Mordhau
 Edmund
Knight
  • Likes received 52
  • Date joined 17 Jan '16
  • Last seen 58m

Private Message

Knight 53 52
  • 10 Nov
 Edmund

Keep it

Knight 53 52
  • 5 Nov
 Edmund

You have to be seriously retarded to make a video like this, anyway this just shows how broken shield is (and you're trash without it) cya.

Knight 53 52
  • 30 Oct
 Edmund

@REKTKWONDO said:
"update:
crushed: shields arent balanced yet, they will be soon"

Yes yes with a one hander nerf and a kick stun and it will be balanced. But no Bullshit mechanic who gonna destroy the shield just like in chivalry.

Stop begging like a homeless man, they know what to do better than you.

Developer are here to made the game, Top Alpha player are here to make the balance

Hell no, in your dream maybe.

Knight 53 52
  • 1
  • 28 Oct
 Edmund

Shield will be nerfed to the ground because its a noob thing, no need to read delay or feint, sure it's easier to chamber when you don't need to bother about the first 2.
Just making kick stun shield again will not be enough, since shield was pretty much unbeatable before the kick fix, according to everyone (expect shield user like the guy above)

Knight 53 52
  • 22 Oct
 Edmund

Go play dark souls kid.

Knight 53 52
  • 22 Oct
 Edmund

@Generic said:
they get knocked to the ground, much like Zidane did to his opponent. Headbutts, obviously, would be chamberable, feintable, morphable, clashable, and comboable. I feel like adding more mechanics will just further increase the skillgap.

Holy shit nice first post.

Knight 53 52
  • 18 Oct
 Edmund

The windup are bad, they know it and they're working on it, there is no need for useless theory crafting here, besides the combat is solid overall, the problem is just too fast inconsistent animation, just fixing the windup might be enough to make it perfect.

Maybe some camera tweaking also, like @monsteri suggested last times but i don't see the point of your idea.

Knight 53 52
  • 14 Oct
 Edmund

The movement change are great, it makes light armor much better, you can clearly feel the diff with medium armour, it give a speed advantage but it's not overpowered
I like the change with chamber to, feels more consistent.
The game still feel very fast overall and i feel like i'm getting hit early a lot, especially on stab.

Knight 53 52
  • 14 Oct
 Edmund

I hate you, you and you're shit theory crafting, it's the same shit since years, never liked a single one of your brilliant "idea"...

Knight 53 52
  • 13 Oct
 Edmund

Lets remove hitbox on forearm, easy fix.

Knight 53 52
  • 12 Oct
 Edmund

I would give the game a good review, how could i put that, the combat mechanism is solid overall but there is still to many bullshit and inconsistency to be taken seriously, animations aren't consistent, most of the alt stance anim are even worse, lower strike are annoying, you have to look down to much to parry them, if its even possible to parry them as much as other strike in a real combat situation, i won't talk about balance problem, this should be easily fixable anyway.
Customization is really well done, there so many options and it's good to see they keep adding new stuff.
Another good point for the dev, they are trying hard to improve the game and listen to the community.

Knight 53 52
  • 12 Oct
 Edmund

This is unacceptable man, you have every right to be furious, i'm calling the police right now.

Knight 53 52
 Edmund

I can't imagine how new player to the "melee" genre will survive, they simply don't stand a chance.

Knight 53 52
  • 2 Oct
 Edmund

I'm pleased with the "new" weapon fov model, it just feel better for me, good to so see new weapons coming from time to time, doing this kind of weekly update is great.

Knight 53 52
  • 2 Oct
 Edmund

I think whats make range a bit inconsistent is the fact that you get a speed boost when you do an attack and move forward, no idea why it's in the game.

Knight 53 52
  • 18 Sep
 Edmund

@Gremp said:
What about these?

The last 20sec, i've seen that a lot to ingame, a lot of miss stab and overhead after an opening like feint or panic parry, so many miss looks like everyone is a footwork god now; or maybe there is a problem.
The lower strike to, can't seem to have a consistent parry with it.

Knight 53 52
  • 16 Sep
 Edmund

Imo feints are easier to read in mordhau compared to chiv and on the top of that, stab feint are nothing now because good players don't bother blocking stab anymore, they just chamber, chambering is hard but not for the stab.
In the other hand, parry is much harder than chiv imo and it's just sad to see everyone using this aim to the feet meta, super retarded.

Knight 53 52
  • 14 Sep
 Edmund

I don't want to set my fuking keyboard to qwerty, stop.

Knight 53 52
  • 14 Sep
 Edmund

Yes it's not possible with azerty, can't switch weapons, can't use emotes, we're fuck.

Knight 53 52
  • 1
  • 14 Sep
 Edmund

@Kill3rCat said:
l2p issue, too much freedom with torso control would make it as shitty as Chivalry.

Because it was so OP in chivalry isn't it ?
Lowering your head super low was never an issue or a viable strategy, it just give you more controls and a tool to use sometimes.