Mordhau
 ✵ Legate Lanius ✵
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  • Likes received 246
  • Date joined 30 Apr '17
  • Last seen 2 Sep

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@Minsc said:
Found this thread while trying to understand today's patchie change to Messer:

"Messer strike stamina drain increased by 1"

This is a buff to the Messer, when people parry it, it will cost them a bit more stamina. Affects alt mode but not stabs. So that's nice for Messer fans.

I have a bit of an odd but, I think, relevant to some, opinion about this weapon - I never played Chiv or any of that stuff, only Mordhau, and I'm level 53, so quite a lot of hours, and the last 20 levels I've played 3-3-3 Messer two-handed almost exclusively. When I'm not doing that I like to rock 3-3-3 bloodlust unarmed and loot weapons from the battlefield, which is super fun and I always get a big boner when I find a Messer, it really is my favorite weapon by far.

So, I almost never stab with it, I know that's pretty weak. Of course you have to sometimes just to mix it up or they learn your patterns. I don't know the detailed stats of it well, compared to say the Longsword. But, I can certainly tell you that the Messer is VERY viable. Like anything, if you use it enough and know the weapon well, you can use it well. I'm often in top 5 on the scoreboard. I love the Messer for suicide running into groups, it's nice and unpredictable for 1v1s, it's strong and beautifully weird. I think I really like that people tend to be more enraged when it kills them, and multiple people have said something like "wow I have to be more careful when fighting Messer it's so weird" etc.

If you compare to Longsword, it really is a simple tradeoff of speed and range, pretty much perfectly proportioned. The extra range is nice on the Longsword, but that's traded for speed, and honestly every bit of speed is important to land hits. I sometimes like to play with the Cleaver for the nice damage just because I'm annoyed at how slow most swords are in general. So switching to Longsworrd, you also lose that weird X factor that the Messer brings. It really is a lovely weapon and not a lot of people specialize in it, which makes it that much less predictable if you can learn it. Longswords were pretty popular in the early days and still are, though it seems less so than the Messer. Give it a chance, it's certainly not crippled.

Haven't touched the game in while, I'm mostly waiting on real TO mode.
Before stopping, I was like you 3-3-3 with Messer and Cleaver (it's like a small messer and useful for finishing a guy or going wild in tight places such as corridors). It's very fun but you gotta be careful about your footing and short range.

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Thank you, this BONK sound felt like I was playing a Call of Pigeon game (which I never purchased).

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Just waiting on TO.

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@esturias said:

@✵ Legate Lanius ✵ said:
Oh yes, because you are always right and so clever.

Oh, please. Grow up.
All I did was telling you that your statement was factually wrong. Nothing more, nothing less.

Man how low these forums went these days, it's sad.

Yeah, I know... it's always the others, right? They dared to disagree with you... that's so mean!

I have no issues debating with people on matters we can disagree on.

Acting like a jerk and trying to pass your so called "facts" as universal truth however, while trying to belittle people who actually don't share your views and talking shit about them without knowing them, yikes. Pretty hypocritical.

I'll just leave you to it.

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@esturias said:

@✵ Legate Lanius ✵ said:
My education is perfectly fine, thank you.
From I can see it's just that these forums who were filled with passionate players during alpha is now plagued by crybabies.

Well. You are wrong.
Otherwise I wouldn't have posted what I did post.

Oh yes, because you are always right and so clever.
Man how low these forums went these days, it's sad.

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@Goatie said:
At least mirage had good maps and FUCKING SOUND

Really? I don't remember anything of it, besides the feeling that it was a very bad attempt at mixing Overwatch and Chivalry shitty mechanics.

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@esturias said:

@✵ Legate Lanius ✵ said:
Man I stop playing a a few months and here we are. wtf, people always take things way too seriously. Just disable chat if you can't handle mean words thrown at you. I had some idiots doing that, couldn't care less. Just don't give a shit.

Maybe you should leave for another day to educate yourself about the actual issue that people have with the toxicity and to understand why telling normal people to turn off the chat when other people rage around is a rather dumb suggestion.

My education is perfectly fine, thank you.
From I can see it's just that these forums who were filled with passionate players during alpha is now plagued by crybabies.

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Man I stop playing a a few months and here we are. wtf, people always take things way too seriously. Just disable chat if you can't handle mean words thrown at you. I had some idiots doing that, couldn't care less. Just don't give a shit.

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Ban Botas, dude's been spamming crap nonstop like the crybaby he is.

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Right-click + view image for ultra HD x16 antialiasing 1060p version

Ultimate Git Gud Scrub.png

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RNG.... sheeps repeating words without even knowing what they mean.

Also basing your arguments with Twitch views is silly af. It might be an indicator but nothing more.
This game doesn't target the Fortnite audience, it's for people looking for a complex and fun melee combat. Which is indeed absolutely rare these days on the gaming market.

Edit : Just noticed it's Botas. I swear Botas, you're the only one complaining non stop on these forums : shields, archery, two-handed weapons... anything really. It's been months and you're still here. Reminds me of the WoW addicts spamming the official forums and still having their subs.

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@smellycathawk said:

@✵ Legate Lanius ✵ said:

@HalldeiMaul said:
Look man, I got to poison wells and kill a royal family in Chivalry, despite broken bubbles, windup cheese and ballerinas.
That's why I got quadruple digit hours in it.
You bring that kind of thing times two to Chivalry 2 and you're set for sales man, shitty meme combat or not.

From the trailer showcasing the crappy combat and animations and based on their decision to go with Epic, it's clear that they are targeting another audience. Fortnite players will suit the game fine I suppose. As long as they are far I'm good.

Judging whether to buy a game based on the first trailer is just bad decision making no matter how you slice it.

Not to mention people are framing this as a decision to go with Epic. Meanwhile I have done zero research and I'm pretty confident that the only real decision Chivalry 2 had was go Epic, or don't exist.

The Epic issue is a second matter, but knowing Torn Banner and just by looking at the movements, combat animations etc. I'm not sold at all. Which is what a trailer is supposed to do : get you interested.

Most trailers got most of the basic stuff done right. If it isn't, might aswell stick the early access tag on it.

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@HalldeiMaul said:
Look man, I got to poison wells and kill a royal family in Chivalry, despite broken bubbles, windup cheese and ballerinas.
That's why I got quadruple digit hours in it.
You bring that kind of thing times two to Chivalry 2 and you're set for sales man, shitty meme combat or not.

From the trailer showcasing the crappy combat and animations and based on their decision to go with Epic, it's clear that they are targeting another audience. Fortnite players will suit the game fine I suppose. As long as they are far I'm good.

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@yvesgomes said:
Were the objectives in Chivalry balanced enough?

I’d say most were, the only one that sucked from the top of my head was when you were king/agatha and had to basically hold your ground on a quite bad layout and get burned by MAA’s firepots or Xbow archers. If your teammembers were decent enough it would be ok but at times you could see how bad it was imo. There were also a few others but not many.

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Guys

No need to use rude words or belittle the work the devs did, won't do any good to the discussion.

However, that said, I agree with the OP. The Frontlines are for me the same thing that are PvP maps in Guild Wars 2 : capture mode. It's ok once in a while but when there's only that, it gets boring.

We do indeed Team Objective with VARIOUS type of objectives :

  • Burning a farm, library, key parts of a cathedral/castle
  • Killing NPCs that the other team has to protect
  • Destroying a door
  • Protecting a princess/priest whatever

etc. It doesn't have to feel extra complex but the objectives have to evolve smoothly and with logic regarding the map layout.

We also need just a bit of lore/background regarding both mercenary groups, to have a feeling that you are playing for this faction. A simple thing could be an announcer when the team has accomplished an objective or something just like in Chivalry's TO : "the peasants and village are destroyed my lord !" "Destroy the gates ! Kill the king !"

Saying Mordhau's map are trash or uninspired is not true, devs have simply to make use of all the space and make maps with Objectives in mind.

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Dafuq so it’s Chivalry 2 : Anime Warfare? Seems they’re trying to get another type of crowd

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Amazin' I love this community

lel.jpg

Makes me proud dude

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@ToLazy4Name said:
hello https://i.imgur.com/svAYpUE.gifv

LOL

Judging by the trailer, they are going more for the arcade/casual style in order to get the interest of a broader audience. But yea not impressed by the animations, armor or weapon designs. Gonna be a fail imo especially with Tripwire and Epic behind it.

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@Tim_Fragmagnet said:
Reminder

Chivalry 1's combat was a trash heap.
And we all talk about how shit it was

yet we all played it.

for years
and years
and years

It had a killer gamemode, and incredible atmosphere and drive.

Comparatively, mordhau has a joke of a gamemode, an extremely lackluster and boring atmosphere with no care put into it, and literally no drive to the game at all.

grounded map settings are boring, combined with the fact that you're literally just 2 groups of people fighting for probably no reason, and the fact that these 2 groups are unique in literally no way

on top of the fact that frontline is fucking trash

I don't care how good your gameplay is, if your game is fucking boring.

Chivalry wasn't boring.
Mordhau currently is.

Yes, the combat and animations in the chiv 2 trailer look like a fucking joke.

But everything else?
Everything else looked great.

Chiv MW did not have any proper competitor. So of course many stayed for years. Then games like for honor and others came out, chiv was abandonned for Mirage which name is fitting for its release, then it started shifting to what is now 200 players on Chiv.

The only thing that is currently really needed on Mordhau is at least 3 to 4 maps with progressing and objectives with variety.
I agree that a Guild Wars 2 PvP maps style (capture points) is lame, overused and boring.

The fact TBS had the stupidity to put an ad on Steam showing their shitty trailer and submitting to Tripwire+1year Epic Shitstore Exclusivity should raise a big redflag for you : again TBS is not after making a good game and profit from it, they’re just after the money. I’d rather support developpers and a studio that is passionated about their work.