Mordhau
 Gluten
Knight
  • Likes received 7
  • Date joined 30 Apr '17
  • Last seen 17 Jan

Private Message

Knight 8 7
  • 15 Jan
 Gluten

What if they make it possible to bind any angle? Would that make all the 240-haters happy?

Knight 8 7
  • 4 Jan
 Gluten

@roshawnmarcellterrell said:

@Mittsies said:
just keep in mind the bots are extremely dumb and are a terrible representation of what a real 1vX fight will feel like

Aw that's unfortunate, they do seem a hell of a lot smarter and fun to fight than the bots in Chivalry.

They are really bad at reading kicks. You can stand in place and kick them until they die.

Knight 8 7
 Gluten

@Humble Staff said:
Shouldn't there be 2 peasant teams and one knight team?
Just saying, unless there are many seriously good players that can vastly outperform the normally equiped people, the outnumbered peasant are dead. No armor and a lot of subpar weapons (some of them are decent i know but still) and pretty much no ranged capability to compensate for lack of armor, one would think their advantage would mainly reside in numbers.

Other than that the mods all sound like a lot of fun.

It can still be 2 knight teams, just smaller.
Say peasant team is 40 and each knight team is 12.

Knight 8 7
  • 3 Jan
 Gluten

@Stouty said:
The same can be said for binds and arguably binds are easier for noobs. Many new players will have played Chivalry so binds will be familiar territory, very few games feature any kind of mouse angling besides M&B. For M&B players the 240 system is misleading because it makes them think they need to defend using angles as well when really they just need to parry in the right area

Chiv veterans can change to binds if they already know how this stuff works. Game should be inviting and easy to grasp for all people, not only Chiv vets.

New players only need LMB, mousewheel and RMB, they can forget about the rest

Why would a new player not need underhands and alt-side strikes?
Again, I am not talking about becoming a comp god. If you make bindings the default it will make the game less enjoyable for people who have never played this kind of games.

@Stumpy said:
Solution is as simple as it gets. Make two systems and let the player decide himself.
Maybe in the "tutorial" players get to try both.

I agree with Stumpy.

Knight 8 7
  • 3 Jan
 Gluten

https://cryptostorm.is

Haven't used it for gaming though.

Knight 8 7
  • 3 Jan
 Gluten

240 is much easier to learn in my opinion (no buttons to memorize). I agree that binds are superior, but not everyone wants to play competitively.

Imagine a new player that has never played any hardcore melee game, with default 240 they can immediately jump in and start playing and enjoying themselves - higher chance they will stick around. If they later want to play comp, they can learn to use binds (or hybrid).

Binds can be a pain in the ass to learn. You need to get atleast 5 new buttons in your muscle memory, and while that might be easy for level 50 chiv roh backswing knights, it can be frustrating for people new to the genre who just want to have fun.

Knight 8 7
  • 1
  • 27 Nov '18
 Gluten

Just add some limitations, like locking votekick until there are 10 (just an example) players in the server, to prevent server hijacking. Only exception should be serial teamkillers, if you had done more than 300 team damage in one match, then you can get votekicked / autokicked.

What other reasons are to kick players? People interrupting duels? This can be solved with something like a dueling system à la M&B (both have to accept the duel before being able to damage each other, interruptors get teleported), or when matchmaking comes (although I really like FFA duels).

Knight 8 7