Mordhau
 PhillyCheesesteak
  • Likes received 40
  • Date joined 30 Apr '17
  • Last seen 3 Nov '19

Private Message

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Complete Freeze of the client

Reproduce:
Open any server
While still connected and playing in that server, press esc, go to server browser, and connect to a moddded server
While the mods are downloading, get kicked from that server (such as afk-kicked)
You're now frozen as the home screen. I was able to click out of the 'You have been kicked' box, but everything else was unreponsive.

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  • 10 Oct '18
 PhillyCheesesteak

Map Bug / Stuck

Just walk to where the blue tabard guy is, and move around a bit and you can get stuck. If you then go to spectate while stuck, it will leave your body there, as mine is in the photo.

20181010142439_1.jpg

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11:14 Jon Snow lol

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  • 15 Sep '18
 PhillyCheesesteak

@TheShade said:

Watch this fight between rick and stouty and you see how highlevel fights looks like and how dull and slowpaced it looks if you ignore the drags, reverses and accels.

Implying Naleus isn't high level, lol

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@Frise said:

@PhillyCheesesteak said:

@Frise said:

@PhillyCheesesteak said:
If SA means South America, then the reason feints are hard to read should be pretty obvious - your ping.

You're not the smartest tool in the shed are ya

I hear ad hominem is a solid argument and not a logical fallacy.

I hear that when you play in South America with South Americans you don't get high ping because you're playing on the same continent and that any 8 year old is able to understand this concept without having to get it explained.

You mentioned dueling against Naleus, who has good ping on the community duelyard which is in the U.S., suggesting he is in the US, and I was referencing that.

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  • 12 Sep '18
 PhillyCheesesteak

@Frise said:

@PhillyCheesesteak said:
If SA means South America, then the reason feints are hard to read should be pretty obvious - your ping.

You're not the smartest tool in the shed are ya

I hear ad hominem is a solid argument and not a logical fallacy.

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  • 11 Sep '18
 PhillyCheesesteak

@Frise said:
I have to just disagree here; Playing in NA against Naeleus was thrilling, he just played with overheads but had incredible aim, and I had to constatly keep his weapon in the middle of my screen or he would hit me on the foot, head, or the other side with a waterfall. Even when defending, I was constantly doing something. (This was in patch 16 when parries had a reasonable size). Whenever I receive a wessex or waterfall here in SA, I just get a feeling of getting outplayed, because I know that it's not an easy thing to do. Instead when you get feinted, the other dude just pressed a button and you failed to defend against a very powerful attack.

If SA means South America, then the reason feints are hard to read should be pretty obvious - your ping.

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@TheShade said:

@vanguard said:
We already had a drag heavy meta, and it played pretty shitty tbh, to the point I was having more fun with chivalry than with this game.

Drag meta is full of retarded manuevers that are shit to defend against tbh, the game feels inconsistent and exploity.

Feints are much more clear, you Know why u got hit. Drags can be one or 3 other different things that you/your opponent did that resulted in a hit, some of these things have no intuitive way to deal with.

Accels and delays are also clear. Waterfall, frisedrag, footdrags, these aren't clear.

I think it's really poor design to have things like this. Think on quake, it is a consistent game with consistent mechanics. Easy to understand what is going on.

I legit don't get why a drag meta would be so much better and skillful.

The problem with Chivalry was the exploits it had. Why would you go back to Chivalry if you are tired of drags in mordhau? Chivalry's drags are a lot worse to read lol.

Drag meta matters because it actually takes skill to use.

I'll admit that this thread is changing my views on feinting and drags. Feints still take skill to use, however. If you feint a stab, it is almost certain that a skilled player will punish it with a chamber. Let me give an example.

Lets say you stab, morph to undercut, and then feint.

A noob will block at your morph, and depending on your skill level you can either F it up and feint the morph, or just let the morph hit after their block.

A player slightly more skilled will attempt to chamber the stab. Depending on your skill, if you follow through with the morph instead of feinting, you'll get the hit on them. This is further split up depending on whether you need to accelerate it to ensure their chamber attempt doesn't hit before your undercut, or perhaps slow it down if you have a fast weapon, to ensure you don't hit into their parry.

A relatively skilled player will attempt to chamber the stab, then they might just push it and gamble they'll hit first, or feint to parry.

Truly skilled players will either not parry until the real attack hits, whatever it be. If they have a fast weapon, they'll chamber and push through it to punish your morph. Or they'll do the stab-chamber and then aim at your weapon to cause a clash. Or they'll follow through with the morph by morphing their stab, and punish your feint. The highest level players would not react until your final attack. Or they might decide to be aggressive. Or they'll do nothing, but then when they see you feint they'll punish it with an accelerated attack.

This was a bit extreme of a comment, but my point is that incorporating feints into fights does require skill. Against skilled players, feints can be a double-edged sword.

Personally, I think a solid way to improve feints would be to increase the time to feint to parry, but allow feint to attack to be a bit quicker.

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  • 11 Sep '18
 PhillyCheesesteak

@TheShade said:

@PhillyCheesesteak said:

@TheShade said:

@GIRUGIRU said:
Feints are much healthier than swing manipulation as the main offensive tool in terms of visuals; it's easy to forget what the game looks like to outsiders and constant drag/accel spam does not look good in comparison to morphs + feints. This also makes things like riposte anims a less determining factor of what makes a weapon powerful

Mordhau has proper netcode and the existence of chambers, this means that feints can be balanced through mechanics and value tweaks - just because feints are very powerful dosen't mean the game becomes a 50/50. A player that can read will consistently beat a gambler

I strongly disagre with feints being healthier. Feinting in Chivalrys public servers was tabuu and strongly hated by the community, while any sort of swing manipulation was accepted (except for reverses). It was easy to see that outsiders from the competitive scene did not like the idea of there being an overpowred move like feints that barely took any skill at all to use. The game is being balanced around high skilled players right now and you are seemed as one of the best players currently, so ofcourse feints are not 50/50 for you but they will be for a lot of newcomers.

If feints are going to become as strong as they were in Chivalry the community will once again "ban" them from being used in public servers. It will become stale and boring to play since Mordhau does not focus that much on freedom/different ways to play. Feinting in Chivalry was so overpowered for the casual player that using it would be like cheating in a way so people just stopped feinting instead and came to a mutual understanding that feints did not fit in a place with pubbers. Just press a button and you win.

I'm going to guess you aren't in the alpha right now. Feints actually have a counter in this game - that you aren't a ridiculously accelerated attack.

I am but, but chambers are going to get heavily nerfed next patch.

Oh boy. I'd probably be more optimistic about this if the patches started coming every few weeks or at least 1 a month. We'll see then.

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@TheShade said:

@GIRUGIRU said:
Feints are much healthier than swing manipulation as the main offensive tool in terms of visuals; it's easy to forget what the game looks like to outsiders and constant drag/accel spam does not look good in comparison to morphs + feints. This also makes things like riposte anims a less determining factor of what makes a weapon powerful

Mordhau has proper netcode and the existence of chambers, this means that feints can be balanced through mechanics and value tweaks - just because feints are very powerful dosen't mean the game becomes a 50/50. A player that can read will consistently beat a gambler

I strongly disagre with feints being healthier. Feinting in Chivalrys public servers was tabuu and strongly hated by the community, while any sort of swing manipulation was accepted (except for reverses). It was easy to see that outsiders from the competitive scene did not like the idea of there being an overpowred move like feints that barely took any skill at all to use. The game is being balanced around high skilled players right now and you are seemed as one of the best players currently, so ofcourse feints are not 50/50 for you but they will be for a lot of newcomers.

If feints are going to become as strong as they were in Chivalry the community will once again "ban" them from being used in public servers. It will become stale and boring to play since Mordhau does not focus that much on freedom/different ways to play. Feinting in Chivalry was so overpowered for the casual player that using it would be like cheating in a way so people just stopped feinting instead and came to a mutual understanding that feints did not fit in a place with pubbers. Just press a button and you win.

I'm going to guess you aren't in the alpha right now. Feints actually have a counter in this game - that you isn't a ridiculously accelerated attack.

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@Frise said:

@PhillyCheesesteak said:
Morphing to match an opponent's morph is probably the least controversially skillful mechanic right now. Plenty of arguments about chambers but morphing to match their morph is awesome.

Chamber morphing is braindead easy and allows you to chamber attacks without having to read the morph. It's the opposite of skillful, it's a crutch.

Most morphs are away from a stab. To chamber morph such a morph, it means you need to correctly chamber the side of the stab, which is even harder now that all the stabs are so quick. It doesn't mean you don't need to read the morph. It means you were already planning on chambering their stab (likely so you can change the tempo of the fight a bit with a quicker than normal counterattack), and they morphed.

Admittedly, though, chambering in this patch is pretty easy. But it is a bit costly in regards to stamina, which if argue balances it out. If it is braindead easy but costs 20 stamina, I would say it is balanced.

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@Jax said:
Feints are still kinda risky right now due to the easier chamber, but we need to adjust some mechanics, ie chamber morph matching being too easy/existing etc.

Morphing to match an opponent's morph is probably the least controversially skillful mechanic right now. Plenty of arguments about chambers but morphing to match their morph is awesome.

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@Frise said:

@PhillyCheesesteak said:
Feints are honestly just weak right now. They're good against weak players, but any decent player can chamber them or just not react to them.
This just shows that you have never seen a good player in action and that you're speaking out of your ass. Go watch Giru's streams or spectate NA or EU pugs.

Haha yeah, I must be clueless to disagree with you. No, I just have a different view of what makes the game fun. If you pick a weapon that isn't slow, clambering is a definite option. Costs a lot of stamina, but feints aren't magical free hits.

A high level player with a zweihander or GS could literally not be blocked if they were dragging to the extreme.

This is just worse. Objectively untrue.

No, it really isn't. At least not back in 2016 when I stopped playing. By moving overheads left or right correctly a saw I guaranteed a hit. The issue with so many players of this game is that you've spent so much time in chiv that it is you're only basis.

Chivalry's swing manipulation looked like shit because it allowed you to freeze weapons in the air, because they had slow animations and very long release times. Delays in Mordhau don't look anywhere near as dumb as in Chivalry.

It's about more than just looking dumb. Dragging being the primary method for getting hits is not balanceable.

I was never speaking about delays anyway. I'm speaking about sidestabs and sidedrags, which are just not worth it right now when you can use feints, morphs and delays only for low risk high reward offense, and promote facehugging and twitchy movements to make it seem like you're doing an acceling and hide your morph/feint/delay. This is what looks like absolute dogshit. All the time you see top players run towards someone, look down, and overhead feint/footdrag. Because it's the most effective tactic.

Which can be countered by clambering with a non-slow weapon.

Being a smart player, I even chamber the same side as him

A smart player that has no idea what high tier gameplay looks like.

Once again, haha I'm dumb because you don't like my thoughts.

On a side note, could you give me an example of someone you consider a high tier player? Evidently I need to learn a ton.

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What the game needs is NOT weaker feints and morphs.

Morphs are in a good spot - they allow you to punish people who panic block but allow those who play cautiously to block them. If you're getting hit by morphs, you should consider chamber more or not panicking and parrying. Morphs add awesome complexity to the game with multiple counterplay options that can vary based on the speed of your weapon and your opponents' weapon. Calling them a feint with a different name is ridiculous.

Feints are honestly just weak right now. They're good against weak players, but any decent player can chamber them or just not react to them.

I do agree with lengthening the release of stabs though. It is really enjoyable to be able to morph an overhead into a food stab or an underhand into a head stab. That is the type of move that makes the gameplay enjoyable to me.

You are completely wrong about swing manipulation, however. More swing manipulation makes the game look silly, and is near impossible to balance well. What used to balance swing manipulation was the turn cap - preventing people from turning to fast while swinging, to make it look more realistic and try to balance it. But that is completely unable to balance overheads. If you want a vertical turn cap against overheads, then the overhead can just start accelerated, but then right before it hits turn your player to the left or right to delay the swing, allowing unreadable strikes. I, too, love being able to drag my strikes for target switching, for instance, but having swing manipulation be the difference between someone blocking too early and too late is a terrible strategy. Just look at how hideous chivalry became with the extreme drags. A high level player with a zweihander or GS could literally not be blocked if they were dragging to the extreme.

@Frise said:

I'm not saying feints should be removed, I love them, but they should be situational, you should have to learn when to use them. Swing manipulation is a glorious mechanic, it allows a level of freedom of expression that is found in almost no other game, it's a constant feedback loop of interaction, every instant of a drag, you're reacting to what your opponent is doing and vice-versa. Instead of "I feint, u read".

To be blunt, this is a bunch of flowery bs. They are nice, but feints and morphs are just as glorious. You want to talk about constantly reacting to what your opponent is doing? Ok, how about reacting to your opponents' stab morph into a strike. I'm constantly having to watch for a possible morph or feint. If I want, I can try to block the stab, but instead, I'll take the smarter approach and try to chamber it. Being a smart player, I even chamber the same side as him, too (a quick reaction to what my opponent is doing), and then I notice he morphs. This is where I have a decision, which is glorious and full of reaction. I have five different options, and each can be better or worse depending on my own weapon.

A) Push it. Try to just hit him with my stab. This works nice if my wepaon is much quicker than my opponent's.
B) Morph. This is the safest option if I have a slow weapon or our weapons are about the same speed. Doesn't work well if I have a quick weapon and he drags (this is a nice use of dragging btw. Adds skill and complexity.)
C) Clash. I can try to move my stam to hit his incoming swing. If you've watched some of Trix's video where he clashes - especially with the bastard sword, there is an example. Leads to really cool fights, but isn't super safe.
D) Feint to parry. This is the safest. You just feint your stab-chamber attempt, and time your next block. This is the most boring and costs some stamina, but gives you security.
E) Morph to a kick. Super risky, and doesn't reward much anymore, but it's an option.

That is freedom. That is way more freedom than some swing manipulation that is basically just trying to time your parry correctly as my opponent does their best to delay as hard and sudddenly as possible.

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  • 28 Aug '18
 PhillyCheesesteak

Yeah, Rat really isn't useful. The quieter footsteps can be nice, but the 10% increased crouch movement might as well be removed - it is such a tiny amount. If it was 50% AND there were crouch-only pathways, then it'd be pretty cool.

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  • 25 May '18
 PhillyCheesesteak

Visual bug - When the shovel is highlighted, it highlights part of a snow bank, too.

20180525192304_1.jpg

20180525192306_1.jpg

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  • 18 May '18
 PhillyCheesesteak

@Jax said:
i think i figured it out

mordhau doesn't care about which monitor is set to #1, but will open on whichever monitor you plug into your gpu's first.
so unplug your monitors and plug your main monitor in first, followed by your 2nd/3rd/etc and of course set the 1st as your main monitor.

let me know if this works!

Worked for me!

It's strange, however, that it would also show on whatever I set up as the left most monitor in windows.

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I'm having this issue as well. From what I can tell, for me it will open on my left-most monitor. I have two monitors, it will open on whichever one I tell the windows is on the left. (don't get the green flashes though)

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@Snowy said:

@GucciLoafers said:
Coming from 5000 hours in previous melee titles I can tell you that having distinguishable accels and drags is literally 80% of the skill cap, atm the game is just a gamble fest, if it continues there is no point in even attempting to get better at the game and i'd probably just quit tbh.

runescape doesn't count brother

There are a number of people with over 2000 hours in Chivalry alone.

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@Jax said:

@PhillyCheesesteak said:
Crashing - Audio bug

image

Game crashed when I was playing around with the audio levels. Neither chrome nor the Google Play Music desktop app crashed at the time.

the game doesn't like alt-tabbing sometimes, Mordhau demands your full, undivided attention

I'm using windowed full screen, haven't had it crash before after launching before. The crash occurred immediately after I pressed "apply" for the changes.