Mordhau
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Mercenary
  • Likes received 563
  • Date joined 11 Jan '16

Private Message

Mercenary 225 563
  • 7 Dec '19
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~BUMP~

Mercenary 225 563
  • 6 Aug '19
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Also i deleted it like 3 sec after

Mercenary 225 563
  • 6 Aug '19
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Plz unban

Mercenary 225 563
  • 5 Jul '19
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Can a dev give an estimation for when we will get this? within a year? 2 years?

I get the priorities are the new game mode coming along + ranked, but working with SDK after that would be great. More content you can add into vanilla if its quality less work for you devs and breath new life into game with new mods.

Mercenary 225 563
  • 5 Jul '19
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Well done man cheers

Mercenary 225 563
  • 1 Jul '19
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craaaaawling in my skiiiiiiiiiiin these wounds they will not heeaaal

Mercenary 225 563
  • 1
  • 1 Jul '19
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@SodaPop

Please consider this list when working with the mod https://mordhau.com/forum/topic/17802/demanded-list-for-star-wars-mod/

Its something you can tweak. Also you should contact @PLOUPLOU you can work together as he made the starwars mod in chivalry

Mercenary 225 563
  • 21 Jun '19
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Middle eastern and Asia DLC pls

Mercenary 225 563
  • 3
  • 6 Jun '19
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SUPPORT THIS

  • Lightsaber collision needs to be flashes of light with diffrent sounds (check out SC38 reimagined vid on youtube you get the idea of sounds)

  • Weapons less dragable than mordhau vanilla weapons (faster)

  • Minimal turncap on lightstaffs/sabers to allow spinning, even reverses, compensating for less drags, high skillceiling

  • Armor should only matter vs projectiles, blasts etc, not melee weapons

  • Lunge adjustments if needed

  • Diffrent force powers as perks, also defensive perks as any armor should be useless against lightsabers

  • Add force bar next to stam and health bars. Force bar should have cooldown coz u would end up with forcefights rather than actual weapons

  • Add all color variations and relevant weapon types for the genre from star wars universe

  • BONUS: COULD add diffrent lightsaber forms, which would be distinguished with diffrent animations from eachother, something that could be worked on over time

Mercenary 225 563
  • 30 May '19
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Can someone tell me what file causes the "ding" sound on headshots?

Mercenary 225 563
  • 27 May '19
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Lunge.

Mercenary 225 563
  • 27 May '19
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This 100%

Mercenary 225 563
  • 27 May '19
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asian and eastern DLC wen

Mercenary 225 563
  • 11 Apr '19
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Ranged will never be fair against melee by nature, thats why we're getting an archerlimit :-)

Mercenary 225 563
  • 4 Apr '19
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I always found arguing against same side combos retarded, does it matter if its implemented? Sounds like ur argumenting against just to argue. More combo freedom doesnt hurt the game, it enriches it.

Mercenary 225 563
  • 3 Apr '19
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@Monsteri said:
They would be a nice addition for when devs have the time.

for sure!

Mercenary 225 563
  • 1
  • 1 Apr '19
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@Frise said:

@yep said:
-same side combos

would change nothing

It would make reading combos/directions more skillbased to chamber coz of more options in directions + would also give more options in 1vX to play around etc with footwork.

Tell me, why shouldnt i be able to do a right slash after an overhead in a melee slasher? even chiv had it, made combat fun, more options

Mercenary 225 563
  • 1 Apr '19
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"Mordhau is a first person melee slasher" remember this?
I looked through many threads about 3p but didnt find a poll, only all the voices being ignored

Release is soon here, we know the devs focus alot on sales and trying to please 3p audiences, but if you remove it they will still BUY and TRY. 1p and 3p can never be balanced with eachother. Everyone would be fighting out of equal terms in 1p.

Remove third person?
Votes: 86
Mercenary 225 563
  • 1 Apr '19
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What about solo, 2 and 3 man squads?