Have the devs thought of implementing distinct axis of motion for head/camera and arms?
There's always going to be just enough lag for there to be a desync between the players and their characters so why not make the arms move somewhat independantly from the head. I am under the impression this visual delay could be countered by adding a mechanical delay.
Mouse movements will always be jerky, there's no way around that. However we're trying to make the arm movements look "normal" and fluid.
PUBG has no lore
Literally the one of the most popular Battle Royale game
I fail to understand how this is a problem. It's no essential to the game, it wasnt a problem for the PUBG, it wasnt a problem for Chivalry and I've yet to see evidence it'll be a problem for Mordhau.
I can kind of see how Mord could be classed as another generic medieval fighting game, my brother for example when he sees from afar when im playing says he cant tell it apart from Chiv and Mount&Blade. But since there arent many game of this genre to compete with it's not like the devs are in any rush to looks exceptionally flashy.
I'm sick and tired of spam feinters face hugging you expecially when they're using large weapons that clip through you during their windup. I wonder how receptive the community would be if you could parry attacks in their windup as a way of punishing this behavior.
Discord wont let me post so here it goes.

Le Skyrim in Mordhau mod plz

You mean the eye bandage? I meant a pirate type eye patch.
Me no like chainmail and lamilar shoulder padds, me think look terrible. Me want something pauldron shaped shoudler pads.
Also plz eye patchie.

Have the devs thought of implementing distinct axis of motion for head/camera and arms?
There's always going to be just enough lag for there to be a desync between the players and their characters so why not make the arms move somewhat independantly from the head. I am under the impression this visual delay could be countered by adding a mechanical delay.
Mouse movements will always be jerky, there's no way around that. However we're trying to make the arm movements look "normal" and fluid.
(2) Speed Demon - after 3 seconds of sprinting your movement speed slowly increases up to a max of 50% extra. Effects cancelled if you turn 90º.
I fail to understand how this is a problem. It's no essential to the game, it wasnt a problem for the PUBG, it wasnt a problem for Chivalry and I've yet to see evidence it'll be a problem for Mordhau.
I can kind of see how Mord could be classed as another generic medieval fighting game, my brother for example when he sees from afar when im playing says he cant tell it apart from Chiv and Mount&Blade. But since there arent many game of this genre to compete with it's not like the devs are in any rush to looks exceptionally flashy.
Plz dont.
There was a reason it was removed from Chivalry.
Not to mention it wouldnt mesh well with the voice commands, would be really off.
Marko Marko gimmy patchey
Really leaving my head scratchy
I want Frontline from your dev team
Because that would surely be a wet dream
Until I do I'll kick and cry
With all this waiting I'll surely die
Marko Marko gimmy patchey
Unless Kickstarter was money-cathey
Im suprised the keybind that inverts the direction of attacks works for keybound attacks but doesnt work for mouse bound attacks.
In Local/Offline play during the spawn period where the screen is gray the bots can move around and attack while you cant.
You're in EU right?
I can spare some time to teach you how to play better.
I'm sick and tired of spam feinters face hugging you expecially when they're using large weapons that clip through you during their windup. I wonder how receptive the community would be if you could parry attacks in their windup as a way of punishing this behavior.
Easely stuck spot.

Oh shit nvm I unknowingly read off a post during 1st of May, sorry.
Regarding hotfix.1

On minimal settings.

I'm mostly weirded out why the devs wont try advertise mordhau themselves.