You get stuck if you climb like the yellow guy does
In order to balance the final objective as the red team, I suggest to burn more tents, especially those who are near the blue spawn. It will add a better challenge, like in chivalry where the final objective is to burn this damn library inside the cathedral (can't remember the name of the map)
I bet Anal Error will kill someone while dying
Rising storm 2 did a good job for rewarding players that stay at the end with the 200xp bonus (and more if you win, can't remember), although you still get xp based on your current score if you leave mid-game.
Do you have to stay at the end of the match in order to earn gold/xp ? It was a thing in Red Orchestra 2 and it was annoying, especially with maps that last more than 40min...
If we quit the server before the end, we should get the gold that we've collected during the playtime
And it would nerf longbow + heavy torso, which is nice
I like the idea of a 4 points heavy torso
Mix active parry and hyperararmor. Reduce damage only where active parry would be effective
What about a mix between hyper armor and active parry ? Instead of having a block just take 66% damage less, and take full damage if your blade isn't connecting to incoming strikes
Give shields AP and a health bar, so they can mess around a little before it breaks into their hand !
Just make shield breakable. Wrecker + war axe boii
Shoulder Bash + rush would be super fun :D
Also, you can't Bash if you get hit
I've been thinking about some perks idea following what Crush said on Discord (momentum damage on foot)
 Boar : gain 4% bonus damage for each second you spent sprinting (max 20%)
 Shoulder Bash : performing a kick after sprinting more than 5 seconds will allow you to do a shoulder Bash over a short distance. The first enemy you hit will ragdoll
 Spring : you recover faster from ragdoll (you could take 1 hit instead of 2)
The repair tools not not "repair", but increase HP. It is a problem with pavise, since they can no longer get one shot with war axe + wrecker...
I think chambering stabs should only cost a few Stam, otherwise I'll just stab people and parry their chamber until they're out of juice.
What do you think ?
Ow yeah thanks
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