Mordhau
 Edmund
Knight
  • Likes received 63
  • Date joined 17 Jan '16
  • Last seen 23h

Private Message

Knight 57 63
  • 19 Dec '17
 Edmund

I dont like the direction this game is taking, nerfing drags is not a good idea, this will end up in a chamber fest, you didn't even try to fix it properly, it's just a cheap work-around making big drag still possible but inconsistent.

Knight 57 63
  • 10 Dec '17
 Edmund

@Maci said:
Some over the top drags need to be gone. The hammer, Eveningstar, 2h Axe, Halbred, Bardiche etc
They have some stop-time drags

Next time, run away when you see me on duel server :P

Knight 57 63
  • 1
  • 2 Dec '17
 Edmund

Yeah let's buff chamber feint even more, to improve your playstyle, it's not like chamber feint is already the meta or broken, chamber feint animation are completely readable, right.....

-remove chamber feint / so everything in the game is readable / stop the stupid meta / make fight better since you have to mix again, using drag etc, not just chamber

This will make chamber weaker ofc but for the best

-so buff chamber with something else, more damage or stamina buff or something else.

Knight 57 63
  • 1 Dec '17
 Edmund

I think they are waiting for xmas.

Knight 57 63
  • 10 Nov '17
 Edmund

Keep it

Knight 57 63
  • 5 Nov '17
 Edmund

You have to be seriously retarded to make a video like this, anyway this just shows how broken shield is (and you're trash without it) cya.

Knight 57 63
  • 30 Oct '17
 Edmund

@REKTKWONDO said:
"update:
crushed: shields arent balanced yet, they will be soon"

Yes yes with a one hander nerf and a kick stun and it will be balanced. But no Bullshit mechanic who gonna destroy the shield just like in chivalry.

Stop begging like a homeless man, they know what to do better than you.

Developer are here to made the game, Top Alpha player are here to make the balance

Hell no, in your dream maybe.

Knight 57 63
  • 1
  • 28 Oct '17
 Edmund

Shield will be nerfed to the ground because its a noob thing, no need to read delay or feint, sure it's easier to chamber when you don't need to bother about the first 2.
Just making kick stun shield again will not be enough, since shield was pretty much unbeatable before the kick fix, according to everyone (expect shield user like the guy above)

Knight 57 63
  • 22 Oct '17
 Edmund

Go play dark souls kid.

Knight 57 63
  • 22 Oct '17
 Edmund

@Generic said:
they get knocked to the ground, much like Zidane did to his opponent. Headbutts, obviously, would be chamberable, feintable, morphable, clashable, and comboable. I feel like adding more mechanics will just further increase the skillgap.

Holy shit nice first post.

Knight 57 63
  • 18 Oct '17
 Edmund

The windup are bad, they know it and they're working on it, there is no need for useless theory crafting here, besides the combat is solid overall, the problem is just too fast inconsistent animation, just fixing the windup might be enough to make it perfect.

Maybe some camera tweaking also, like @monsteri suggested last times but i don't see the point of your idea.

Knight 57 63
  • 14 Oct '17
 Edmund

The movement change are great, it makes light armor much better, you can clearly feel the diff with medium armour, it give a speed advantage but it's not overpowered
I like the change with chamber to, feels more consistent.
The game still feel very fast overall and i feel like i'm getting hit early a lot, especially on stab.

Knight 57 63
  • 14 Oct '17
 Edmund

I hate you, you and you're shit theory crafting, it's the same shit since years, never liked a single one of your brilliant "idea"...

Knight 57 63
  • 13 Oct '17
 Edmund

Lets remove hitbox on forearm, easy fix.

Knight 57 63
  • 12 Oct '17
 Edmund

I would give the game a good review, how could i put that, the combat mechanism is solid overall but there is still to many bullshit and inconsistency to be taken seriously, animations aren't consistent, most of the alt stance anim are even worse, lower strike are annoying, you have to look down to much to parry them, if its even possible to parry them as much as other strike in a real combat situation, i won't talk about balance problem, this should be easily fixable anyway.
Customization is really well done, there so many options and it's good to see they keep adding new stuff.
Another good point for the dev, they are trying hard to improve the game and listen to the community.

Knight 57 63
  • 12 Oct '17
 Edmund

This is unacceptable man, you have every right to be furious, i'm calling the police right now.

Knight 57 63
  • 1
  • 8 Oct '17
 Edmund

I can't imagine how new player to the "melee" genre will survive, they simply don't stand a chance.

Knight 57 63
  • 2 Oct '17
 Edmund

I'm pleased with the "new" weapon fov model, it just feel better for me, good to so see new weapons coming from time to time, doing this kind of weekly update is great.

Knight 57 63
  • 2 Oct '17
 Edmund

I think whats make range a bit inconsistent is the fact that you get a speed boost when you do an attack and move forward, no idea why it's in the game.

Knight 57 63
  • 18 Sep '17
 Edmund

@Gremp said:
What about these?

The last 20sec, i've seen that a lot to ingame, a lot of miss stab and overhead after an opening like feint or panic parry, so many miss looks like everyone is a footwork god now; or maybe there is a problem.
The lower strike to, can't seem to have a consistent parry with it.