Mordhau
 Izıl
Mercenary
  • Likes received 442
  • Date joined 11 Jan '16

Private Message

Mercenary 188 442
  • 15 Feb
 Izıl

Both AP and HA are unitiative, but AP looked sick tbh, both pretty brainless tho

Mercenary 188 442
  • 14 Feb
 Izıl

If it can ever be achieved im not sure, but what do you guys think of having a system ingame that lets you bet on other players/clans in comp with in-game money or real life money? i mean its fair deal for both parts.

Also im not sure if there are rules against stuff like this, but i doubt it i mean u can play poker online etc

Mercenary 188 442
  • 1
  • 13 Feb
 Izıl

@Fëanor said:
Can you try adding a visual que that someone is under the effects of hyper armour? I have turned around many times and traded into someone I didn't know had hyper armour. If I had known, i'd feint to parry.

Plz dont add any visual for honor bs
Personally i can always distinguish ppl having hyper armor or not just see if he riposites you or anyone else BAM not hard is it
L2p issue

Mercenary 188 442
  • 9 Feb
 Izıl

ahahah jimmy u RETARD

Mercenary 188 442
  • 8 Feb
 Izıl

Zombies plz

Mercenary 188 442
  • 7 Feb
 Izıl

Furry

Mercenary 188 442
  • 27 Jan
 Izıl

gamble

Mercenary 188 442
  • 27 Jan
 Izıl

Reason for this post is to have the basic ideas and right people ready once possible mod tools will be available to us. Its not related to vanilla so if you dont like it its not your concern and instead of shittalking this thread just ignore this post and move along.

For later modsupport the idea is to create a "Grounded combat" mod where more playstyles can have a chance of showing off.

One of these would be where players can utilize the reach of their weapons, positioning and exploiting the distance between you and the target more where footwork will be way more crucial than in current vanilla where it currently feels like anyone with any weapon can easily reach you without any consequences. Dealing with missing strikes and punishment will also be a big priority for this mod in hopes it will prevent spam and to make players more consequencial of their actions in both 1v1 and 1vX. Headbobbing, wobbly movement, lunge, knockbacks and weapon stats are some of the stuff we'll look into.

Some of you will think that the game will be slowed down if we change some of these mechanics/visuals and yes you're correct it will a bit, but vanilla is really fast paced already and the idea of this mod is to add more playstyles, variation and if anything increase the skillceiling hopefully removing a lot of cheese in the broader aspect. Also i'm aware that cheese is a point of view, but in this case will be discussed with the modmakers and relevant input from dedicated people once the possibility of making the mod becomes a thing.

Same side combos would also be a great inclusive to increase the skillceiling, but it would require an animator to create seperate animations for it to happen. We would also look into fixing anims where player use one hand anims when using 2h polearms/weapons etc as the logic is you gain more momentum/power with 2 hands. Unecessary visuals that drain FPS like visual tracers wont be in the mod.

Not sure what same side combos are? check out the GIFs on my other thread: https://mordhau.com/forum/topic/12680/poll-possible-combos/

We'll see what the mod tools will allow us to do, but if you're interested in this mod being a thing PM on discord Izil#1337

Mercenary 188 442
  • 1
  • 26 Jan
 Izıl

@Lionheart Chevalier said:

I cannot cancel my riposte

You can though, just very short window

Mercenary 188 442
  • 1
  • 21 Jan
 Izıl

Hardcore mode would be sweet,
no visual/sound killfeed or HUD except for stam/health bar
no crosshair on bows/crossbows
no lunge to promote positioning and utilize weapon reach and make it harder to targetswitch in 1vX to prevent 5 ppl hitting ur back from 30m away
no 3rd person

Mercenary 188 442
  • 8 Dec '18
 Izıl

implement a glaive already plz, why have meme weapons such as maul and shortspear but no glaive?

Mercenary 188 442
  • 30 Nov '18
 Izıl

disgusting anims indeed

Mercenary 188 442
  • 29 Nov '18
 Izıl

unacceptable bahviour, unmodsteri

Mercenary 188 442
  • 1
  • 28 Nov '18
 Izıl

Nerfing GS release to 525ms or 500ms could work

Mercenary 188 442
  • 26 Nov '18
 Izıl

Implement drawtime for bows, if quickshot the arrow just drop to the ground, but "arrowdrop" depends how long u draw just like bulletdrop in shooters

Mercenary 188 442
Mercenary 188 442
  • 22 Nov '18
 Izıl

@Frise said:

@Izıl said:
Want something that would improve innovative plays, freedom of expression, 1vX, teamplay and skill ceiling? same side combos.

Yeah! Then Stouty and Giru can make montages with even more right overhead spam!

Idk if ur pretending to look smart or wat plz explain?

Mercenary 188 442
  • 22 Nov '18
 Izıl

Want something that would improve innovative plays, freedom of expression, 1vX, teamplay and skill ceiling? same side combos.

Mercenary 188 442
  • 21 Nov '18
 Izıl

Yes agree it would be better if full bloodied body at like 20-30HP, not before that