Although I totally disagree with 1 v X not having any spacial mechanic but I do agree with you about the limitation of Mordhau due to how the meta works (based on drags and accels). It's not good for spectators and that's not just coming from me. I had 1.6k hours in Chivalry with public servers and competitive experience. Although with Chiv, it's much more of an issue due to reverses but even when I show Mordhau to people who plays other games, they think the game visually looks really cool but complain about mouse rape from 1st person view.
Tbh I think devs could have hyper armor reduced to 50% for riposte, fix lunge so people can't just fly away with their riposte while tanking with hyper armor and reintroduce active parry only for chamber. I feel like chamber is one of the biggest problem while fighting x opponents because x have more stamina than 1 and they can read pretty much anything with Chambers and chamber ftp while chamber isn't as rewarding for the 1. Having active parry on chamber could give the option to make a lot of plays. Chamber can counter misses as well and with the current 20 stamina cost, it can not be just spammed. It can also give more Playstyle like some people preferring tanking with riposte with maul/heavy armor while some lighter class might rely more on chambering cause of active parries. Although I am not a big fan of current stamina gain on hit as well but I guess that's another topic.
People don't say good things about female warriors in Mordhau in the YouTube because it will be there so there's no reason to complain. Although you know what, let's not get into that argument. Create a poll in forum, make simple choices like if we should be able to play as female characters in Mordhau or not. Then we can talk about which one more people want. You're welcome.
Firepots cost 2 points. It seems fair that you can not cross a chokepoint for a few seconds since someone just 'wasted' 2 points. Although I have witnessed the cancer but I think the main issue is that a lot of the maps we play are quite small at this moment. I don't know if maps like tourney/contraband will remain the same for TDM/Skirmish/FFA. For example, firepots are not as effective in the 'frost map'. Mostly because it's big and there are a lot of places to fight in. Another problem is you can throw pots in enemy spawn. Although in some maps, archers can shoot from spawns as well so that should be sorted out as well.
Tbh maybe they should just remove ammo boxes from the game and just give archers more default ammo. Fire mages are not the only people that spams around the map. It's the same for throwing axe build and archers.
How do you get that graphics? I need it.
Also looking forward to see more streams from you. Good stuff. Although your stream would be better without the music tbh.
Yes. I am afraid the rumors are true. I was talking with Crush the other day in voice chat and he said "Bro we are out of money. However, The dev team have come up a revolutionary idea. We are going to have short sword as default weapon. The rest of the weapons are going to come with $1.5 each as micro-transaction. We have also decided to add loot boxes for each pieces of armor. This is gonna be epic. Especially Vesenas and Jax are quite confident it will bring a lot of audience into the game. We are aware that it will create discord among the forum minorities. So we have decided to appoint GIRU as our new moderator to handle the situation."
I wanted to make a thread about horde mode. However, since you've made it already I am going to add a few things:
People usually suggest horde modes that go like this:
I think the combination of all them could make it solid. We could even throw in capture points.
So here's how I suggest it:
First the CO-OP team spawn in open field/town outside of a castle. Fight the hordes. After fighting enough of them (could add in waves here), it would be possible to open the castle gate.
However, when the gate start working, there will be more hordes and the players have to be near the gate(slowly capturing
After the gate is open, all players go inside castle area and fight more hordes. They fight their way up to the castle and capture the castle and kill their King(Boss).
Next objective is to defend the castle from hordes that comes in waves.
On the final objective, one player becomes VIP(player with most points) and all players need to take him somewhere safe through backdoor of castle. If someone is playing solo, he has to defend himself.
During the whole 'questline' there will be horses, catapults, ballistas, repairable/breakable doors & walls that can give the CO-OP team advantage.
The hordes could also have distinctive classes of hordes (so that you can identify the 'creature' as soon as you see it) like:
Peasent class with peasent weapons
Annoying light armor class, uses dodge perk frequently
One type with weak light armor but uses flesh wound.
Full armored tank with shield
Naked caveman class that uses throwing rocks.
Rare Cavalry class with lance that are quite scary.
Naked meme class that uses fist with the perk that gives more fist damage.
Very fast suicide horde that comes at the player with fire Bomb, set the ground on fire and dies.
Perhaps BR mode should focus more on archers idk. Most BR games are shooters anyways. Although we've only got 3 kind of archer weapons so that's something. Melee would also be important but only if the fight comes down to close quarters. Most people would try to shoot each other down from far.
Something other than just a blue circle closing in as zone could be nice. There are new BR games that uses unique features as zone. For example, Ring of Elysium uses storm, Valhall has an interesting feature as well. Mordhau could use it's own.
Didn't want to make another thread for this topic but will we be able to play as black people/brown boi on release? Or is it gonna be for post release like female character model?
For release, big game mode + content + fun is more important than perfectly balanced combat. I am sure the devs will keep working on balance for combat after release. From what I have seen, the combat is more than good enough for release state. Yes there's shield balanced, archery and all that but there's time. Although I hope they will fix lunge and some very vital things community have been talking about for a long time. If I were you, I would be more concerned if they can pull off polished fun game modes with proper optimization, big maps, ranked matchmaking etc.
Reviving the old post but the option to turn off the white tracer thingy on weapon would definitely be interesting. Tbh I am not sure if the white tracer thing should even be default. Perhaps test it with players and let them decide which one is better.
Tbh the most ridiculously annoying pop up this game has is the shield thing that appears when a player click parry. I can just disable the damage value thingy so I don't care much about it. In my opinion, less pop up is better for melee games than shooters because in shooter, people are far away and there's less 'animation reading' involved. Melee combat is up close and reading animation is one of the most important factor. It gets harder when fighting multiple enemies. However, I am not a big fan of 'hardcore mode' as there are some information that are quite important. For example, The new feature where it shows the loadout of the enemy that just killed you is a welcoming feature.
I don't think proximity voice chat should be a thing in Frontline 32 vs 32. That's way too many players to mute. However, it could work well in competitive 2 v 2/ 3 v 3 matchmaking. For 5 v 5 scrims in private servers, it's not necessary because people in the same clan usually just use Discird/teamspeak. However, for random
ranked matchmaking, it could be a nice addition.
At last someone said it. I thought I was the only one who found the new pumpkin head explosion gore annoying. I did not want to see it after Chivalry.
Plumes. You're welcome.
I would love to see cape in game.. but it would be nice if cape is only awarded to competitive tournament winners. So it will be rare and when you see a cape in the battlefield you will know that guy is the shit.
I think both procedurally and uniquely generated angles are fine as long as there's only 6 angles. I don't think 240 is advantageous/better than binds. However, these hybrid angles look really bad. Like the game already has enough ways of manipulating swings. We don't need more overhead-slash hybrid thingy. It just make the game look wonky. And saying '240 angle was promised in Kickstater' is a lame excuse. We had kick stun in Dev blog which was removed. We have to adopt things that are good for the game.
We could have the option to choose between different crosshair for melee. For example, some people who uses bind might prefer to use a simple 'point' crosshair. Some people could also prefer a Kingdom Come: Deliverance like crosshair with 6 angles and so on.
This has been suggested before in the forums. Currently duel wielding is not a thing and there's a chance it won't be in the future. It is mostly due to the complication regarding balance, animation and realism. However, there are decent amount of people who suggested it so I can't say anything about the future (post release). But I think the community might make mods for this type of things.
Best forum user: Ulkenstride
because he always likes my post.
Best moderator: Monsteri
because I like his accent and he can often match Izil in gamble warfare.
Best Dev: Maxilator
cuz toxic pub archer.
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