Mordhau
 Koda
  • Likes received 436
  • Date joined 30 Apr '17
  • Last seen 19h

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175 436
  • 15 May
 Koda

Greatsword is best all around I think. It's pretty good at everything, not great at anything though. Longsword for duels

175 436
  • 15 May
 Koda

There is no rule against it, mainly because it would be impossible to enforce properly, but also because it leads to more interesting scenarios, at least in my opinion. Just like hunger games!

175 436
  • 14 May
 Koda

Do you mean the eveningstar?

175 436
  • 14 May
 Koda

O K

175 436
  • 1 May
 Koda

@Lionheart Chevalier said:

@Frise said:
Ah, yes, 333 Bloodlust Friendly and whatever weapon you find on the ground. The ultimate pubstomping combo.

My literal load out. Started out using this because I spent all my tutorial money on cosmetic armor and thought I would get gold for a weapon quickly. Turns out gold/exp was broken but 3/3/3 Blood lust is actually alot of fun so why buy a weapon now? :) It's practically raining Zweis and Baxes in FL.

I like to add scavenger too, so u can take someone's entire loadout

175 436
 Koda

Feel free to add more in the comments, I'm just gonna write some as I think of them.

  1. Enable kit change and chat during Frontline spawn menu

  2. Enable chat during the end of match screen.

  3. Let me fully examine the default class Loadouts and perks.

  4. When aiming at someone with a ranged weapon, show player team. So I am not wondering if I'm shooting at a friendly from half a map away.

  5. More gold reward for winning BR matches! Base it on kills and add a multiplier if you win, discouraging hiding until the end.

  6. Select multiple regions in the matchmaking menu

  7. Filter by playercount / ping / mode in the server browser.

  8. When changing graphic settings, show the change live so we don't have to hop in and out of the menu to see the changes.

  9. Remove bloodlust, way too overpowered on a decent player fighting a horde of noobs. Not intuitive for the noobs either, they are wondering why I'm not dead after hitting me a dozen times. Also unfair if your teammate with 5hp runs into who you're fighting and gives them free HP, something you can't control.

  10. Publish a roadmap on this site ASAP to let knew players know what's coming, this will help retain a solid playerbase!

  11. Add different weather and night variants (I've mentioned this a couple times and the devs are planning on it in the future but I'm putting it here anyways cuz it'll make such a huge difference in the atmosphere of the game). This one isn't really low hanging fruit though.

  12. Have a crosshair option so that you only have a crosshair dot when you're aiming a ranged weapon. I hate crosshairs during melee, but need them for ranged.

175 436
  • 23 Apr
 Koda

Would have been awesome but would require another set of animations which the devs didn't think were worth making apparently :(

175 436
  • 1 Apr
 Koda

At first I disagreed with you, a couple days ago when we talked about it. However, I've come around to agreeing with you.

I really just don't like that my outcome will now depend on the RNG on if I'm queued with decent teammates, however I think the benefits of 3's outweighs that.

175 436
  • 29 Mar
 Koda

Sorry, I can't help you, just here to say I have this. I sit around 120fps but then occasionally in combat it will instantly dip to 80fps, it fucks me up gud.

175 436
  • 29 Mar
 Koda

@Mittsies said:

@Frise said:
I said this on Reddit like 2 years ago. Fuck you, those likes should be MINE.

Everyone please un-like Koda's post and redistribute those likes the Frise's comment.

We are taking affirmative action.

No! I'll be damned if I let Frise get any of my hard earned hearts

175 436
  • 29 Mar
 Koda

@Jax said:
sometimes killcams are counterproductive if they aren't perfect though; if the killcam isn't perfectly synced up it might leave someone more confused than without it

that being said it'd be cool to have em post release if it's possible (not sure on the technical side) but we'd have to make sure to do them properly, otherwise like I said they could be detrimental

Yeah, I figured and so I wrote that I suggest adding an accurate killcam, if it isn't accurate, would be bad for game.

Hope you guys can manage it!

175 436
  • 28 Mar
 Koda

@Bear264 said:
Not an inherently bad idea, but that would also buff them in a 1v1, since the attacker would have to wait for their animation to finish before parrying the shield-user's inevitable reposte, allowing an easy hit.

Yeah, might have to come up with a 1v1 exclusive nerf to cancel it out.

175 436
  • 1
  • 27 Mar
 Koda

On halloween, make it super super dark and everyone has a jackolantern head that emits light in like a 10 foot radius, but you can't really see anything past that. Then send scary stuff at them. Would have to increase footstep sound.

On xmas, replace BR chests with present boxes? IDk

175 436
  • 27 Mar
 Koda

We want shields to be an effective 1vX tool and be fun to use.

Hear me out now pls. What if during an attack, your shield could block other attacks? But those attacks would clash off the shield, not be completely stopped. It would make shields fun in 1vX, the X would have to be smart about which side they attack and how they time their attacks.

I'm sure devs have already thought this through and dismissed it as a bad idea but I'm curious what's so wrong with it because it sounds like a fun time to me.

175 436
  • 27 Mar
 Koda

One if my biggest worries for the health of the game is that new players who don't fully understand every aspect of combat are going to leave negative reviews because they don't understand what they did wrong and so they assume the game is at fault. I am suggesting that the developers implement an accurate killcam. A killcam is simply a replay of the moment of your death, a few seconds long. Players would have to option to toggle the display of their parry box and weapon tracers. Simply by default have just a basic kill cam but have a few options at the bottom while you're watching the killcam for these features. One cool feature I think would also be a slider at the bottom that controls the flow of time in the replay so they can slow it down and speed it up to get a better idea of what happened.

A player can then miss a parry by not looking close enough to the hit, and then instead of ragequitting and leaving a negative review, they would see exactly how they messed up and see exactly what they must do to improve.

This would help people get better at the game faster, it would help eliminate negative reviews that are due to rage, and I can't think of any downsides to this.

I have no idea how long a feature like this takes to implement, or how much lag it would create (if any), but I really do think it's an important feature in this type of game.

175 436
  • 24 Mar
 Koda

I predicted an April 2019 release last year when the release date was still 2018. Here is the discord image: https://imgur.com/a/6XozrX7

Of course feel free to check back on the discord and see it for yourself.

Now I'm not saying I'm a God, but I'm definitely not saying I'm not a God. Food for thought..

175 436
  • 17 Mar
 Koda

@Ignorance Brigade said:
ofc

He's trolling, update is having issues, expect tonight or tomorrow.

175 436
  • 17 Mar
 Koda

@Stauxie said:
fake chests are only going to be a problem for like 2 minutes

or the mentally slow

I agree and personally don't care if they are removed, they just leave a poor first impression of the game.

175 436
  • 4
  • 17 Mar
 Koda

I love BR, so here's some suggestions!

  1. Make the bandage easier to see!
  2. Display all armory cosmetics, not just the one's you can equip. So if I go into the arms cosmetic, display every single arm cosmetic option in the game, just gray out the ones that don't fit with your current setup.
  3. Give 10 gold for each kill, and do X3 if you win. This will reward fighting and winning. Give 30 gold by default so you don't earn nothing. A 5k win would give you (30+50)*3 so 240 gold, nice! BR should be the mode where players try to test their skills and are rewarded for having them.
  4. Let us use the anvil + blacksmith hammer to upgrade armor and weapons in BR. If equip blacksmith hammer, show anvil icon. 1 anvil per map = hotzone to fight over! Limit amount of upgrading one hammer can do. Perhaps let each kill you get refill the hammer by +2 upgrades and have it start with only 2? Idk.
  5. Remove fake chests
  6. Let us use weapons while waiting for match to start.
  7. If a player does the salute emote, show the player's name to whoever is looking at them.
  8. Let us pick up enemy bear traps.
  9. Increase visibility of the outer zone, some people have reported not being able to see it clearly enough in the dungeons and die by running into it.
  10. Rework it so higher point weapons are more rare. Peasant weapons should be most common.

EDIT: 11 - Let us bet on ourselves / other players in the scoreboard with our gold. Would make progression a million times more interesting.

What do you guys think of these? What other suggestions do y'all got?

175 436
  • 14 Mar
 Koda

Thanks, one of the clips had no sound in it for some reason.