Mordhau
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Mercenary
  • Likes received 567
  • Date joined 11 Jan '16

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Mercenary 225 567
  • 27 May '19
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Lunge.

Mercenary 225 567
  • 17 Mar '19
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BR is the mode ive enjoyed the most so far

Mercenary 225 567
  • 1
  • 11 Mar '19
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Stab chamber is the only chamber that make sense over the angular ones

Mercenary 225 567
  • 10 Mar '19
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1h are already rlly fast at high tier play and really gambly

Mercenary 225 567
  • 1
  • 10 Mar '19
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@Punzybobo said:
remove chambers

Or at least decrease chamber window now as animations have been worked on/is better since the time the window was increased

Mercenary 225 567
  • 30 Nov '18
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disgusting anims indeed

Mercenary 225 567
  • 26 Nov '18
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Implement drawtime for bows, if quickshot the arrow just drop to the ground, but "arrowdrop" depends how long u draw just like bulletdrop in shooters

Mercenary 225 567
  • 21 Nov '18
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Yes agree it would be better if full bloodied body at like 20-30HP, not before that

Mercenary 225 567
  • 25 Oct '18
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089a44faef7bf84c9e123991f476baf4-jpg.jpg

Horses tend to get stuck in fences

Mercenary 225 567
  • 18 May '18
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Dunno about you guys, but imo it will contribute to footwork being more important than it currently is and 1h weapons wont feel as if it has same reach as 2h.

Imo its the runningspeed/movementspeed that causes reach to be less important in general and maybe loosen up turncap on certain weapons. Also it feels like the lunge keeps you stuck in one direction once you strike which i see sometimes looks like 2 players just ending up passing eachother during attack and looks rlly stupid

Mercenary 225 567
  • 19 Apr '18
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Thank you for listening devs! it works great! amazing mechanic.

Mercenary 225 567
  • 3
  • 23 Mar '18
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Needed feature to kill the shitters who lose their weapon. Annoying to get knocked out if you have a slow weapon like the zwei, eveningstar etc where its really hard to punish.

Could also put in having the more expensive weapons (including blunt weapons) do more impact on shieldstamina and blocking in general because now its just too much of the same stamina drain values regardless of weapon speed/type imo

Mercenary 225 567
  • 21 Mar '18
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Thank you devs, great stuff!

Mercenary 225 567
  • 4
  • 7 Mar '18
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Timing, reaction and skill doesnt equal playstyle. We're all forced to play the same way because limiting spins, drags and movement has been a high priority. Certain "playstyles" was simply seen as exploits which nerfed drags and implemented glancing blows to fuck up for people who play diffrently to appeal the noobs like most of you and the casuals crying about it.

But i understand why devs wanted to do it, its bad marketing for people to have the idea spins are still a thing because they dont know the diffrence between legit movement/mechanics and reverses.

Mercenary 225 567
  • 3
  • 9 Feb '18
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@Prince Oberyn Martell said:
Hey fuckers. Prince here. Just did you all a nice fat favor with the help of Ziggylata, Havoc, and most importantly my own brother, THE JACKAL.

We made a spread sheet of all the damage values of all the weapons. What does this mean?

Well, now if you're curious about how much damage the stab of the alt grip of battleaxe does on light chest, you can find it here! You can find EVERYTHING here. This took fucking hours to make, so I hope you all show a little bit of appreciation. No big deal though, I'm humble. ;)

https://docs.google.com/spreadsheets/d/1dURrn4zV5lTPXOXTtODq7rF9PCkIXODA7PGMUC-XTA8/edit#gid=641048276

We also color-coded the shit out of this. Red = 1HTK, Yellow = 2HTK, Green = 3HTK

Note: It's not complete. If we want to have an educated, public discussion about balance on these forums, we're going to pretty much just be talking out of our asses until we can finish the spreadsheet.

Currently, it's missing...

-Windup Time
-Release Time
-Range
-Turn cap?

Am I missing anything else here? If someone can tell me how to record range/speed of weapons, I'll get right on working on that. I feel like if we have all the raw data on weapons, we can have a more educated debate about how to balance everything. (even though that's not even our jobs and we'd probably just be OVERSTEPPIN)

hmmmmmmmmmmmmmm

Mercenary 225 567
  • 5
  • 8 Feb '18
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Considering marketting glancing blows are important to keep 360 spins away coz most noobs cant tell the diffrence between backswings and 360 spins

Mercenary 225 567
  • 1
  • 5 Feb '18
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The only autistic screeching is from you tbh

Mercenary 225 567
  • 5 Feb '18
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@vanguard said:

@Marsche said:
I expect to play less than 50 hours and be on par with people whom have farmed thousands upon thousands of hours in similar games. :(

I expect the game to be turn based stone paper scissors, where moving the mouse is considered an exploit. :(

You are no different than free weekend plebs complaining about chiv

What about Rob Owner, Wizardish, Gauntlet, Stouty... are they all free weekend plebs as well?

ur mom is free weekend

Mercenary 225 567
  • 1
  • 5 Feb '18
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@vanguard said:
I don't know man, how about you ask all the people on that other thread? Maybe we are all shitters and only you little group of friends are actually good at the game!

How about you stfu and invest time in game and git gud

Mercenary 225 567
  • 5 Feb '18
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Ever considered getting good before spewing noobish nonsense?