Mordhau
 Xanith
  • Likes received 84
  • Date joined 30 Apr '17
  • Last seen 21 Aug

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77 84
  • 6 Aug
 Xanith

@DefendinMyBase said:

heavy handaxe
Great for dabbing on people with the completely out of line slowness. It fucks me up when I run into it after not seeing it for a while, but in general the weapon is trash due to only being draggable, its accels are all but worthless in conjunction with the low reach.

mallets
Not actual weapons so whatever, but yes I agree the fact you need them and they take up a slot alongside your toolbox, and since they're too short to realistically ever defend yourself with, the slot baggage is frustrating. If Smith gave you a fourth slot just for the hammer that'd be amazing, actually.

ballista
A meme weapon that I hate. It should just be a mini ballista, why is it a machine gun?

firebombs
Overpowered. I'd love to take a smoke bomb to deal with them, except, oh, I can't, I only have three slots.

low armor
It's fine, it's just handled poorly. I think toolbox should certainly be 8 points but I honestly wish we could have 7 structures down. Cavalry can easily get through 6 spikes/walls on 90% of "chokes" in the game.

Good points. You need like 3 engineers just to not be spawncamped as blue on crossroads, it's ridiculous. The only maps where I feel like I can effectively block off chokes are mountain peak, contraband, and tourney, lol.

Especially agreed on the firebombs, I don't think they're OP but I think they way they're currently implemented is stupid. Why can a 2 point item that any ape can equip counter something that takes so long to set up with an 8 point weapon?

If I could actually repair my ballista through the fire I wouldn't mind but right now it's obnoxious.

77 84
  • 6 Aug
 Xanith

time to take off the training wheels

77 84
 Xanith

Been playing a full time engie loadout due to being bored of meta weapons and I'd consider myself an above average player at least, certainly not amazing but I think good enough to give decent feedback. I top scored most of the time but I still had to work significantly harder to do the same amount of work as if I were to just go 2/3/0 halberd and get twice the points with half the effort.

I was running 1/2/0, Axe, Mallet, and the Toolbox. Perks were Smith and Fireproof. I also experimented with going unarmored and adding a medic bag for extra team support but the squishiness with the range of a one hander wasn't viable in team fights at all.

My thoughts, wall of text inc:

=Heavy Handaxe=

While I figure this weapon was meant to fulfill the "combat engineer" role, I feel like it fails pretty badly in both regards. Sure, it's decent at cutting down noobs but you can also do that with literally any weapon. Against competent players, especially ones with good weapons, you're at a severe disadvantage. The only thing I like about this weapon is that it frees up another slot so I don't need to bring a mallet, but even then, I could just pick one up off the ground.

The slowness of the swings make it pretty bad for repairing or building structures, and the axe side is so slow that you'll get literally danced around by meta men with their halberds and bastard swords.

I gave it up and instead opted for an arming sword/axe and a mallet. The former are both vastly superior dueling weapons and allow me to defend my "nest" against flankers and hold my own in small teamfights.

The mallet swings much faster and is also yeetable which makes it objectively better. The extra reach the handaxe has over the mallet is nice for building though, I will admit.

I feel like it does an awkwardly high amount of damage for the point cost and the fact that it's a slow one handed weapon. I think the alt mode should swing faster as to serve as an actual viable replacement for a mallet, and not do ridiculous damage. I'm not sure how we could change the axe side without making it better than the plain axe though.

Maybe make it like the dane axe in Chivalry? Slow, l o n g, but not super damaging? A bladed version of the current warhammer, I suppose. No h2tk on t3 though, that's dumb.

=Toolbox=

I have a few gripes with this thing, the main is the point cost. Two objectively great weapons, the bardiche and eveningstar share the same point cost. This thing is a tertiary weapon, many, if not most would consider it a meme weapon, not even close to the level of the bardiche, eveningstar, and certainly not "better" than the greatsword, battle axe, bastard sword, etc.

I think it should cost maybe 5 or 6 points, for two reasons. When you have the toolbox, you're essentially forced into a support role, 8 points leaves very little in the way for armor/perks. Smith, fireproof, and some kind of sidearm and mallet are essentially mandatory which leaves you maybe 2-3 points left over for armor. Not only is this a fashion disaster, but you're just gonna get splattered by everything and everyone.

I'd like to be able to pick up an additional bit of armor or a better weapon to help in the battle some more, or the option to throw on a medkit so I can provide a safe, protected place for my teammates to retreat to and heal up, or even a bear trap to keep flankers away, idk.

That's another thing I don't like about the handaxe, it sucks so I'm forced to take up 2 slots (arming sword and mallet) instead of 1 so I couldn't even add another support item if I wanted to.

I think you should also spawn with 6/6 ammo, ballistas are easy to counter, and from what I can tell aren't even repairable(?) The turncap means you're very vulnerable to flankers, and one memelord with a 3x firebomb build can brainlessly destroy minutes worth of work just by running in and suiciding on your buildings every life. This also means fireproof is pretty much mandatory (you can't repair your ballista tho even if you're standing in the fire hitting it so enjoy running back to that ammo box over and over because of the guy going 0-22 with his firebomb build :^)

=Misc=
Make smith perk users spawn with a mallet in a free slot if they have one, and if not have it spawn at their feet when they spawn.

The obligatory "give me assists for people killing or damaging with my ballista, or my walls stalling people for a significant amount of time" part. I had a game on Mountain Peak last night where I was singlehandedly holding off the right side of red's first spawn while sitting in fire and repairing my walls whiilst 3 people on the other side were trying to break them down and my whole team was struggling with a team fight on the left/mid side. I'm not sure how they'd detect you "holding off" people, maybe give you points for every x amount of your buildings you heal within a certain time frame that ramps up so the game knows you're actively holding people off and not just repairing shit after a battle.

Idk, not a huge deal but I'd still like to get assists from people using my ballista while I'm busy or dead. I like building one for my archers/support classes to use while they hang out near the back of our lines and then join the melee myself.

Anyways, I think that covers most of my concerns, what do you guys think? I'd like to hear your thoughts and suggestions as well. Maybe I'm a bit biased because I loved playing gunslinger engie in TF2 but I love support classes, especially ones with unconventional playstyles.

77 84
  • 1 Aug
 Xanith

You also get that funky riposte animation which feels faster than usual

77 84
  • 1 Aug
 Xanith

Can we have a tickbox that allows us to separate graphical options by gamemode? I get a steady 144 fps on max settings in duels/tdm/BR but in gamemodes with a lot of action and players my fps is very inconsistent and I get anywhere from 90 to 40 depending on where I'm looking and it's pretty annoying to have to switch my graphics all the way down every time I wanna play Frontline.

77 84
  • 29 Jul
 Xanith

@GROG said:

@Aodlop said:
This video helped me a lot to figure out how to beat gay (not meant in an homophobic way) rapier users: https://www.youtube.com/watch?v=eHaCreJXOto

But I still get fucked by people with daggers, short swords, cleavers, and all those weapons with short bursts of damage. I can't manage to parry them, and even ripostes seem to slow and hti later than their second hit. I tend to get raped by those.

How do you guys defend against those? I mostly play Zweihander and Billhook.

SMASH SKULLS.
ALWAYS WORKS FOR GROG.
GROG THANKS FOR TIME.

baste

77 84
  • 27 Jul
 Xanith

@Antoniokontos said:
i once kicked a builder into his own spikes

based and redpilled

77 84
  • 26 Jul
 Xanith

you know what really triggers me

when youre playing blu on camp, you're walking towards the river and the environmental hazard trebuchets that go when you cap a point fly and kill you when you take 2 steps out of spawn

77 84
  • 24 Jul
 Xanith

I'd also like the ability to turn off underhand swings on ripostes. It's super annoying when you're facing slightly downwards (like on tourney where the entire map is sloped inwards) and your left to right slashes get turned into underhands. That's my only problem with 240.

77 84
  • 23 Jul
 Xanith

Don't underestimate the pan and rock throwers.

77 84
  • 23 Jul
 Xanith

open mordhau
click frontline because can't find any tdm servers
"first game of the day lets go woo"
https://www.youtube.com/watch?v=oaXA5PTKxzI happens
close mordhau

77 84
  • 23 Jul
 Xanith

@Badass_Ben said:

@ToLazy4Name said:
He was riposting. Do you not know that ripostes can't be flinched?

That is 100% false, I am constantly interrupted in the middle of my riposte in 1vX fights

I asked about this the other day and some guy told me if you get hit in your windup your riposte can get flinched but if you get hit in release it can't? Idk it does seem inconsistent though.

77 84
  • 22 Jul
 Xanith

My Frankenstein exe crashes whenever I try to run it :( I feel so left out

77 84
  • 21 Jul
 Xanith

I think the maps just need better/more frequent ammo box locations in general. I liked how there was one near the "action" around every stage of the objective in Chivalry. Some objectives lack them completely or are so out of the way you'd be better off dying than running to get a refill.

77 84
  • 21 Jul
 Xanith

@ToLazy4Name said:
the cowards got rid of it because they are CRASS

GIVE ME MY FUCKING MOOR 2.0 GOD DAMMIT

god imagine moor in ue4 with no horse spawns

77 84
  • 1
  • 19 Jul
 Xanith

Billhook is my favorite, super underrated in both duels and teamfights imo. It's not super long, but long enough to punish spear whiffs with heavy armor. Fast, the pull from hits is nice because I like 3/3/3 for fashion purposes.

Stab headshots do ridiculous damage to anyone regardless of armor and the swings are nice and fast for good crowd control. in 1vx. Plus I mean they just look cool as fuck too.

77 84
  • 1
  • 19 Jul
 Xanith

@DrGert said:

@Xanith said:
gs stabs wind up far too fast imo

lotta people stab gambling their asses off with stab accels (looking up or down into a stab seems to make it hit faster?)
fought a guy in a duel server the other day, i would read his feints but then he'd immediately wind up a stab and it hit me so fast that i literally couldn't react in time to parry or punish

this is one of the few things in this game that have ever made me call bullshit

Do you mean to say that you’re calling bullshit on drags/accels or the GS windup speed?

I main a greatsword and poleaxe and I’ve never once thought that the GS needs a need nerf in any way. TBH it can feel pretty sluggish at times especially after switching to it from a poleaxe.

Messer and poleaxe are far better tools for manipulating swings and stabs over the GS.

Windup speed, at least from my end, it feels like it hits me faster than standard overhead accels. I have an easier time reading rapier stab feints than I do parrying that shit, something feels off. I've also wound up stabs before them with a longsword and gotten flinched by them first but I mean idk, I haven't looked at the timings in depth.

77 84
  • 18 Jul
 Xanith

gs stabs wind up far too fast imo

lotta people stab gambling their asses off with stab accels (looking up or down into a stab seems to make it hit faster?)
fought a guy in a duel server the other day, i would read his feints but then he'd immediately wind up a stab and it hit me so fast that i literally couldn't react in time to parry or punish

this is one of the few things in this game that have ever made me call bullshit

77 84
  • 17 Jul
 Xanith

I work the night shift so I get home late. I checked the server browser an hour ago, not ONE player in ANY TDM server. Found a Frontline game in 2 seconds. Crossroads of course.

77 84
  • 1
  • 17 Jul
 Xanith

@ToLazy4Name said:

@FatMike said:
Regarding the horses and spears on frontline - I can't say this enough, but practice, practice, practice. 1/20 times a horse comes from me, he suceeds in killing me. The remaining 19/20 (horsefights) I am the one to kill the horse, and its rider.

Then the people who are fighting you are complete dipshits. If someone on a horse has a spear, then unless you have a very long weapon as well they will hit you first no matter what. If they have a lance, then you're just straight up screwed.

even if you do somehow manage to hit them first they are just able to run away to the edge of the map and heal for 2 seconds and then go back straight to farming your team