Mordhau
The Mordhau Alpha is out!

If you have backed the game on Kickstarter or bought it on our shop, check your e-mail for a message from us. You will have to create an account and confirm your purchase, then head over to your purchases to redeem the Steam key.

 Lilboots
Knight
  • Likes received 41
  • Date joined 5 Jan '16
  • Last seen 1 Oct

Private Message

Knight 84 41
  • 21 Sep
 Lilboots

@uKSTREAMLINE said:
Streamline Servers is now offering Mordhau servers in our 21 locations around the world.
https://streamline-servers.com/gameservers/mordhau.php

Let us know if there is anything you'd like to see added!
A number of our staff are currently on the forums and love the game, so you may see them around.

Cheers for getting servers up so fast !!

Knight 84 41
  • 20 Sep
 Lilboots

Servers are running to a satisfactory standard, I doubt they will start focusing on the finer things for a while. just use admin password, works well

Knight 84 41
  • 20 Sep
 Lilboots

Kicks are beautiful. Gone are the days of Kick stab kick stab rinse and repeat Chiv, Kicks are intended for facehuggers and can be/should be a punishment if abused and you miss.

Vote 1 never change kick, Cept on shields, add another 0.100ms stun for shield users

Knight 84 41
  • 20 Sep
 Lilboots

Votekick and Admins are needed, hopefully they start the process soon when they have a moment. We have the same issue in Australia "I've been team killed so this allows me to blatantly team kill everyone".

Dedicated servers are starting to pop up if approved by the Developers, you can ask the server company to approach Triternion Devs to speak and organise and hasten this like I have and start running your own servers with active Admins

Knight 84 41
  • 20 Sep
 Lilboots

Besides the shield issue Adambomb said, the customization is fairly awesome, As for Chivalry and Mordhau the colours are limited to or forced upon your character depending on your team and is very easily to discern. Besides the old, "My folly. you are covered in blood and cant tell while in the dark issue", Ive never had a issue and I'm 30% colour blind. XD ... I think customization Is insanely awesome for such early release.

Knight 84 41
  • 20 Sep
 Lilboots

@jest said:
Completely agree. Currently it costs 7 stam to parry most hits, 10 to block with a shield.

I'd love to see the slower/heavier weapons and attacks do heavier stamina damage. The slower/larger weapons have more restrictive turn caps, so say an overhead from a Sledgehammer/Zwei, does 14 vs a parry, 20 to block. Additionally increase the stamina damage done based on the point of impact in the weapon's swing - hard to aim vertical attack from a slow/heavy weapon, landing perfectly mid-swing = massive stam damage. This means players would want to evade certain slow/harder hits, rather than absorb most of them with blocks/parries.

Like competitive fighting games, it's much more interesting when you have a variety of fighting styles - some attacks that you remain mindful of, and just want to evade/avoid completely, while punishing the recovery (ie. fighting grapplers).

Agree, though in my opinion you need to adjust the stamina usage for heavier weapons as well. or you have a imbalance of stamina and people would abuse this.

Axe for shields would be awesome, ive been dreaming of a counter for shields..

Knight 84 41
  • 1
  • 20 Sep
 Lilboots

The issue I see commonly is people who have contributed more than 2000+ hours in Chivalry would play Mordhau expecting to dominate, New mechanics, much more detailed fighting makes this game harder and in a lot of cases the players from chivalry are stuck in their ways and cannot adapt or will not, Put some more time in the game instead of whinging on the forums and I'm sure you will get a kill or two....

Its a new game, the leader of its genre and simply a brilliant one.

EDIT: People are still attempting reverse over heads XD

Knight 84 41
  • 16 Sep
 Lilboots

Bump

Too many trolls/teamkills.

Knight 84 41
  • 15 Sep
 Lilboots

^^ in my opinion morphing is the counter to someone about to chamber. an attempt to counter the counter if you are good enough, I have seen it done by few really good players. Morph is effectively a stam free feint and should cost stam, I agree with MeenaMii. yes they do hit generally same time, if you go from a stab to a drag downward strike that is slowed it easily passes the parry.

Knight 84 41
  • 15 Sep
 Lilboots

With no vote kick system we are already getting some team killing and trouble makers. Is there any chance Devs can start a Administration selection process to give people in respective regions admin control ?

Cheers Boots

Knight 84 41
  • 14 Sep
 Lilboots
  1. Maybe - I haven't tried, usually this can be done adding to the command line, little research has found that UE4 does not support adding bots automatically for some reason??, I will have a play tomorrow, I enjoy working with servers.

  2. There isn't support in the cfg for this yet(that I have found). devs will potentially add this later on, though besides shields; without reverses and blocking from the rear, also a massive drop in mobility comparing to chivalry. 3rd isn't that much of a advantage, I don't see why you need to.

Knight 84 41
  • 14 Sep
 Lilboots

Kick hasn't got a prolonged stun, and hit around doesn't really achieve anything, they have a mouse as well, and will turn if they have even the slightest idea

Knight 84 41
  • 14 Sep
 Lilboots

Besides stam draining. kick is ineffective and stam drain remains (versing similarly skilled player) not changed. Is there a effective way to counter shields ?

Equal hits and easier blocks, no stumble for kicks (comparing to chiv, please don't hurt).

Knight 84 41
  • 14 Sep
 Lilboots

You have to change the MaxPlayers in both
C:\Program Files (x86)\Steam\steamapps\common\Mordhau Dedicated Server\Mordhau\Config\DefaultGame
And
C:\Program Files (x86)\Steam\steamapps\common\Mordhau Dedicated Server\Engine\Config\BaseGame

Most cases your server will show still 16/16 slots in server Browser but will change as more people join, past the 16.
you will also notice when you press TAB in game it'll still show 16 players in the title details but is not the case.

Knight 84 41
  • 14 Sep
 Lilboots

I don't find them to fast, I just find some of the windup phase animations to immediate. some are good, but repost upward strikes are the devil at the moment,

Knight 84 41
  • 1
  • 14 Sep
 Lilboots

Damage.png

Damage Chart Good old Sparkles made picked up a slight damage issue

Using Chivalry as a reference here, Kicking lunges forward to allow in most cases people to become unstuck on objects, kicking in Mordhau does not, Rather than the usual response, "Just press end", maybe something like this can be implemented.

Boots

Knight 84 41
  • 14 Sep
 Lilboots

Streamline Servers located in Australia, I have contacted them and have shown interest, They have emailed Developers.

Callum
Email: Callum.H@streamline-servers.com
Facebook: http://www.facebook.com/streamlineservers
Steam: http://www.steamcommunity.com/id/uK2142

Knight 84 41
  • 1
  • 13 Sep
 Lilboots

Hello,

There are hosts for Mordhau in Aust, but no available server hosting available just yet, other countries have this ability, I have a dedicated server company interested in starting to host for Mordhau. They will require access to the game to do this. any way of achieving this at all ?

When it becomes available!

Knight 84 41
  • 12 Sep
 Lilboots

Years of waiting has paid off. This game greatly exceeded expectations and im extremely happy. Thank you sir devs for creating more than I hope for 😘😘

Knight 84 41
  • 1
  • 12 Sep
 Lilboots

I think blunt weapons parry to stab is very fast. To fast for the damage output.

Also the feint recovery is to quick slightly. Allowing people who feint be able to attack someone who attempts a chamber. Obviously weapon depending.

If you are in Australia there will be duel servers up by the end of the day. Currently we have one working now.