Mordhau
 Gluten
Knight
  • Likes received 20
  • Date joined 30 Apr '17
  • Last seen 12h

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Knight 12 20
  • 3 Mar
 Gluten

@wierHL said:
help
Ottomato.png

Wtf is that?

Knight 12 20
  • 18 Feb
 Gluten

@Duguesclin said:
well, I need to repost it since the previous topic is 404 now. This is neither a call to boycott nor a hate thread. It's just a post intended to give a logical explanation and a new light on the "female drama".

femalegate.png

http://archive.is/WrMqi
TL;DR : People don't want females in Mordhau but devs want to add them because they are progressives.

To contradict me you should prove there is the same amount of people that want females in this game in comparison to people that don't. And to make this proper comparison go to MORDHAU Devblog - #3 Customization on youtube (the youtube screens I took are from there). Now ctrl + f "female" or "women", there is 0 comments of people positive about females ! Yet there is far more against as shown in the screens I posted. This proves adding females is just a disadvantage.

Just go play Kingdom Cum instead, so you can fulfill your neckbeard HEMA fantasies (you can even see a girl naked there). Mordhau is not that game.

Mordhau is about going around wearing nothing but a bascinet while smacking people on the head with a wooden mallet and spamming "oh hello".

Knight 12 20
  • 18 Feb
 Gluten

Like the title says, I would love to try playing without HA/AP at all (I know that it's being tweaked, but still). Devs will probably not patch HA out, but if it's possible then a console command that we can use on our on servers would be great.

Bonus: make it switch between HA/AP/OFF.

Knight 12 20
  • 13 Feb
 Gluten

I don't think I have played through all the patches but I don't remember that we ever got to test a clean system without HA / AP. I think it is at least worth a shot before the game is out.

Knight 12 20
  • 15 Jan
 Gluten

What if they make it possible to bind any angle? Would that make all the 240-haters happy?

Knight 12 20
  • 4 Jan
 Gluten

@roshawnmarcellterrell said:

@Mittsies said:
just keep in mind the bots are extremely dumb and are a terrible representation of what a real 1vX fight will feel like

Aw that's unfortunate, they do seem a hell of a lot smarter and fun to fight than the bots in Chivalry.

They are really bad at reading kicks. You can stand in place and kick them until they die.

Knight 12 20
 Gluten

@Humble Staff said:
Shouldn't there be 2 peasant teams and one knight team?
Just saying, unless there are many seriously good players that can vastly outperform the normally equiped people, the outnumbered peasant are dead. No armor and a lot of subpar weapons (some of them are decent i know but still) and pretty much no ranged capability to compensate for lack of armor, one would think their advantage would mainly reside in numbers.

Other than that the mods all sound like a lot of fun.

It can still be 2 knight teams, just smaller.
Say peasant team is 40 and each knight team is 12.

Knight 12 20
  • 3 Jan
 Gluten

@Stouty said:
The same can be said for binds and arguably binds are easier for noobs. Many new players will have played Chivalry so binds will be familiar territory, very few games feature any kind of mouse angling besides M&B. For M&B players the 240 system is misleading because it makes them think they need to defend using angles as well when really they just need to parry in the right area

Chiv veterans can change to binds if they already know how this stuff works. Game should be inviting and easy to grasp for all people, not only Chiv vets.

New players only need LMB, mousewheel and RMB, they can forget about the rest

Why would a new player not need underhands and alt-side strikes?
Again, I am not talking about becoming a comp god. If you make bindings the default it will make the game less enjoyable for people who have never played this kind of games.

@Stumpy said:
Solution is as simple as it gets. Make two systems and let the player decide himself.
Maybe in the "tutorial" players get to try both.

I agree with Stumpy.

Knight 12 20
  • 3 Jan
 Gluten

https://cryptostorm.is

Haven't used it for gaming though.

Knight 12 20
  • 3 Jan
 Gluten

240 is much easier to learn in my opinion (no buttons to memorize). I agree that binds are superior, but not everyone wants to play competitively.

Imagine a new player that has never played any hardcore melee game, with default 240 they can immediately jump in and start playing and enjoying themselves - higher chance they will stick around. If they later want to play comp, they can learn to use binds (or hybrid).

Binds can be a pain in the ass to learn. You need to get atleast 5 new buttons in your muscle memory, and while that might be easy for level 50 chiv roh backswing knights, it can be frustrating for people new to the genre who just want to have fun.

Knight 12 20
  • 1
  • 27 Nov '18
 Gluten

Just add some limitations, like locking votekick until there are 10 (just an example) players in the server, to prevent server hijacking. Only exception should be serial teamkillers, if you had done more than 300 team damage in one match, then you can get votekicked / autokicked.

What other reasons are to kick players? People interrupting duels? This can be solved with something like a dueling system à la M&B (both have to accept the duel before being able to damage each other, interruptors get teleported), or when matchmaking comes (although I really like FFA duels).

Knight 12 20