Mordhau
 Crim
Knight
  • Likes received 188
  • Date joined 30 Apr '17
  • Last seen 27 Oct '17

Private Message

Knight 106 188
  • 1
  • 30 Sep '17
 Crim

My aim for a mod would be a 4 player co-op pve, where you try to infiltrate and/or take out a whole army, unlocking unique drops which allows you to approach the mission in a different way or higher difficulty the next play through.

But lack of time probably means I won't manage to do that.

I'd also like to see someone do a cheesy mod that makes people contestants in the tv show 'gladiators', with lots of voice acting, tv commentators, and global scoreboard..

Knight 106 188
  • 29 Sep '17
 Crim

@ThunderDuck said:
It annoys me more that everyone is playing deathmatch. I understand dueling is essential to get better but so is team modes like skirmish.

For me personally, I almost dueled exclusively on chiv, and I so far I've found skirmish in mordhau irritating. I'm not sold on first hit flinch in team fights, so many stupid deaths.

Knight 106 188
  • 28 Sep '17
 Crim

Soon™

Knight 106 188
  • 21 Sep '17
 Crim

He is my favourite troll since the alpha dropped tbh

Knight 106 188
  • 1
  • 21 Sep '17
 Crim

@Mizikiell said:

@Crim said:

@Mizikiell said:

@Sir Zombie said:
But it should be balanced, not OP.

I don't see how it would be op if it had 5 stamina gain. If someone manages to spam chambers he deserves to win the fight tbh.

Spamming any action at all in the game means you do not deserve to win the fight. The point of balance is so variety, unpredictability and skill should win.

You are basically saying you don't deserve to win fight if you block really much since chamber is just a block that does automatic riposte.

Its not like its easy to spam chambers at a good player. Chamber spam would never be problem and something people would complain since it's actually hard to do.

All I am saying is to make it bit more rewarding so that the fights will consist more of chambers instead of the easier mechanics to use.

I didn't say that at all.

I meant if you are up against an opponent that is going to try to chamber every attack (but has nothing else to offer in terms of offence), they shouldn't win against someone that is aware of that and knows how to counter that tactic. That's what balance is, spamming anything to the point of being predictable shouldn't ever mean a guaranteed win against a similar skilled player.

Knight 106 188
  • 21 Sep '17
 Crim

@Mizikiell said:

@Sir Zombie said:
But it should be balanced, not OP.

I don't see how it would be op if it had 5 stamina gain. If someone manages to spam chambers he deserves to win the fight tbh.

Spamming any action at all in the game means you do not deserve to win the fight. The point of balance is so variety, unpredictability and skill should win.

Knight 106 188
  • 2
  • 21 Sep '17
 Crim

@Kaiowa said:
As a not-so-experienced Chivalry player I find this game really hard to pick up , and I can only imagine how frustrating people who are really new to the genre will feel.

Here is your first mistake, you think this early alpha build is 'the game', it's not even close to the final product yet. People will not be going through the same difficulties as you on release as by then there will be tutorials, objective game modes, seige weapons, horses, ranged weapons, just basically a lot more to the game than duels and skirmish with overly experienced opponents. You will be able to enjoy the game without ever having a 1v1 duel if you choose to.

Chambers are VERY hard to do since the correct angle is not only hard to find but also pretty narrow, drags are still there and are very efficient, feinting is also very effective. It's good to have a high skill curve but unless you make the game more approachable to new players I don't see the playerbase growing that much, certainly not to Chivalry's levels.
And I don't think just having a good matchmaking is enough.

I do agree chambers are hard, but that is intentional, it might change in the future. It's essential to have a high skill ceiling, as mentioned above, you are in an alpha jumping in at the deep end with a very high percentage of experienced chivalry players, many of them are even trying to seek out OP mechanics/tactics so they can report back and it gets balanced. The limited game mode and player base means you are going to feel this is far harder than someone new to the game at release as a lot of the best players will move to ranked/competitive once the game is released.

A simple solution would be to forget Chivalry's parry system and just adopt something similar to what Mount & Blade did. That would solve the issues new players have when facing drags and feints without affecting the skill ceiling (since skilled players would prefer chambering over parrying because stamina wars). Maybe also "lock" the player's camera position a little more when performing an attack in order to limit drag, because you can still turn a bit too much when attacking. But we're probably beyond that now.

This is the biggest mistake, anything that reduces the skill ceiling would mean there is less life to the game, less variation, less desire to improve. Drags need fine tuning but are an important part of the game, any 'lock' would completely nerf freedom and weapon movement, something that no one wants (you would get annihilated by people with better footwork and timing than you if you can't adjust after winding your attack).

The balance is getting tuned every patch and nothing at all is considered final yet (other than, hopefully, the intension to have a high skill ceiling and freedom to play how you want).

Anyone that drags too much are in fact probably the easiest opponent for me (due to flinch), you have loads of time to get in a quick hit or kick.

Knight 106 188
  • 1
  • 16 Sep '17
 Crim

Alt + e (or double tap)

That should work

Knight 106 188
  • 1
  • 15 Sep '17
 Crim

@afiNity said:

@Crim said:

@afiNity said:

@Kreittis said:

@Rumpel said:
In Chivalry we had those people called "pubstars". They were people with decent amount of playtime (1k to 3k) who would play on public servers exclusively - never scrimming and never joining any clan. They aren't interested in fighting competitive players, they want to slaughter noobs.

Not necessarily true. I was one of those "pubstars" but I did merc a few times too for fun. I just wasn't interested in committing to a clan since I can't stomach the chivalry clan culture and I wasn't interested into becoming one of those who spend all their playtime in passworded duel server. I was more interested in playing TO.

Not sure what's going on today but back then people joined clans to play TO

I played chivalry since release (over 1k hours), without ever even seeing clans or scrims or the competitive scene (other than when they joined public servers at least). Never checked out chivalry videos or streams, never checked out a message board, ever. I just played the game like a casual, as that's what I was (just an experienced one). I can't imagine that's too unusual..

I don't understand how that is related to my comment. My point was that back then when I played Chivalry, people joined clans to play TO (or maybe LTS), not to play duels. You don't need a clan to play duels, but if you want to play skillful teammatches you do.

Not necessarily completely aimed at you, rather adding perspective to all the comments in that chain.

TO is one of the public server game modes, regardless of if clans played it, so did casuals (in fact its probably still quite popular). My point was just there is guaranteed to be a lot of experienced players that never had exposure to the clan scene, as there is no access to clans and comp scene in vanilla chivalry.

You would have to go looking outside if you wanted to get into the comp scene. For mordhau it should exist within vanilla (to a point).

Knight 106 188
  • 15 Sep '17
 Crim

@afiNity said:

@Kreittis said:

@Rumpel said:
In Chivalry we had those people called "pubstars". They were people with decent amount of playtime (1k to 3k) who would play on public servers exclusively - never scrimming and never joining any clan. They aren't interested in fighting competitive players, they want to slaughter noobs.

Not necessarily true. I was one of those "pubstars" but I did merc a few times too for fun. I just wasn't interested in committing to a clan since I can't stomach the chivalry clan culture and I wasn't interested into becoming one of those who spend all their playtime in passworded duel server. I was more interested in playing TO.

Not sure what's going on today but back then people joined clans to play TO

I played chivalry since release (over 1k hours), without ever even seeing clans or scrims or the competitive scene (other than when they joined public servers at least). Never checked out chivalry videos or streams, never checked out a message board, ever. I just played the game like a casual, as that's what I was (just an experienced one). I can't imagine that's too unusual..

Knight 106 188
  • 15 Sep '17
 Crim

The forum could do with a dedicated guides and tutorials board, and this thread being the first one pinned.

Please do one on how to beat people using shield next :)

Knight 106 188
  • 15 Sep '17
 Crim

Knight 106 188
  • 15 Sep '17
 Crim

I get annihilated by people with a shield, the fight goes on longer and so u make more mistakes. I really can't get through the guard. "Gitn gud" would help

Knight 106 188
  • 14 Sep '17
 Crim

@Papalopi said:
20170914150839_1.jpg
AS LONG AS I STAND HERE, NONE SHALL PASS.
WHO ELSE WANTS TO FEEL THE BLADE OF MY AXE?

It's stuck in your belly, fatty

Knight 106 188
  • 14 Sep '17
 Crim

Already lots of threads for this, but I'll repost mine anyway...

20170913215028_1-2-01.jpeg

Knight 106 188
  • 14 Sep '17
 Crim

I would also like some emote to be possible by customisable gestures of the mouse or double tap of certain keys, that would be more fluid.

E.g. Nod your head to flourish (or hold alt and do it)

Knight 106 188
  • 14 Sep '17
 Crim

@Monsteri said:

@Havoc said:
Yeah, the parry skill ceiling is a bit low atm and results in a stall that can usually only be broken by feinting or gambling.

Are you using any of the following techniques? Dragging, acceleration, side strafing, z-stabs, riposte kicks, chambers, offensive morphs, chamber morphs, chamber drags/accels, fakeouts... riposte feints, chamber feints, chamber morph feints, feint to parry? All of those can be combined and mixed up. Slow duels are usually just lack of player skill.

tim-and-eric-mind-blown.gif

I pretty much have been spamming the one or two moves I've got to grips with and get annihilated when trying something new. Morph, attack, pause, morph, attack, repeat seems to work while everyone is noob, but defence timing and distance is what I am keen to improve on first. Though I've only got 5 or 6 in game hours so far so I definitely need more time.

Pretty sure most opponents are the same plus the occasional lmb spammer which is funny.

Would love it if some one broke down your list and produced a guide on attack techniques and combinations, but thats likely far to advanced for anyone who only just got access.

Knight 106 188
  • 14 Sep '17
 Crim

In my experience people in game have been really good, communicative and helpful.

Had some good chats on there, nothing toxic at all. Just a few moans about OP weapons or tactics or because people interrupted a duel. I think most of the toxic stuff you saw on here pre alpha was baiting/trolling/bordem as they were desperate to play it.

Knight 106 188
  • 14 Sep '17
 Crim

@Lord Commander Guts said:

@crushed said:
I play with preset binds and have no issues, even with chambers. However you do need the muscle memory for them. The game was designed so you can play with both and not be limited by mechanics.

LMB = Right strike
Mouse wheel down = Right upper strike
Thumb button = Undercut

ALT for the alt swings.

LMB = right strike
E = stab
Q = overhead right
R = use
F = kick
Thumb 1 = overhead left
Thumb 2 = understike left
Wheel up = primary weapon
Wheel down = secondary

No feint button :( not enough buttons on mouse or keys on keyboard...

That's a massive disadvantage if you are wasting your wheel up and down on changing weapons. You'd have 2 free keys for feint if you didn't do that.

Knight 106 188
  • 13 Sep '17
 Crim

20170913215028_1-2-01.jpeg

My first attempt