How about reducing the backpedal speed of shield users when the shield is held up? This makes it easier to kick them if they keep the shield up and forces shield players to time blocks more.
Is there any way to give players access to weapons in the waiting lobby for horde?
around half of my deaths were due to catapults and ballistas from both my team and the enemy team
Could we hire mercenary bots to follow us around and attack the enemy?
Does anyone know how to make a portable cross bow? The only options I got were the wall or the spikes.
Is there any way they can add bots to frontline if there is to low of a player count? I think CS:GO does something similar.
Will there be another trailer for the game before release?
They should give the horse the ability to kick when prompted.
If we want shields to be a tool for learning the game, decreasing the backpedal speed while holding up a block will discourage them from holding up a block when they don't need to. This encourages them to read attacks more instead of just holding up their block to defend against any action that would cause them to panic parry.
How about decrease the backpedal speed more while the shield is up to make it even easier to kick them?
What if we could make our own folders to put loadouts in so we can organize them how we see fit?
Will we have more than three weapon slots to carry all the loot we get?
What kind of publicity will they use to promote the game?
I just want to punch people with shields.
*2. no u
Will there be objective based voice commands?
I think the addition of feats/achievments helps players explore what they can do with the mechanics of the game, like killing someone with horse poop or learning how to chamber block/chamber consistently. They shouldn't be something that a majority of people don't have a fun time doing like farming kills on servers. Cosmetics can be unlocked in more ways than earning achievments, a progression system based on how many points you earn in a game could work, this would allow the devs to dish out more points to people who actually play the objective when it is not just killing the other team.
@das, Well put! So we need perks that are easy to deduce. Should we make a list of things perks should not do ie. Rng effects, inconsistent with the core mechanics of the game, easy to deduce, etc?
@Runagate, Sorry I thought you meant that you were using your argument against power strike to justify your argument against strong arm. @das, would the removal of the hyper armor associated with reposting be a big enough nerf to the perk? Would this perk be similar to the dodge perk in the way that it also does not have an indicator until it is used in a fight? @Duckalot, What if the perk didn't encompass bows would that be fine? I know it is not very productive, but I think that it's kind of fun to run around the map and place down equipment to annoy enemies.
Welcome the newest member of the community: NightCLUB
34 users were active in the last 30 minutes:
Maxilatorn Draconix Gewis Snake Skin Pred Soulcatcher Bacon Misu Ruppy.Pls Longboard Guedes Black TheKingInTheNorth Racemate EatAtRedLobster AngelEyes yep conny 男の娘 Corsario BattlefieldRecapitator MemeTurtle Hazenga Tim_Fragmagnet Bodkin Ceegal Badgerlicious Barkas Arthur Pendragon MadDILLAiny Frise Cswic crushed Runagate Lincs