Mordhau
 Koda
  • Likes received 382
  • Date joined 30 Apr '17
  • Last seen 5h

Private Message

159 382
  • 17 Mar
 Koda

@Ignorance Brigade said:
ofc

He's trolling, update is having issues, expect tonight or tomorrow.

159 382
  • 17 Mar
 Koda

@Stauxie said:
fake chests are only going to be a problem for like 2 minutes

or the mentally slow

I agree and personally don't care if they are removed, they just leave a poor first impression of the game.

159 382
  • 4
  • 17 Mar
 Koda

I love BR, so here's some suggestions!

  1. Make the bandage easier to see!
  2. Display all armory cosmetics, not just the one's you can equip. So if I go into the arms cosmetic, display every single arm cosmetic option in the game, just gray out the ones that don't fit with your current setup.
  3. Give 10 gold for each kill, and do X3 if you win. This will reward fighting and winning. Give 30 gold by default so you don't earn nothing. A 5k win would give you (30+50)*3 so 240 gold, nice! BR should be the mode where players try to test their skills and are rewarded for having them.
  4. Let us use the anvil + blacksmith hammer to upgrade armor and weapons in BR. If equip blacksmith hammer, show anvil icon. 1 anvil per map = hotzone to fight over! Limit amount of upgrading one hammer can do. Perhaps let each kill you get refill the hammer by +2 upgrades and have it start with only 2? Idk.
  5. Remove fake chests
  6. Let us use weapons while waiting for match to start.
  7. If a player does the salute emote, show the player's name to whoever is looking at them.
  8. Let us pick up enemy bear traps.
  9. Increase visibility of the outer zone, some people have reported not being able to see it clearly enough in the dungeons and die by running into it.
  10. Rework it so higher point weapons are more rare. Peasant weapons should be most common.

EDIT: 11 - Let us bet on ourselves / other players in the scoreboard with our gold. Would make progression a million times more interesting.

What do you guys think of these? What other suggestions do y'all got?

159 382
  • 14 Mar
 Koda

Thanks, one of the clips had no sound in it for some reason.

159 382
  • 1
  • 13 Mar
 Koda

It is a bit more effective I think, just because the attack animations are so much smoother, so it's easier to tell whether or not you can dodge it, also the hitboxes maybe are better in this, but keep in mind these clips are one in dozens of attempts, it's not a super viable tactic.

159 382
  • 13 Mar
 Koda

It took a while as I've never done a montage before, and I'm excited about it so please don't be a dick just because it's not the best gameplay in the world.

159 382
  • 13 Mar
 Koda

I thought it would be nice to put together a short montage of some nice moments I had during the alpha to celebrate the fact that the game is about to come out. I had a lot of fun playing the alpha the last year or so. Sorry one of the clips doesn't have sound on it. https://youtu.be/9MSQoEl4qLk

159 382
  • 7 Mar
 Koda

I really hope the devs come up with something for this, I've made several posts about how CFTP is bad. I personally would prefer they just remove CFTP on misses, but keep it if you land your hit.

159 382
  • 5 Mar
 Koda

I like most of these, but disagree on nerfing headshots, they are what takes skill, so they should be kept very strong IMO. Shooting someone 3 times in the head with a short range bow just for them to simply move behind a wall for a few seconds seems underpowered to me. I love that longbow can 2hk level 3 helmets, as long as they are both perfect shots. I'm sure many people disagree though.

I'd rather that the developers strongly limit the number of archers in the game, rather than nerfing them so hard that they are pointless against melee players.

I suggest a 1:5 ( 1 archer per 5 players on team ) limit in skirmish / tdm, and a 1:4 limit for frontline, or perhaps no limit at all, because archery makes frontline more cinematic and tactical and interesting, but it's just lame in the other modes IMO.

159 382
  • 27 Feb
 Koda

See you guys in 4 years hopefully

159 382
  • 27 Feb
 Koda

Name: Koda
Region: High Elven Forests of Vendratheren
Hours: 420
SoW feint read: Lol just gamble?

159 382
  • 27 Feb
 Koda

I actually love the new seasons as a conclusion. The early seasons were fantastic because of character building and how the plot kept deepening, but now that most are dead and the storyline is coming it's epic end, the plot has simplified into a few main armies. I think Cerseis deception is interested and will lead to an interesting final bout, and can't wait to see what happens.

159 382
  • 27 Feb
 Koda

What the fuck is this

159 382
  • 27 Feb
 Koda

@Jax said:
Also TDM isn't the best for gold gain since it works off of averages/time. getting 20 kills in a moshpit TDM over 10 minutes might put you at above average but you'd still get less than being the top player in a different mode. Probably would be FL because longer matches and since there's more people there's more potential to outperform the average player. Also you don't actually have to be that good, you get a lot of points for just capping flags in Frontline.

Hey Jax, I just want to say that I really hope your battle royale game mode has a really big payout for a win. Assuming it's 64 players, a solo win should get you a reward consistent with a 1 in 64 chance at winning, so a pretty huge payout. I feel like a lot of (if not all of) the battle royale games just don't reward you much for winning, nothing special comes from it. Do you guys plan on doing something special for a BR win? Also I think if you're in quads, it should be 4/64 chance in winning so less of a reward than a solo win.

159 382
  • 20 Feb
 Koda

Bring active back as long as you can make it work properly.

159 382
  • 12 Feb
 Koda

Interesting that the best player plays without sound, might have to give that a shot.

159 382
  • 12 Feb
 Koda

While I agree that it should go, your reasoning I disagree with. Your entire opening sentence especially. I guess it doesn't matter though since we agree on the conclusion.

159 382
  • 6 Feb
 Koda

I'd prefer infinite waves myself. The whole mode is a buildup of how long you can last and when it just sends it feels like I wasted my time doing all of this stuff. I want every match to end with me dying to a horde in horde mode :(

159 382
  • 3 Feb
 Koda

@Mittsies said:

@Jax said:
in BR, armor doesn't slow you down, it's a simple upgrade.

never been a fan of mechanical inconsistencies across game-modes tbh

Well it's a necessary thing if you want to have multiple game modes that are all balanced and fun.

159 382
  • 13 Jan
 Koda

I like 240 and have been using it since day 1.