple times, he stopped her and told her to scan them each individually “to prevent any electrical infetterence,” and then turned around and winked at me. I don’t even think that’s a word. After she scanned each bar and put them in a bag and started to say the price, he kept interrupting her by yawning really loudly.
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let's make it like csgo so you run faster with your knife out
actually let's not do that
I think it was added in build #14 but I'm definitely not a fan of the hit stop with blunt weapons. Makes the game feel inconsistent imo and just makes fighting multiple opponents awkward with blunt weapons. Also, the hit stop can make you think you've hit someone on your team since team damage also causes hit stop.
I think the reason we don't have this is due to team recognition.
Sad but true.
I think the reason we don't have this is due to team recognition.
Sad but true.
Well they could still throw a tabard or surcoat over it. I'm mainly just asking for them to extend the mail at the arms and legs.
Just like this:
Shoutout to @xmlviking5 who made a very similar to post to this back in November: https://mordhau.com/forum/topic/11752/proper-chain-mail/
In this thread I want to make a few suggestions and outline some of my ideas about the current chainmail armour in the game.
First of all, the current chainmail torso armour is a mail haubergeon, not a mail hauberk.
'Haubergeon' literally means 'little hauberk'. The current haubergeon barely covers the arms except at the shoulders, and doesn't cover any of the legs.
I propose adding a mail hauberk which would extend at the arms all the way to the wrists, and at the legs cover almost to the knees. Like so:
Now I know you could say, "Hiemal you pedantic little shit, why don't you just wear the chainmail arms and the chainmail legs?" But the thing is, when you wear the chainmail body with the chainmail arms and legs, it just looks bad (imo).
The current chainmail body, arms and legs pieces just don't look good together in my opinion. There's too many layers and inconsistencies.
Also, regarding the other current chainmail armour pieces:
The medium armour chainmail tabard looks silly to me. Well it looks cool, but the tabard in the middle looks like it would make running really awkward as it would get tangled between your legs and whatnot. It also has the same issues with the multiple layers of chain and just looking clunky in general.
Additionally, the heavy armour tabard doesn't count, as it also includes a breastplate underneath the tabard.
Anyway, basically I think it'd be great if you added a new torso armour piece called 'chainmail hauberk' or something along those lines. The chain should also match the mail hood. Something like this would be great:
Final suggestion, could we possible get some chainmail gloves in addition to the current chainmail mittens. I have no complaints about the mittens, but I think when using a sword in two hands gloves offer a lot more control due to the ability to use the fingers. Something like these:
That's it then. Many thanks for reading.
Very minor QoL suggestion, obviously not a high priority issue, but instead of having to press R every time I spawn I'd appreciate it if there was a toggle option in the armory which would allow you to set the alternate weapon mode as the default weapon mode upon spawning.
Spawn with longsword held in mordhau grip by default
Spawn with bastard sword held two-handed by default
Spawn with poleaxe using blunt side by default
Spawn with halberd held further up the shaft by default
I love playing with the bastard sword, but I prefer to use it two-handed without a shield. However, this means every single time I spawn I have to press R to switch weapon modes. I know it's only one button but when you have to switch weapon modes every time you spawn it can become a pain.
This would also likely increase the number of people using the alternate weapon modes as people wouldn't have to consciously think to switch weapon modes while playing.
I wish hitting someone in the head with a sledgehammer, warhammer, eveningstar etc. could crack their skull open and send chunks of bone and brains flying off. Sadistic as fuck but it would be extremely satisfying.
Though I think it should be quite rare and require a precise hit, and not be quite as comical as in Chivalry with the big explosions and pop sound.
Personally I would just reduce the feint window and increase the stamina cost of feinting.
It seems almost impossible at the moment to wait until the end of your opponent's windup before parrying because if you wait just slightly too long you're going to get hit because the actual release/attack phase is very quick.
I do think chambers counter stab feints really well. However, chambering attacks from the side is significantly more difficult. We'll have to see how this changes as people become better at chambering with time.
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